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Divesh Lala

Publications and source records attributed to Divesh Lala.

At least 19 recordsLinked to original sources

Multimodal Temporal Modeling for Continuous Group Emotion Recognition in Multi-party Dialogues

To realize natural behavior in dialogue agents in multi-party dialogue scenarios, it is important to understand group emotion such as valence and arousal as a whole. Most prior work addressed this task at the utterance level or using a coarse-grained time window, which is not sufficient to capture emotional dynamics. In this study, we formulate continuous recognition of the Group Emotion at a one-second resolution. Moreover, we also introduce the Mixed state, which captures the emotional divergence among participants in the group. We constructed a dataset with frame-level soft labels based on the TEIDAN corpus and propose a multimodal temporal framework that integrates audio and video information using a sliding-window context. Experimental results demonstrate that the temporal Transformer outperforms simple baselines and shows stronger temporal agreement with the ground-truth labels than the LLM-based model. The effect of context length is limited, whereas audio-visual input outperforms either unimodal input on the continuous-label metrics. Additionally, our analysis shows larger Group Emotion recognition errors in intervals with high Mixed values, exposing emotional divergence as a key challenge for group emotion recognition.

cs.MM

Human-robot conversation with multiple participants in noisy public spaces

For noisy real-world environments such as those in open public spaces, spoken dialogue systems for both autonomous robots and avatars should be carefully designed to provide enhanced speech signals. These signals can be used either for speech recognition or, in the case of an avatar system, transmitted as clean speech to a remote operator. This work proposes an audio system that can be used for both these scenarios and was demonstrated as a proof-of-concept at the 2025 World Expo in Osaka. The first scenario is an attentive listening system with the android ERICA, and the second is a conversation support system with mobile Teleco robots, with one of them acting as an avatar for a remote operator. Both systems feature multi-party conversation and use a single multi-channel microphone array. We describe how our audio system not only enhances the speech of multiple speakers in a noisy environment, but provides a form of spatial audio which allows for more immersiveness in avatar-based conversational interactions.

cs.RO

TEIDAN: A Multilingual Multiparty Dialogue Corpus

Multi-party interaction is a central setting for human communication and a necessary target for human-agent interaction systems that must participate in group conversation. Yet available corpora often focus on meetings, task-oriented interaction, text-based interaction, or acted scenarios, and fewer resources support cross-linguistic comparison of spontaneous face-to-face triadic discussion. This paper presents TEIDAN, a multilingual multimodal corpus that currently consists of Japanese and English three-party conversations. TEIDAN records groups of three participants discussing open-ended topics with individual pin microphones, a microphone array, and participant-facing cameras, and provides IPU-based transcripts for both language portions. Earlier studies used subsets of the Japanese portion for task-specific benchmarks in multi-party dialogue modeling; in contrast, this paper presents TEIDAN as a corpus resource spanning both Japanese and English, with planned expansion to additional languages. We describe the collection design, participants, recording setup, transcription format, and corpus statistics, and provide preliminary analyses to illustrate how TEIDAN can support research on turn-taking, addressee recognition, and multimodal grounding in human-human and human-agent interaction.

cs.CL

On the Structure of Address in Multi-Party Dialogue: From Discrete Labels to Continuous Levels

In multi-party dialogues between a dialogue system and multiple users, identifying to whom an utterance is addressed is a key challenge. Prior work has typically treated addressee detection as a multi-class classification task, selecting a single label representing an individual participant or the group. This formulation assumes that address is inherently discrete and has primarily been used for predicting turn-taking. In this paper, we revisit this assumption by analyzing address as a continuous phenomenon. Using a multi-party human dialogue corpus annotated by multiple annotators, we construct both binary address labels derived from majority-vote addressee labels and continuous address levels inferred from annotator judgments using a latent-variable model. We then examine how these representations relate to turn-taking as well as listener behaviors, including gaze and backchannels. Our results show that, in addition to turn-taking, both gaze and backchannels are associated with address. Furthermore, models using continuous address levels achieve better predictive fit than those using discrete labels, suggesting that address may exhibit graded structure. Finally, we discuss the future directions of addressee detection research based on the findings of this study.

cs.CL

Real-time Generation of Listener Nodding via Prediction of Kinematic Parameters for Avatar Dialogue Systems

In human dialogue, we achieve smooth communication by expressing nonverbal cues such as eye contact, nodding, and facial expressions with precise timing. It is expected for conversational avatars to express these cues appropriately to realize natural and human-like interactions. This study focuses on nodding, which is crucial for demonstrating active listening and encouraging further user utterances. We propose a model that predicts both timing and kinematic parameters representing the motion features of listener nodding in real time. The proposed model consists of a timing prediction module and a kinematic parameter prediction module. Each implements a dyadic attention network over the speaker and listener channels based on the technique of Voice Activity Projection (VAP). Unlike conventional models, this approach enables real-time prediction of kinematic parameters based on the specific context of the dialogue rather than just predicting the timing. Furthermore, we demonstrate the effectiveness of fine-tuning the kinematic parameter prediction module initialized from the trained timing prediction module. The proposed model is lightweight and capable of real-time operation, and it has been integrated into an avatar dialogue system. Subjective evaluation experiments shows that our proposed method significantly outperforms both a baseline with stochastic timing and another with fixed-motion nodding. The code and trained models are available at https://github.com/MaAI-Kyoto/MaAI.

cs.HC

Multilingual and Continuous Backchannel Prediction: A Cross-lingual Study

We present a multilingual, continuous backchannel prediction model for Japanese, English, and Chinese, and use it to investigate cross-linguistic timing behavior. The model is Transformer-based and operates at the frame level, jointly trained with auxiliary tasks on approximately 300 hours of dyadic conversations. Across all three languages, the multilingual model matches or surpasses monolingual baselines, indicating that it learns both language-universal cues and language-specific timing patterns. Zero-shot transfer with two-language training remains limited, underscoring substantive cross-lingual differences. Perturbation analyses reveal distinct cue usage: Japanese relies more on short-term linguistic information, whereas English and Chinese are more sensitive to silence duration and prosodic variation; multilingual training encourages shared yet adaptable representations and reduces overreliance on pitch in Chinese. A context-length study further shows that Japanese is relatively robust to shorter contexts, while Chinese benefits markedly from longer contexts. Finally, we integrate the trained model into a real-time processing software, demonstrating CPU-only inference. Together, these findings provide a unified model and empirical evidence for how backchannel timing differs across languages, informing the design of more natural, culturally-aware spoken dialogue systems.

cs.CL

Why Report Failed Interactions With Robots?! Towards Vignette-based Interaction Quality

Although the quality of human-robot interactions has improved with the advent of LLMs, there are still various factors that cause systems to be sub-optimal when compared to human-human interactions. The nature and criticality of failures are often dependent on the context of the interaction and so cannot be generalized across the wide range of scenarios and experiments which have been implemented in HRI research. In this work we propose the use of a technique overlooked in the field of HRI, ethnographic vignettes, to clearly highlight these failures, particularly those that are rarely documented. We describe the methodology behind the process of writing vignettes and create our own based on our personal experiences with failures in HRI systems. We emphasize the strength of vignettes as the ability to communicate failures from a multi-disciplinary perspective, promote transparency about the capabilities of robots, and document unexpected behaviours which would otherwise be omitted from research reports. We encourage the use of vignettes to augment existing interaction evaluation methods.

cs.RO

Real-time Generation of Various Types of Nodding for Avatar Attentive Listening System

In human dialogue, nonverbal information such as nodding and facial expressions is as crucial as verbal information, and spoken dialogue systems are also expected to express such nonverbal behaviors. We focus on nodding, which is critical in an attentive listening system, and propose a model that predicts both its timing and type in real time. The proposed model builds on the voice activity projection (VAP) model, which predicts voice activity from both listener and speaker audio. We extend it to prediction of various types of nodding in a continuous and real-time manner unlike conventional models. In addition, the proposed model incorporates multi-task learning with verbal backchannel prediction and pretraining on general dialogue data. In the timing and type prediction task, the effectiveness of multi-task learning was significantly demonstrated. We confirmed that reducing the processing rate enables real-time operation without a substantial drop in accuracy, and integrated the model into an avatar attentive listening system. Subjective evaluations showed that it outperformed the conventional method, which always does nodding in sync with verbal backchannel. The code and trained models are available at https://github.com/MaAI-Kyoto/MaAI.

cs.HC

Triadic Multi-party Voice Activity Projection for Turn-taking in Spoken Dialogue Systems

Turn-taking is a fundamental component of spoken dialogue, however conventional studies mostly involve dyadic settings. This work focuses on applying voice activity projection (VAP) to predict upcoming turn-taking in triadic multi-party scenarios. The goal of VAP models is to predict the future voice activity for each speaker utilizing only acoustic data. This is the first study to extend VAP into triadic conversation. We trained multiple models on a Japanese triadic dataset where participants discussed a variety of topics. We found that the VAP trained on triadic conversation outperformed the baseline for all models but that the type of conversation affected the accuracy. This study establishes that VAP can be used for turn-taking in triadic dialogue scenarios. Future work will incorporate this triadic VAP turn-taking model into spoken dialogue systems.

cs.CL

Prompt-Guided Turn-Taking Prediction

Turn-taking prediction models are essential components in spoken dialogue systems and conversational robots. Recent approaches leverage transformer-based architectures to predict speech activity continuously and in real-time. In this study, we propose a novel model that enables turn-taking prediction to be dynamically controlled via textual prompts. This approach allows intuitive and explicit control through instructions such as "faster" or "calmer" adapting dynamically to conversational partners and contexts. The proposed model builds upon a transformer-based voice activity projection (VAP) model, incorporating textual prompt embeddings into both channel-wise transformers and a cross-channel transformer. We evaluated the feasibility of our approach using over 950 hours of human-human spoken dialogue data. Since textual prompt data for the proposed approach was not available in existing datasets, we utilized a large language model (LLM) to generate synthetic prompt sentences. Experimental results demonstrated that the proposed model improved prediction accuracy and effectively varied turn-taking timing behaviors according to the textual prompts.

cs.CL

Does the Appearance of Autonomous Conversational Robots Affect User Spoken Behaviors in Real-World Conference Interactions?

We investigate the impact of robot appearance on users' spoken behavior during real-world interactions by comparing a human-like android, ERICA, with a less anthropomorphic humanoid, TELECO. Analyzing data from 42 participants at SIGDIAL 2024, we extracted linguistic features such as disfluencies and syntactic complexity from conversation transcripts. The results showed moderate effect sizes, suggesting that participants produced fewer disfluencies and employed more complex syntax when interacting with ERICA. Further analysis involving training classification models like Na\"ive Bayes, which achieved an F1-score of 71.60\%, and conducting feature importance analysis, highlighted the significant role of disfluencies and syntactic complexity in interactions with robots of varying human-like appearances. Discussing these findings within the frameworks of cognitive load and Communication Accommodation Theory, we conclude that designing robots to elicit more structured and fluent user speech can enhance their communicative alignment with humans.

cs.RO

Why Do We Laugh? Annotation and Taxonomy Generation for Laughable Contexts in Spontaneous Text Conversation

Laughter serves as a multifaceted communicative signal in human interaction, yet its identification within dialogue presents a significant challenge for conversational AI systems. This study addresses this challenge by annotating laughable contexts in Japanese spontaneous text conversation data and developing a taxonomy to classify the underlying reasons for such contexts. Initially, multiple annotators manually labeled laughable contexts using a binary decision (laughable or non-laughable). Subsequently, an LLM was used to generate explanations for the binary annotations of laughable contexts, which were then categorized into a taxonomy comprising ten categories, including "Empathy and Affinity" and "Humor and Surprise," highlighting the diverse range of laughter-inducing scenarios. The study also evaluated GPT-4o's performance in recognizing the majority labels of laughable contexts, achieving an F1 score of 43.14%. These findings contribute to the advancement of conversational AI by establishing a foundation for more nuanced recognition and generation of laughter, ultimately fostering more natural and engaging human-AI interactions.

cs.CL

An LLM Benchmark for Addressee Recognition in Multi-modal Multi-party Dialogue

Handling multi-party dialogues represents a significant step for advancing spoken dialogue systems, necessitating the development of tasks specific to multi-party interactions. To address this challenge, we are constructing a multi-modal multi-party dialogue corpus of triadic (three-participant) discussions. This paper focuses on the task of addressee recognition, identifying who is being addressed to take the next turn, a critical component unique to multi-party dialogue systems. A subset of the corpus was annotated with addressee information, revealing that explicit addressees are indicated in approximately 20% of conversational turns. To evaluate the task's complexity, we benchmarked the performance of a large language model (GPT-4o) on addressee recognition. The results showed that GPT-4o achieved an accuracy only marginally above chance, underscoring the challenges of addressee recognition in multi-party dialogue. These findings highlight the need for further research to enhance the capabilities of large language models in understanding and navigating the intricacies of multi-party conversational dynamics.

cs.CL

Human-Like Embodied AI Interviewer: Employing Android ERICA in Real International Conference

This paper introduces the human-like embodied AI interviewer which integrates android robots equipped with advanced conversational capabilities, including attentive listening, conversational repairs, and user fluency adaptation. Moreover, it can analyze and present results post-interview. We conducted a real-world case study at SIGDIAL 2024 with 42 participants, of whom 69% reported positive experiences. This study demonstrated the system's effectiveness in conducting interviews just like a human and marked the first employment of such a system at an international conference. The demonstration video is available at https://youtu.be/jCuw9g99KuE.

cs.CL

Yeah, Un, Oh: Continuous and Real-time Backchannel Prediction with Fine-tuning of Voice Activity Projection

In human conversations, short backchannel utterances such as "yeah" and "oh" play a crucial role in facilitating smooth and engaging dialogue. These backchannels signal attentiveness and understanding without interrupting the speaker, making their accurate prediction essential for creating more natural conversational agents. This paper proposes a novel method for real-time, continuous backchannel prediction using a fine-tuned Voice Activity Projection (VAP) model. While existing approaches have relied on turn-based or artificially balanced datasets, our approach predicts both the timing and type of backchannels in a continuous and frame-wise manner on unbalanced, real-world datasets. We first pre-train the VAP model on a general dialogue corpus to capture conversational dynamics and then fine-tune it on a specialized dataset focused on backchannel behavior. Experimental results demonstrate that our model outperforms baseline methods in both timing and type prediction tasks, achieving robust performance in real-time environments. This research offers a promising step toward more responsive and human-like dialogue systems, with implications for interactive spoken dialogue applications such as virtual assistants and robots.

cs.CL

Analysis and Detection of Differences in Spoken User Behaviors between Autonomous and Wizard-of-Oz Systems

This study examined users' behavioral differences in a large corpus of Japanese human-robot interactions, comparing interactions between a tele-operated robot and an autonomous dialogue system. We analyzed user spoken behaviors in both attentive listening and job interview dialogue scenarios. Results revealed significant differences in metrics such as speech length, speaking rate, fillers, backchannels, disfluencies, and laughter between operator-controlled and autonomous conditions. Furthermore, we developed predictive models to distinguish between operator and autonomous system conditions. Our models demonstrated higher accuracy and precision compared to the baseline model, with several models also achieving a higher F1 score than the baseline.

cs.CL

Evaluation of a semi-autonomous attentive listening system with takeover prompting

The handling of communication breakdowns and loss of engagement is an important aspect of spoken dialogue systems, particularly for chatting systems such as attentive listening, where the user is mostly speaking. We presume that a human is best equipped to handle this task and rescue the flow of conversation. To this end, we propose a semi-autonomous system, where a remote operator can take control of an autonomous attentive listening system in real-time. In order to make human intervention easy and consistent, we introduce automatic detection of low interest and engagement to provide explicit takeover prompts to the remote operator. We implement this semi-autonomous system which detects takeover points for the operator and compare it to fully tele-operated and fully autonomous attentive listening systems. We find that the semi-autonomous system is generally perceived more positively than the autonomous system. The results suggest that identifying points of conversation when the user starts to lose interest may help us improve a fully autonomous dialogue system.

cs.CL

Acknowledgment of Emotional States: Generating Validating Responses for Empathetic Dialogue

In the realm of human-AI dialogue, the facilitation of empathetic responses is important. Validation is one of the key communication techniques in psychology, which entails recognizing, understanding, and acknowledging others' emotional states, thoughts, and actions. This study introduces the first framework designed to engender empathetic dialogue with validating responses. Our approach incorporates a tripartite module system: 1) validation timing detection, 2) users' emotional state identification, and 3) validating response generation. Utilizing Japanese EmpatheticDialogues dataset - a textual-based dialogue dataset consisting of 8 emotional categories from Plutchik's wheel of emotions - the Task Adaptive Pre-Training (TAPT) BERT-based model outperforms both random baseline and the ChatGPT performance, in term of F1-score, in all modules. Further validation of our model's efficacy is confirmed in its application to the TUT Emotional Storytelling Corpus (TESC), a speech-based dialogue dataset, by surpassing both random baseline and the ChatGPT. This consistent performance across both textual and speech-based dialogues underscores the effectiveness of our framework in fostering empathetic human-AI communication.

cs.CL