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Eliya Nachmani

Publications and source records attributed to Eliya Nachmani.

At least 19 recordsLinked to original sources

Spectral Quantum Memory for Implicit Neural Representations

Implicit neural representations (INRs) model signals as continuous functions from coordinates to values, but their performance depends strongly on how spectral capacity is allocated. Yet most Quantum INR (QINR) architectures treat spectral components as independent outputs of separate quantum blocks. We introduce the Spectral Quantum Memory Model (SQMM), a memory coupled quantum INR in which sequential hybrid data reuploading layers (bands) communicate through a shared coherent quantum memory register. Each band reads the memory, computes on its own coordinate upload, and writes part of its state back, so later bands can build on the computation of earlier ones. When memory read and write layers are input independent, we prove that the memory state forms an operator valued Fourier series whose support is contained in the Minkowski sum of the initial memory spectrum and the local band spectra. Downstream bands then condition their Fourier coefficients on the spectral content stored by earlier bands, and the memory coupling creates no new primitive frequencies. This theory motivates a spectral memory alignment loss that encourages memory to encode the spectrum expressed by the deployed prefix of the model. Across audio and image reconstruction benchmarks, SQMM improves over compact QINR and INR baselines.

quant-ph↗

LiftDiff: Guided Discrete Diffusion for Quantum Code Construction

The realization of fault-tolerant quantum computation relies on Quantum Error-Correcting Codes (QECC). Of particular interest are codes that combine a high encoding rate with sufficient distance. Existing algebraic constructions, such as lifted product (LP) codes, build a large quantum low-density parity-check (qLDPC) code from a classical base matrix. In this work we introduce LiftDiff, a generative approach to the discovery of QECC. A discrete denoising diffusion model is trained to generate base matrices over the group algebra $\mathbb{F}_2[\mathbb{Z}_\ell]$, which are then expanded into LP codes. The reverse diffusion process is guided by an energy function that evaluates quantum code properties, including girth, degree, sparsity and decoding performance, steering the sampler toward matrices that yield LP codes with favorable parameters. Our method discovers codes with parameters such as $[[169,13,11]]$, $[[143,15,9]]$, and $[[260,24,10]]$, including a $[[247,19,14]]$ code that achieves the highest ${kd^2}/{n}$ among the baselines. Moreover, several discovered codes outperform the Gross code across a broad range of the tested physical error rates under both code-capacity and circuit-level noise.

quant-ph↗

Distance Prediction for Quantum Codes

The distance of a quantum code is a fundamental metric that dictates its error-correction capability. While quantum low-density parity-check (qLDPC) families such as Bivariate Bicycle (BB) codes offer a promising pathway to low-overhead fault-tolerant quantum computing, computing their distance is challenging. Current exact solvers and even search heuristics that provide a distance upper bound suffer from severe computational bottlenecks, restricting the discovery of optimal codes. In this paper, we construct a dataset of BB codes with corresponding distance upper bounds obtained through high-budget heuristic searches. We introduce BB-Net, an attention-based neural network architecture for predicting the distance of BB codes. It achieves 96.39% accuracy on the reference distances in the test set, compared with 94.86% for state-of-the-art heuristics with a budget of up to $10^{4}$ times more computational runtime. On a subset with certified exact distances, BB-Net achieves 98.94%. By relieving the distance-calculation bottleneck, BB-Net enables faster screening of large code spaces, particularly in ML-driven search pipelines, and thereby can accelerate the discovery of novel quantum error-correcting codes, an important capability for advancing scalable fault-tolerant quantum computing. Our code is publicly available: https://github.com/NadavSc/BBNet

quant-ph↗

GS-Codec: A Gaussian-Splatting Bottleneck for Neural Audio Coding

Neural audio codecs compress waveforms into compact discrete tokens that underpin speech language models, real-time communication, and large-scale audio storage. Almost every dominant design, including residual vector quantization, finite scalar quantization, and single-codebook variants, follows the VQ-VAE template by partitioning the encoder latent through a learned codebook or a fixed scalar grid. We ask whether this partition is necessary. We introduce GS-Codec, a neural speech codec whose bottleneck is a parametric signal decomposition rather than a quantizer. We adapt Gaussian splatting from 3D scene reconstruction to one-dimensional latents. An inner optimization loop fits each encoder segment as a weighted sum of 1D Gaussian primitives. The decoder then reconstructs the waveform from the rendered sum. To avoid the cost of this iterative inner loop at inference time, we additionally train a lightweight GS Predictor Net that regresses the primitive parameters in a single forward pass. The encoder and decoder are trained end-to-end through the inner loop, with no quantizer anywhere in the training pipeline: the bottleneck is the decomposition itself, and scalar quantization is applied only post-training to the fitted parameters. Rather than relying on discrete codebook stages for bitrate control, our representation exposes a fine-grained rate-quality tradeoff: a single trained checkpoint supports post-training bitrate control by varying the number of primitives and the per-parameter bit depth, with no retraining required. GS-Codec matches or exceeds well-established open-source codecs such as EnCodec and DAC on speaker similarity (SIM), intelligibility (STOI), and perceptual quality (UTMOS) at comparable bitrates, while achieving comparable semantic performance (WER). Code and audio samples are available at https://ronaluf.github.io/gs-codec/

cs.SD↗

ILRR: Inference-Time Steering Method for Masked Diffusion Language Models

Discrete Diffusion Language Models (DLMs) offer a promising non-autoregressive alternative for text generation, yet effective mechanisms for inference-time control remain relatively underexplored. Existing approaches include sampling-level guidance or trajectory optimization mechanisms. In this work, we study the paradigm of reference-based latent steering for DLMs. We introduce Iterative Latent Representation Refinement (ILRR), an efficient framework for steering DLMs using a reference text as a high-level semantic blueprint. ILRR extracts and injects reference-derived semantic signals into the evolving activations of the generated sequence, enabling tunable transfer of coarse properties such as sentiment. We further introduce Spatially Modulated Steering, an extension that enables long-form generation to be guided by shorter references by regulating intensity across the sequence. Empirically, we demonstrate that ILRR achieves effective control on LLaDA and MDLM architectures with low computational overhead, requiring only one additional parallel forward pass per denoising step. Under comparable compute budgets, ILRR improves attribute accuracy over baselines by 10% to 60% points. Our results suggest that the iterative, global denoising process makes DLMs a natural substrate for effective sequence-wide activation-level control.

cs.CL↗

Logical Neural Belief Propagation for Linear-Complexity Decoding of Surface Codes

Quantum error correction (QEC) requires accurate and efficient decoders, yet belief propagation (BP), despite its linear decoding complexity, often provides insufficient logical accuracy on surface codes. We propose Logical Neural Belief Propagation (L-NBP), a BP-based neural decoder that redirects the decoding objective from physical-level to logical-level decoding. L-NBP uses a neural BP (NBP) module to produce posterior beliefs, which a logical classifier transforms into a continuous-valued soft syndrome for logical-operator prediction. Trained end-to-end by backpropagation, the NBP module learns soft syndromes that are favorable for logical classification. On surface codes, L-NBP matches or outperforms BP with ordered-statistics decoding (BP-OSD) and minimum-weight perfect matching (MWPM) while retaining the linear complexity of BP, and achieves a threshold of $17.5\%$ under depolarizing noise. Under circuit-level noise, L-NBP matches the accuracy of BP-OSD on the distance-$9$ surface code while requiring only $0.2\%$ of its complexity.

quant-ph↗

TokenMapper: A Step Toward Interoperable Speech Token Translation

Neural audio codecs discretize speech into token sequences, but the resulting token spaces differ in vocabulary and codebook structure, preventing direct communication across models. This limitation affects applications such as conversational voice agents and speech to speech translation systems where multiple speech models must interact. As a result, transferring information between speech systems typically requires decoding to waveform audio and re-encoding with a second tokenizer, increasing latency and introducing potential information loss. To address these limitations, we present TokenMapper, a direction aware framework for direct token to token translation between heterogeneous speech tokenizers in the discrete domain. TokenMapper supports structurally mismatched token spaces, including mappings between single codebook and multi codebook representations, under a shared effective token rate. Experiments on GLM-4-Voice, MiMi and DualCodec show consistent cross model performance. Specifically, translation WER approaches native reconstructions within 2.5-6.8% absolute WER, human MOS for TokenMapper outputs ranges from 2.29 to 4.39, following the same direction level trends as UTMOS and end to end latency is reduced by 4.8-94.5% relative to waveform bridging, reaching up to 972 ms per utterance. These results provide a practical step toward cross model speech token interoperability without intermediate waveform reconstruction.

cs.LG↗

Multi Codec Discrete Diffusion Model for Text Guided Speech Inpainting and Editing

Speech recordings often contain missing, corrupted, or incorrect regions that must be reconstructed or modified without re-synthesizing the entire utterance. Speech inpainting restores missing segments, whereas speech editing replaces spoken content according to an edited transcript. Both tasks require the generated speech to express the intended words while remaining consistent with the surrounding speaker identity, prosody, timing, and recording conditions. Discrete diffusion is particularly well suited to these tasks because it can iteratively refine masked tokens while jointly conditioning on both left and right acoustic context. We introduce SIEDD, a discrete diffusion framework for text-guided speech inpainting and editing over hierarchical codec tokens. Its core architecture, HiCoDD, follows the RVQ generation order by representing previously generated codebooks as clean, committed acoustic context and applying diffusion only to the current refinement codebook. This separation enables leakage-free joint training while matching sequential coarse-to-fine inference. The model further combines phoneme-level conditioning, span-localized classifier-free guidance, and duration prediction to support both fixed-duration inpainting and variable-duration text edits. On the RealEdit benchmark, SIEDD achieves the best overall speech-editing performance among the evaluated methods. It also outperforms the evaluated autoregressive baselines across all speech-inpainting settings, on both single and multiple gaps. These results demonstrate that explicitly modeling the codec hierarchy substantially improves context-preserving speech reconstruction and editing. See our full code at https://github.com/iftachShoham/SIEDD.

cs.SD↗

DiffusionGemma Technical Report

We introduce DiffusionGemma, an experimental open-weight language model that uses discrete diffusion to generate text at exceptionally high speed. Rather than decoding one token at a time, DiffusionGemma iteratively refines blocks of 256 tokens in parallel, avoiding the sequential decoding bottleneck of conventional autoregressive (AR) large language models. Instead of training from scratch, we obtain DiffusionGemma by fine-tuning the mixture-of-experts Gemma 4 model with 3.8B activated and 25.2B total parameters. Our compute-efficient two-stage training pipeline uses fewer than 10% of the starting AR model's total training token budget. The first stage uses supervised fine-tuning to teach bidirectional denoising, while the second stage combines reinforcement learning with sampler distillation to jointly improve generation quality and inference efficiency. DiffusionGemma establishes a new Pareto frontier for the trade-off between generation speed and model capability. Averaged across our full evaluation suite, it generates around 20 tokens per forward pass and achieves roughly 1,500 output tokens per second on a single NVIDIA H100 GPU, which is substantially faster than AR models even with state-of-the-art speculative decoding. DiffusionGemma also retains the starting model's support for thinking mode, multimodal inputs, and long contexts. Despite diffusion fine-tuning, it remains capable of AR generation with only minor performance degradation, suggesting a path toward hybrid diffusion-AR decoding.

cs.CL↗

Neural Minimum Weight Perfect Matching for Quantum Error Codes

Realizing the full potential of quantum computation requires Quantum Error Correction (QEC). QEC reduces error rates by encoding logical information across redundant physical qubits, enabling errors to be detected and corrected. A common decoder used for this task is Minimum Weight Perfect Matching (MWPM) a graph-based algorithm that relies on edge weights to identify the most likely error chains. In this work, we propose a data-driven decoder named Neural Minimum Weight Perfect Matching (NMWPM). Our decoder utilizes a hybrid architecture that integrates Graph Neural Networks (GNNs) to extract local syndrome features and Transformers to capture long-range global dependencies, which are then used to predict dynamic edge weights for the MWPM decoder. To facilitate training through the non-differentiable MWPM algorithm, we formulate a novel proxy loss function that enables end-to-end optimization. Our findings on the toric code under depolarizing noise demonstrate thresholds of 17.9% and 10.95%, nearing the 18.9% and 11.0% maximum likelihood bounds, highlighting the advantage of hybrid decoders that combine the predictive capabilities of neural networks with the algorithmic structure of classical matching.

quant-ph↗

Score Based Error Correcting Code Decoder

Error-correcting codes enable reliable communication, yet practical soft decoding remains challenging across code families and block lengths. We propose SB-ECC, a score-based decoder that casts decoding as continuous-time denoising. A neural denoiser defines a probability-flow ordinary differential equation (ODE) that iteratively updates the noisy channel observation toward a valid codeword, guided by parity constraints. The model is trained across noise levels without time/SNR conditioning, enabling inference without SNR estimation and supporting a direct latency accuracy trade off controlled by the ODE solver budget. We use the raw signed channel observation as input for learning a continuous denoising field. Across 42 code/SNR settings, SB-ECC achieves the best BER in 39/42 entries, with an average SNR gain of 0.17dB and a maximum gain of 0.46dB over the strongest competing baseline, we showed that swapping the solver from Euler to DPM preserves -ln(BER) while reducing end-to-end decoding time by 8.86% on average (up to 12.82%).

cs.LG↗

Plan for Speed: Dilated Scheduling for Masked Diffusion Language Models

Masked diffusion language models (MDLMs) promise fast, non-autoregressive text generation, yet existing samplers, which pick tokens to unmask based on model confidence, ignore interactions when unmasking multiple positions in parallel and effectively reduce to slow, autoregressive behavior. We propose the Dilated Unmasking Scheduler (DUS), an inference-only, planner-model-free method that partitions sequence positions into non-adjacent dilated groups and unmasks them in parallel so as to minimize an upper bound on joint entropy gain at each denoising step. By explicitly trading off the number of network calls against generation quality, DUS recovers most of the performance lost under traditional parallel unmasking strategies. Across math (GSM8K, MATH500), code (HumanEval, MBPP), general-knowledge (BBH, MMLU-Pro), and instruction following (IFEval) benchmarks, DUS outperforms confidence-based planners and turns the diffusion-specific quality-speed trade-off into a deterministic, predictable speedup set by the block size $B$, yielding up to $5.8\times$ wall-clock speedup over token-by-token MDLM decoding without modifying the underlying denoiser. Applied as a drop-in post-filter, dilated spacing also improves adaptive samplers. Code is available at https://github.com/omerlux/DUS.

cs.CL↗

Two-Dimensional Quantization for Geometry-Aware Audio Coding

Recent neural audio codecs have achieved impressive reconstruction quality, typically relying on quantization methods such as Residual Vector Quantization (RVQ), Vector Quantization (VQ) and Finite Scalar Quantization (FSQ). However, these quantization techniques limit the geometric structure of the latent space, make it harder to capture correlations between features leading to inefficiency in representation learning, codebook utilization and token rate. In this paper we introduce Two-Dimensional Quantization (Q2D2), a quantization scheme in which feature pairs are projected onto structured 2D grids, such as hexagonal, rhombic, or rectangular tiling and quantized to the nearest grid values, yielding an implicit codebook defined by the product of grid levels, with codebook sizes comparable to conventional methods. Despite its simple geometric formulation, Q2D2 improves audio compression efficiency, with low token rates and high codebook utilization while maintaining state of the art reconstruction quality. Specifically, Q2D2 achieves competitive to superior performance in various objective and subjective reconstruction metrics, across extensive experiments in speech, audio and music domains compared to state of the art models. Comprehensive ablation studies further confirm the effectiveness of our design choices.

cs.SD↗

SAFEdit: Does Multi-Agent Decomposition Resolve the Reliability Challenges of Instructed Code Editing?

Instructed code editing is a significant challenge for large language models (LLMs). On the EditBench benchmark, 39 of 40 evaluated models obtain a task success rate (TSR) below 60 percent, highlighting a gap between general code generation and the ability to perform instruction-driven editing under executable test constraints. To address this, we propose SAFEdit, a multi-agent framework for instructed code editing that decomposes the editing process into specialized roles to improve reliability and reduce unintended code changes. A Planner Agent produces an explicit, visibility-aware edit plan, an Editor Agent applies minimal, literal code modifications, and a Verifier Agent executes real test runs. When tests fail, SAFEdit uses a Failure Abstraction Layer (FAL) to transform raw test logs into structured diagnostic feedback, which is fed back to the Editor to support iterative refinement. We compare SAFEdit against both prior single-model results reported for EditBench and an implemented ReAct single-agent baseline under the same evaluation conditions. We used EditBench to evaluate SAFEdit on 445 code editing instances in five languages (English, Polish, Spanish, Chinese, and Russian) under varying spatial context variants. SAFEdit achieved 68.6 percent TSR, outperforming the single-model baseline by 3.8 percentage points and the ReAct single-agent baseline by 8.6 percentage points. The iterative refinement loop was found to contribute 17.4 percentage points to SAFEdit's overall success rate. SAFEdit's automated error analysis further indicates a reduction in instruction-level hallucinations compared to single-agent approaches, providing an additional framework component for interpreting failures beyond pass or fail outcomes.

cs.SE↗

SAQ: Stabilizer-Aware Quantum Error Correction Decoder

Quantum Error Correction (QEC) decoding faces a fundamental accuracy-efficiency tradeoff. Classical methods like Minimum Weight Perfect Matching (MWPM) exhibit variable performance across noise models and suffer from polynomial complexity, while tensor network decoders achieve high accuracy but at prohibitively high computational cost. Recent neural decoders reduce complexity but lack the accuracy needed to compete with computationally expensive classical methods. We introduce SAQ-Decoder, a unified framework combining transformer-based learning with constraint aware post-processing that achieves both near Maximum Likelihood (ML) accuracy and linear computational scalability with respect to the syndrome size. Our approach combines a dual-stream transformer architecture that processes syndromes and logical information with asymmetric attention patterns, and a novel differentiable logical loss that directly optimizes Logical Error Rates (LER) through smooth approximations over finite fields. SAQ-Decoder achieves near-optimal performance, with error thresholds of 10.99% (independent noise) and 18.6% (depolarizing noise) on toric codes that approach the ML bounds of 11.0% and 18.9% while outperforming existing neural and classical baselines in accuracy, complexity, and parameter efficiency. Our findings establish that learned decoders can simultaneously achieve competitive decoding accuracy and computational efficiency, addressing key requirements for practical fault-tolerant quantum computing systems.

quant-ph↗

Token-Based Audio Inpainting via Discrete Diffusion

Audio inpainting seeks to restore missing segments in degraded recordings. Previous diffusion-based methods exhibit impaired performance when the missing region is large. We introduce the first approach that applies discrete diffusion over tokenized music representations from a pre-trained audio tokenizer, enabling stable and semantically coherent restoration of long gaps. Our method further incorporates two training approaches: a derivative-based regularization loss that enforces smooth temporal dynamics, and a span-based absorbing transition that provides structured corruption during diffusion. Experiments on the MusicNet and MAESTRO datasets with gaps up to 750 ms show that our approach consistently outperforms strong baselines across range of gap lengths, for gaps of 150 ms and above. This work advances musical audio restoration and introduces new directions for discrete diffusion model training. Visit our project page for examples and code.

cs.SD↗

Neural Brain Fields: A NeRF-Inspired Approach for Generating Nonexistent EEG Electrodes

Electroencephalography (EEG) data present unique modeling challenges because recordings vary in length, exhibit very low signal to noise ratios, differ significantly across participants, drift over time within sessions, and are rarely available in large and clean datasets. Consequently, developing deep learning methods that can effectively process EEG signals remains an open and important research problem. To tackle this problem, this work presents a new method inspired by Neural Radiance Fields (NeRF). In computer vision, NeRF techniques train a neural network to memorize the appearance of a 3D scene and then uses its learned parameters to render and edit the scene from any viewpoint. We draw an analogy between the discrete images captured from different viewpoints used to learn a continuous 3D scene in NeRF, and EEG electrodes positioned at different locations on the scalp, which are used to infer the underlying representation of continuous neural activity. Building on this connection, we show that a neural network can be trained on a single EEG sample in a NeRF style manner to produce a fixed size and informative weight vector that encodes the entire signal. Moreover, via this representation we can render the EEG signal at previously unseen time steps and spatial electrode positions. We demonstrate that this approach enables continuous visualization of brain activity at any desired resolution, including ultra high resolution, and reconstruction of raw EEG signals. Finally, our empirical analysis shows that this method can effectively simulate nonexistent electrodes data in EEG recordings, allowing the reconstructed signal to be fed into standard EEG processing networks to improve performance.

eess.SP↗

FreeSliders: Training-Free, Modality-Agnostic Concept Sliders for Fine-Grained Diffusion Control in Images, Audio, and Video

Diffusion models have become state-of-the-art generative models for images, audio, and video, yet enabling fine-grained controllable generation, i.e., continuously steering specific concepts without disturbing unrelated content, remains challenging. Concept Sliders (CS) offer a promising direction by discovering semantic directions through textual contrasts, but they require per-concept training and architecture-specific fine-tuning (e.g., LoRA), limiting scalability to new modalities. In this work we introduce FreeSliders, a simple yet effective approach that is fully training-free and modality-agnostic, achieved by partially estimating the CS formula during inference. To support modality-agnostic evaluation, we extend the CS benchmark to include both video and audio, establishing the first suite for fine-grained concept generation control with multiple modalities. We further propose three evaluation properties along with new metrics to improve evaluation quality. Finally, we identify an open problem of scale selection and non-linear traversals and introduce a two-stage procedure that automatically detects saturation points and reparameterizes traversal for perceptually uniform, semantically meaningful edits. Extensive experiments demonstrate that our method enables plug-and-play, training-free concept control across modalities, improves over existing baselines, and establishes new tools for principled controllable generation. An interactive presentation of our benchmark and method is available at: https://azencot-group.github.io/FreeSliders/

cs.CV↗