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Eloi Zablocki

Publications and source records attributed to Eloi Zablocki.

13 recordsLinked to original sources

How Far Can 5,500 Hours of Driving Take You? A Scaling Law Analysis of Video Diffusion Models

Video generation for autonomous driving cannot follow the web-scale route: driving data is expensive to collect, bound by privacy requirements, and cannot be scraped at will, so models must make the most of a fixed corpus. We present a systematic scaling-law study of video diffusion models trained from scratch on driving data: a family of models from 1M to 9B parameters, trained at different exposures on up to 5,500 hours of driving. Validation loss follows consistent power laws in both model size and training exposure, answering the questions that shape a training budget: whether compute is better spent on longer training or on a larger model, and whether more data is needed. Loss improves much faster with training exposure than with model size, making longer training the most effective way to improve a fixed model under limited compute. However, larger models continue to achieve lower asymptotic loss, so compute-optimal scaling still favors increasing model size when sufficient compute and data are available. Guided by these laws, we train a 9B-parameter model, to our knowledge the largest video diffusion model trained from scratch on driving data: it sets a new open-source state of the art for driving video generation, as measured on nuScenes. Our code and pretrained models are available at https://github.com/valeoai/VATIX. NATIX is separately releasing the underlying driving data in stages.

cs.CV↗

Representation Distribution Matching for One-Step Visual Generation

We elucidate the design space of Representation Distribution Matching (RDM), our name for the paradigm that trains a one-step image generator by matching generated and reference feature distributions under frozen pretrained encoders. We identify two design axes, how the distributions are compared and the representations they are compared in, and controlled studies along them yield three findings. First, the classical MMD, which could not train convincing generators a decade ago, becomes a strong and scalable objective once estimated right. Second, the generated batch is then the operative variable, with an optimum above 2048, far beyond customary batch sizes. Third, any single representation can be gamed, driven below the real score while images stay visibly fake, so we match against a balanced battery of encoders and evaluate with SW_r14, a Sliced-Wasserstein distance over 14 encoders that is independent of the training loss and resists gaming. Combining the preferred choices yields improved RDM (iRDM): it sets the one-step state of the art on ImageNet at SW_r14 1.30, corroborated by PickScore, a human-preference proxy our objective never optimizes, which prefers it over the prior best one-step generator on 71.2% of matched samples. The same recipe post-trains the four-step FLUX.2 [klein] into a one-step generator, surpassing the four-step version on GenEval, 0.826 to 0.794, and on PickScore, 22.76 to 22.58, in 90 H200 GPU-hours. Project page: https://alan-lanfeng.github.io/rdm/.

cs.CV↗

Test-Time Trajectory Optimization for Autonomous Driving

End-to-end planners for autonomous driving typically generate a set of candidate trajectories, score each one, and return the highest-scoring candidate. However, the scorer is applied only after the proposals are generated and cannot influence the set of trajectories: a weak set of candidates limits planning performance regardless of the scorer's quality. We instead treat the scorer as a learned trajectory-level reward function and search for trajectories that maximize it. Our method, TOAD, runs the Cross-Entropy Method at test time, warm-started from the planner's proposals. It requires no retraining and is plug-and-play for existing planners. Across six base planners, TOAD improves results on NAVSIM-v1 (94.7 PDMS), NAVSIM-v2 (56.3 EPDMS), and the closed-loop HUGSIM benchmark. The code will be made publicly available via the project page: https://valeoai.github.io/TOAD/.

cs.RO↗

DRIV-EX: Counterfactual Explanations for Driving LLMs

Large language models (LLMs) are increasingly used as reasoning engines in autonomous driving, yet their decision-making remains opaque. We propose to study their decision process through counterfactual explanations, which identify the minimal semantic changes to a scene description required to alter a driving plan. We introduce DRIV-EX, a method that leverages gradient-based optimization on continuous embeddings to identify the input shifts required to flip the model's decision. Crucially, to avoid the incoherent text typical of unconstrained continuous optimization, DRIV-EX uses these optimized embeddings solely as a semantic guide: they are used to bias a controlled decoding process that re-generates the original scene description. This approach effectively steers the generation toward the counterfactual target while guaranteeing the linguistic fluency, domain validity, and proximity to the original input, essential for interpretability. Evaluated using the LC-LLM planner on a textual transcription of the highD dataset, DRIV-EX generates valid, fluent counterfactuals more reliably than existing baselines. It successfully exposes latent biases and provides concrete insights to improve the robustness of LLM-based driving agents. The code is available at "https://github.com/Amaia-CARDIEL/DRIV_EX" .

cs.CL↗

RAP: 3D Rasterization Augmented End-to-End Planning

Imitation learning for end-to-end driving trains policies only on expert demonstrations. Once deployed in a closed loop, such policies lack recovery data: small mistakes cannot be corrected and quickly compound into failures. A promising direction is to generate alternative viewpoints and trajectories beyond the logged path. Prior work explores photorealistic digital twins via neural rendering or game engines, but these methods are prohibitively slow and costly, and thus mainly used for evaluation. In this work, we argue that photorealism is unnecessary for training end-to-end planners. What matters is semantic fidelity and scalability: driving depends on geometry and dynamics, not textures or lighting. Motivated by this, we propose 3D Rasterization, which replaces costly rendering with lightweight rasterization of annotated primitives, enabling augmentations such as counterfactual recovery maneuvers and cross-agent view synthesis. To transfer these synthetic views effectively to real-world deployment, we introduce a Raster-to-Real feature-space alignment that bridges the sim-to-real gap. Together, these components form Rasterization Augmented Planning (RAP), a scalable data augmentation pipeline for planning. RAP achieves state-of-the-art closed-loop robustness and long-tail generalization, ranking first on four major benchmarks: NAVSIM v1/v2, Waymo Open Dataset Vision-based E2E Driving, and Bench2Drive. Our results show that lightweight rasterization with feature alignment suffices to scale E2E training, offering a practical alternative to photorealistic rendering. Project page: https://alan-lanfeng.github.io/RAP/.

cs.CV↗

MAD: Motion Appearance Decoupling for efficient Driving World Models

Recent video diffusion models generate photorealistic, temporally coherent videos, yet they fall short as reliable world models for autonomous driving, where structured motion and physically consistent interactions are essential. Adapting these generalist video models to driving domains has shown promise but typically requires massive domain-specific data and costly fine-tuning. We propose an efficient adaptation framework that converts generalist video diffusion models into controllable driving world models with minimal supervision. The key idea is to decouple motion learning from appearance synthesis. First, the model is adapted to predict structured motion in a simplified form: videos of skeletonized agents and scene elements, focusing learning on physical and social plausibility. Then, the same backbone is reused to synthesize realistic RGB videos conditioned on these motion sequences, effectively "dressing" the motion with texture and lighting. This two-stage process mirrors a reasoning-rendering paradigm: first infer dynamics, then render appearance. Our experiments show this decoupled approach is exceptionally efficient: adapting SVD, we match prior SOTA models with less than 6% of their compute. Scaling to LTX, our MAD-LTX model outperforms all open-source competitors, and supports a comprehensive suite of text, ego, and object controls. Project page: https://vita-epfl.github.io/MAD-World-Model/

cs.CV↗

NAF: Zero-Shot Feature Upsampling via Neighborhood Attention Filtering

Vision Foundation Models (VFMs) extract spatially downsampled representations, posing challenges for pixel-level tasks. Existing upsampling approaches face a fundamental trade-off: classical filters are fast and broadly applicable but rely on fixed forms, while modern upsamplers achieve superior accuracy through learnable, VFM-specific forms at the cost of retraining for each VFM. We introduce Neighborhood Attention Filtering (NAF), which bridges this gap by learning adaptive spatial-and-content weights through Cross-Scale Neighborhood Attention and Rotary Position Embeddings (RoPE), guided solely by the high-resolution input image. NAF operates zero-shot: it upsamples features from any VFM without retraining, making it the first VFM-agnostic architecture to outperform VFM-specific upsamplers and achieve state-of-the-art performance across multiple downstream tasks. It maintains high efficiency, scaling to 2K feature maps and reconstructing intermediate-resolution maps at 18 FPS. Beyond feature upsampling, NAF demonstrates strong performance on image restoration, highlighting its versatility. Code and checkpoints are available at https://github.com/valeoai/NAF.

cs.CV↗

GaussRender: Learning 3D Occupancy with Gaussian Rendering

Understanding the 3D geometry and semantics of driving scenes is critical for safe autonomous driving. Recent advances in 3D occupancy prediction have improved scene representation but often suffer from visual inconsistencies, leading to floating artifacts and poor surface localization. Existing voxel-wise losses (e.g., cross-entropy) fail to enforce visible geometric coherence. In this paper, we propose GaussRender, a module that improves 3D occupancy learning by enforcing projective consistency. Our key idea is to project both predicted and ground-truth 3D occupancy into 2D camera views, where we apply supervision. Our method penalizes 3D configurations that produce inconsistent 2D projections, thereby enforcing a more coherent 3D structure. To achieve this efficiently, we leverage differentiable rendering with Gaussian splatting. GaussRender seamlessly integrates with existing architectures while maintaining efficiency and requiring no inference-time modifications. Extensive evaluations on multiple benchmarks (SurroundOcc-nuScenes, Occ3D-nuScenes, SSCBench-KITTI360) demonstrate that GaussRender significantly improves geometric fidelity across various 3D occupancy models (TPVFormer, SurroundOcc, Symphonies), achieving state-of-the-art results, particularly on surface-sensitive metrics such as RayIoU. The code is open-sourced at https://github.com/valeoai/GaussRender.

cs.CV↗

LLM-wrapper: Black-Box Semantic-Aware Adaptation of Vision-Language Models for Referring Expression Comprehension

Vision Language Models (VLMs) have demonstrated remarkable capabilities in various open-vocabulary tasks, yet their zero-shot performance lags behind task-specific fine-tuned models, particularly in complex tasks like Referring Expression Comprehension (REC). Fine-tuning usually requires 'white-box' access to the model's architecture and weights, which is not always feasible due to proprietary or privacy concerns. In this work, we propose LLM-wrapper, a method for 'black-box' adaptation of VLMs for the REC task using Large Language Models (LLMs). LLM-wrapper capitalizes on the reasoning abilities of LLMs, improved with a light fine-tuning, to select the most relevant bounding box matching the referring expression, from candidates generated by a zero-shot black-box VLM. Our approach offers several advantages: it enables the adaptation of closed-source models without needing access to their internal workings, it is versatile as it works with any VLM, it transfers to new VLMs and datasets, and it allows for the adaptation of an ensemble of VLMs. We evaluate LLM-wrapper on multiple datasets using different VLMs and LLMs, demonstrating significant performance improvements and highlighting the versatility of our method. While LLM-wrapper is not meant to directly compete with standard white-box fine-tuning, it offers a practical and effective alternative for black-box VLM adaptation. Code and checkpoints are available at https://github.com/valeoai/LLM_wrapper .

cs.CV↗

PointBeV: A Sparse Approach to BeV Predictions

Bird's-eye View (BeV) representations have emerged as the de-facto shared space in driving applications, offering a unified space for sensor data fusion and supporting various downstream tasks. However, conventional models use grids with fixed resolution and range and face computational inefficiencies due to the uniform allocation of resources across all cells. To address this, we propose PointBeV, a novel sparse BeV segmentation model operating on sparse BeV cells instead of dense grids. This approach offers precise control over memory usage, enabling the use of long temporal contexts and accommodating memory-constrained platforms. PointBeV employs an efficient two-pass strategy for training, enabling focused computation on regions of interest. At inference time, it can be used with various memory/performance trade-offs and flexibly adjusts to new specific use cases. PointBeV achieves state-of-the-art results on the nuScenes dataset for vehicle, pedestrian, and lane segmentation, showcasing superior performance in static and temporal settings despite being trained solely with sparse signals. We will release our code along with two new efficient modules used in the architecture: Sparse Feature Pulling, designed for the effective extraction of features from images to BeV, and Submanifold Attention, which enables efficient temporal modeling. Our code is available at https://github.com/valeoai/PointBeV.

cs.CV↗

Transductive Zero-Shot Learning using Cross-Modal CycleGAN

In Computer Vision, Zero-Shot Learning (ZSL) aims at classifying unseen classes -- classes for which no matching training image exists. Most of ZSL works learn a cross-modal mapping between images and class labels for seen classes. However, the data distribution of seen and unseen classes might differ, causing a domain shift problem. Following this observation, transductive ZSL (T-ZSL) assumes that unseen classes and their associated images are known during training, but not their correspondence. As current T-ZSL approaches do not scale efficiently when the number of seen classes is high, we tackle this problem with a new model for T-ZSL based upon CycleGAN. Our model jointly (i) projects images on their seen class labels with a supervised objective and (ii) aligns unseen class labels and visual exemplars with adversarial and cycle-consistency objectives. We show the efficiency of our Cross-Modal CycleGAN model (CM-GAN) on the ImageNet T-ZSL task where we obtain state-of-the-art results. We further validate CM-GAN on a language grounding task, and on a new task that we propose: zero-shot sentence-to-image matching on MS COCO.

cs.CV↗

Incorporating Visual Semantics into Sentence Representations within a Grounded Space

Language grounding is an active field aiming at enriching textual representations with visual information. Generally, textual and visual elements are embedded in the same representation space, which implicitly assumes a one-to-one correspondence between modalities. This hypothesis does not hold when representing words, and becomes problematic when used to learn sentence representations --- the focus of this paper --- as a visual scene can be described by a wide variety of sentences. To overcome this limitation, we propose to transfer visual information to textual representations by learning an intermediate representation space: the grounded space. We further propose two new complementary objectives ensuring that (1) sentences associated with the same visual content are close in the grounded space and (2) similarities between related elements are preserved across modalities. We show that this model outperforms the previous state-of-the-art on classification and semantic relatedness tasks.

cs.CL↗

Context-Aware Zero-Shot Learning for Object Recognition

Zero-Shot Learning (ZSL) aims at classifying unlabeled objects by leveraging auxiliary knowledge, such as semantic representations. A limitation of previous approaches is that only intrinsic properties of objects, e.g. their visual appearance, are taken into account while their context, e.g. the surrounding objects in the image, is ignored. Following the intuitive principle that objects tend to be found in certain contexts but not others, we propose a new and challenging approach, context-aware ZSL, that leverages semantic representations in a new way to model the conditional likelihood of an object to appear in a given context. Finally, through extensive experiments conducted on Visual Genome, we show that contextual information can substantially improve the standard ZSL approach and is robust to unbalanced classes.

cs.CV↗