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Fabio Ramos

Publications and source records attributed to Fabio Ramos.

At least 37 records · Page 2Linked to original sources

Harnessing Bounded-Support Evolution Strategies for Policy Refinement

Improving competent robot policies with on-policy RL is often hampered by noisy, low-signal gradients. We revisit Evolution Strategies (ES) as a policy-gradient proxy and localize exploration with bounded, antithetic triangular perturbations, suitable for policy refinement. We propose Triangular-Distribution ES (TD-ES) which pairs bounded triangular noise with a centered-rank finite-difference estimator to deliver stable, parallelizable, gradient-free updates. In a two-stage pipeline - PPO pretraining followed by TD-ES refinement - this preserves early sample efficiency while enabling robust late-stage gains. Across a suite of robotic manipulation tasks, TD-ES raises success rates by 26.5% relative to PPO and greatly reduces variance, offering a simple, compute-light path to reliable refinement.

cs.LG↗

The Reality Gap in Robotics: Challenges, Solutions, and Best Practices

Machine learning has facilitated significant advancements across various robotics domains, including navigation, locomotion, and manipulation. Many such achievements have been driven by the extensive use of simulation as a critical tool for training and testing robotic systems prior to their deployment in real-world environments. However, simulations consist of abstractions and approximations that inevitably introduce discrepancies between simulated and real environments, known as the reality gap. These discrepancies significantly hinder the successful transfer of systems from simulation to the real world. Closing this gap remains one of the most pressing challenges in robotics. Recent advances in sim-to-real transfer have demonstrated promising results across various platforms, including locomotion, navigation, and manipulation. By leveraging techniques such as domain randomization, real-to-sim transfer, state and action abstractions, and sim-real co-training, many works have overcome the reality gap. However, challenges persist, and a deeper understanding of the reality gap's root causes and solutions is necessary. In this survey, we present a comprehensive overview of the sim-to-real landscape, highlighting the causes, solutions, and evaluation metrics for the reality gap and sim-to-real transfer.

cs.RO↗

VLA-0: Building State-of-the-Art VLAs with Zero Modification

Vision-Language-Action models (VLAs) hold immense promise for enabling generalist robot manipulation. However, the best way to build them remains an open question. Current approaches often add complexity, such as modifying the existing vocabulary of a Vision-Language Model (VLM) with action tokens or introducing special action heads. Curiously, the simplest strategy of representing actions directly as text has remained largely unexplored. This work introduces VLA-0 to investigate this idea. We find that VLA-0 is not only effective; it is surprisingly powerful. With the right design, VLA-0 outperforms more involved models. On LIBERO, a popular benchmark for evaluating VLAs, VLA-0 outperforms all existing methods trained on the same robotic data, including $π_0.5$-KI, OpenVLA-OFT and SmolVLA. Furthermore, without large-scale robotics-specific training, it outperforms methods trained on large-scale robotic data, like $π_0.5$-KI, $π_0$, GR00T-N1 and MolmoAct. These findings also translate to the real world, where VLA-0 outperforms SmolVLA, a VLA model pre-trained on large-scale real data. This paper summarizes our unexpected findings and spells out the specific techniques required to unlock the high performance of this simple yet potent VLA design. Visual results, code, and trained models are provided here: https://vla0.github.io/.

cs.RO↗

Refinery: Active Fine-tuning and Deployment-time Optimization for Contact-Rich Policies

Simulation-based learning has enabled policies for precise, contact-rich tasks (e.g., robotic assembly) to reach high success rates (~80%) under high levels of observation noise and control error. Although such performance may be sufficient for research applications, it falls short of industry standards and makes policy chaining exceptionally brittle. A key limitation is the high variance in individual policy performance across diverse initial conditions. We introduce Refinery, an effective framework that bridges this performance gap, robustifying policy performance across initial conditions. We propose Bayesian Optimization-guided fine-tuning to improve individual policies, and Gaussian Mixture Model-based sampling during deployment to select initializations that maximize execution success. Using Refinery, we improve mean success rates by 10.98% over state-of-the-art methods in simulation-based learning for robotic assembly, reaching 91.51% in simulation and comparable performance in the real world. Furthermore, we demonstrate that these fine-tuned policies can be chained to accomplish long-horizon, multi-part assembly$\unicode{x2013}$successfully assembling up to 8 parts without requiring explicit multi-step training.

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Mass Conservation on Rails -- Rethinking Physics-Informed Learning of Ice Flow Vector Fields

To reliably project future sea level rise, ice sheet models require inputs that respect physics. Embedding physical principles like mass conservation into models that interpolate Antarctic ice flow vector fields from sparse & noisy measurements not only promotes physical adherence but can also improve accuracy and robustness. While physics-informed neural networks (PINNs) impose physics as soft penalties, offering flexibility but no physical guarantees, we instead propose divergence-free neural networks (dfNNs), which enforce local mass conservation exactly via a vector calculus trick. Our comparison of dfNNs, PINNs, and unconstrained NNs on ice flux interpolation over Byrd Glacier suggests that "mass conservation on rails" yields more reliable estimates, and that directional guidance, a learning strategy leveraging continent-wide satellite velocity data, boosts performance across models.

physics.ao-ph↗

PEEK: Guiding and Minimal Image Representations for Zero-Shot Generalization of Robot Manipulation Policies

Robotic manipulation policies often fail to generalize because they must simultaneously learn where to attend, what actions to take, and how to execute them. We argue that high-level reasoning about where and what can be offloaded to vision-language models (VLMs), leaving policies to specialize in how to act. We present PEEK (Policy-agnostic Extraction of Essential Keypoints), which fine-tunes VLMs to predict a unified point-based intermediate representation: 1. end-effector paths specifying what actions to take, and 2. task-relevant masks indicating where to focus. These annotations are directly overlaid onto robot observations, making the representation policy-agnostic and transferable across architectures. To enable scalable training, we introduce an automatic annotation pipeline, generating labeled data across 20+ robot datasets spanning 9 embodiments. In real-world evaluations, PEEK consistently boosts zero-shot generalization, including a 41.4x real-world improvement for a 3D policy trained only in simulation, and 2-3.5x gains for both large VLAs and small manipulation policies. By letting VLMs absorb semantic and visual complexity, PEEK equips manipulation policies with the minimal cues they need--where, what, and how. Website at https://peek-robot.github.io/.

cs.RO↗

Controlled Latent Diffusion Models for 3D Porous Media Reconstruction

Note: The final version of this article was published in Computers and Geosciences, Volume 206, January 2026, 106038. DOI: 10.1016/j.cageo.2025.106038. Readers should refer to the published version for the most up-to-date content. Three-dimensional digital reconstruction of porous media presents a fundamental challenge in geoscience, requiring simultaneous resolution of fine-scale pore structures while capturing representative elementary volumes. We introduce a computational framework that addresses this challenge through latent diffusion models operating within the EDM framework. Our approach reduces dimensionality via a custom variational autoencoder trained in binary geological volumes, improving efficiency and also enabling the generation of larger volumes than previously possible with diffusion models. A key innovation is our controlled unconditional sampling methodology, which enhances distribution coverage by first sampling target statistics from their empirical distributions, then generating samples conditioned on these values. Extensive testing on four distinct rock types demonstrates that conditioning on porosity - a readily computable statistic - is sufficient to ensure a consistent representation of multiple complex properties, including permeability, two-point correlation functions, and pore size distributions. The framework achieves better generation quality than pixel-space diffusion while enabling significantly larger volume reconstruction (256-cube voxels) with substantially reduced computational requirements, establishing a new state-of-the-art for digital rock physics applications.

physics.geo-ph↗

Robot Policy Evaluation for Sim-to-Real Transfer: A Benchmarking Perspective

Current vision-based robotics simulation benchmarks have significantly advanced robotic manipulation research. However, robotics is fundamentally a real-world problem, and evaluation for real-world applications has lagged behind in evaluating generalist policies. In this paper, we discuss challenges and desiderata in designing benchmarks for generalist robotic manipulation policies for the goal of sim-to-real policy transfer. We propose 1) utilizing high visual-fidelity simulation for improved sim-to-real transfer, 2) evaluating policies by systematically increasing task complexity and scenario perturbation to assess robustness, and 3) quantifying performance alignment between real-world performance and its simulation counterparts.

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GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Training

Grasping is a fundamental robot skill, yet despite significant research advancements, learning-based 6-DOF grasping approaches are still not turnkey and struggle to generalize across different embodiments and in-the-wild settings. We build upon the recent success on modeling the object-centric grasp generation process as an iterative diffusion process. Our proposed framework, GraspGen, consists of a DiffusionTransformer architecture that enhances grasp generation, paired with an efficient discriminator to score and filter sampled grasps. We introduce a novel and performant on-generator training recipe for the discriminator. To scale GraspGen to both objects and grippers, we release a new simulated dataset consisting of over 53 million grasps. We demonstrate that GraspGen outperforms prior methods in simulations with singulated objects across different grippers, achieves state-of-the-art performance on the FetchBench grasping benchmark, and performs well on a real robot with noisy visual observations.

cs.RO↗

HAMSTER: Hierarchical Action Models For Open-World Robot Manipulation

Large foundation models have shown strong open-world generalization to complex problems in vision and language, but similar levels of generalization have yet to be achieved in robotics. One fundamental challenge is the lack of robotic data, which are typically obtained through expensive on-robot operation. A promising remedy is to leverage cheaper, off-domain data such as action-free videos, hand-drawn sketches or simulation data. In this work, we posit that hierarchical vision-language-action (VLA) models can be more effective in utilizing off-domain data than standard monolithic VLA models that directly finetune vision-language models (VLMs) to predict actions. In particular, we study a class of hierarchical VLA models, where the high-level VLM is finetuned to produce a coarse 2D path indicating the desired robot end-effector trajectory given an RGB image and a task description. The intermediate 2D path prediction is then served as guidance to the low-level, 3D-aware control policy capable of precise manipulation. Doing so alleviates the high-level VLM from fine-grained action prediction, while reducing the low-level policy's burden on complex task-level reasoning. We show that, with the hierarchical design, the high-level VLM can transfer across significant domain gaps between the off-domain finetuning data and real-robot testing scenarios, including differences on embodiments, dynamics, visual appearances and task semantics, etc. In the real-robot experiments, we observe an average of 20% improvement in success rate across seven different axes of generalization over OpenVLA, representing a 50% relative gain. Visual results, code, and dataset are provided at: https://hamster-robot.github.io/

cs.RO↗

Differentiable GPU-Parallelized Task and Motion Planning

Planning long-horizon robot manipulation requires making discrete decisions about which objects to interact with and continuous decisions about how to interact with them. A robot planner must select grasps, placements, and motions that are feasible and safe. This class of problems falls under Task and Motion Planning (TAMP) and poses significant computational challenges in terms of algorithm runtime and solution quality, particularly when the solution space is highly constrained. To address these challenges, we propose a new bilevel TAMP algorithm that leverages GPU parallelism to efficiently explore thousands of candidate continuous solutions simultaneously. Our approach uses GPU parallelism to sample an initial batch of solution seeds for a plan skeleton and to apply differentiable optimization on this batch to satisfy plan constraints and minimize solution cost with respect to soft objectives. We demonstrate that our algorithm can effectively solve highly constrained problems with non-convex constraints in just seconds, substantially outperforming serial TAMP approaches, and validate our approach on multiple real-world robots. Project website and code: https://cutamp.github.io

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Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Control

We introduce Cosmos-Transfer, a conditional world generation model that can generate world simulations based on multiple spatial control inputs of various modalities such as segmentation, depth, and edge. In the design, the spatial conditional scheme is adaptive and customizable. It allows weighting different conditional inputs differently at different spatial locations. This enables highly controllable world generation and finds use in various world-to-world transfer use cases, including Sim2Real. We conduct extensive evaluations to analyze the proposed model and demonstrate its applications for Physical AI, including robotics Sim2Real and autonomous vehicle data enrichment. We further demonstrate an inference scaling strategy to achieve real-time world generation with an NVIDIA GB200 NVL72 rack. To help accelerate research development in the field, we open-source our models and code at https://github.com/nvidia-cosmos/cosmos-transfer1.

cs.CV↗

Ergodic Trajectory Optimization on Generalized Domains Using Maximum Mean Discrepancy

We present a novel formulation of ergodic trajectory optimization that can be specified over general domains using kernel maximum mean discrepancy. Ergodic trajectory optimization is an effective approach that generates coverage paths for problems related to robotic inspection, information gathering problems, and search and rescue. These optimization schemes compel the robot to spend time in a region proportional to the expected utility of visiting that region. Current methods for ergodic trajectory optimization rely on domain-specific knowledge, e.g., a defined utility map, and well-defined spatial basis functions to produce ergodic trajectories. Here, we present a generalization of ergodic trajectory optimization based on maximum mean discrepancy that requires only samples from the search domain. We demonstrate the ability of our approach to produce coverage trajectories on a variety of problem domains including robotic inspection of objects with differential kinematics constraints and on Lie groups without having access to domain specific knowledge. Furthermore, we show favorable computational scaling compared to existing state-of-the-art methods for ergodic trajectory optimization with a trade-off between domain specific knowledge and computational scaling, thus extending the versatility of ergodic coverage on a wider application domain.

cs.RO↗

FORGE: Force-Guided Exploration for Robust Contact-Rich Manipulation under Uncertainty

We present FORGE, a method for sim-to-real transfer of force-aware manipulation policies in the presence of significant pose uncertainty. During simulation-based policy learning, FORGE combines a force threshold mechanism with a dynamics randomization scheme to enable robust transfer of the learned policies to the real robot. At deployment, FORGE policies, conditioned on a maximum allowable force, adaptively perform contact-rich tasks while avoiding aggressive and unsafe behaviour, regardless of the controller gains. Additionally, FORGE policies predict task success, enabling efficient termination and autonomous tuning of the force threshold. We show that FORGE can be used to learn a variety of robust contact-rich policies, including the forceful insertion of snap-fit connectors. We further demonstrate the multistage assembly of a planetary gear system, which requires success across three assembly tasks: nut threading, insertion, and gear meshing. Project website can be accessed at https://noseworm.github.io/forge/.

cs.RO↗

Aim My Robot: Precision Local Navigation to Any Object

Existing navigation systems mostly consider "success" when the robot reaches within 1m radius to a goal. This precision is insufficient for emerging applications where the robot needs to be positioned precisely relative to an object for downstream tasks, such as docking, inspection, and manipulation. To this end, we design and implement Aim-My-Robot (AMR), a local navigation system that enables a robot to reach any object in its vicinity at the desired relative pose, with centimeter-level precision. AMR achieves high precision and robustness by leveraging multi-modal perception, precise action prediction, and is trained on large-scale photorealistic data generated in simulation. AMR shows strong sim2real transfer and can adapt to different robot kinematics and unseen objects with little to no fine-tuning.

cs.RO↗

Grasping by parallel shape matching

Grasping is essential in robotic manipulation, yet challenging due to object and gripper diversity and real-world complexities. Traditional analytic approaches often have long optimization times, while data-driven methods struggle with unseen objects. This paper formulates the problem as a rigid shape matching between gripper and object, which optimizes with Annealed Stein Iterative Closest Point (AS-ICP) and leverages GPU-based parallelization. By incorporating the gripper's tool center point and the object's center of mass into the cost function and using a signed distance field of the gripper for collision checking, our method achieves robust grasps with low computational time. Experiments with the Kinova KG3 gripper show an 87.3% success rate and 0.926 s computation time across various objects and settings, highlighting its potential for real-world applications.

cs.RO↗

STAMP: Differentiable Task and Motion Planning via Stein Variational Gradient Descent

Planning for sequential robotics tasks often requires integrated symbolic and geometric reasoning. TAMP algorithms typically solve these problems by performing a tree search over high-level task sequences while checking for kinematic and dynamic feasibility. This can be inefficient because, typically, candidate task plans resulting from the tree search ignore geometric information. This often leads to motion planning failures that require expensive backtracking steps to find alternative task plans. We propose a novel approach to TAMP called Stein Task and Motion Planning (STAMP) that relaxes the hybrid optimization problem into a continuous domain. This allows us to leverage gradients from differentiable physics simulation to fully optimize discrete and continuous plan parameters for TAMP. In particular, we solve the optimization problem using a gradient-based variational inference algorithm called Stein Variational Gradient Descent. This allows us to find a distribution of solutions within a single optimization run. Furthermore, we use an off-the-shelf differentiable physics simulator that is parallelized on the GPU to run parallelized inference over diverse plan parameters. We demonstrate our method on a variety of problems and show that it can find multiple diverse plans in a single optimization run while also being significantly faster than existing approaches.

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Similarity Learning with neural networks

In this work, we introduce a neural network algorithm designed to automatically identify similarity relations from data. By uncovering these similarity relations, our network approximates the underlying physical laws that relate dimensionless quantities to their dimensionless variables and coefficients. Additionally, we develop a linear algebra framework, accompanied by code, to derive the symmetry groups associated with these similarity relations. While our approach is general, we illustrate its application through examples in fluid mechanics, including laminar Newtonian and non-Newtonian flows in smooth pipes, as well as turbulent flows in both smooth and rough pipes. Such examples are chosen to highlight the framework's capability to handle both simple and intricate cases, and further validates its effectiveness in discovering underlying physical laws from data.

cs.LG↗