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Fan Shi

Publications and source records attributed to Fan Shi.

At least 37 records · Page 2Linked to original sources

Real-IKEA: Physical Fidelity is the Prerequisite for Robust Manipulation

Robotic manipulation robustness often founders on the physics gap between simplified simulations and the resistance-laden real world. In this work, we emphasize that physical realism in articulated interaction is an important ingredient for robust policy learning. We present Real-IKEA, a dataset and simulation framework designed with physical accuracy as a first-class goal. Real-IKEA provides 1,079 articulated asset configurations, derived from 83 authentic IKEA handles and knobs processed through a meticulous six-step physical workflow. For contact-geometry accuracy, we introduce a bidirectional surface-deviation metric to quantify collision meshes. For dynamics realism, we establish resistance-calibrated configurations that vary damping and friction. Crucially, we demonstrate through a Reinforcement Learning (RL) policy that high-fidelity assets enable the discovery of robust "hooking" and "levering" strategies that prioritize mechanical advantage over fragile friction-pulling. Together, these results position Real-IKEA as a critical benchmark for developing manipulation policies capable of human-level robustness in articulated object tasks.

cs.RO↗

Few-Shot Neural Differentiable Simulator: Real-to-Sim Rigid-Contact Modeling

Accurate physics simulation is essential for robotic learning and control, yet analytical simulators often fail to capture complex contact dynamics, while learning-based simulators typically require large amounts of costly real-world data. To bridge this gap, we propose a few-shot real-to-sim approach that combines the physical consistency of analytical formulations with the representational capacity of graph neural network (GNN)-based models. Using only a small amount of real-world data, our method calibrates analytical simulators to generate large-scale synthetic datasets that capture diverse contact interactions. On this foundation, we introduce a mesh-based GNN that implicitly models rigid-body forward dynamics and derive surrogate gradients for collision detection, achieving full differentiability. Experimental results demonstrate that our approach enables learning-based simulators to outperform differentiable baselines in replicating real-world trajectories. In addition, the differentiable design supports gradient-based optimization, which we validate through simulation-based policy learning in multi-object interaction scenarios. Extensive experiments show that our framework not only improves simulation fidelity with minimal supervision but also increases the efficiency of policy learning. Taken together, these findings suggest that differentiable simulation with few-shot real-world grounding provides a powerful direction for advancing future robotic manipulation and control.

cs.RO↗

SCRWKV: Ultra-Compact Structure-Calibrated Vision-RWKV for Topological Crack Segmentation

Achieving pixel-level accurate segmentation of structural cracks across diverse scenarios remains a formidable challenge. Existing methods face significant bottlenecks in balancing crack topology modeling with computational efficiency, often failing to reconcile high segmentation quality with low resource demands. To address these limitations, we propose the Ultra-Compact Structure-Calibrated Vision RWKV (SCRWKV), a network that achieves high-precision modeling via a novel Structure-Field Encoder (SFE) backbone while maintaining linear complexity. The SFE integrates the Adaptive Multi-scale Cascaded Modulator (AMCM) to enhance texture representation and utilizes the Structure-Calibrated Insight Unit (SCIU) as its core engine. Specifically, the SCIU employs the Geometry-guided Bidirectional Structure Transformation (GBST) to capture topological correlations and integrates the Dynamic Self-Calibrating Decay (DSCD) into Dy-WKV to suppress noise propagation. Furthermore, we introduce a lightweight Cross-Scale Harmonic Fusion (CSHF) decoder to achieve precise feature aggregation. Systematic evaluations on multiple benchmarks characterized by complex textures and severe interference demonstrate that SCRWKV, with only 1.22M parameters, significantly outperforms SOTA methods. Achieving an F1 score of 0.8428 and mIoU of 0.8512 on the TUT dataset, the model confirms its robust potential for efficient real-world deployment. The code is available at https://github.com/zhxhzy/SCRWKV.

cs.CV↗

DiffPhD: A Unified Differentiable Solver for Projective Heterogeneous Materials in Elastodynamics with Contact-Rich GPU-Acceleration

Differentiable simulation of soft bodies is a foundation for system identification, trajectory optimization, and Real2Sim transfer. Yet, existing methods such as the differentiable Projective Dynamics (DiffPD) struggle when faced with heterogeneous materials with extreme stiffness contrasts, hyperelasticity under large deformations, and contact-rich interactions, which are common scenarios in the real world. We present DiffPhD, a unified GPU-accelerated differentiable Projective Dynamics framework for heterogeneous materials that tackles these intertwined challenges simultaneously. Our key insight is a careful integration of: (i) stiffness-aware projective weights to embed heterogeneity into the global system; (ii) trust-region eigenvalue filtering lifted to the backward pass for stable hyperelastic gradients and a type-II Anderson Acceleration scheme with dual-gate convergence to stabilize forward iteration under large stiffness contrasts; and (iii) a unified GPU pipeline that reuses a single sparse factor across forward, backward, and contact computations, with stiffness-amplified Rayleigh damping folded into the same factor for heterogeneity-aware dissipation at zero recurring cost. DiffPhD achieves strict gradient accuracy while delivering up to an order-of-magnitude speedup over prior differentiable solvers on heterogeneous, hyperelastic, contact-rich benchmarks. Crucially, this speedup does not come at the cost of stability: DiffPhD remains convergent on stiffness contrasts up to 100x where prior PD solvers degrade. This unlocks end-to-end gradient-based optimization on regimes previously bottlenecked by either solver fragility or per-iteration cost -- shell--joint composite creatures, soft characters wielding stiff weapons, and soft-gripper robotic manipulation -- all handled within a single forward--backward pass.

cs.GR↗

Using large language models for embodied planning introduces systematic safety risks

Large language models are increasingly used as planners for robotic systems, yet how safely they plan remains an open question. To evaluate safe planning systematically, we introduce DESPITE, a benchmark of 12,279 tasks spanning physical and normative dangers with fully deterministic validation. Across 23 models, even near-perfect planning ability does not ensure safety: the best-planning model fails to produce a valid plan on only 0.4% of tasks but produces dangerous plans on 28.3%. Among 18 open-source models from 3B to 671B parameters, planning ability improves substantially with scale (0.4-99.3%) while safety awareness remains relatively flat (38-57%). We identify a multiplicative relationship between these two capacities, showing that larger models complete more tasks safely primarily through improved planning, not through better danger avoidance. Three proprietary reasoning models reach notably higher safety awareness (71-81%), while non-reasoning proprietary models and open-source reasoning models remain below 57%. As planning ability approaches saturation for frontier models, improving safety awareness becomes a central challenge for deploying language-model planners in robotic systems.

cs.AI↗

Safe Navigation in Unknown and Cluttered Environments via Direction-Aware Convex Free-Region Generation

Convex free regions provide a structured and optimization-friendly representation of collision-free space for robot navigation in unknown and cluttered environments. However, existing methods typically enlarge local collision-free regions mainly according to surrounding obstacle geometry. In cluttered environments, such strategies may fail to generate regions that both accommodate robot geometry and preserve traversable extension along candidate motion directions, thereby limiting downstream traversal, especially in narrow passages. Even when such a region is available, safe motion generation remains challenging, because safety checking at discretized trajectory samples does not guarantee continuously collision-free motion when robot geometry is modeled explicitly. To address these issues, we propose a navigation framework that jointly incorporates candidate motion directions and robot geometry into convex free-region generation, and achieves continuously collision-free motion through continuous-safe trajectory generation. Within each region, the framework performs geometry-aware target pose selection and trajectory generation, together with Lipschitz-based continuous safety certification and local refinement. The resulting free regions and candidate motions are maintained in a region-based graph to support incremental planning. Quantitative results in cluttered 2D navigation scenarios show that the proposed method generates free regions better aligned with downstream traversal and enables reliable collision-free navigation, while additional 3D and real-world experiments on a quadrupedal robot and a UAV demonstrate the extensibility and practical applicability of the framework. The open-source project can be found at https://github.com/ZhichengSong6/FRGraph.

cs.RO↗

FLASH: Fast Learning via GPU-Accelerated Simulation for High-Fidelity Deformable Manipulation in Minutes

Simulation frameworks such as Isaac Sim have enabled scalable robot learning for locomotion and rigid-body manipulation; however, contact-rich simulation remains a major bottleneck for deformable object manipulation. The continuously changing geometry of soft materials, together with large numbers of vertices and contact constraints, makes it difficult to achieve high accuracy, speed, and stability required for large-scale interactive learning. We present FLASH, a GPU-native simulation framework for contact-rich deformable manipulation, built on an accurate NCP-based solver that enforces strict contact and deformation constraints while being explicitly designed for fine-grained GPU parallelism. Rather than porting conventional single-instruction-multiple-data (SIMD) solvers to GPUs, FLASH redesigns the physics engine from the ground up to leverage modern GPU architectures, including optimized collision handling and memory layouts. As a result, FLASH scales to over 3 million degrees of freedom at 30 FPS on a single RTX 5090, while accurately simulating physical interactions. Policies trained solely on FLASH-generated synthetic data in minutes achieve robust zero-shot sim-to-real transfer, which we validate on physical robots performing challenging deformable manipulation tasks such as towel folding and garment folding, without any real-world demonstration, providing a practical alternative to labor-intensive real-world data collection.

cs.RO↗

Hackers or Hallucinators? A Comprehensive Analysis of LLM-Based Automated Penetration Testing

The rapid advancement of Large Language Models (LLMs) has created new opportunities for Automated Penetration Testing (AutoPT), spawning numerous frameworks aimed at achieving end-to-end autonomous attacks. However, despite the proliferation of related studies, existing research generally lacks systematic architectural analysis and large-scale empirical comparisons under a unified benchmark. Therefore, this paper presents the first Systematization of Knowledge (SoK) focusing on the architectural design and comprehensive empirical evaluation of current LLM-based AutoPT frameworks. At systematization level, we comprehensively review existing framework designs across six dimensions: agent architecture, agent plan, agent memory, agent execution, external knowledge, and benchmarks. At empirical level, we conduct large-scale experiments on 13 representative open-source AutoPT frameworks and 2 baseline frameworks utilizing a unified benchmark. The experiments consumed over 10 billion tokens in total and generated more than 1,500 execution logs, which were manually reviewed and analyzed over four months by a panel of more than 15 researchers with expertise in cybersecurity. By investigating the latest progress in this rapidly developing field, we provide researchers with a structured taxonomy to understand existing LLM-based AutoPT frameworks and a large-scale empirical benchmark, along with promising directions for future research.

cs.CR↗

AvatarForcing: One-Step Streaming Talking Avatars via Local-Future Sliding-Window Denoising

Real-time talking avatar generation requires low latency and minute-level temporal stability. Autoregressive (AR) forcing enables streaming inference but suffers from exposure bias, which causes errors to accumulate and become irreversible over long rollouts. In contrast, full-sequence diffusion transformers mitigate drift but remain computationally prohibitive for real-time long-form synthesis. We present AvatarForcing, a one-step streaming diffusion framework that denoises a fixed local-future window with heterogeneous noise levels and emits one clean block per step under constant per-step cost. To stabilize unbounded streams, the method introduces dual-anchor temporal forcing: a style anchor that re-indexes RoPE to maintain a fixed relative position with respect to the active window and applies anchor-audio zero-padding, and a temporal anchor that reuses recently emitted clean blocks to ensure smooth transitions. Real-time one-step inference is enabled by two-stage streaming distillation with offline ODE backfill and distribution matching. Experiments on standard benchmarks and a new 400-video long-form benchmark show strong visual quality and lip synchronization at 34 ms/frame using a 1.3B-parameter student model for realtime streaming. Our page is available at: https://cuiliyuan121.github.io/AvatarForcing/

cs.CV↗

SAC-Loco: Safe and Adjustable Compliant Quadrupedal Locomotion

Quadruped robots are designed to achieve agile and robust locomotion by drawing inspiration from legged animals. However, most existing control methods for quadruped robots lack a key capacity observed in animals: the ability to exhibit diverse compliance behaviors while ensuring stability when experiencing external forces. In particular, achieving adjustable compliance while maintaining robust safety under force disturbances remains a significant challenge. In this work, we propose a safety aware compliant locomotion framework that integrates adjustable disturbance compliance with robust failure prevention. We first train a force compliant policy with adjustable compliance levels using a teacher student reinforcement learning framework, allowing deployment without explicit force sensing. To handle disturbances beyond the limits of compliant control, we develop a safety oriented policy for rapid recovery and stabilization. Finally, we introduce a learned safety critic that monitors the robot's safety in real time and coordinates between compliant locomotion and recovery behaviors. Together, this framework enables quadruped robots to achieve smooth force compliance and robust safety under a wide range of external force disturbances.

cs.RO↗

Kling-MotionControl Technical Report

Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we present Kling-MotionControl, a unified DiT-based framework engineered specifically for robust, precise, and expressive holistic character animation. Leveraging a divide-and-conquer strategy within a cohesive system, the model orchestrates heterogeneous motion representations tailored to the distinct characteristics of body, face, and hands, effectively reconciling large-scale structural stability with fine-grained articulatory expressiveness. To ensure robust cross-identity generalization, we incorporate adaptive identity-agnostic learning, facilitating natural motion retargeting for diverse characters ranging from realistic humans to stylized cartoons. Simultaneously, we guarantee faithful appearance preservation through meticulous identity injection and fusion designs, further supported by a subject library mechanism that leverages comprehensive reference contexts. To ensure practical utility, we implement an advanced acceleration framework utilizing multi-stage distillation, boosting inference speed by over 10x. Kling-MotionControl distinguishes itself through intelligent semantic motion understanding and precise text responsiveness, allowing for flexible control beyond visual inputs. Human preference evaluations demonstrate that Kling-MotionControl delivers superior performance compared to leading commercial and open-source solutions, achieving exceptional fidelity in holistic motion control, open domain generalization, and visual quality and coherence. These results establish Kling-MotionControl as a robust solution for high-quality, controllable, and lifelike character animation.

cs.CV↗

Staircase Cascaded Fusion of Lightweight Local Pattern Recognition and Long-Range Dependencies for Structural Crack Segmentation

Accurately segmenting structural cracks at the pixel level remains a major hurdle, as existing methods fail to integrate local textures with pixel dependencies, often leading to fragmented and incomplete predictions. Moreover, their high parameter counts and substantial computational demands hinder practical deployment on resource-constrained edge devices. To address these challenges, we propose CrackSCF, a Lightweight Cascaded Fusion Crack Segmentation Network designed to achieve robust crack segmentation with exceptional computational efficiency. We design a lightweight convolutional block (LRDS) to replace all standard convolutions. This approach efficiently captures local patterns while operating with a minimal computational footprint. For a holistic perception of crack structures, a lightweight Long-range Dependency Extractor (LDE) captures global dependencies. These are then intelligently unified with local patterns by our Staircase Cascaded Fusion Module (SCFM), ensuring the final segmentation maps are both seamless in continuity and rich in fine-grained detail. To comprehensively evaluate our method, this paper created the challenging TUT benchmark dataset and evaluated it alongside five other public datasets. The experimental results show that the CrackSCF method consistently outperforms the existing methods, and it demonstrates greater robustness in dealing with complex background noise. On the TUT dataset, CrackSCF achieved 0.8382 on F1 score and 0.8473 on mIoU, and it only required 4.79M parameters.

cs.CV↗

Fast and Safe Trajectory Optimization for Mobile Manipulators With Neural Configuration Space Distance Field

Mobile manipulators promise agile, long-horizon behavior by coordinating base and arm motion, yet whole-body trajectory optimization in cluttered, confined spaces remains difficult due to high-dimensional nonconvexity and the need for fast, accurate collision reasoning. Configuration Space Distance Fields (CDF) enable fixed-base manipulators to model collisions directly in configuration space via smooth, implicit distances. This representation holds strong potential to bypass the nonlinear configuration-to-workspace mapping while preserving accurate whole-body geometry and providing optimization-friendly collision costs. Yet, extending this capability to mobile manipulators is hindered by unbounded workspaces and tighter base-arm coupling. We lift this promise to mobile manipulation with Generalized Configuration Space Distance Fields (GCDF), extending CDF to robots with both translational and rotational joints in unbounded workspaces with tighter base-arm coupling. We prove that GCDF preserves Euclidean-like local distance structure and accurately encodes whole-body geometry in configuration space, and develop a data generation and training pipeline that yields continuous neural GCDFs with accurate values and gradients, supporting efficient GPU-batched queries. Building on this representation, we develop a high-performance sequential convex optimization framework centered on GCDF-based collision reasoning. The solver scales to large numbers of implicit constraints through (i) online specification of neural constraints, (ii) sparsity-aware active-set detection with parallel batched evaluation across thousands of constraints, and (iii) incremental constraint management for rapid replanning under scene changes.

cs.RO↗

Soft Responsive Materials Enhance Humanoid Safety

Humanoid robots are envisioned as general-purpose platforms in human-centered environments, yet their deployment is limited by vulnerability to falls and the risks posed by rigid metal-plastic structures to people and surroundings. We introduce a soft-rigid co-design framework that leverages non-Newtonian fluid-based soft responsive materials to enhance humanoid safety. The material remains compliant during normal interaction but rapidly stiffens under impact, absorbing and dissipating fall-induced forces. Physics-based simulations guide protector placement and thickness and enable learning of active fall policies. Applied to a 42 kg life-size humanoid, the protector markedly reduces peak impact and allows repeated falls without hardware damage, including drops from 3 m and tumbles down long staircases. Across diverse scenarios, the approach improves robot robustness and environmental safety. By uniting responsive materials, structural co-design, and learning-based control, this work advances interact-safe, industry-ready humanoid robots.

cs.RO↗

Beyond Jailbreak: Unveiling Risks in LLM Applications Arising from Blurred Capability Boundaries

LLM applications (i.e., LLM apps) leverage the powerful capabilities of LLMs to provide users with customized services, revolutionizing traditional application development. While the increasing prevalence of LLM-powered applications provides users with unprecedented convenience, it also brings forth new security challenges. For such an emerging ecosystem, the security community lacks sufficient understanding of the LLM application ecosystem, especially regarding the capability boundaries of the applications themselves. In this paper, we systematically analyzed the new development paradigm and defined the concept of the LLM app capability space. We also uncovered potential new risks beyond jailbreak that arise from ambiguous capability boundaries in real-world scenarios, namely, capability downgrade and upgrade. To evaluate the impact of these risks, we designed and implemented an LLM app capability evaluation framework, LLMApp-Eval. First, we collected application metadata across 4 platforms and conducted a cross-platform ecosystem analysis. Then, we evaluated the risks for 199 popular applications among 4 platforms and 6 open-source LLMs. We identified that 178 (89.45%) potentially affected applications, which can perform tasks from more than 15 scenarios or be malicious. We even found 17 applications in our study that executed malicious tasks directly, without applying any adversarial rewriting. Furthermore, our experiments also reveal a positive correlation between the quality of prompt design and application robustness. We found that well-designed prompts enhance security, while poorly designed ones can facilitate abuse. We hope our work inspires the community to focus on the real-world risks of LLM applications and foster the development of a more robust LLM application ecosystem.

cs.CR↗

GO-Flock: Goal-Oriented Flocking in 3D Unknown Environments with Depth Maps

Artificial Potential Field (APF) methods are widely used for reactive flocking control, but they often suffer from challenges such as deadlocks and local minima, especially in the presence of obstacles. Existing solutions to address these issues are typically passive, leading to slow and inefficient collective navigation. As a result, many APF approaches have only been validated in obstacle-free environments or simplified, pseudo 3D simulations. This paper presents GO-Flock, a hybrid flocking framework that integrates planning with reactive APF-based control. GO-Flock consists of an upstream Perception Module, which processes depth maps to extract waypoints and virtual agents for obstacle avoidance, and a downstream Collective Navigation Module, which applies a novel APF strategy to achieve effective flocking behavior in cluttered environments. We evaluate GO-Flock against passive APF-based approaches to demonstrate their respective merits, such as their flocking behavior and the ability to overcome local minima. Finally, we validate GO-Flock through obstacle-filled environment and also hardware-in-the-loop experiments where we successfully flocked a team of nine drones, six physical and three virtual, in a forest environment.

cs.RO↗

Benchmarking Vision-Language Models on Chinese Ancient Documents: From OCR to Knowledge Reasoning

Chinese ancient documents, invaluable carriers of millennia of Chinese history and culture, hold rich knowledge across diverse fields but face challenges in digitization and understanding, i.e., traditional methods only scan images, while current Vision-Language Models (VLMs) struggle with their visual and linguistic complexity. Existing document benchmarks focus on English printed texts or simplified Chinese, leaving a gap for evaluating VLMs on ancient Chinese documents. To address this, we present AncientDoc, the first benchmark for Chinese ancient documents, designed to assess VLMs from OCR to knowledge reasoning. AncientDoc includes five tasks (page-level OCR, vernacular translation, reasoning-based QA, knowledge-based QA, linguistic variant QA) and covers 14 document types, over 100 books, and about 3,000 pages. Based on AncientDoc, we evaluate mainstream VLMs using multiple metrics, supplemented by a human-aligned large language model for scoring.

cs.CL↗

Learning to Walk in Costume: Adversarial Motion Priors for Aesthetically Constrained Humanoids

We present a Reinforcement Learning (RL)-based locomotion system for Cosmo, a custom-built humanoid robot designed for entertainment applications. Unlike traditional humanoids, entertainment robots present unique challenges due to aesthetic-driven design choices. Cosmo embodies these with a disproportionately large head (16% of total mass), limited sensing, and protective shells that considerably restrict movement. To address these challenges, we apply Adversarial Motion Priors (AMP) to enable the robot to learn natural-looking movements while maintaining physical stability. We develop tailored domain randomization techniques and specialized reward structures to ensure safe sim-to-real, protecting valuable hardware components during deployment. Our experiments demonstrate that AMP generates stable standing and walking behaviors despite Cosmo's extreme mass distribution and movement constraints. These results establish a promising direction for robots that balance aesthetic appeal with functional performance, suggesting that learning-based methods can effectively adapt to aesthetic-driven design constraints.

cs.RO↗