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Gal Chechik

Publications and source records attributed to Gal Chechik.

At least 19 recordsLinked to original sources

METATRON: A Promptable Whole-Body Execution Layer for Humanoids

Humanoid controllers often require task-specific training despite sharing the need for balance and whole-body coordination. We present Metatron, a promptable whole-body execution layer combining a generative base policy with a programmable skill layer. The base policy receives partial goals, collectively called a prompt, that can combine timed body-part targets, velocity commands, and style cues. It produces diverse whole-body motions consistent with these goals. Training combines motion capture, synthetic recovery trajectories, and retargeted scene-interaction motions. After training, the policy is frozen. Stateful programs called skills express task intent as prompts at each control step, drawing rough geometric sketches that the policy turns into coordinated movement. Skills are ordinary code, refined by coding agents that analyze motion data and fit compact rules without task-specific policy training. On the physical Unitree G1, one frozen checkpoint supports walking, recovery, teleoperated object pickup, and sitting on furniture. Comparative evaluations show higher reaching success and push robustness than the tested reference-tracking pipelines. The same recipe produces climbing and acrobatics on a simulated character. Metatron enables coding agents to turn learned motor capabilities into new skills through code, without further policy training.

cs.RO↗

Joints, Camera, Action! Co-Generating 3D Motion and Video for Arbitrary Rigs

Video generation models can now depict remarkably realistic motion. Yet it is unclear how to use this motion beyond pixels: to animate a specific 3D asset and replay the animation in its 3D scene. For instance, a video model can show a monkey jumping over a crossbar, but it cannot return that jump as replayable 3D motion placed in the 3D scene. Here we present a model that directly co-generates the video and 3D motion for any supplied rig, along with a camera that registers this motion to the scene. Prior video-motion models either handle only human skeletons, often adding billions of parameters, or triangulate 3D motion from generated 2D pose maps. We instead keep 3D motion in a separate model that supports arbitrary skeletons, and connect it to a pretrained video model through a small set of cross-attention layers. This separation lets the motion model first learn how skeletons move from motion-only data, which is easier to obtain and augment than paired video. Additionally, our model learns to locate each joint in the video frames, which lets us recover the camera and place the 3D motion in the scene. To train across many skeletons, we use a generative video editor to place animated 3D assets in scenes suited to their actions, curating the edits so their known motion remains valid. Together with human and robot video, this yields nearly 200K training pairs. Our evaluations demonstrate that our model animates diverse rigs from text more faithfully than video-first pipelines, and its motion responds to the surrounding scene. It also turns video into rig motion, rig motion into video, and enables keyframe-based control of the 3D motion. Videos and additional results are available on our project page: https://research.nvidia.com/labs/par/projects/jca/.

cs.CV↗

Multi-property Feynman-Kac Steering of Crystal Diffusion Models

Pretrained diffusion models provide powerful priors for generating new materials, including inorganic crystals, but generating useful materials requires satisfying specific chemical and physical properties, from mechanical stiffness to bandgaps. Existing approaches either retrain models for new target properties or steer only the atom coordinates and lattice during generation, leaving composition unchanged despite its fundamental role in determining physical properties. We present FK-ReMask, an inference-time, gradient-free method that steers both the continuous and discrete channels of a pretrained crystal diffusion model. During generation, FK-ReMask maintains multiple denoising trajectories and replicates promising candidates using Feynman-Kac particle selection. However, selection alone is insufficient: in the atom-type channel, committed elements cannot be revised, so cloning propagates existing compositions and limits the population's ability to explore new ones. We address this with an atom re-masking mechanism, which reopens committed sites during the generation process and allows alternative compositions to emerge. Across four electronic, photovoltaic, and mechanical objectives, our method improves the yield of SUN (stable, unique, novel) and property-on-target materials. We further demonstrate joint steering of three photovoltaic properties, showing that multiple physical objectives can be specified entirely at inference time without retraining.

cond-mat.mtrl-sci↗

Size Generalization for Diffusion Routing Solvers

Routing problems, like the Traveling Salesman Problem (TSP) and the Capacitated Vehicle Routing Problem (CVRP), are NP-hard and slow to solve for large instances. Diffusion-based solvers can be trained in a supervised way using sets of optimal solutions, and then quickly solve new test instances. However, for large instances, optimal solutions are hard to find, and diffusion models fail to generalize to instance sizes outside their training distribution. Here we describe ResizeCO, a label free size-generalization approach that addresses both the change in statistical properties of larger instances, and the computational challenge of solving them quickly. It uses reinforcement learning on large-scale instances to adapt a diffusion model trained on small instances. Specifically, we adapt GRPO to this problem, using route length as the training signal. ResizeCO also formulates k-opt as a tree search, solved by a beam search on the GPU. In size-generalization experiments on TSP and CVRP instances with up to 10000 nodes, ResizeCO achieves a Pareto front over route quality and time that dominates learned solvers, and also outperforms other solvers at short run times, setting a new state of the art.

cs.AI↗

Make Every Expansion Count: Learning to Search Efficiently in LLM Code Repair

Large language model (LLM) code-repair systems fix faulty programs by repeatedly generating and testing revisions. Each revision is costly, making the choice of which repair to pursue important for efficiency. Existing search policies rely on test pass rates and search statistics, ignoring the details of test failures and proposed edits. We introduce CodeTriage, a learned policy that prioritizes edits before their revised programs are generated and tested. Its 0.6B-parameter model reads the test output, failure diagnosis, and proposed edit, then predicts a distribution over the number of repair steps needed to reach a fix through that edit. These predictions prioritize all pending edits across programs before generating and testing the revised code. On held-out repair tasks, CodeTriage finds fixes with 21% fewer program revisions and 12% fewer output tokens than the strongest baseline on each metric. Without retraining, it achieves the highest average success across search budgets for each of 11 unseen repair LLMs. Ablations show that both the failure context and edit text, as well as comparisons across programs, improve search. We also release a corpus of 12.2 million program versions from four LLMs, organized into repair trees with proposed edits and test results.

cs.LG↗

Beyond Resolution: Object-to-Image Ratio Mismatch in Instance Retrieval

Visual instance retrieval often fails when the same object appears at different apparent sizes in the query and gallery. We show that the dominant cause is usually not resolution loss but object-to-image (O2I) ratio mismatch: the object occupies different fractions of the two images. On a controlled benchmark of 3,021 Objaverse objects rendered at five camera distances, more than 80% of the cross-distance degradation is attributable to O2I mismatch rather than resolution for 9 of 12 pretrained backbones; multi-scale architectures cut the resolution-only effect to single digits yet remain equally susceptible. The failure is also asymmetric: tight queries retrieve more reliably against wide gallery images than the reverse. Guided by this analysis, query-side scale augmentation and an OWLv2 crop reranker reach state of the art on ILIAS 100M (29.2 mAP@1000 before reranking, 42.0 after) without training or modifying the precomputed gallery index, and a LoRA fine-tune matches the query-side gains at a single forward pass, showing that O2I robustness is learnable.

cs.CV↗

Look Where You Say You're Looking: Self-Grounded Attention for Visual Reasoning

We introduce Self-Saliency, a method for training Vision-Language Models (VLMs) to increase the alignment between their visual attention and the image regions mentioned in their reasoning. Self-Saliency uses a grounding model to localize the objects mentioned in each reasoning step and treats the resulting areas as supervision for the model's visual attention. Previous work on steering visual attention determines target image regions based solely on the image and question. In contrast, we show that conditioning the target regions on the model's generated reasoning improves downstream performance. For proper evaluation, we build a unified, broad suite of 25 visual reasoning benchmarks, where we reproduce the results of previous methods. We find that Self-Saliency significantly outperforms both prior attention-steering methods and baselines that ground image-level text, achieving both a better average rank and a better mean score. Post-training analysis shows that the model primarily adapts its reasoning text to existing attention patterns, producing shorter steps that refer to larger regions. Nevertheless, when controlling for generated text, attention to grounded regions increases significantly across the relevant layer. Finally, we identify a consistent geometric bias in VLM visual attention toward the image border. However, our ablations show that Self-Saliency's gains cannot be explained by simply aligning attention with the center of the image, highlighting the importance of aligning visual attention with the regions mentioned in the model's reasoning.

cs.CV↗

All modalities are equal, but video is more equal: Closing the Cross-Attention Gap in Joint Video Generation

Video is a rich representation of a physical event, capturing appearance, geometry, motion, and temporal evolution. Other modalities, such as 3D body motion or audio, encode narrower aspects of the same event. We find that joint multimodal diffusion transformers exhibit a corresponding asymmetry in cross-modal correspondence: companion modalities develop strong correspondences to video, but the reciprocal correspondences through which they constrain video remain substantially weaker. We express both directions as comparable correspondence distributions over video tokens and define their disagreement as the reciprocal correspondence gap. We introduce RecCAR, standing for Reciprocal Cross-modal Attention Regularization, a KL regularizer that uses the well-established video-to-modality correspondence as a fixed reference and aligns the weaker modality-to-video correspondence toward it. Across joint video-motion and video-audio generation, RecCAR improves the Human Anatomy score from 0.69 to 0.75 and reduces audio-video desynchronization from 0.804 to 0.752, while improving overall generation

cs.CV↗

COMPASS: Ordered Clustered Routing at 100K Scale

Large-scale routing often requires visiting clusters of nodes in a prescribed order, giving rise to the Ordered Clustered Traveling Salesman Problem (OCTSP). Optimizing each cluster independently seems natural, but misses non-local dependencies. We introduce the COMPASS algorithm for OCTSP, which combines search with learning-accelerated routing by orchestrating parallel sub-solvers. COMPASS has no quality ceiling and its solutions keep improving with compute. It exploits the clustered structure, and can reach exact solutions in time exponential in cluster size rather than instance size. Empirically, COMPASS consistently outperforms alternative methods. Unlike common large-scale routing solvers, COMPASS consumes general distance matrices and is not limited to coordinate inputs. We demonstrate scaling to 100K synthetic nodes and to 28.5K real e-commerce nodes. To our knowledge, the latter is the largest reported routing solution over asymmetric distances, 9x beyond established ATSP benchmarks.

cs.LG↗

UniProbe: A Learnable Token-Level Hallucination Detector for Large VLMs using Multi-Structural Internal Representations

Large Vision-Language Models (LVLMs) achieve impressive visual reasoning and dialogue capabilities, yet frequently hallucinate content unsupported by the visual input. Effective mitigation requires token-level localization, enabling targeted intervention without discarding the entire response. Existing detectors require expensive full-model fine-tuning, rely on external verifiers that ignore the model's generation process, or reduce internal signals to isolated features and hand-crafted statistics, discarding spatial, sequential, and relational structure. We introduce \textbf{UniProbe}, a lightweight, unified, learnable detector that models a frozen LVLM's heterogeneous computational trace from a single forward pass. UniProbe constructs a directed graph over image patches, query tokens, and generated tokens, with attention weights encoding their relations. It processes this trace with alternating structure-aware modules: a GNN for relational evidence, a ViT for 2-D visual geometry, and a GRU for response order. Interleaving them allows spatial, relational, and sequential evidence to interact throughout the detector. We further develop a streaming variant for hallucination-aware decoding, which detects and resamples hallucinated tokens during generation, and a self-adaptation strategy aligning the detector with the LVLM's own generations. Across diverse LVLM backbones, UniProbe achieves state-of-the-art token-level and object-hallucination detection. During decoding, it reduces object hallucinations by up to 55\% at $1.06\times$ the latency of standard generation.

cs.CV↗

Spanning the Visual Analogy Space with a Weight Basis of LoRAs

Visual analogy learning enables image editing via demonstration rather than textual description, allowing users to specify complex transformations difficult to articulate in words. Given a triplet $\{\mathbf{a}$, $\mathbf{a}'$, $\mathbf{b}\}$, the goal is to generate $\mathbf{b}'$ such that $\mathbf{a} : \mathbf{a}' :: \mathbf{b} : \mathbf{b}'$. Recent methods adapt text-to-image models with a single Low-Rank Adaptation (LoRA) module, but they face a fundamental limitation: attempting to capture the diverse space of visual transformations within a fixed module constrains generalization. Inspired by recent work showing that LoRAs in constrained domains span meaningful, interpolatable semantic spaces, we propose LoRWeB, which specializes the model for each analogy task in a single inference pass. LoRWeB dynamically composes learned transformation primitives, informally, choosing a point in a "space of LoRAs". We introduce two key components: (1) a learnable basis of LoRAs to span the space of different visual transformations, and (2) a lightweight encoder that dynamically weighs these basis LoRAs given the input analogy pair. Comprehensive evaluations demonstrate state-of-the-art performance and significantly improved generalization to unseen transformations. Our findings suggest LoRA basis decompositions are a promising direction for flexible visual manipulation tasks. See https://research.nvidia.com/labs/par/lorweb for code.

cs.CV↗

Fast Autoregressive Video Diffusion and World Models with Temporal Cache Compression and Sparse Attention

Autoregressive video diffusion models enable streaming generation, opening the door to long-form synthesis, video world models, and interactive neural game engines. However, their core attention layers become a major bottleneck at inference time: as generation progresses, the KV cache grows, causing both increasing latency and escalating GPU memory, which in turn restricts usable temporal context and harms long-range consistency. In this work, we study redundancy in autoregressive video diffusion and identify three persistent sources: near-duplicate cached keys across frames, slowly evolving (largely semantic) queries/keys that make many attention computations redundant, and cross-attention over long prompts where only a small subset of tokens matters per frame. Building on these observations, we propose a unified, training-free attention framework (FAST-AR) for FAST-AutoRegressive diffusion, consisting of three components: TempCache compresses the KV cache via temporal correspondence to bound cache growth; AnnCA accelerates cross-attention by selecting frame-relevant prompt tokens using fast approximate nearest neighbor (ANN) matching; and AnnSA sparsifies self-attention by restricting each query to semantically matched keys, also using a lightweight ANN. Together, these modules reduce attention, compute, and memory and are compatible with existing autoregressive diffusion backbones and world models. Experiments demonstrate up to x5 - x10 end-to-end speedups while preserving near-identical visual quality and, crucially, maintaining stable throughput and nearly constant peak GPU memory usage over long rollouts, where prior methods progressively slow down and suffer from increasing memory usage.

cs.CV↗

Bootstrap Your Generator: Unpaired Visual Editing with Flow Matching

Modern generative models possess a deep understanding of visual content, yet training them for image editing typically requires massive datasets of paired examples. This limits scalability, especially for video editing where collecting paired data is prohibitively expensive. We propose Bootstrap Your Generator (ByG), a general framework for unpaired training of flow matching editing models. It leverages the base model's knowledge without any external signal. Our approach pairs instruction-following cues extracted from the frozen model with cycle-consistency for structure preservation. To make this tractable, we propose to route gradients from downstream losses over clean predictions to noisy training states. We demonstrate state-of-the-art results on challenging data-scarce image and video editing scenarios. Extensive evaluations and user studies show that our method effectively generalizes to unseen domains and outperforms supervised baselines trained on millions of samples. Analysis reveals that our gradient routing bridges the train-inference gap, and extracting semantic cues from a base model provides a robust training signal that obviates the need for external reward models.

cs.CV↗

AblationBench: Evaluating Automated Planning of Ablations in Empirical AI Research

Language model agents are increasingly used to automate scientific research, yet evaluating their scientific contributions remains a challenge. A key mechanism to obtain such insights is through ablation experiments. To this end, we introduce AblationBench, a benchmark suite for evaluating agents on ablation planning tasks in empirical AI research. It includes two tasks: AuthorAblation, which helps authors propose ablation experiments based on a method section and contains 83 instances, and ReviewerAblation, which helps reviewers find missing ablations in a full paper and contains 350 instances. For both tasks, we develop LM-based judges that serve as an automatic evaluation framework. Our experiments with frontier LMs show that these tasks remain challenging, with the best-performing LM system identifying only 45% of the original ablations on average, below human-level performance. We observe an inverse performance trend between the author and reviewer tasks, which we attribute to differences in model grounding. Lastly, we analyze the limitations of current LMs on these tasks, and find that chain-of-thought prompting outperforms an agent-based approach. Our data is available on https://huggingface.co/collections/ai-coscientist/ablationbench, and our code is available on https://github.com/ai-scientist-bench/ablation-bench .

cs.CL↗

Expert Merging in Sparse Mixture of Experts with Nash Bargaining

Existing expert merging strategies for Sparse Mixture of Experts (SMoE) typically rely on input-dependent or input-independent averaging of expert parameters, but often lack a principled weighting mechanism. In this work, we reinterpret expert merging through the lens of game theory, revealing cooperative and competitive dynamics among experts. Based on this perspective, we introduce Nash Merging of Experts (NAMEx), a novel framework that incorporates Nash Bargaining into the merging process, enabling more balanced and efficient collaboration among experts. Additionally, we incorporate complex momentum into NAMEx to accelerate expert propagation with theoretical guarantees for convergence. Extensive experiments across language modelling, text classification, image classification, and zero-shot robustness under data corruption show that NAMEx consistently outperforms competing methods while integrating seamlessly with popular MoE architectures. Finally, we demonstrate NAMEx's scalability by applying it to large-scale systems, including Qwen1.5-MoE (14B) and DeepSeek-MoE (16B), where it proves effective in both zero-shot and fine-tuning settings. The code is publicly available at: https://github.com/anh147/NAMEx.

cs.LG↗

Fast 4D Mesh Generation by Spatio-Temporal Attention Chains

4D mesh generation has recently emerged as a powerful paradigm for recovering dynamic 3D structure from videos, but existing methods remain slow, computationally expensive, and difficult to scale to longer sequences. We introduce a training-free approach that accelerates 4D mesh generation while improving temporal correspondence quality. Our key observation is that temporal correspondences emerge inside a 4D backbone long before its generated meshes become visually accurate. We exploit this with a general framework we call Spatio-Temporal Attention Chain which propagates information across space and time. Starting from vertices on an anchor mesh, the chain maps vertices to latent tokens. It then follows temporal correspondences in latent space, and recovers frame-specific vertices through latent-to-vertex attention. This design avoids expensive explicit matching while preserving anchor mesh details and thereby improving dynamic mesh geometry and temporal consistency. Compared to state-of-the-art, our method generates a 4D mesh in 9 seconds, achieving a $13\times$ speedup while producing higher-quality results. Moreover, our approach scales to videos up to $16\times$ longer without degrading mesh quality. Beyond generation, the improved correspondences enable competitive zero-shot performance on two downstream tasks: 2D object tracking and 4D tracking. We further show that our framework enables reliable camera estimation, a capability not supported by prior 4D mesh generation methods.

cs.CV↗

Compositional Video Generation via Inference-Time Guidance

Text-to-video diffusion models generate realistic videos, but often fail on prompts requiring fine-grained compositional understanding, such as relations between entities, attributes, actions, and motion directions. We hypothesize that these failures need not be addressed by retraining the generator, but can instead be mitigated by steering the denoising process using the model's own internal grounding signals. We propose \textbf{CVG}, an inference-time guidance method for improving compositional faithfulness in frozen text-to-video models. Our key observation is that cross-attention maps already encode how prompt concepts are grounded across space and time. We train a lightweight compositional classifier on these attention features and use its gradients during early denoising steps to steer the latent trajectory toward the desired composition. Built on a frozen VLM backbone, the classifier transfers across semantically related composition labels rather than relying only on narrow category-specific features. CVG improves compositional generation without modifying the model architecture, fine-tuning the generator, or requiring layouts, boxes, or other user-supplied controls. Experiments on compositional text-to-video benchmarks show improved prompt faithfulness while preserving the visual quality of the underlying generator.

cs.CV↗

Simulating clinical interventions with a generative multimodal model of human physiology

Understanding how human health changes over time, and why responses to interventions vary between individuals, remains a central challenge in medicine. Here we present HealthFormer, a decoder-only transformer that models the human physiological trajectory generatively, by training on data from the Human Phenotype Project, a multi-visit cohort of over 15,000 deeply phenotyped individuals. We tokenise each participant's health trajectory across 667 measurements spanning seven domains: blood biomarkers, body composition, sleep physiology, continuous glucose monitoring, gut microbiome, wearable-derived physiology, and behaviour and medication exposure. We train HealthFormer to forecast individual physiological trajectories across these domains, and from this single generative objective a range of clinically relevant tasks can be expressed as queries on the model. We show that, without task-specific training, HealthFormer transfers to four independent cohorts and improves prediction for 27 of 30 incident-disease and mortality endpoints, exceeding established clinical risk scores in every comparison. We further show that the model can simulate interventions in silico: in a held-out personalised-nutrition trial, intervention-conditioned predictions recover individual six-month biomarker changes (e.g., Pearson r = 0.78 for diastolic blood pressure). Across 41 randomised intervention-outcome comparisons drawn from published trials, our results show that the predicted direction of effect agrees in every case, and the predicted mean falls within the reported 95% confidence interval in 30 cases. We position HealthFormer as an initial health world model, from which forecasting, risk stratification, and intervention-conditioned simulation arise as queries, providing a basis for clinical digital twins.

cs.AI↗