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Ge Gao

Publications and source records attributed to Ge Gao.

At least 55 records · Page 3Linked to original sources

Sustaining Human Agency, Attending to Its Cost: An Investigation into Generative AI Design for Non-Native Speakers' Language Use

AI systems and tools today can generate human-like expressions on behalf of people. It raises the crucial question about how to sustain human agency in AI-mediated communication. We investigated this question in the context of machine translation (MT) assisted conversations. Our participants included 45 dyads. Each dyad consisted of one new immigrant in the United States, who leveraged MT for English information seeking as a non-native speaker, and one local native speaker, who acted as the information provider. Non-native speakers could influence the English production of their message in one of three ways: labeling the quality of MT outputs, regular post-editing without additional hints, or augmented post-editing with LLM-generated hints. Our data revealed a greater exercise of non-native speakers' agency under the two post-editing conditions. This benefit, however, came at a significant cost to the dyadic-level communication performance. We derived insights for MT and other generative AI design from our findings.

cs.HC↗

The News Says, the Bot Says: How Immigrants and Locals Differ in Chatbot-Facilitated News Reading

News reading helps individuals stay informed about events and developments in society. Local residents and new immigrants often approach the same news differently, prompting the question of how technology, such as LLM-powered chatbots, can best enhance a reader-oriented news experience. The current paper presents an empirical study involving 144 participants from three groups in Virginia, United States: local residents born and raised there (N=48), Chinese immigrants (N=48), and Vietnamese immigrants (N=48). All participants read local housing news with the assistance of the Copilot chatbot. We collected data on each participant's Q&A interactions with the chatbot, along with their takeaways from news reading. While engaging with the news content, participants in both immigrant groups asked the chatbot fewer analytical questions than the local group. They also demonstrated a greater tendency to rely on the chatbot when formulating practical takeaways. These findings offer insights into technology design that aims to serve diverse news readers.

cs.HC↗

Comparing Native and Non-native English Speakers' Behaviors in Collaborative Writing through Visual Analytics

Understanding collaborative writing dynamics between native speakers (NS) and non-native speakers (NNS) is critical for enhancing collaboration quality and team inclusivity. In this paper, we partnered with communication researchers to develop visual analytics solutions for comparing NS and NNS behaviors in 162 writing sessions across 27 teams. The primary challenges in analyzing writing behaviors are data complexity and the uncertainties introduced by automated methods. In response, we present \textsc{COALA}, a novel visual analytics tool that improves model interpretability by displaying uncertainties in author clusters, generating behavior summaries using large language models, and visualizing writing-related actions at multiple granularities. We validated the effectiveness of \textsc{COALA} through user studies with domain experts (N=2+2) and researchers with relevant experience (N=8). We present the insights discovered by participants using \textsc{COALA}, suggest features for future AI-assisted collaborative writing tools, and discuss the broader implications for analyzing collaborative processes beyond writing.

cs.HC↗

NatSGLD: A Dataset with Speech, Gesture, Logic, and Demonstration for Robot Learning in Natural Human-Robot Interaction

Recent advances in multimodal Human-Robot Interaction (HRI) datasets emphasize the integration of speech and gestures, allowing robots to absorb explicit knowledge and tacit understanding. However, existing datasets primarily focus on elementary tasks like object pointing and pushing, limiting their applicability to complex domains. They prioritize simpler human command data but place less emphasis on training robots to correctly interpret tasks and respond appropriately. To address these gaps, we present the NatSGLD dataset, which was collected using a Wizard of Oz (WoZ) method, where participants interacted with a robot they believed to be autonomous. NatSGLD records humans' multimodal commands (speech and gestures), each paired with a demonstration trajectory and a Linear Temporal Logic (LTL) formula that provides a ground-truth interpretation of the commanded tasks. This dataset serves as a foundational resource for research at the intersection of HRI and machine learning. By providing multimodal inputs and detailed annotations, NatSGLD enables exploration in areas such as multimodal instruction following, plan recognition, and human-advisable reinforcement learning from demonstrations. We release the dataset and code under the MIT License at https://www.snehesh.com/natsgld/ to support future HRI research.

cs.RO↗

The Design of On-Body Robots for Older Adults

Wearable technology has significantly improved the quality of life for older adults, and the emergence of on-body, movable robots presents new opportunities to further enhance well-being. Yet, the interaction design for these robots remains under-explored, particularly from the perspective of older adults. We present findings from a two-phase co-design process involving 13 older adults to uncover design principles for on-body robots for this population. We identify a rich spectrum of potential applications and characterize a design space to inform how on-body robots should be built for older adults. Our findings highlight the importance of considering factors like co-presence, embodiment, and multi-modal communication. Our work offers design insights to facilitate the integration of on-body robots into daily life and underscores the value of involving older adults in the co-design process to promote usability and acceptance of emerging wearable robotic technologies.

cs.RO↗

Predicting Long Term Sequential Policy Value Using Softer Surrogates

Off-policy policy evaluation (OPE) estimates the outcome of a new policy using historical data collected from a different policy. However, existing OPE methods cannot handle cases when the new policy introduces novel actions. This issue commonly occurs in real-world domains, like healthcare, as new drugs and treatments are continuously developed. Novel actions necessitate on-policy data collection, which can be burdensome and expensive if the outcome of interest takes a substantial amount of time to observe--for example, in multi-year clinical trials. This raises a key question of how to predict the long-term outcome of a policy after only observing its short-term effects? Though in general this problem is intractable, under some surrogacy conditions, the short-term on-policy data can be combined with the long-term historical data to make accurate predictions about the new policy's long-term value. In two simulated healthcare examples--HIV and sepsis management--we show that our estimators can provide accurate predictions about the policy value only after observing 10\% of the full horizon data. We also provide finite sample analysis of our doubly robust estimators.

cs.AI↗

DebiasPI: Inference-time Debiasing by Prompt Iteration of a Text-to-Image Generative Model

Ethical intervention prompting has emerged as a tool to counter demographic biases of text-to-image generative AI models. Existing solutions either require to retrain the model or struggle to generate images that reflect desired distributions on gender and race. We propose an inference-time process called DebiasPI for Debiasing-by-Prompt-Iteration that provides prompt intervention by enabling the user to control the distributions of individuals' demographic attributes in image generation. DebiasPI keeps track of which attributes have been generated either by probing the internal state of the model or by using external attribute classifiers. Its control loop guides the text-to-image model to select not yet sufficiently represented attributes, With DebiasPI, we were able to create images with equal representations of race and gender that visualize challenging concepts of news headlines. We also experimented with the attributes age, body type, profession, and skin tone, and measured how attributes change when our intervention prompt targets the distribution of an unrelated attribute type. We found, for example, if the text-to-image model is asked to balance racial representation, gender representation improves but the skin tone becomes less diverse. Attempts to cover a wide range of skin colors with various intervention prompts showed that the model struggles to generate the palest skin tones. We conducted various ablation studies, in which we removed DebiasPI's attribute control, that reveal the model's propensity to generate young, male characters. It sometimes visualized career success by generating two-panel images with a pre-success dark-skinned person becoming light-skinned with success, or switching gender from pre-success female to post-success male, thus further motivating ethical intervention prompting with DebiasPI.

cs.CV↗

Predicting Long-Term Student Outcomes from Short-Term EdTech Log Data

Educational stakeholders are often particularly interested in sparse, delayed student outcomes, like end-of-year statewide exams. The rare occurrence of such assessments makes it harder to identify students likely to fail such assessments, as well as making it slow for researchers and educators to be able to assess the effectiveness of particular educational tools. Prior work has primarily focused on using logs from students full usage (e.g. year-long) of an educational product to predict outcomes, or considered predictive accuracy using a few minutes to predict outcomes after a short (e.g. 1 hour) session. In contrast, we investigate machine learning predictors using students' logs during their first few hours of usage can provide useful predictive insight into those students' end-of-school year external assessment. We do this on three diverse datasets: from students in Uganda using a literacy game product, and from students in the US using two mathematics intelligent tutoring systems. We consider various measures of the accuracy of the resulting predictors, including its ability to identify students at different parts along the assessment performance distribution. Our findings suggest that short-term log usage data, from 2-5 hours, can be used to provide valuable signal about students' long-term external performance.

cs.CY↗

FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency

Recently, Gaussian Splatting has sparked a new trend in the field of computer vision. Apart from novel view synthesis, it has also been extended to the area of multi-view reconstruction. The latest methods facilitate complete, detailed surface reconstruction while ensuring fast training speed. However, these methods still require dense input views, and their output quality significantly degrades with sparse views. We observed that the Gaussian primitives tend to overfit the few training views, leading to noisy floaters and incomplete reconstruction surfaces. In this paper, we present an innovative sparse-view reconstruction framework that leverages intra-view depth and multi-view feature consistency to achieve remarkably accurate surface reconstruction. Specifically, we utilize monocular depth ranking information to supervise the consistency of depth distribution within patches and employ a smoothness loss to enhance the continuity of the distribution. To achieve finer surface reconstruction, we optimize the absolute position of depth through multi-view projection features. Extensive experiments on DTU and BlendedMVS demonstrate that our method outperforms state-of-the-art methods with a speedup of 60x to 200x, achieving swift and fine-grained mesh reconstruction without the need for costly pre-training.

cs.CV↗

Sparis: Neural Implicit Surface Reconstruction of Indoor Scenes from Sparse Views

In recent years, reconstructing indoor scene geometry from multi-view images has achieved encouraging accomplishments. Current methods incorporate monocular priors into neural implicit surface models to achieve high-quality reconstructions. However, these methods require hundreds of images for scene reconstruction. When only a limited number of views are available as input, the performance of monocular priors deteriorates due to scale ambiguity, leading to the collapse of the reconstructed scene geometry. In this paper, we propose a new method, named Sparis, for indoor surface reconstruction from sparse views. Specifically, we investigate the impact of monocular priors on sparse scene reconstruction, introducing a novel prior based on inter-image matching information. Our prior offers more accurate depth information while ensuring cross-view matching consistency. Additionally, we employ an angular filter strategy and an epipolar matching weight function, aiming to reduce errors due to view matching inaccuracies, thereby refining the inter-image prior for improved reconstruction accuracy. The experiments conducted on widely used benchmarks demonstrate superior performance in sparse-view scene reconstruction.

cs.CV↗

HIIF: Hierarchical Encoding based Implicit Image Function for Continuous Super-resolution

Recent advances in implicit neural representations (INRs) have shown significant promise in modeling visual signals for various low-vision tasks including image super-resolution (ISR). INR-based ISR methods typically learn continuous representations, providing flexibility for generating high-resolution images at any desired scale from their low-resolution counterparts. However, existing INR-based ISR methods utilize multi-layer perceptrons for parameterization in the network; this does not take account of the hierarchical structure existing in local sampling points and hence constrains the representation capability. In this paper, we propose a new \textbf{H}ierarchical encoding based \textbf{I}mplicit \textbf{I}mage \textbf{F}unction for continuous image super-resolution, \textbf{HIIF}, which leverages a novel hierarchical positional encoding that enhances the local implicit representation, enabling it to capture fine details at multiple scales. Our approach also embeds a multi-head linear attention mechanism within the implicit attention network by taking additional non-local information into account. Our experiments show that, when integrated with different backbone encoders, HIIF outperforms the state-of-the-art continuous image super-resolution methods by up to 0.17dB in PSNR. The source code of HIIF will be made publicly available at \url{www.github.com}.

cs.CV↗

Policy-Gradient Training of Language Models for Ranking

Text retrieval plays a crucial role in incorporating factual knowledge for decision making into language processing pipelines, ranging from chat-based web search to question answering systems. Current state-of-the-art text retrieval models leverage pre-trained large language models (LLMs) to achieve competitive performance, but training LLM-based retrievers via typical contrastive losses requires intricate heuristics, including selecting hard negatives and using additional supervision as learning signals. This reliance on heuristics stems from the fact that the contrastive loss itself is heuristic and does not directly optimize the downstream metrics of decision quality at the end of the processing pipeline. To address this issue, we introduce Neural PG-RANK, a novel training algorithm that learns to rank by instantiating a LLM as a Plackett-Luce ranking policy. Neural PG-RANK provides a principled method for end-to-end training of retrieval models as part of larger decision systems via policy gradient, with little reliance on complex heuristics, and it effectively unifies the training objective with downstream decision-making quality. We conduct extensive experiments on various text retrieval benchmarks. The results demonstrate that when the training objective aligns with the evaluation setup, Neural PG-RANK yields remarkable in-domain performance improvement, with substantial out-of-domain generalization to some critical datasets employed in downstream question answering tasks.

cs.CL↗

Aligning LLM Agents by Learning Latent Preference from User Edits

We study interactive learning of LLM-based language agents based on user edits made to the agent's output. In a typical setting such as writing assistants, the user interacts with a language agent to generate a response given a context, and may optionally edit the agent response to personalize it based on their latent preference, in addition to improving the correctness. The edit feedback is naturally generated, making it a suitable candidate for improving the agent's alignment with the user's preference, and for reducing the cost of user edits over time. We propose a learning framework, PRELUDE that infers a description of the user's latent preference based on historic edit data. The inferred user preference descriptions are used to define prompts for generating responses in the future. This avoids fine-tuning the agent, which is costly, challenging to scale with the number of users, and may even degrade its performance on other tasks. Furthermore, learning descriptive preference improves interpretability, allowing the user to view and modify the learned preference. However, user preference can be complex, subtle, and vary based on context, making it challenging to learn. To address this, we propose a simple yet effective algorithm named CIPHER that leverages the LLM to infer the user preference for a given context based on user edits. In the future, CIPHER retrieves inferred preferences from the k-closest contexts in the history, and forms an aggregate preference for response generation. We introduce two interactive environments -- summarization and email writing, and use a GPT-4 simulated user for evaluation. On both tasks, CIPHER outperforms several baselines by achieving the lowest edit distance cost while only having a small overhead in LLM query cost. Our analysis reports that user preferences learned by CIPHER show significant similarity to the ground truth latent preferences.

cs.CL↗

BVI-CR: A Multi-View Human Dataset for Volumetric Video Compression

The advances in immersive technologies and 3D reconstruction have enabled the creation of digital replicas of real-world objects and environments with fine details. These processes generate vast amounts of 3D data, requiring more efficient compression methods to satisfy the memory and bandwidth constraints associated with data storage and transmission. However, the development and validation of efficient 3D data compression methods are constrained by the lack of comprehensive and high-quality volumetric video datasets, which typically require much more effort to acquire and consume increased resources compared to 2D image and video databases. To bridge this gap, we present an open multi-view volumetric human dataset, denoted BVI-CR, which contains 18 multi-view RGB-D captures and their corresponding textured polygonal meshes, depicting a range of diverse human actions. Each video sequence contains 10 views in 1080p resolution with durations between 10-15 seconds at 30FPS. Using BVI-CR, we benchmarked three conventional and neural coordinate-based multi-view video compression methods, following the MPEG MIV Common Test Conditions, and reported their rate quality performance based on various quality metrics. The results show the great potential of neural representation based methods in volumetric video compression compared to conventional video coding methods (with an up to 38\% average coding gain in PSNR). This dataset provides a development and validation platform for a variety of tasks including volumetric reconstruction, compression, and quality assessment. The database will be shared publicly at \url{https://github.com/fan-aaron-zhang/bvi-cr}.

cs.CV↗

Off-Policy Selection for Initiating Human-Centric Experimental Design

In human-centric tasks such as healthcare and education, the heterogeneity among patients and students necessitates personalized treatments and instructional interventions. While reinforcement learning (RL) has been utilized in those tasks, off-policy selection (OPS) is pivotal to close the loop by offline evaluating and selecting policies without online interactions, yet current OPS methods often overlook the heterogeneity among participants. Our work is centered on resolving a pivotal challenge in human-centric systems (HCSs): how to select a policy to deploy when a new participant joining the cohort, without having access to any prior offline data collected over the participant? We introduce First-Glance Off-Policy Selection (FPS), a novel approach that systematically addresses participant heterogeneity through sub-group segmentation and tailored OPS criteria to each sub-group. By grouping individuals with similar traits, FPS facilitates personalized policy selection aligned with unique characteristics of each participant or group of participants. FPS is evaluated via two important but challenging applications, intelligent tutoring systems and a healthcare application for sepsis treatment and intervention. FPS presents significant advancement in enhancing learning outcomes of students and in-hospital care outcomes.

cs.LG↗

(Dis)placed Contributions: Uncovering Hidden Hurdles to Collaborative Writing Involving Non-Native Speakers, Native Speakers, and AI-Powered Editing Tools

Content creation today often takes place via collaborative writing. A longstanding interest of CSCW research lies in understanding and promoting the coordination between co-writers. However, little attention has been paid to individuals who write in their non-native language and to co-writer groups involving them. We present a mixed-method study that fills the above gap. Our participants included 32 co-writer groups, each consisting of one native speaker (NS) of English and one non-native speaker (NNS) with limited proficiency. They performed collaborative writing adopting two different workflows: half of the groups began with NNSs taking the first editing turn and half had NNSs act after NSs. Our data revealed a "late-mover disadvantage" exclusively experienced by NNSs: an NNS's ideational contributions to the joint document were suppressed when their editing turn was placed after an NS's turn, as opposed to ahead of it. Surprisingly, editing help provided by AI-powered tools did not exempt NNSs from being disadvantaged. Instead, it triggered NSs' overestimation of NNSs' English proficiency and agency displayed in the writing, introducing unintended tensions into the collaboration. These findings shed light on the fair assessment and effective promotion of a co-writer's contributions in language diverse settings. In particular, they underscore the necessity of disentangling contributions made to the ideational, expressional, and lexical aspects of the joint writing.

cs.HC↗

Implicit Filtering for Learning Neural Signed Distance Functions from 3D Point Clouds

Neural signed distance functions (SDFs) have shown powerful ability in fitting the shape geometry. However, inferring continuous signed distance fields from discrete unoriented point clouds still remains a challenge. The neural network typically fits the shape with a rough surface and omits fine-grained geometric details such as shape edges and corners. In this paper, we propose a novel non-linear implicit filter to smooth the implicit field while preserving high-frequency geometry details. Our novelty lies in that we can filter the surface (zero level set) by the neighbor input points with gradients of the signed distance field. By moving the input raw point clouds along the gradient, our proposed implicit filtering can be extended to non-zero level sets to keep the promise consistency between different level sets, which consequently results in a better regularization of the zero level set. We conduct comprehensive experiments in surface reconstruction from objects and complex scene point clouds, the numerical and visual comparisons demonstrate our improvements over the state-of-the-art methods under the widely used benchmarks.

cs.CV↗

PNVC: Towards Practical INR-based Video Compression

Neural video compression has recently demonstrated significant potential to compete with conventional video codecs in terms of rate-quality performance. These learned video codecs are however associated with various issues related to decoding complexity (for autoencoder-based methods) and/or system delays (for implicit neural representation (INR) based models), which currently prevent them from being deployed in practical applications. In this paper, targeting a practical neural video codec, we propose a novel INR-based coding framework, PNVC, which innovatively combines autoencoder-based and overfitted solutions. Our approach benefits from several design innovations, including a new structural reparameterization-based architecture, hierarchical quality control, modulation-based entropy modeling, and scale-aware positional embedding. Supporting both low delay (LD) and random access (RA) configurations, PNVC outperforms existing INR-based codecs, achieving nearly 35%+ BD-rate savings against HEVC HM 18.0 (LD) - almost 10% more compared to one of the state-of-the-art INR-based codecs, HiNeRV and 5% more over VTM 20.0 (LD), while maintaining 20+ FPS decoding speeds for 1080p content. This represents an important step forward for INR-based video coding, moving it towards practical deployment. The source code will be available for public evaluation.

cs.CV↗