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Gen Li

Publications and source records attributed to Gen Li.

At least 181 records · Page 10Linked to original sources

Deep Understanding of Soccer Match Videos

Soccer is one of the most popular sport worldwide, with live broadcasts frequently available for major matches. However, extracting detailed, frame-by-frame information on player actions from these videos remains a challenge. Utilizing state-of-the-art computer vision technologies, our system can detect key objects such as soccer balls, players and referees. It also tracks the movements of players and the ball, recognizes player numbers, classifies scenes, and identifies highlights such as goal kicks. By analyzing live TV streams of soccer matches, our system can generate highlight GIFs, tactical illustrations, and diverse summary graphs of ongoing games. Through these visual recognition techniques, we deliver a comprehensive understanding of soccer game videos, enriching the viewer's experience with detailed and insightful analysis.

cs.CV↗

Fast Computation of Optimal Transport via Entropy-Regularized Extragradient Methods

Efficient computation of the optimal transport distance between two distributions serves as an algorithm subroutine that empowers various applications. This paper develops a scalable first-order optimization-based method that computes optimal transport to within $\varepsilon$ additive accuracy with runtime $\widetilde{O}( n^2/\varepsilon)$, where $n$ denotes the dimension of the probability distributions of interest. Our algorithm achieves the state-of-the-art computational guarantees among all first-order methods, while exhibiting favorable numerical performance compared to classical algorithms like Sinkhorn and Greenkhorn. Underlying our algorithm designs are two key elements: (a) converting the original problem into a bilinear minimax problem over probability distributions; (b) exploiting the extragradient idea -- in conjunction with entropy regularization and adaptive learning rates -- to accelerate convergence.

cs.LG↗

Association between a Failed Prominence Eruption and the Drainage of Mass from Another Prominence

Sympathetic eruptions of solar prominences have been studied for decades, however, it is usually difficult to identify their causal links. Here we present two failed prominence eruptions on 26 October 2022 and explore their connections. Using stereoscopic observations, the south prominence (PRO-S) erupts with untwisting motions, flare ribbons occur underneath, and new connections are formed during the eruption. The north prominence (PRO-N) rises up along with PRO-S, and its upper part disappears due to catastrophic mass draining along an elongated structure after PRO-S failed eruption. We suggest that the eruption of PRO-S initiates due to a kink instability, further rises up, and fails to erupt due to reconnection with surrounding fields. The elongated structure connecting PRO-N overlies PRO-S, which causes the rising up of PRO-N along with PRO-S and mass drainage after PRO-S eruption. This study suggests that a prominence may end its life through mass drainage forced by an eruption underneath.

astro-ph.SR↗

Enabling robots to follow abstract instructions and complete complex dynamic tasks

Completing complex tasks in unpredictable settings like home kitchens challenges robotic systems. These challenges include interpreting high-level human commands, such as "make me a hot beverage" and performing actions like pouring a precise amount of water into a moving mug. To address these challenges, we present a novel framework that combines Large Language Models (LLMs), a curated Knowledge Base, and Integrated Force and Visual Feedback (IFVF). Our approach interprets abstract instructions, performs long-horizon tasks, and handles various uncertainties. It utilises GPT-4 to analyse the user's query and surroundings, then generates code that accesses a curated database of functions during execution. It translates abstract instructions into actionable steps. Each step involves generating custom code by employing retrieval-augmented generalisation to pull IFVF-relevant examples from the Knowledge Base. IFVF allows the robot to respond to noise and disturbances during execution. We use coffee making and plate decoration to demonstrate our approach, including components ranging from pouring to drawer opening, each benefiting from distinct feedback types and methods. This novel advancement marks significant progress toward a scalable, efficient robotic framework for completing complex tasks in uncertain environments. Our findings are illustrated in an accompanying video and supported by an open-source GitHub repository (released upon paper acceptance).

cs.RO↗

Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learning

This paper studies reward-agnostic exploration in reinforcement learning (RL) -- a scenario where the learner is unware of the reward functions during the exploration stage -- and designs an algorithm that improves over the state of the art. More precisely, consider a finite-horizon inhomogeneous Markov decision process with $S$ states, $A$ actions, and horizon length $H$, and suppose that there are no more than a polynomial number of given reward functions of interest. By collecting an order of \begin{align*} \frac{SAH^3}{\varepsilon^2} \text{ sample episodes (up to log factor)} \end{align*} without guidance of the reward information, our algorithm is able to find $\varepsilon$-optimal policies for all these reward functions, provided that $\varepsilon$ is sufficiently small. This forms the first reward-agnostic exploration scheme in this context that achieves provable minimax optimality. Furthermore, once the sample size exceeds $\frac{S^2AH^3}{\varepsilon^2}$ episodes (up to log factor), our algorithm is able to yield $\varepsilon$ accuracy for arbitrarily many reward functions (even when they are adversarially designed), a task commonly dubbed as ``reward-free exploration.'' The novelty of our algorithm design draws on insights from offline RL: the exploration scheme attempts to maximize a critical reward-agnostic quantity that dictates the performance of offline RL, while the policy learning paradigm leverages ideas from sample-optimal offline RL paradigms.

cs.LG↗

TRTM: Template-based Reconstruction and Target-oriented Manipulation of Crumpled Cloths

Precise reconstruction and manipulation of the crumpled cloths is challenging due to the high dimensionality of cloth models, as well as the limited observation at self-occluded regions. We leverage the recent progress in the field of single-view human reconstruction to template-based reconstruct crumpled cloths from their top-view depth observations only, with our proposed sim-real registration protocols. In contrast to previous implicit cloth representations, our reconstruction mesh explicitly describes the positions and visibilities of the entire cloth mesh vertices, enabling more efficient dual-arm and single-arm target-oriented manipulations. Experiments demonstrate that our TRTM system can be applied to daily cloths that have similar topologies as our template mesh, but with different shapes, sizes, patterns, and physical properties. Videos, datasets, pre-trained models, and code can be downloaded from our project website: https://wenbwa.github.io/TRTM/ .

cs.RO↗

High-probability sample complexities for policy evaluation with linear function approximation

This paper is concerned with the problem of policy evaluation with linear function approximation in discounted infinite horizon Markov decision processes. We investigate the sample complexities required to guarantee a predefined estimation error of the best linear coefficients for two widely-used policy evaluation algorithms: the temporal difference (TD) learning algorithm and the two-timescale linear TD with gradient correction (TDC) algorithm. In both the on-policy setting, where observations are generated from the target policy, and the off-policy setting, where samples are drawn from a behavior policy potentially different from the target policy, we establish the first sample complexity bound with high-probability convergence guarantee that attains the optimal dependence on the tolerance level. We also exhihit an explicit dependence on problem-related quantities, and show in the on-policy setting that our upper bound matches the minimax lower bound on crucial problem parameters, including the choice of the feature maps and the problem dimension.

stat.ML↗

Spectral and Imaging Observations of a C2.3 White-Light Flare from the Advanced Space-Based Solar Observatory (ASO-S) and the Chinese H$α$ Solar Explorer (CHASE)

Solar white-light flares are characterized by an enhancement in the optical continuum, which are usually large flares (say X- and M-class flares). Here we report a small C2.3 white-light flare (SOL2022-12-20T04:10) observed by the \emph{Advanced Space-based Solar Observatory} and the \emph{Chinese H$α$ Solar Explorer}. This flare exhibits an increase of $\approx$6.4\% in the photospheric Fe \textsc{i} line at 6569.2\,Å and {$\approx$3.2\%} in the nearby continuum. The continuum at 3600\,Å also shows an enhancement of $\approx$4.7\%. The white-light brightening kernels are mainly located at the flare ribbons and co-spatial with nonthermal hard X-ray sources, which implies that the enhanced white-light emissions are related to nonthermal electron-beam heating. At the brightening kernels, the Fe \textsc{i} line displays an absorption profile that has a good Gaussian shape, with a redshift up to $\approx$1.7 km s$^{-1}$, while the H$α$ line shows an emission profile though having a central reversal. The H$α$ line profile also shows a red or blue asymmetry caused by plasma flows with a velocity of several to tens of km s$^{-1}$. It is interesting to find that the H$α$ asymmetry is opposite at the conjugate footpoints. It is also found that the CHASE continuum increase seems to be related to the change of photospheric magnetic field. Our study provides comprehensive characteristics of a small white-light flare that help understand the energy release process of white-light flares.

astro-ph.SR↗

EgoGen: An Egocentric Synthetic Data Generator

Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered third-person-view vision models, but its application to embodied egocentric perception tasks remains largely unexplored. A critical challenge lies in simulating natural human movements and behaviors that effectively steer the embodied cameras to capture a faithful egocentric representation of the 3D world. To address this challenge, we introduce EgoGen, a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks. At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment. Combined with collision-avoiding motion primitives and a two-stage reinforcement learning approach, our motion synthesis model offers a closed-loop solution where the embodied perception and movement of the virtual human are seamlessly coupled. Compared to previous works, our model eliminates the need for a pre-defined global path, and is directly applicable to dynamic environments. Combined with our easy-to-use and scalable data generation pipeline, we demonstrate EgoGen's efficacy in three tasks: mapping and localization for head-mounted cameras, egocentric camera tracking, and human mesh recovery from egocentric views. EgoGen will be fully open-sourced, offering a practical solution for creating realistic egocentric training data and aiming to serve as a useful tool for egocentric computer vision research. Refer to our project page: https://ego-gen.github.io/.

cs.CV↗

Electromagnetic chirality-induced negative refraction with the same amplitude and anti-phase of the two chirality coefficients

We suggest a scheme of electromagnetic chirality-induced negative refraction utilizing magneto-electric cross coupling in a four-level atomic system. The negative refraction can be achieved with the two chirality coefficients having the same amplitude but the opposite phase,and without requiring the simultaneous presence of an electric-dipole and a magnetic-dipole transition near the same transition frequency. The simultaneously negative electric permittivity and magnetic permeability does not require, either.

quant-ph↗

Settling the Sample Complexity of Model-Based Offline Reinforcement Learning

This paper is concerned with offline reinforcement learning (RL), which learns using pre-collected data without further exploration. Effective offline RL would be able to accommodate distribution shift and limited data coverage. However, prior algorithms or analyses either suffer from suboptimal sample complexities or incur high burn-in cost to reach sample optimality, thus posing an impediment to efficient offline RL in sample-starved applications. We demonstrate that the model-based (or "plug-in") approach achieves minimax-optimal sample complexity without burn-in cost for tabular Markov decision processes (MDPs). Concretely, consider a finite-horizon (resp. $γ$-discounted infinite-horizon) MDP with $S$ states and horizon $H$ (resp. effective horizon $\frac{1}{1-γ}$), and suppose the distribution shift of data is reflected by some single-policy clipped concentrability coefficient $C^{\star}_{\text{clipped}}$. We prove that model-based offline RL yields $\varepsilon$-accuracy with a sample complexity of \[ \begin{cases} \frac{H^{4}SC_{\text{clipped}}^{\star}}{\varepsilon^{2}} & (\text{finite-horizon MDPs}) \frac{SC_{\text{clipped}}^{\star}}{(1-γ)^{3}\varepsilon^{2}} & (\text{infinite-horizon MDPs}) \end{cases} \] up to log factor, which is minimax optimal for the entire $\varepsilon$-range. The proposed algorithms are "pessimistic" variants of value iteration with Bernstein-style penalties, and do not require sophisticated variance reduction. Our analysis framework is established upon delicate leave-one-out decoupling arguments in conjunction with careful self-bounding techniques tailored to MDPs.

stat.ML↗

Towards Faster Non-Asymptotic Convergence for Diffusion-Based Generative Models

Diffusion models, which convert noise into new data instances by learning to reverse a Markov diffusion process, have become a cornerstone in contemporary generative modeling. While their practical power has now been widely recognized, the theoretical underpinnings remain far from mature. In this work, we develop a suite of non-asymptotic theory towards understanding the data generation process of diffusion models in discrete time, assuming access to $\ell_2$-accurate estimates of the (Stein) score functions. For a popular deterministic sampler (based on the probability flow ODE), we establish a convergence rate proportional to $1/T$ (with $T$ the total number of steps), improving upon past results; for another mainstream stochastic sampler (i.e., a type of the denoising diffusion probabilistic model), we derive a convergence rate proportional to $1/\sqrt{T}$, matching the state-of-the-art theory. Imposing only minimal assumptions on the target data distribution (e.g., no smoothness assumption is imposed), our results characterize how $\ell_2$ score estimation errors affect the quality of the data generation processes. In contrast to prior works, our theory is developed based on an elementary yet versatile non-asymptotic approach without resorting to toolboxes for SDEs and ODEs. Further, we design two accelerated variants, improving the convergence to $1/T^2$ for the ODE-based sampler and $1/T$ for the DDPM-type sampler, which might be of independent theoretical and empirical interest.

stat.ML↗

Accelerating Convergence of Score-Based Diffusion Models, Provably

Score-based diffusion models, while achieving remarkable empirical performance, often suffer from low sampling speed, due to extensive function evaluations needed during the sampling phase. Despite a flurry of recent activities towards speeding up diffusion generative modeling in practice, theoretical underpinnings for acceleration techniques remain severely limited. In this paper, we design novel training-free algorithms to accelerate popular deterministic (i.e., DDIM) and stochastic (i.e., DDPM) samplers. Our accelerated deterministic sampler converges at a rate $O(1/{T}^2)$ with $T$ the number of steps, improving upon the $O(1/T)$ rate for the DDIM sampler; and our accelerated stochastic sampler converges at a rate $O(1/T)$, outperforming the rate $O(1/\sqrt{T})$ for the DDPM sampler. The design of our algorithms leverages insights from higher-order approximation, and shares similar intuitions as popular high-order ODE solvers like the DPM-Solver-2. Our theory accommodates $\ell_2$-accurate score estimates, and does not require log-concavity or smoothness on the target distribution.

cs.LG↗

Model-Based Reinforcement Learning for Offline Zero-Sum Markov Games

This paper makes progress towards learning Nash equilibria in two-player zero-sum Markov games from offline data. Specifically, consider a $γ$-discounted infinite-horizon Markov game with $S$ states, where the max-player has $A$ actions and the min-player has $B$ actions. We propose a pessimistic model-based algorithm with Bernstein-style lower confidence bounds -- called VI-LCB-Game -- that provably finds an $\varepsilon$-approximate Nash equilibrium with a sample complexity no larger than $\frac{C_{\mathsf{clipped}}^{\star}S(A+B)}{(1-γ)^{3}\varepsilon^{2}}$ (up to some log factor). Here, $C_{\mathsf{clipped}}^{\star}$ is some unilateral clipped concentrability coefficient that reflects the coverage and distribution shift of the available data (vis-à-vis the target data), and the target accuracy $\varepsilon$ can be any value within $\big(0,\frac{1}{1-γ}\big]$. Our sample complexity bound strengthens prior art by a factor of $\min\{A,B\}$, achieving minimax optimality for the entire $\varepsilon$-range. An appealing feature of our result lies in algorithmic simplicity, which reveals the unnecessity of variance reduction and sample splitting in achieving sample optimality.

cs.LG↗

Towards a mathematical theory for consistency training in diffusion models

Consistency models, which were proposed to mitigate the high computational overhead during the sampling phase of diffusion models, facilitate single-step sampling while attaining state-of-the-art empirical performance. When integrated into the training phase, consistency models attempt to train a sequence of consistency functions capable of mapping any point at any time step of the diffusion process to its starting point. Despite the empirical success, a comprehensive theoretical understanding of consistency training remains elusive. This paper takes a first step towards establishing theoretical underpinnings for consistency models. We demonstrate that, in order to generate samples within $\varepsilon$ proximity to the target in distribution (measured by some Wasserstein metric), it suffices for the number of steps in consistency learning to exceed the order of $d^{5/2}/\varepsilon$, with $d$ the data dimension. Our theory offers rigorous insights into the validity and efficacy of consistency models, illuminating their utility in downstream inference tasks.

stat.ML↗

A Statistical Study of Solar White-Light Flares Observed by the White-light Solar Telescope of the Lyman-alpha Solar Telescope on the Advanced Space-based Solar Observatory (ASO-S/LST/WST) at 360 nm

Solar white-light flares (WLFs) are those accompanied by brightenings in the optical continuum or integrated light. The White-light Solar Telescope (WST), as an instrument of the Lyman-alpha Solar Telescope (LST) on the Advanced Space-based Solar Observatory (ASO-S), provides continuous solar full-disk images at 360 nm, which can be used to study WLFs. We analyze 205 major flares above M1.0 from October 2022 to May 2023 and identify 49 WLFs at 360 nm from WST observations, i.e. with an occurrence rate of 23.9%. The percentages of WLFs for M1 - M4 (31 out of 180), M5 - M9 (11 out of 18), and above X1 (7 for all) flares are 17.2%, 61.1%, and 100%, respectively, namely the larger the flares, the more likely they are WLFs at 360 nm. We further analyze 39 WLFs among the identified WLFs and investigate their properties such as white-light enhancement, duration, and brightening area. It is found that the relative enhancement of the white-light emission at 360 nm is mostly (>90%) less than 30% and the mean enhancement is 19.4%. The WLFs' duration at 360 nm is mostly (>80%) less than 20 minutes and its mean is 10.3 minutes. The brightening area at 360 nm is mostly (>75%) less than 500 arcsecond2 and the median value is 225. We find that there exist good correlations between the white-light enhancement/duration/area and the peak soft X-ray (SXR) flux of the flare, with correlation coefficients of 0.68, 0.58, and 0.80, respectively. In addition, the white-light emission in most WLFs peaks around the same time as the temporal derivative of SXR flux as well as the hard X-ray emission at 20 - 50 keV, indicative of Neupert effect. It is also found that the limb WLFs are more likely to have a greater enhancement, which is consistent with numerical simulations.

astro-ph.SR↗

A non-asymptotic distributional theory of approximate message passing for sparse and robust regression

Characterizing the distribution of high-dimensional statistical estimators is a challenging task, due to the breakdown of classical asymptotic theory in high dimension. This paper makes progress towards this by developing non-asymptotic distributional characterizations for approximate message passing (AMP) -- a family of iterative algorithms that prove effective as both fast estimators and powerful theoretical machinery -- for both sparse and robust regression. Prior AMP theory, which focused on high-dimensional asymptotics for the most part, failed to describe the behavior of AMP when the number of iterations exceeds $o\big({\log n}/{\log \log n}\big)$ (with $n$ the sample size). We establish the first finite-sample non-asymptotic distributional theory of AMP for both sparse and robust regression that accommodates a polynomial number of iterations. Our results derive approximate accuracy of Gaussian approximation of the AMP iterates, which improves upon all prior results and implies enhanced distributional characterizations for both optimally tuned Lasso and robust M-estimator.

math.ST↗

Removing Interference and Recovering Content Imaginatively for Visible Watermark Removal

Visible watermarks, while instrumental in protecting image copyrights, frequently distort the underlying content, complicating tasks like scene interpretation and image editing. Visible watermark removal aims to eliminate the interference of watermarks and restore the background content. However, existing methods often implement watermark component removal and background restoration tasks within a singular branch, leading to residual watermarks in the predictions and ignoring cases where watermarks heavily obscure the background. To address these limitations, this study introduces the Removing Interference and Recovering Content Imaginatively (RIRCI) framework. RIRCI embodies a two-stage approach: the initial phase centers on discerning and segregating the watermark component, while the subsequent phase focuses on background content restoration. To achieve meticulous background restoration, our proposed model employs a dual-path network capable of fully exploring the intrinsic background information beneath semi-transparent watermarks and peripheral contextual information from unaffected regions. Moreover, a Global and Local Context Interaction module is built upon multi-layer perceptrons and bidirectional feature transformation for comprehensive representation modeling in the background restoration phase. The efficacy of our approach is empirically validated across two large-scale datasets, and our findings reveal a marked enhancement over existing watermark removal techniques.

cs.MM↗