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Gonzalo Gómez-Nogales

Publications and source records attributed to Gonzalo Gómez-Nogales.

2 recordsLinked to original sources

Pair-Free Coarse-to-Real Video Generation via Real-to-Coarse Image Supervision

Coarse-to-real (C2R) video generation converts coarse animation, simulation, or game-rendered videos into photorealistic videos while preserving scene layout, camera motion, and dynamics. Training such models requires aligned (coarse, realistic) video pairs, which are expensive to create and confine prior systems to narrow synthetic domains. We exploit a simple asymmetry: paired videos are hard to obtain, but paired real-to-coarse images are easy to construct with existing editing and 3D reconstruction tools. Using these image pairs, we train the DINO-R2C model to transfer realistic images to coarse images in DINO feature space, and apply it frame-wise to ordinary real videos to synthesize pseudo-coarse videos. The C2R# model then learns to generate each real video from its pseudo-coarse counterpart, free from needing (coarse, realistic) video pairs. At inference, the DINO-R2C model is discarded and actual coarse videos drive the C2R# model directly. Thus, our pair-free training scales with any real-video corpora rather than with paired synthetic videos. We will release the model and project webpage at https://gonzalognogales.github.io/coarse2real-sharp/.

cs.CV↗

GNOCHI: Generative Neural mOdel for Close Human-Human Interactions

Creating realistic 3D human-human interactions in virtual environments is challenging due to the high degrees of freedom in the human body and the need for physically accurate poses that do not collide with each other. Traditional methods for human-human interaction are based on motion tracking or 3D body reconstruction, but lack generative capabilities. Recent generative methods enable the synthesis of individual or interacting motions via text or image input, but generally fall short in modeling close interactions. This paper introduces a novel generative model for close 3D human-human interactions using a conditional variational autoencoder (cVAE), which generates poses for one human conditioned on the pose of another, allowing for controlled and diverse interaction synthesis. To train our model, we address two underlying long-standing challenges in the field of human-human interaction: data scarcity, for which we propose an automated supervised data augmentation strategy that generates synthetic yet realistic interaction poses; and collision awareness in generative approaches, for which we propose a self-supervised loss based on a collision resolution technique using volumetric proxies to ensure physically correct interactions. We extensively evaluate the capabilities of our model, and demonstrate a wide variety of plausible and physically correct interactions, not possible to generate with current state-of-the-art methods.

cs.CV↗