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Guandao Yang

Publications and source records attributed to Guandao Yang.

At least 19 recordsLinked to original sources

Advances in Agentic Computer Graphics

Computer graphics is built on code. Large language model (LLM) agents can now generate graphics code and iteratively refine it through various feedback. This capability opens the door to a potentially new paradigm of computer graphics, with graphics algorithms increasingly built around agentic systems to automate progressively complex tasks. Over the past years, research on agentic graphics has expanded rapidly across a diverse range of tasks. This rapid growth makes it increasingly difficult for manual literature reviews to keep pace with new developments. At the same time, similar ideas are often described using different terminology across these tasks, further complicating efforts to develop a systematic understanding of the field. In this report, we address these challenges through two contributions. First, we introduce a unified taxonomy for characterizing agentic systems across diverse computer graphics tasks. Second, we develop an agentic literature system that can assist human researchers in analyzing existing and newly published papers at scale. Building on these contributions, we analyze emerging research trends and discuss open challenges in coordinating agents and tools across graphics tasks, designing interfaces and representations for human-agent collaboration, sustaining long-horizon planning and refinement, and reliably evaluating interactive graphics systems.

cs.CV↗

WorldAgent: Verification-Guided Agentic Physical World Construction

Constructing complex physical worlds from language requires coordinating extensive 3D environments, detailed structures and objects at different spatial scales, and interacting physical processes under both stated goals and implicit physical constraints. We present WorldAgent, an agentic framework for verification-guided physical world construction from a single natural-language prompt, without iterative user debugging. A world construction layer expands the prompt into a structured world specification and uses physical knowledge to build scenes and run numerical simulations. After every step, a verification layer inspects scene geometry and simulation states alongside rendered views. Failed checks guide automatic revisions to the specification and re-execution of the affected steps. Accepted worlds pass the required checks and remain editable for further inspection and resimulation. We introduce AgenticSimBench, on which WorldAgent achieves the best scores among the evaluated agent-based methods on five of seven metrics. In a 26-participant user study, it receives the highest mean ratings across all four criteria.

cs.AI↗

MeshFlow: Mesh Generation with Equivariant Flow Matching

Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains important symmetries, including permutation invariance of faces and vertices. MeshFlow learns to generate triangle meshes directly as triangle soups, avoiding the need to serialize meshes into long autoregressive sequences. We adopt equivariant optimal-transport flow matching models that respect the key symmetries of triangle soups: arbitrary permutations of faces and permutations of the vertices within each face. Toward this goal, we propose a simple yet effective modification to the Diffusion Transformer architecture, resulting in a scalable network capable of modeling a velocity field while maintaining the desired equivariance. We further introduce an optimal-transport-based training objective that improves convergence by eliminating supervision signals that violate these symmetries. MeshFlow achieves mesh quality comparable to state-of-the-art autoregressive mesh generators while providing about an 18$\times$ speedup during inference. Project page is at https://qiisun.github.io/MeshFlow/.

cs.GR↗

Functional Attention: From Pairwise Affinities to Functional Correspondences

Learning mappings between infinite-dimensional function spaces, or operator learning, is essential for many machine learning applications. Although transformer-based operators are popular, they often rely on token-wise attention. These methods treat continuous fields as discrete tokens and usually ignore the global functional structure. We introduce \emph{Functional Attention}, which reinterprets attention as a functional correspondence between adaptive bases. Inspired by geometric functional maps, our method replaces softmax affinities with structured linear operators. This yields a compact, generalizable, resolution-invariant representation that explicitly captures global dependencies. Experiments demonstrate that \emph{Functional Attention} can match state-of-the-art performance in many operator learning tasks, including solving PDEs, 3D segmentation, and regression, while remaining robust to varying discretizations. Project page is available at https://github.com/xjffff/FUNCATTN.

cs.LG↗

ImageGem: In-the-wild Generative Image Interaction Dataset for Generative Model Personalization

We introduce ImageGem, a dataset for studying generative models that understand fine-grained individual preferences. We posit that a key challenge hindering the development of such a generative model is the lack of in-the-wild and fine-grained user preference annotations. Our dataset features real-world interaction data from 57K users, who collectively have built 242K customized LoRAs, written 3M text prompts, and created 5M generated images. With user preference annotations from our dataset, we were able to train better preference alignment models. In addition, leveraging individual user preference, we investigated the performance of retrieval models and a vision-language model on personalized image retrieval and generative model recommendation. Finally, we propose an end-to-end framework for editing customized diffusion models in a latent weight space to align with individual user preferences. Our results demonstrate that the ImageGem dataset enables, for the first time, a new paradigm for generative model personalization.

cs.CV↗

Towards Vision-Language-Garment Models for Web Knowledge Garment Understanding and Generation

Multimodal foundation models have demonstrated strong generalization, yet their ability to transfer knowledge to specialized domains such as garment generation remains underexplored. We introduce VLG, a vision-language-garment model that synthesizes garments from textual descriptions and visual imagery. Our experiments assess VLG's zero-shot generalization, investigating its ability to transfer web-scale reasoning to unseen garment styles and prompts. Preliminary results indicate promising transfer capabilities, highlighting the potential for multimodal foundation models to adapt effectively to specialized domains like fashion design.

cs.CV↗

Animal Pose Labeling Using General-Purpose Point Trackers

Automatically estimating animal poses from videos is important for studying animal behaviors. Existing methods do not perform reliably since they are trained on datasets that are not comprehensive enough to capture all necessary animal behaviors. However, it is very challenging to collect such datasets due to the large variations in animal morphology. In this paper, we propose an animal pose labeling pipeline that follows a different strategy, i.e. test time optimization. Given a video, we fine-tune a lightweight appearance embedding inside a pre-trained general-purpose point tracker on a sparse set of annotated frames. These annotations can be obtained from human labelers or off-the-shelf pose detectors. The fine-tuned model is then applied to the rest of the frames for automatic labeling. Our method achieves state-of-the-art performance at a reasonable annotation cost. We believe our pipeline offers a valuable tool for the automatic quantification of animal behavior. Visit our project webpage at https://zhuoyang-pan.github.io/animal-labeling.

cs.CV↗

Accurate Differential Operators for Hybrid Neural Fields

Neural fields have become widely used in various fields, from shape representation to neural rendering, and for solving partial differential equations (PDEs). With the advent of hybrid neural field representations like Instant NGP that leverage small MLPs and explicit representations, these models train quickly and can fit large scenes. Yet in many applications like rendering and simulation, hybrid neural fields can cause noticeable and unreasonable artifacts. This is because they do not yield accurate spatial derivatives needed for these downstream applications. In this work, we propose two ways to circumvent these challenges. Our first approach is a post hoc operator that uses local polynomial fitting to obtain more accurate derivatives from pre-trained hybrid neural fields. Additionally, we also propose a self-supervised fine-tuning approach that refines the hybrid neural field to yield accurate derivatives directly while preserving the initial signal. We show applications of our method to rendering, collision simulation, and solving PDEs. We observe that using our approach yields more accurate derivatives, reducing artifacts and leading to more accurate simulations in downstream applications.

cs.CV↗

FlashDepth: Real-time Streaming Video Depth Estimation at 2K Resolution

A versatile video depth estimation model should (1) be accurate and consistent across frames, (2) produce high-resolution depth maps, and (3) support real-time streaming. We propose FlashDepth, a method that satisfies all three requirements, performing depth estimation on a 2044x1148 streaming video at 24 FPS. We show that, with careful modifications to pretrained single-image depth models, these capabilities are enabled with relatively little data and training. We evaluate our approach across multiple unseen datasets against state-of-the-art depth models, and find that ours outperforms them in terms of boundary sharpness and speed by a significant margin, while maintaining competitive accuracy. We hope our model will enable various applications that require high-resolution depth, such as video editing, and online decision-making, such as robotics. We release all code and model weights at https://github.com/Eyeline-Research/FlashDepth

cs.CV↗

AIpparel: A Multimodal Foundation Model for Digital Garments

Apparel is essential to human life, offering protection, mirroring cultural identities, and showcasing personal style. Yet, the creation of garments remains a time-consuming process, largely due to the manual work involved in designing them. To simplify this process, we introduce AIpparel, a multimodal foundation model for generating and editing sewing patterns. Our model fine-tunes state-of-the-art large multimodal models (LMMs) on a custom-curated large-scale dataset of over 120,000 unique garments, each with multimodal annotations including text, images, and sewing patterns. Additionally, we propose a novel tokenization scheme that concisely encodes these complex sewing patterns so that LLMs can learn to predict them efficiently. AIpparel achieves state-of-the-art performance in single-modal tasks, including text-to-garment and image-to-garment prediction, and enables novel multimodal garment generation applications such as interactive garment editing. The project website is at https://georgenakayama.github.io/AIpparel/.

cs.CV↗

Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction

In this paper, we present a self-calibrating framework that jointly optimizes camera parameters, lens distortion and 3D Gaussian representations, enabling accurate and efficient scene reconstruction. In particular, our technique enables high-quality scene reconstruction from Large field-of-view (FOV) imagery taken with wide-angle lenses, allowing the scene to be modeled from a smaller number of images. Our approach introduces a novel method for modeling complex lens distortions using a hybrid network that combines invertible residual networks with explicit grids. This design effectively regularizes the optimization process, achieving greater accuracy than conventional camera models. Additionally, we propose a cubemap-based resampling strategy to support large FOV images without sacrificing resolution or introducing distortion artifacts. Our method is compatible with the fast rasterization of Gaussian Splatting, adaptable to a wide variety of camera lens distortion, and demonstrates state-of-the-art performance on both synthetic and real-world datasets.

cs.CV↗

BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing

3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Automating this process is challenging because graphical editing requires performing a variety of tasks, each requiring distinct skill sets. Recently, vision-language models (VLMs) have emerged as a powerful framework for automating the editing process, but their development and evaluation are bottlenecked by the lack of a comprehensive benchmark that requires human-level perception and presents real-world editing complexity. In this work, we present BlenderGym, the first comprehensive VLM system benchmark for 3D graphics editing. BlenderGym evaluates VLM systems through code-based 3D reconstruction tasks. We evaluate closed- and open-source VLM systems and observe that even the state-of-the-art VLM system struggles with tasks relatively easy for human Blender users. Enabled by BlenderGym, we study how inference scaling techniques impact VLM's performance on graphics editing tasks. Notably, our findings reveal that the verifier used to guide the scaling of generation can itself be improved through inference scaling, complementing recent insights on inference scaling of LLM generation in coding and math tasks. We further show that inference compute is not uniformly effective and can be optimized by strategically distributing it between generation and verification.

cs.GR↗

InfoGaussian: Structure-Aware Dynamic Gaussians through Lightweight Information Shaping

3D Gaussians, as a low-level scene representation, typically involve thousands to millions of Gaussians. This makes it difficult to control the scene in ways that reflect the underlying dynamic structure, where the number of independent entities is typically much smaller. In particular, it can be challenging to animate and move objects in the scene, which requires coordination among many Gaussians. To address this issue, we develop a mutual information shaping technique that enforces movement resonance between correlated Gaussians in a motion network. Such correlations can be learned from putative 2D object masks in different views. By approximating the mutual information with the Jacobians of the motions, our method ensures consistent movements of the Gaussians composing different objects under various perturbations. In particular, we develop an efficient contrastive training pipeline with lightweight optimization to shape the motion network, avoiding the need for re-shaping throughout the motion sequence. Notably, our training only touches a small fraction of all Gaussians in the scene yet attains the desired compositional behavior according to the underlying dynamic structure. The proposed technique is evaluated on challenging scenes and demonstrates significant performance improvement in promoting consistent movements and 3D object segmentation while inducing low computation and memory requirements.

cs.CV↗

FiVA: Fine-grained Visual Attribute Dataset for Text-to-Image Diffusion Models

Recent advances in text-to-image generation have enabled the creation of high-quality images with diverse applications. However, accurately describing desired visual attributes can be challenging, especially for non-experts in art and photography. An intuitive solution involves adopting favorable attributes from the source images. Current methods attempt to distill identity and style from source images. However, "style" is a broad concept that includes texture, color, and artistic elements, but does not cover other important attributes such as lighting and dynamics. Additionally, a simplified "style" adaptation prevents combining multiple attributes from different sources into one generated image. In this work, we formulate a more effective approach to decompose the aesthetics of a picture into specific visual attributes, allowing users to apply characteristics such as lighting, texture, and dynamics from different images. To achieve this goal, we constructed the first fine-grained visual attributes dataset (FiVA) to the best of our knowledge. This FiVA dataset features a well-organized taxonomy for visual attributes and includes around 1 M high-quality generated images with visual attribute annotations. Leveraging this dataset, we propose a fine-grained visual attribute adaptation framework (FiVA-Adapter), which decouples and adapts visual attributes from one or more source images into a generated one. This approach enhances user-friendly customization, allowing users to selectively apply desired attributes to create images that meet their unique preferences and specific content requirements.

cs.CV↗

Orthogonal Adaptation for Modular Customization of Diffusion Models

Customization techniques for text-to-image models have paved the way for a wide range of previously unattainable applications, enabling the generation of specific concepts across diverse contexts and styles. While existing methods facilitate high-fidelity customization for individual concepts or a limited, pre-defined set of them, they fall short of achieving scalability, where a single model can seamlessly render countless concepts. In this paper, we address a new problem called Modular Customization, with the goal of efficiently merging customized models that were fine-tuned independently for individual concepts. This allows the merged model to jointly synthesize concepts in one image without compromising fidelity or incurring any additional computational costs. To address this problem, we introduce Orthogonal Adaptation, a method designed to encourage the customized models, which do not have access to each other during fine-tuning, to have orthogonal residual weights. This ensures that during inference time, the customized models can be summed with minimal interference. Our proposed method is both simple and versatile, applicable to nearly all optimizable weights in the model architecture. Through an extensive set of quantitative and qualitative evaluations, our method consistently outperforms relevant baselines in terms of efficiency and identity preservation, demonstrating a significant leap toward scalable customization of diffusion models.

cs.CV↗

DiffusionPDE: Generative PDE-Solving Under Partial Observation

We introduce a general framework for solving partial differential equations (PDEs) using generative diffusion models. In particular, we focus on the scenarios where we do not have the full knowledge of the scene necessary to apply classical solvers. Most existing forward or inverse PDE approaches perform poorly when the observations on the data or the underlying coefficients are incomplete, which is a common assumption for real-world measurements. In this work, we propose DiffusionPDE that can simultaneously fill in the missing information and solve a PDE by modeling the joint distribution of the solution and coefficient spaces. We show that the learned generative priors lead to a versatile framework for accurately solving a wide range of PDEs under partial observation, significantly outperforming the state-of-the-art methods for both forward and inverse directions.

cs.LG↗

Neural Control Variates with Automatic Integration

This paper presents a method to leverage arbitrary neural network architecture for control variates. Control variates are crucial in reducing the variance of Monte Carlo integration, but they hinge on finding a function that both correlates with the integrand and has a known analytical integral. Traditional approaches rely on heuristics to choose this function, which might not be expressive enough to correlate well with the integrand. Recent research alleviates this issue by modeling the integrands with a learnable parametric model, such as a neural network. However, the challenge remains in creating an expressive parametric model with a known analytical integral. This paper proposes a novel approach to construct learnable parametric control variates functions from arbitrary neural network architectures. Instead of using a network to approximate the integrand directly, we employ the network to approximate the anti-derivative of the integrand. This allows us to use automatic differentiation to create a function whose integration can be constructed by the antiderivative network. We apply our method to solve partial differential equations using the Walk-on-sphere algorithm. Our results indicate that this approach is unbiased and uses various network architectures to achieve lower variance than other control variate methods.

cs.LG↗

Robust Symmetry Detection via Riemannian Langevin Dynamics

Symmetries are ubiquitous across all kinds of objects, whether in nature or in man-made creations. While these symmetries may seem intuitive to the human eye, detecting them with a machine is nontrivial due to the vast search space. Classical geometry-based methods work by aggregating "votes" for each symmetry but struggle with noise. In contrast, learning-based methods may be more robust to noise, but often overlook partial symmetries due to the scarcity of annotated data. In this work, we address this challenge by proposing a novel symmetry detection method that marries classical symmetry detection techniques with recent advances in generative modeling. Specifically, we apply Langevin dynamics to a redefined symmetry space to enhance robustness against noise. We provide empirical results on a variety of shapes that suggest our method is not only robust to noise, but can also identify both partial and global symmetries. Moreover, we demonstrate the utility of our detected symmetries in various downstream tasks, such as compression and symmetrization of noisy shapes.

cs.CV↗