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Guangming Wang

Publications and source records attributed to Guangming Wang.

At least 55 records · Page 3Linked to original sources

3D Gaussian Splatting in Robotics: A Survey

Dense 3D representations of the environment have been a long-term goal in the robotics field. While previous Neural Radiance Fields (NeRF) representation have been prevalent for its implicit, coordinate-based model, the recent emergence of 3D Gaussian Splatting (3DGS) has demonstrated remarkable potential in its explicit radiance field representation. By leveraging 3D Gaussian primitives for explicit scene representation and enabling differentiable rendering, 3DGS has shown significant advantages over other radiance fields in real-time rendering and photo-realistic performance, which is beneficial for robotic applications. In this survey, we provide a comprehensive understanding of 3DGS in the field of robotics. We divide our discussion of the related works into two main categories: the application of 3DGS and the advancements in 3DGS techniques. In the application section, we explore how 3DGS has been utilized in various robotics tasks from scene understanding and interaction perspectives. The advance of 3DGS section focuses on the improvements of 3DGS own properties in its adaptability and efficiency, aiming to enhance its performance in robotics. We then summarize the most commonly used datasets and evaluation metrics in robotics. Finally, we identify the challenges and limitations of current 3DGS methods and discuss the future development of 3DGS in robotics.

cs.RO↗

Spherical Frustum Sparse Convolution Network for LiDAR Point Cloud Semantic Segmentation

LiDAR point cloud semantic segmentation enables the robots to obtain fine-grained semantic information of the surrounding environment. Recently, many works project the point cloud onto the 2D image and adopt the 2D Convolutional Neural Networks (CNNs) or vision transformer for LiDAR point cloud semantic segmentation. However, since more than one point can be projected onto the same 2D position but only one point can be preserved, the previous 2D image-based segmentation methods suffer from inevitable quantized information loss. To avoid quantized information loss, in this paper, we propose a novel spherical frustum structure. The points projected onto the same 2D position are preserved in the spherical frustums. Moreover, we propose a memory-efficient hash-based representation of spherical frustums. Through the hash-based representation, we propose the Spherical Frustum sparse Convolution (SFC) and Frustum Fast Point Sampling (F2PS) to convolve and sample the points stored in spherical frustums respectively. Finally, we present the Spherical Frustum sparse Convolution Network (SFCNet) to adopt 2D CNNs for LiDAR point cloud semantic segmentation without quantized information loss. Extensive experiments on the SemanticKITTI and nuScenes datasets demonstrate that our SFCNet outperforms the 2D image-based semantic segmentation methods based on conventional spherical projection. Codes will be available at https://github.com/IRMVLab/SFCNet.

cs.CV↗

DSLO: Deep Sequence LiDAR Odometry Based on Inconsistent Spatio-temporal Propagation

This paper introduces a 3D point cloud sequence learning model based on inconsistent spatio-temporal propagation for LiDAR odometry, termed DSLO. It consists of a pyramid structure with a spatial information reuse strategy, a sequential pose initialization module, a gated hierarchical pose refinement module, and a temporal feature propagation module. First, spatial features are encoded using a point feature pyramid, with features reused in successive pose estimations to reduce computational overhead. Second, a sequential pose initialization method is introduced, leveraging the high-frequency sampling characteristic of LiDAR to initialize the LiDAR pose. Then, a gated hierarchical pose refinement mechanism refines poses from coarse to fine by selectively retaining or discarding motion information from different layers based on gate estimations. Finally, temporal feature propagation is proposed to incorporate the historical motion information from point cloud sequences, and address the spatial inconsistency issue when transmitting motion information embedded in point clouds between frames. Experimental results on the KITTI odometry dataset and Argoverse dataset demonstrate that DSLO outperforms state-of-the-art methods, achieving at least a 15.67\% improvement on RTE and a 12.64\% improvement on RRE, while also achieving a 34.69\% reduction in runtime compared to baseline methods. Our implementation will be available at https://github.com/IRMVLab/DSLO.

cs.CV↗

Holistically-Nested Structure-Aware Graph Neural Network for Road Extraction

Convolutional neural networks (CNN) have made significant advances in detecting roads from satellite images. However, existing CNN approaches are generally repurposed semantic segmentation architectures and suffer from the poor delineation of long and curved regions. Lack of overall road topology and structure information further deteriorates their performance on challenging remote sensing images. This paper presents a novel multi-task graph neural network (GNN) which simultaneously detects both road regions and road borders; the inter-play between these two tasks unlocks superior performance from two perspectives: (1) the hierarchically detected road borders enable the network to capture and encode holistic road structure to enhance road connectivity (2) identifying the intrinsic correlation of semantic landcover regions mitigates the difficulty in recognizing roads cluttered by regions with similar appearance. Experiments on challenging dataset demonstrate that the proposed architecture can improve the road border delineation and road extraction accuracy compared with the existing methods.

cs.CV↗

DifFlow3D: Toward Robust Uncertainty-Aware Scene Flow Estimation with Diffusion Model

Scene flow estimation, which aims to predict per-point 3D displacements of dynamic scenes, is a fundamental task in the computer vision field. However, previous works commonly suffer from unreliable correlation caused by locally constrained searching ranges, and struggle with accumulated inaccuracy arising from the coarse-to-fine structure. To alleviate these problems, we propose a novel uncertainty-aware scene flow estimation network (DifFlow3D) with the diffusion probabilistic model. Iterative diffusion-based refinement is designed to enhance the correlation robustness and resilience to challenging cases, e.g. dynamics, noisy inputs, repetitive patterns, etc. To restrain the generation diversity, three key flow-related features are leveraged as conditions in our diffusion model. Furthermore, we also develop an uncertainty estimation module within diffusion to evaluate the reliability of estimated scene flow. Our DifFlow3D achieves state-of-the-art performance, with 24.0% and 29.1% EPE3D reduction respectively on FlyingThings3D and KITTI 2015 datasets. Notably, our method achieves an unprecedented millimeter-level accuracy (0.0078m in EPE3D) on the KITTI dataset. Additionally, our diffusion-based refinement paradigm can be readily integrated as a plug-and-play module into existing scene flow networks, significantly increasing their estimation accuracy. Codes are released at https://github.com/IRMVLab/DifFlow3D.

cs.CV↗

SNI-SLAM: Semantic Neural Implicit SLAM

We propose SNI-SLAM, a semantic SLAM system utilizing neural implicit representation, that simultaneously performs accurate semantic mapping, high-quality surface reconstruction, and robust camera tracking. In this system, we introduce hierarchical semantic representation to allow multi-level semantic comprehension for top-down structured semantic mapping of the scene. In addition, to fully utilize the correlation between multiple attributes of the environment, we integrate appearance, geometry and semantic features through cross-attention for feature collaboration. This strategy enables a more multifaceted understanding of the environment, thereby allowing SNI-SLAM to remain robust even when single attribute is defective. Then, we design an internal fusion-based decoder to obtain semantic, RGB, Truncated Signed Distance Field (TSDF) values from multi-level features for accurate decoding. Furthermore, we propose a feature loss to update the scene representation at the feature level. Compared with low-level losses such as RGB loss and depth loss, our feature loss is capable of guiding the network optimization on a higher-level. Our SNI-SLAM method demonstrates superior performance over all recent NeRF-based SLAM methods in terms of mapping and tracking accuracy on Replica and ScanNet datasets, while also showing excellent capabilities in accurate semantic segmentation and real-time semantic mapping.

cs.RO↗

DVN-SLAM: Dynamic Visual Neural SLAM Based on Local-Global Encoding

Recent research on Simultaneous Localization and Mapping (SLAM) based on implicit representation has shown promising results in indoor environments. However, there are still some challenges: the limited scene representation capability of implicit encodings, the uncertainty in the rendering process from implicit representations, and the disruption of consistency by dynamic objects. To address these challenges, we propose a real-time dynamic visual SLAM system based on local-global fusion neural implicit representation, named DVN-SLAM. To improve the scene representation capability, we introduce a local-global fusion neural implicit representation that enables the construction of an implicit map while considering both global structure and local details. To tackle uncertainties arising from the rendering process, we design an information concentration loss for optimization, aiming to concentrate scene information on object surfaces. The proposed DVN-SLAM achieves competitive performance in localization and mapping across multiple datasets. More importantly, DVN-SLAM demonstrates robustness in dynamic scenes, a trait that sets it apart from other NeRF-based methods.

cs.CV↗

EMIE-MAP: Large-Scale Road Surface Reconstruction Based on Explicit Mesh and Implicit Encoding

Road surface reconstruction plays a vital role in autonomous driving systems, enabling road lane perception and high-precision mapping. Recently, neural implicit encoding has achieved remarkable results in scene representation, particularly in the realistic rendering of scene textures. However, it faces challenges in directly representing geometric information for large-scale scenes. To address this, we propose EMIE-MAP, a novel method for large-scale road surface reconstruction based on explicit mesh and implicit encoding. The road geometry is represented using explicit mesh, where each vertex stores implicit encoding representing the color and semantic information. To overcome the difficulty in optimizing road elevation, we introduce a trajectory-based elevation initialization and an elevation residual learning method based on Multi-Layer Perceptron (MLP). Additionally, by employing implicit encoding and multi-camera color MLPs decoding, we achieve separate modeling of scene physical properties and camera characteristics, allowing surround-view reconstruction compatible with different camera models. Our method achieves remarkable road surface reconstruction performance in a variety of real-world challenging scenarios.

cs.CV↗

LHMap-loc: Cross-Modal Monocular Localization Using LiDAR Point Cloud Heat Map

Localization using a monocular camera in the pre-built LiDAR point cloud map has drawn increasing attention in the field of autonomous driving and mobile robotics. However, there are still many challenges (e.g. difficulties of map storage, poor localization robustness in large scenes) in accurately and efficiently implementing cross-modal localization. To solve these problems, a novel pipeline termed LHMap-loc is proposed, which achieves accurate and efficient monocular localization in LiDAR maps. Firstly, feature encoding is carried out on the original LiDAR point cloud map by generating offline heat point clouds, by which the size of the original LiDAR map is compressed. Then, an end-to-end online pose regression network is designed based on optical flow estimation and spatial attention to achieve real-time monocular visual localization in a pre-built map. In addition, a series of experiments have been conducted to prove the effectiveness of the proposed method. Our code is available at: https://github.com/IRMVLab/LHMap-loc.

cs.RO↗

3DSFLabelling: Boosting 3D Scene Flow Estimation by Pseudo Auto-labelling

Learning 3D scene flow from LiDAR point clouds presents significant difficulties, including poor generalization from synthetic datasets to real scenes, scarcity of real-world 3D labels, and poor performance on real sparse LiDAR point clouds. We present a novel approach from the perspective of auto-labelling, aiming to generate a large number of 3D scene flow pseudo labels for real-world LiDAR point clouds. Specifically, we employ the assumption of rigid body motion to simulate potential object-level rigid movements in autonomous driving scenarios. By updating different motion attributes for multiple anchor boxes, the rigid motion decomposition is obtained for the whole scene. Furthermore, we developed a novel 3D scene flow data augmentation method for global and local motion. By perfectly synthesizing target point clouds based on augmented motion parameters, we easily obtain lots of 3D scene flow labels in point clouds highly consistent with real scenarios. On multiple real-world datasets including LiDAR KITTI, nuScenes, and Argoverse, our method outperforms all previous supervised and unsupervised methods without requiring manual labelling. Impressively, our method achieves a tenfold reduction in EPE3D metric on the LiDAR KITTI dataset, reducing it from $0.190m$ to a mere $0.008m$ error.

cs.CV↗

A new generation of effective core potentials: selected Lanthanides and heavy elements

We construct correlation-consistent effective core potentials (ccECPs) for a selected set of heavy atoms and f-elements that are of significant current interest in materials and chemical applications, including Y, Zr, Nb, Rh, Ta, Re, Pt, Gd, and Tb. As customary, ccECPs consist of spin-orbit averaged relativistic effective potential (AREP) and effective spin-orbit (SO) terms. For the AREP part, our constructions are carried out within a relativistic coupled-cluster framework while also taking into objective function one-particle characteristics for improved convergence in optimizations. The transferability is adjusted using binding curves of hydride and oxide molecules. We address the difficulties encountered with f-elements, such as the presence of large cores and multiple near-degeneracies of excited levels. For these elements, we construct ccECPs with core-valence partitioning that includes 4f-subshell in the valence space. The developed ccECPs achieve an excellent balance between accuracy, size of the valence space, and transferability and are also suitable to be used in plane wave codes with reasonable energy cutoffs.

cond-mat.mtrl-sci↗

SC-NeRF: Self-Correcting Neural Radiance Field with Sparse Views

In recent studies, the generalization of neural radiance fields for novel view synthesis task has been widely explored. However, existing methods are limited to objects and indoor scenes. In this work, we extend the generalization task to outdoor scenes, trained only on object-level datasets. This approach presents two challenges. Firstly, the significant distributional shift between training and testing scenes leads to black artifacts in rendering results. Secondly, viewpoint changes in outdoor scenes cause ghosting or missing regions in rendered images. To address these challenges, we propose a geometric correction module and an appearance correction module based on multi-head attention mechanisms. We normalize rendered depth and combine it with light direction as query in the attention mechanism. Our network effectively corrects varying scene structures and geometric features in outdoor scenes, generalizing well from object-level to unseen outdoor scenes. Additionally, we use appearance correction module to correct appearance features, preventing rendering artifacts like blank borders and ghosting due to viewpoint changes. By combining these modules, our approach successfully tackles the challenges of outdoor scene generalization, producing high-quality rendering results. When evaluated on four datasets (Blender, DTU, LLFF, Spaces), our network outperforms previous methods. Notably, compared to MVSNeRF, our network improves average PSNR from 19.369 to 25.989, SSIM from 0.838 to 0.889, and reduces LPIPS from 0.265 to 0.224 on Spaces outdoor scenes.

cs.CV↗

RegFormer: An Efficient Projection-Aware Transformer Network for Large-Scale Point Cloud Registration

Although point cloud registration has achieved remarkable advances in object-level and indoor scenes, large-scale registration methods are rarely explored. Challenges mainly arise from the huge point number, complex distribution, and outliers of outdoor LiDAR scans. In addition, most existing registration works generally adopt a two-stage paradigm: They first find correspondences by extracting discriminative local features and then leverage estimators (eg. RANSAC) to filter outliers, which are highly dependent on well-designed descriptors and post-processing choices. To address these problems, we propose an end-to-end transformer network (RegFormer) for large-scale point cloud alignment without any further post-processing. Specifically, a projection-aware hierarchical transformer is proposed to capture long-range dependencies and filter outliers by extracting point features globally. Our transformer has linear complexity, which guarantees high efficiency even for large-scale scenes. Furthermore, to effectively reduce mismatches, a bijective association transformer is designed for regressing the initial transformation. Extensive experiments on KITTI and NuScenes datasets demonstrate that our RegFormer achieves competitive performance in terms of both accuracy and efficiency.

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RLSAC: Reinforcement Learning enhanced Sample Consensus for End-to-End Robust Estimation

Robust estimation is a crucial and still challenging task, which involves estimating model parameters in noisy environments. Although conventional sampling consensus-based algorithms sample several times to achieve robustness, these algorithms cannot use data features and historical information effectively. In this paper, we propose RLSAC, a novel Reinforcement Learning enhanced SAmple Consensus framework for end-to-end robust estimation. RLSAC employs a graph neural network to utilize both data and memory features to guide exploring directions for sampling the next minimum set. The feedback of downstream tasks serves as the reward for unsupervised training. Therefore, RLSAC can avoid differentiating to learn the features and the feedback of downstream tasks for end-to-end robust estimation. In addition, RLSAC integrates a state transition module that encodes both data and memory features. Our experimental results demonstrate that RLSAC can learn from features to gradually explore a better hypothesis. Through analysis, it is apparent that RLSAC can be easily transferred to other sampling consensus-based robust estimation tasks. To the best of our knowledge, RLSAC is also the first method that uses reinforcement learning to sample consensus for end-to-end robust estimation. We release our codes at https://github.com/IRMVLab/RLSAC.

cs.CV↗

DELFlow: Dense Efficient Learning of Scene Flow for Large-Scale Point Clouds

Point clouds are naturally sparse, while image pixels are dense. The inconsistency limits feature fusion from both modalities for point-wise scene flow estimation. Previous methods rarely predict scene flow from the entire point clouds of the scene with one-time inference due to the memory inefficiency and heavy overhead from distance calculation and sorting involved in commonly used farthest point sampling, KNN, and ball query algorithms for local feature aggregation. To mitigate these issues in scene flow learning, we regularize raw points to a dense format by storing 3D coordinates in 2D grids. Unlike the sampling operation commonly used in existing works, the dense 2D representation 1) preserves most points in the given scene, 2) brings in a significant boost of efficiency, and 3) eliminates the density gap between points and pixels, allowing us to perform effective feature fusion. We also present a novel warping projection technique to alleviate the information loss problem resulting from the fact that multiple points could be mapped into one grid during projection when computing cost volume. Sufficient experiments demonstrate the efficiency and effectiveness of our method, outperforming the prior-arts on the FlyingThings3D and KITTI dataset.

cs.CV↗

3D Scene Flow Estimation on Pseudo-LiDAR: Bridging the Gap on Estimating Point Motion

3D scene flow characterizes how the points at the current time flow to the next time in the 3D Euclidean space, which possesses the capacity to infer autonomously the non-rigid motion of all objects in the scene. The previous methods for estimating scene flow from images have limitations, which split the holistic nature of 3D scene flow by estimating optical flow and disparity separately. Learning 3D scene flow from point clouds also faces the difficulties of the gap between synthesized and real data and the sparsity of LiDAR point clouds. In this paper, the generated dense depth map is utilized to obtain explicit 3D coordinates, which achieves direct learning of 3D scene flow from 2D images. The stability of the predicted scene flow is improved by introducing the dense nature of 2D pixels into the 3D space. Outliers in the generated 3D point cloud are removed by statistical methods to weaken the impact of noisy points on the 3D scene flow estimation task. Disparity consistency loss is proposed to achieve more effective unsupervised learning of 3D scene flow. The proposed method of self-supervised learning of 3D scene flow on real-world images is compared with a variety of methods for learning on the synthesized dataset and learning on LiDAR point clouds. The comparisons of multiple scene flow metrics are shown to demonstrate the effectiveness and superiority of introducing pseudo-LiDAR point cloud to scene flow estimation.

cs.CV↗

FFPA-Net: Efficient Feature Fusion with Projection Awareness for 3D Object Detection

Promising complementarity exists between the texture features of color images and the geometric information of LiDAR point clouds. However, there still present many challenges for efficient and robust feature fusion in the field of 3D object detection. In this paper, first, unstructured 3D point clouds are filled in the 2D plane and 3D point cloud features are extracted faster using projection-aware convolution layers. Further, the corresponding indexes between different sensor signals are established in advance in the data preprocessing, which enables faster cross-modal feature fusion. To address LiDAR points and image pixels misalignment problems, two new plug-and-play fusion modules, LiCamFuse and BiLiCamFuse, are proposed. In LiCamFuse, soft query weights with perceiving the Euclidean distance of bimodal features are proposed. In BiLiCamFuse, the fusion module with dual attention is proposed to deeply correlate the geometric and textural features of the scene. The quantitative results on the KITTI dataset demonstrate that the proposed method achieves better feature-level fusion. In addition, the proposed network shows a shorter running time compared to existing methods.

cs.CV↗

Motion Projection Consistency Based 3D Human Pose Estimation with Virtual Bones from Monocular Videos

Real-time 3D human pose estimation is crucial for human-computer interaction. It is cheap and practical to estimate 3D human pose only from monocular video. However, recent bone splicing based 3D human pose estimation method brings about the problem of cumulative error. In this paper, the concept of virtual bones is proposed to solve such a challenge. The virtual bones are imaginary bones between non-adjacent joints. They do not exist in reality, but they bring new loop constraints for the estimation of 3D human joints. The proposed network in this paper predicts real bones and virtual bones, simultaneously. The final length of real bones is constrained and learned by the loop constructed by the predicted real bones and virtual bones. Besides, the motion constraints of joints in consecutive frames are considered. The consistency between the 2D projected position displacement predicted by the network and the captured real 2D displacement by the camera is proposed as a new projection consistency loss for the learning of 3D human pose. The experiments on the Human3.6M dataset demonstrate the good performance of the proposed method. Ablation studies demonstrate the effectiveness of the proposed inter-frame projection consistency constraints and intra-frame loop constraints.

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