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Guangyi Liu

Publications and source records attributed to Guangyi Liu.

At least 19 recordsLinked to original sources

CleanRM: Reward Modeling from Noisy Feedback with a Few Clean Feedback for RLHF

Feedback noise is pervasive in preference data, arising from subjective human judgments, annotation mistakes, and imperfect LLM judges. Standard reward modeling trained on such feedback yields a biased estimate of the clean risk. Although classical denoising methods are directly applicable to noisy feedback learning, they generally assume a uniform noise ratio across samples. However, this assumption fails for feedback data, where noise is intrinsically sample-wise. To address this challenge, we propose CleanRM, which uses a few clean feedback to calibrate sample-wise noise ratios via optimal transport. Specifically, CleanRM aligns the joint distribution of preferences reverted from noisy feedback with that of clean feedback and then trains the reward model using a noise-corrected surrogate loss. Theoretically, we prove that the resulting objective is unbiased with respect to the clean risk. Extensive experiments demonstrate that CleanRM outperforms state-of-the-art denoising baselines and yields more effective downstream RLHF alignment.

cs.AI↗

Deep Time-series Forecasting Needs Kernelized Moment Balancing

Deep time-series forecasting can be formulated as a distribution balancing problem aimed at aligning the distribution of the forecasts and ground truths. According to Imbens' criterion, balancing two distributions requires that their first moments be identical with respect to any balancing function. We demonstrate that existing objectives enforce moment matching only for one or two predefined balancing functions, thus failing to achieve full distribution balance. To address this limitation, we propose direct forecasting with kernelized moment balancing (KMB-DF). Unlike existing objectives, KMB-DF adaptively selects the most informative balancing functions from a reproducing kernel Hilbert space (RKHS) to enforce sufficient distribution balancing. A tractable and differentiable formulation is derived to enable estimation from empirical samples and seamless integration into gradient-based training pipelines. Extensive experiments across multiple models and datasets show that KMB-DF consistently improves forecasting accuracy and achieves state-of-the-art performance. Code is available at https://anonymous.4open.science/r/KMB-DF-403C.

cs.LG↗

Prospective Forcing: Learning to Look Ahead for Autoregressive Long Video Diffusion

Autoregressive video generators synthesize long videos through chunk-wise rollouts, yet they are typically trained to predict only the immediate future. This limited prediction horizon makes it challenging to maintain video quality over extended rollouts. To address this problem, we introduce Prospective Forcing, a multi-head prediction framework that injects long-range predictive signals into autoregressive video representations. Built on a rolling-window generator, Prospective Forcing attaches lightweight, offset-specific heads that share the same conditioning information and independently predict chunks at different future temporal offsets. By extending supervision beyond the next chunk, these heads encourage the shared history representation to retain information useful for longer-horizon prediction, supporting temporally consistent generation. At inference time, we accelerate sampling by using accepted future-chunk predictions to skip full-window backbone executions. We equip the head with learnable embeddings to generate multiple candidates for the next chunk, and a learned verifier either selects a candidate or rejects all and falls back to standard autoregressive generation.

cs.CV↗

nanoMuse: An Open-Source Personal Agent for Every Device You Own

Assistants from 2011 answered and waited, and agents from 2023 did a task and stopped. In September 2026 Meta's Muse showed an agent for one person, with accounts, devices, memory and a conversation that lasts, closed, in a vendor's cloud, in one country. Such an agent is expected to act on a person's accounts and devices, remember them across weeks, speak first when it is worth it, and answer for what it did. It is a kind of software, not a model, and until now had no open counterpart. This report defines the personal agent in five questions and three horizons. It reads how Muse is built from Meta's public record and a copy of its production prompt, each statement marked by its source. It then presents nanoMuse, the open-source counterpart under the GPL-3.0, one agent on every device a person owns, with hands on the phone's screen and the computer's. They share one conversation over a relay anyone can run; every action goes through a Sentinel, memory is files the person can read, and the model is their choice. Its size and cost are given as estimates. What is open, memory with provenance, an evaluation suite for the hands and an open model for them, is set out as a roadmap.

cs.AI↗

LOCI: Spatial Linear Memory for Streaming World Models

When a camera revisits a previously observed region, a video world model should reproduce what was there before. This requires both remembering past observations and retrieving the right one for the current viewpoint. Key-value caches preserve visual detail but grow with video length; recurrent memory is compact but compresses history into a fixed-size state, so individual past observations are no longer directly accessible. We introduce LOCI, a hybrid spatial-memory architecture that keeps both representations. In half of the transformer blocks, main attention keeps a key-value cache of past observations; in the other half, it is restricted to the current chunk and complemented by a recurrent linear-attention memory whose reads and writes are conditioned on projective camera geometry, so viewpoint enters both memory addressing and stored content. Recurrent readouts flow into subsequent cache-backed blocks and supply their queries with accumulated scene context. On the public MIND memory benchmark and on held-out recorded trajectories, LOCI reproduces revisited content more faithfully than representative world models and a same-recipe full-softmax model; with full history, it lowers peak memory at equal length by about 30% relative to full softmax. With a bounded bank of retained observations, it streams long videos at constant memory and remains more faithful than full softmax under the same budget.

cs.CV↗

Memorizon: Training World Models Beyond Their Context Window

Streaming world models should render a place consistently across repeated visits. Directly supervising such revisits requires training samples that capture both visits, often spanning minutes. Yet dense attention over the full span incurs quadratic costs, making long-span supervision expensive. Memorizon breaks this coupling: long spans are needed for supervision, but not for attention, since the two visits can share a forward pass without including every intervening frame. A training sample covers a span of any length but is scored only on its last $k$ chunks. Instead of tokenizing the history before them, each scored chunk retrieves its own top-$K$ latents by camera co-visibility, and the union of these requests forms a shared bank. The bank is bounded by $kK$, so the sequence stays bounded however long the span; at the shortest span the recipe is exactly conventional training. Adding the bank raises the cost of a step once; beyond that, a longer span costs little, and going from 100 to 400 s adds 12% to the step time. Against a sliding-window baseline, retrieval raises revisit consistency on every split, and a span long enough to reach the first visit of each return adds a further 24% to 30%, at some cost in image quality; beyond that span, more length no longer helps. Filling the bank from another episode lowers revisit correlation by 83%, so the model uses what it retrieves. Project page: https://tingtingliao.github.io/memorizon

cs.CV↗

Mind the RefGAP: Correcting Reference Attention in Diffusion-Based Visual Editing

Reference-guided diffusion editors struggle to faithfully reproduce user-provided references. We identify a potential bottleneck in diffusion editors: many methods provide limited reference-attention allocation. For example, in LoomVideo, edit-region queries assign less than 1% of their attention mass to the reference. We introduce RefGAP, a training-free correction that determines logit-offset magnitudes online at each layer from the reference-attention mass measured during the forward pass. Positive offsets to reference logits strengthen reference usage by edit-region queries, while negative offsets for keep-region queries limit reference-induced changes outside the edit. Two global coefficients control the correction; they are selected once on validation data from four development diffusion editors and held fixed. Across seven diffusion-based image/video editors, RefGAP improves identity fidelity in head swapping and face swapping. RefGAP achieves a fidelity-preservation trade-off comparable to separately tuned constant edit-side biases, without per-approach strength sweeps. Additional experiments on virtual try-on and background replacement evaluate transfer beyond identity editing.

cs.CV↗

PrismAlign: Prior-Steered Multi-View VLM Alignment for Hallucination-Robust Table OCR

Table extraction suffers from frequent structural errors and semantic hallucinations. We propose PrismAlign, a multi-VLM framework aligning diverse visual perspectives to resolve ambiguity. It integrates priors of table logic to assess output plausibility, decoupling structural alignment from cell content alignment. A Bayesian decision strategy maximizes alignment accuracy by exploiting the correlation between extraction errors and computable rule violations. Evaluated on open-source and custom VLMs, PrismAlign reduces hallucinations and achieves state-of-the-art performance on OmniDocBench 1.5, as well as on the table category of CC-OCR and PureDocBench.

cs.CV↗

DirectSwap: Paired, Mask-Free Video Head Swapping with Full-Reference Evaluation

Head swapping replaces an entire head while preserving pose, expression, body motion, and scene. Progress is limited by the lack of cross-identity paired videos: real footage cannot provide different identities performing exactly the same motion, leaving the task without paired supervision or frame-aligned ground truth. Existing methods therefore rely on same-identity masked reconstruction, which restricts supervision to predefined editable regions. To address this, we introduce an identity-expression decoupled synthesis pipeline that constructs expression-synchronized cross-identity video pairs from real footage. Expression-bearing facial regions are retained under small clip-consistent geometric perturbations, while the surrounding head is regenerated with a new identity as synthesized swapping input. These pairs form a cross-identity benchmark with frame-aligned real-world video as ground-truth targets, enabling full-reference evaluation of identity, expression, pose, reconstruction fidelity, and temporal stability. This yields HeadSwapBench, the first cross-identity paired dataset for video head swapping, supporting both training (20,278 videos) and benchmarking (1,040 videos). With the cross-identity supervision enabled by this paired dataset, we propose DirectSwap, a mask-free video head swapping training paradigm. Under otherwise identical settings, this formulation outperforms head- and rectangle-masked same-identity reconstruction, particularly for bidirectional head-silhouette changes. At inference, driving-output divergence and emergent reference attention estimate the edit support, allowing unchanged non-head content to be restored from the driving video without external segmentation or additional training. On 1,040 clips from 104 unseen subjects, the resulting model demonstrates that the proposed paired supervision supports effective whole-head swapping.

cs.CV↗

PAN: A World Model for General, Actionable, and Long-Horizon World Simulation

A world model is a cognitive simulator of the real-world environment allowing biological agents to reason about how the world evolves, whether spontaneously or in response to their actions, and accordingly to plan and strategize. In building Artificial Intelligence (AI) systems, world models represent the next frontier beyond large language models (LLMs) to enable physical and embodied intelligence in AI agents, allowing them to perform decision-making through simulative reasoning and reinforcement-learning through simulative trials. Recent advancements in world modeling have yielded impressive progress in video generation, 3-D scene evolution, robotic dynamics, and game simulation, but limitations persist in general, open-domain, action-driven prediction, long-horizon consistency, and abstract reasoning and planning. Moreover, fundamental architectural questions, whether it be state representation, information flow, or training objectives, remain unresolved. In this paper, we introduce PAN, a world model built on the Generative Latent Prediction (GLP) architecture. GLP combines stateful latent representations of world states; an encoder--decoder closed-loop information flow; an LLM/diffusion-based mixed reasoning backbone; and a non-degenerate generative reconstruction objective whose fidelity is ``dampable'' to balance fine-grained detail against semantic saliency. Compared to several existing systems, PAN demonstrates advantages beyond standard video generation in action-conditioned world simulation, long-horizon forecasting, and simulative reasoning and planning, capabilities we argue should serve as the primary criteria for evaluating world models.

cs.CV↗

CUA-Universe: A Scalable and Dynamic Environment for Hybrid GUI+CLI Agents

Computer-use agents have advanced on benchmarks like OSWorld and AndroidWorld, but still act mostly through the GUI, often producing inefficient trajectories. Real-world computer work is hybrid, combining visual-state inspection with precise, high-throughput command-line operations, so capable agents must coordinate both modalities over shared application state. Yet scalable hybrid environments remain scarce because supporting both GUI and CLI over real applications typically requires substantial manual engineering for each application. Existing agents also struggle to use the two interfaces complementarily: CLI-native agents lack visual perception for tasks involving interface state or layout, while GUI-native agents are inefficient for operations better executed through commands. We introduce CUA-Universe, a scalable environment-to-data pipeline that turns real desktop software into hybrid GUI+CLI environments. App-Forge adapts applications into reproducible VMs and command-line surfaces it discovers, wraps, or generates, scaling to 16 applications; Task-Weave synthesizes diverse hybrid tasks of controllable difficulty from reusable operations over seed files; and Path-Steer steers rollouts along efficient hybrid paths and harvests verified trajectories for post-training. Training on this data shifts behavior from inefficient GUI interaction and brittle CLI scripting toward effective GUI+CLI orchestration. Our 9B model improves both success and efficiency on CUA-Verse (Score +39.3 pts; -37% steps, -60% tokens), OSWorld (SR +16.8 pts; -57% steps, -44% tokens), and OSWorld-MCP (Score +7.84 pts; -27% steps, -30% tokens). CUA-Universe provides a scalable path toward more capable and efficient computer-use agents.

cs.AI↗

Distributed Distortion-Aware Robust Optimization for Movable Antenna-aided Cell-Free ISAC Systems

The cell-free integrated sensing and communication (CF-ISAC) architecture is a promising enabler for 6G, offering spectrum efficiency and ubiquitous coverage. However, real deployments suffer from hardware impairments, especially nonlinear distortion from power amplifiers (PAs), which degrades both communication and sensing. To address this, we propose a movable antenna (MA)-aided CF-ISAC system that mitigates distortion and enhances robustness. The PAs nonlinearities are modeled by a third-order memoryless polynomial, where the third-order distortion coefficients (3RDCs) vary across access points (APs) due to hardware differences, aging, and environmental conditions. We design a distributed distortion-aware worst-case robust optimization framework that explicitly incorporates uncertainty in 3RDCs. First, we analyze the worst-case impact of PA distortion on both the Cramer-Rao lower bound (CRLB) and communication rate. Then, to address the resulting non-convexity, we apply successive convex approximation (SCA) for estimating the 3RDCs. With these, we jointly optimize beamforming and MA positions under transmit power and sensing constraints. To efficiently solve this highly non-convex problem, we develop an MA-enabled self-attention convolutional graph neural network (SACGNN) algorithm. Simulations demonstrate that our method substantially enhances the communication-sensing trade-off under distortion and outperforms fixed-position antenna baselines in terms of robustness and capacity, thereby highlighting the advantages of MA-aided CF-ISAC systems.

eess.SP↗

MAS-on-the-Fly: In-Context Structural Adaptation of LLM-Based Multi-Agent Systems

Large Language Model (LLM)-based multi-agent systems (MAS) have emerged as a promising paradigm for complex tasks. However, existing works often rely on manual designs or "one-size-fits-all" automation and lack adaptability after deployment. We study in-context structural adaptation, where structured experience conditions both query-dependent system generation and execution-time reconfiguration without updating LLM parameters. We introduce MASFly, which realizes this adaptation through two complementary mechanisms. First, a retrieval-augmented SOP instantiation mechanism retrieves and adapts successful collaboration patterns to construct a query-specific MAS. Second, an experience-enhanced process supervision mechanism uses a dedicated Watcher agent to monitor execution against prior failure experience and reconfigure the system upon abnormal behavior. Experiments demonstrate that MASFly achieves state-ofthe-art performance, including a 61.7% success rate on TravelPlanner, with strong task adaptability and robustness.

cs.MA↗

MemGUI-Bench: Benchmarking Memory of Mobile GUI Agents in Dynamic Environments

Reliable mobile GUI agents must retain and reuse information across actions, applications, and repeated interactions. However, current benchmarks systematically underrepresent these memory demands: only 5.2-11.8 percent of their tasks are memory-related, and none evaluates cross-session learning. We introduce MemGUI-Bench, a comprehensive memory-centric benchmark that assesses both short-term information retention and long-term experience accumulation through pass@k protocols and staged LLM-as-judge evaluation. Our contributions include: (1) a systematic taxonomy of short- and long-term memory based on 11 agents across 5 architectures; (2) a snapshot-based suite of 128 tasks across 26 applications, organized into 64 mirror pairs, where 89.8 percent require cross-temporal and cross-spatial retention; (3) MemGUI-Eval, an automated 3-stage Progressive Scrutiny pipeline with 7 hierarchical metrics spanning memory fidelity, learning effectiveness, and execution efficiency; and (4) an assessment of 11 state-of-the-art agents guided by 6 research questions. Our experiments reveal substantial memory deficits across all evaluated systems, including 4-10x capability gaps on memory-intensive tasks. They further show that short-term memory is indispensable, while explicit long-term memory improves cross-session learning by 21.9 percentage points, with cross-application transfer and computational cost remaining major bottlenecks. We additionally identify 5 distinct failure modes and synthesize 5 actionable design implications for future memory-enhanced agents. All resources, including code, benchmark, and evaluation results, will be fully open-sourced and continuously maintained at https://memgui-bench.github.io/.

cs.DC↗

TAGR: Temporally Adaptive Generative Recommendation for Industrial Live-Streaming Advertising

Live-streaming advertising is an important monetization channel on short-video and e-commerce platforms, where rapidly changing live content, promoted products, and user feedback impose strong freshness requirements on recommendation models. Existing generative recommenders designed for static domains fail at three levels: static semantic IDs (SID) cannot track evolving live ads; single-scale behavior modeling misses shifting intent; preference optimization conflicts between fresh on-policy feedback and training stability. We propose TAGR, a generative recommendation framework with temporal adaptation at three levels: live-ad tokenization, user intent modeling, and preference alignment. At the token level, Live Semantic-Collaborative ID (LSID) periodically refreshes each active ad's SID based on its current live scene and promoted products, while retaining a stable hierarchical token vocabulary for autoregressive generation. At the intent level, Intent-Aware Generation (IAG) models live-room entry histories at multiple temporal granularities as the primary intent sequence, keeps auxiliary behaviors as separate inputs, and weights next-token prediction (NTP) using post-request intent evidence and business value. At the alignment level, Intermittent On-Policy Preference Optimization (IOPO) periodically samples fresh candidate groups from the current policy and performs behavior- and value-aligned preference updates interleaved with supervised NTP maintenance to preserve learned behavior distribution. Deployed on a large-scale e-commerce live-stream advertising platform, TAGR improves live-room entry and shopping-cart click rates by 8.5% and 7.4%, respectively, and achieves a 16.1% revenue lift over the production baseline. These results demonstrate the effectiveness and industrial viability of temporally adaptive generative recommendation for live-stream advertising.

cs.IR↗

Electromagnetic World Model for 6G: A Unified Framework for Joint Environment Reconstruction and Channel Prediction

The integration of sensing, communication, and intelligence is becoming a key enabler for sixth generation (6G) wireless systems, where intelligent terminals are expected to simultaneously support efficient link establishment and reliable environmental sensing. However, existing studies mainly exploit sensing information or communication information to address a single task, such as channel prediction or environment reconstruction. Motivated by the shared dependence of optical and radio-frequency signals on the surrounding environment, we propose the electromagnetic world model (EMWM), the first unified framework for joint environment reconstruction and channel prediction. EMWM learns a common electromagnetic representation with the potential to provide a modeling foundation for 6G tasks. Specifically, partial channel state information (CSI) and multi-view red-green-blue (RGB) images are encoded into CSI and visual tokens and jointly processed by a hierarchical world-model backbone with local and global aggregation. Based on the learned representation, a mixture-of-experts (MoE)-based CSI prediction head reconstructs the complete CSI, while a depth prediction head estimates multi-view depth maps that are further converted into three-dimensional (3D) point clouds. Moreover, a large-scale multi-modal dataset is constructed based on a campus digital twin. Experimental results show that EMWM outperforms conventional neural network and large language model (LLM) baselines in both CSI prediction and environment reconstruction, achieving a squared generalized cosine similarity (SGCS) of 0.9699 for CSI prediction while demonstrating robustness across different signal-to-noise ratio (SNR) conditions and zero-shot generalization at 28 GHz.

eess.SP↗

WiWorld-RealData: A Real-World Multi-Modal Dataset for 6G Wireless World Models

As sixth-generation wireless systems evolve from reliable connectivity toward environment intelligence, wireless world models aim to learn how physical environments and user states affect wireless propagation, requiring real-world data with explicit correspondences between channel responses and environment observations. However, existing channel-environment datasets are predominantly simulation-based or designed for specific communication tasks, limiting their support for general environment-channel relationship learning. To address this gap, we construct WiWorld-RealData, a real-world multi-band channel and multi-modal environment sensing dataset for 6G wireless world model research. It provides synchronized channel impulse responses measured at 3.7 and 6.775 GHz together with multi-view and panoramic images, light detection and ranging point clouds, millimeter-wave radar observations, and global navigation satellite system trajectories. Unified timestamps, sample identifiers, and metadata establish sample-level correspondences across these heterogeneous modalities. The overall measurement campaign produced approximately 10 TB of data, while the current public release provides aligned channel-environment samples from a representative continuous outdoor route. A path-loss prediction case study further validates the dataset using a continuous test route segment, achieving a mean absolute error of 2.02 dB and a root mean square error of 2.69 dB under few-shot adaptation. WiWorld-RealData supports cross-band propagation analysis, environment-aware channel modeling, wireless digital twins, and channel foundation model research. The dataset is available at https://scc.bupt.edu.cn/dataset-manage/datasets/44 and https://doi.org/10.57760/sciencedb.40663.

eess.SP↗

MobileForge: Annotation-Free Adaptation for Mobile GUI Agents with Hierarchical Feedback-Guided Policy Optimization

MLLM-based mobile GUI agents have made substantial progress in UI understanding and action execution, but adapting them to real target apps remains costly because mobile apps are numerous, frequently updated, and hard to cover with human-written tasks, demonstrations, or reward labels. Existing annotation-free GUI learning reduces manual supervision, yet lacks a unified substrate connecting target-app exploration, curriculum mining, rollout execution, and feedback, while policy optimization often relies on isolated rollouts and coarse rewards that are hard to convert into reliable improvement signals. We present MobileForge, an annotation-free adaptation system for mobile GUI agents. MobileForge consists of MobileGym, which grounds task generation and rollout evaluation in real mobile app interaction, and Hierarchical Feedback-Guided Policy Optimization (HiFPO), which turns trajectory outcomes, step-level process feedback, and corrective hints into hint-contextualized step-level GRPO updates. Using only automatically generated annotation-free adaptation data, MobileForge adapts Qwen3-VL-8B to 67.2% Pass@3 on AndroidWorld, close to the closed-data GUI-specialized GUI-Owl-1.5-8B base model at 69.0%. The MobileForge-adapted ForgeOwl-8B further reaches 77.6% Pass@3 on AndroidWorld and 41.0% success on the out-of-domain MobileWorld GUI-only split, establishing the strongest open-data mobile GUI agent in our evaluation. Code, data, and trained models will be released at https://mobile-forge.github.io/.

cs.HC↗