Search arXiv⌕ Search

arXiv subjects

Guantao Zhang

Publications and source records attributed to Guantao Zhang.

3 recordsLinked to original sources

Fusion-Aware Direct 3D Gaussian Generation with Structured Patch Latent Flows

Class-guided 3D object generation is important for intelligent content creation, virtual environments, and digital asset design. Although 3D Gaussian Splatting (3DGS) offers an explicit and render-efficient representation, directly generating 3D Gaussian objects is difficult because Gaussian primitives are unordered, variable-sized, locally dense, and highly sensitive to rendering. Existing 3DGS generation methods usually depend on multi-view synthesis, reconstruction, or lifted 2D priors, fusing information mainly from observed views rather than modeling the intrinsic structural distribution of 3D Gaussian objects. This paper proposes a fusion-aware hierarchical Gaussian patch representation for direct class-guided 3DGS generation with rectified flow. Irregular Gaussian sets are decomposed into canonical local patches and encoded as structured tokens. The resulting hierarchical latent space fuses global class semantics, patch-level geometry and appearance, spatial correspondence, and rendering-sensitive cues. On this basis, we design a structure-aware rectified flow model with patch-position conditioning, global-local coupled velocity prediction, and density-aware velocity weighting, enabling direct latent generation of class-conditioned 3DGS objects within seconds. A render-feedback fusion strategy further aligns latent flow learning with decoded multi-view rendering quality. Experiments show that the proposed method generates 3D Gaussian objects with more coherent geometry, sharper local details, and better multi-view consistency than baseline latent generative models. Ablation studies confirm the contributions of hierarchical information fusion, global-local coupling, density-aware supervision, and render-feedback learning while preserving practical sampling efficiency overall.

cs.CV↗

Task-Prototype Guided Flow Matching for Few-Shot Generalization in Vision-Language Robot Manipulation

Vision-language robot manipulation policies can follow semantic instructions, but adapting them to a new procedure from only a few demonstrations remains difficult because language underspecifies contact timing, motion phases, corrective behavior, and execution style. This paper presents Task-Prototype Guided Flow Matching (TP-Flow), a few-shot manipulation framework that converts support demonstrations into structured task-prototype tokens and uses them to guide both the initial flow prior and the velocity field. TP-Flow employs symmetric cross-attention with learnable queries to extract phase-level prototypes, parameterizes a task-adaptive initial distribution, and injects prototype information through gated adaptive normalization. It is trained with an episodic support-query objective and prototype contrastive regularization, so few-shot adaptation is simulated during training while nuisance information is suppressed. On the LEROBOT-ARM-SO101 platform, TP-Flow achieves 66.8\%, 79.6\%, and 82.1\% success rates under 1-, 4-, and 6-shot settings, with a 75.5\% few-shot AUC. At 1-shot, it improves over CFM, Pooled-Demo CFM, and In-Context Flow by 29.8, 14.5, and 9.9 percentage points. It also improves held-out target-group generalization across novel-object transfer, goal recombination, long-horizon composition, and contact/correction tasks. TP-Flow maintains real-time execution with six online prototype tokens, 54.3 ms latency, 3.9 GB peak memory, and a 10 Hz control rate, while reducing the noisy-support success drop to 6.2\%. Theoretical diagnostics show that prototype distance aligns with action-distribution distance, the adaptive prior reduces transport cost, and gated modulation keeps measured trajectory deviations below the derived ODE bound. The code repository is omitted for anonymous review.

cs.RO↗

Beyond Similarity Matching: Structured Reasoning for Open-Vocabulary Referring Segmentation in 3DGS

Open-vocabulary referring segmentation in 3D Gaussian Splatting (3DGS) requires a neural model to select Gaussian primitives according to free-form language expressions. Existing 3DGS-based methods usually rely on global text-region similarity, which is weak for queries involving attributes, reference objects, spatial relations, and fine-grained parts. This often causes target-reference confusion, granularity mismatch, part-whole leakage, and relation violations. We propose QAGaussian, a query-adaptive neural reasoning framework for language-guided Gaussian primitive selection. QAGaussian first learns query-conditioned multi-scale Gaussian slots as differentiable candidates whose receptive fields are shaped by the input expression. It then builds a relation-aware slot graph with language-conditioned edge weighting to propagate target-reference, attribute, part-whole, and contextual evidence. A granularity-adaptive router softly combines region-level, object-level, part-level, attribute-aware, and relation-aware mask branches, followed by relation-constrained refinement for spatial, part-whole, attribute, and geometric consistency. QAGaussian is pretrained only on Mosaic3D-5.6M for Gaussian-text alignment and evaluated on independent benchmarks without target-dataset fine-tuning. It achieves 47.2 Avg. mIoU and 63.2 Avg. F1, outperforming the strongest 3DGS referring baseline by 2.7 mIoU points and 2.9 F1 points. It also improves Part-mIoU from 38.6 to 43.4, Rel-mIoU from 44.4 to 50.8, and reduces target-reference confusion from 10.8 to 7.4. These results demonstrate that query-conditioned slot learning, relation-aware graph reasoning, and adaptive routing provide an effective neural modeling strategy for open-vocabulary referring segmentation in 3DGS. The code is available at https://github.com/zqeslwyz/QAGaussian.

cs.CV↗