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Guanya Shi

Publications and source records attributed to Guanya Shi.

At least 73 records · Page 4Linked to original sources

LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instruction

Vision-language-action (VLA) models have demonstrated strong semantic understanding and zero-shot generalization, yet most existing systems assume an accurate low-level controller with hand-crafted action "vocabulary" such as end-effector pose or root velocity. This assumption confines prior work to quasi-static tasks and precludes the agile, whole-body behaviors required by humanoid whole-body control (WBC) tasks. To capture this gap in the literature, we start by introducing the first sim-to-real-ready, vision-language, closed-loop benchmark for humanoid WBC, comprising over 150 tasks from 10 categories. We then propose LeVERB: Latent Vision-Language-Encoded Robot Behavior, a hierarchical latent instruction-following framework for humanoid vision-language WBC, the first of its kind. At the top level, a vision-language policy learns a latent action vocabulary from synthetically rendered kinematic demonstrations; at the low level, a reinforcement-learned WBC policy consumes these latent verbs to generate dynamics-level commands. In our benchmark, LeVERB can zero-shot attain a 80% success rate on simple visual navigation tasks, and 58.5% success rate overall, outperforming naive hierarchical whole-body VLA implementation by 7.8 times.

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Residual Off-Policy RL for Finetuning Behavior Cloning Policies

Recent advances in behavior cloning (BC) have enabled impressive visuomotor control policies. However, these approaches are limited by the quality of human demonstrations, the manual effort required for data collection, and the diminishing returns from offline data. In comparison, reinforcement learning (RL) trains an agent through autonomous interaction with the environment and has shown remarkable success in various domains. Still, training RL policies directly on real-world robots remains challenging due to sample inefficiency, safety concerns, and the difficulty of learning from sparse rewards for long-horizon tasks, especially for high-degree-of-freedom (DoF) systems. We present a recipe that combines the benefits of BC and RL through a residual learning framework. Our approach leverages BC policies as black-box bases and learns lightweight per-step residual corrections via sample-efficient off-policy RL. We demonstrate that our method requires only sparse binary reward signals and can effectively improve manipulation policies on high-degree-of-freedom (DoF) systems in both simulation and the real world. In particular, we demonstrate, to the best of our knowledge, the first successful real-world RL training on a humanoid robot with dexterous hands. Our results demonstrate state-of-the-art performance in various vision-based tasks, pointing towards a practical pathway for deploying RL in the real world.

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RAMBO: RL-Augmented Model-Based Whole-Body Control for Loco-Manipulation

Loco-manipulation, physical interaction of various objects that is concurrently coordinated with locomotion, remains a major challenge for legged robots due to the need for both precise end-effector control and robustness to unmodeled dynamics. While model-based controllers provide precise planning via online optimization, they are limited by model inaccuracies. In contrast, learning-based methods offer robustness, but they struggle with precise modulation of interaction forces. We introduce RAMBO, a hybrid framework that integrates model-based whole-body control within a feedback policy trained with reinforcement learning. The model-based module generates feedforward torques by solving a quadratic program, while the policy provides feedback corrective terms to enhance robustness. We validate our framework on a quadruped robot across a diverse set of real-world loco-manipulation tasks, such as pushing a shopping cart, balancing a plate, and holding soft objects, in both quadrupedal and bipedal walking. Our experiments demonstrate that RAMBO enables precise manipulation capabilities while achieving robust and dynamic locomotion.

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Hold My Beer: Learning Gentle Humanoid Locomotion and End-Effector Stabilization Control

Can your humanoid walk up and hand you a full cup of beer, without spilling a drop? While humanoids are increasingly featured in flashy demos like dancing, delivering packages, traversing rough terrain, fine-grained control during locomotion remains a significant challenge. In particular, stabilizing a filled end-effector (EE) while walking is far from solved, due to a fundamental mismatch in task dynamics: locomotion demands slow-timescale, robust control, whereas EE stabilization requires rapid, high-precision corrections. To address this, we propose SoFTA, a Slow-Fast Two-Agent framework that decouples upper-body and lower-body control into separate agents operating at different frequencies and with distinct rewards. This temporal and objective separation mitigates policy interference and enables coordinated whole-body behavior. SoFTA executes upper-body actions at 100 Hz for precise EE control and lower-body actions at 50 Hz for robust gait. It reduces EE acceleration by 2-5x relative to baselines and performs much closer to human-level stability, enabling delicate tasks such as carrying nearly full cups, capturing steady video during locomotion, and disturbance rejection with EE stability.

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Sampling-Based System Identification with Active Exploration for Legged Robot Sim2Real Learning

Sim-to-real discrepancies hinder learning-based policies from achieving high-precision tasks in the real world. While Domain Randomization (DR) is commonly used to bridge this gap, it often relies on heuristics and can lead to overly conservative policies with degrading performance when not properly tuned. System Identification (Sys-ID) offers a targeted approach, but standard techniques rely on differentiable dynamics and/or direct torque measurement, assumptions that rarely hold for contact-rich legged systems. To this end, we present SPI-Active (Sampling-based Parameter Identification with Active Exploration), a two-stage framework that estimates physical parameters of legged robots to minimize the sim-to-real gap. SPI-Active robustly identifies key physical parameters through massive parallel sampling, minimizing state prediction errors between simulated and real-world trajectories. To further improve the informativeness of collected data, we introduce an active exploration strategy that maximizes the Fisher Information of the collected real-world trajectories via optimizing the input commands of an exploration policy. This targeted exploration leads to accurate identification and better generalization across diverse tasks. Experiments demonstrate that SPI-Active enables precise sim-to-real transfer of learned policies to the real world, outperforming baselines by 42-63% in various locomotion tasks.

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ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

Humanoid robots hold the potential for unparalleled versatility in performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a significant challenge due to the dynamics mismatch between simulation and the real world. Existing approaches, such as system identification (SysID) and domain randomization (DR) methods, often rely on labor-intensive parameter tuning or result in overly conservative policies that sacrifice agility. In this paper, we present ASAP (Aligning Simulation and Real-World Physics), a two-stage framework designed to tackle the dynamics mismatch and enable agile humanoid whole-body skills. In the first stage, we pre-train motion tracking policies in simulation using retargeted human motion data. In the second stage, we deploy the policies in the real world and collect real-world data to train a delta (residual) action model that compensates for the dynamics mismatch. Then, ASAP fine-tunes pre-trained policies with the delta action model integrated into the simulator to align effectively with real-world dynamics. We evaluate ASAP across three transfer scenarios: IsaacGym to IsaacSim, IsaacGym to Genesis, and IsaacGym to the real-world Unitree G1 humanoid robot. Our approach significantly improves agility and whole-body coordination across various dynamic motions, reducing tracking error compared to SysID, DR, and delta dynamics learning baselines. ASAP enables highly agile motions that were previously difficult to achieve, demonstrating the potential of delta action learning in bridging simulation and real-world dynamics. These results suggest a promising sim-to-real direction for developing more expressive and agile humanoids.

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Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning

Humanoid robots hold great potential to perform various human-level skills, involving unified locomotion and manipulation in real-world settings. Driven by advances in machine learning and the strength of existing model-based approaches, these capabilities have progressed rapidly, but often separately. This survey offers a comprehensive overview of the state-of-the-art in humanoid locomotion and manipulation (HLM), with a focus on control, planning, and learning methods. We first review the model-based methods that have been the backbone of humanoid robotics for the past three decades. We discuss contact planning, motion planning, and whole-body control, highlighting the trade-offs between model fidelity and computational efficiency. Then the focus is shifted to examine emerging learning-based methods, with an emphasis on reinforcement and imitation learning that enhance the robustness and versatility of loco-manipulation skills. Furthermore, we assess the potential of integrating foundation models with humanoid embodiments to enable the development of generalist humanoid agents. This survey also highlights the emerging role of tactile sensing, particularly whole-body tactile feedback, as a crucial modality for handling contact-rich interactions. Finally, we compare the strengths and limitations of model-based and learning-based paradigms from multiple perspectives, such as robustness, computational efficiency, versatility, and generalizability, and suggest potential solutions to existing challenges.

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Flying Calligrapher: Contact-Aware Motion and Force Planning and Control for Aerial Manipulation

Aerial manipulation has gained interest in completing high-altitude tasks that are challenging for human workers, such as contact inspection and defect detection, etc. Previous research has focused on maintaining static contact points or forces. This letter addresses a more general and dynamic task: simultaneously tracking time-varying contact force in the surface normal direction and motion trajectories on tangential surfaces. We propose a pipeline that includes a contact-aware trajectory planner to generate dynamically feasible trajectories, and a hybrid motion-force controller to track such trajectories. We demonstrate the approach in an aerial calligraphy task using a novel sponge pen design as the end-effector, whose stroke width is positively related to the contact force. Additionally, we develop a touchscreen interface for flexible user input. Experiments show our method can effectively draw diverse letters, achieving an IoU of 0.59 and an end-effector position (force) tracking RMSE of 2.9 cm (0.7 N). Website: https://xiaofeng-guo.github.io/flying-calligrapher/

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Flying Hand: End-Effector-Centric Framework for Versatile Aerial Manipulation Teleoperation and Policy Learning

Aerial manipulation has recently attracted increasing interest from both industry and academia. Previous approaches have demonstrated success in various specific tasks. However, their hardware design and control frameworks are often tightly coupled with task specifications, limiting the development of cross-task and cross-platform algorithms. Inspired by the success of robot learning in tabletop manipulation, we propose a unified aerial manipulation framework with an end-effector-centric interface that decouples high-level platform-agnostic decision-making from task-agnostic low-level control. Our framework consists of a fully-actuated hexarotor with a 4-DoF robotic arm, an end-effector-centric whole-body model predictive controller, and a high-level policy. The high-precision end-effector controller enables efficient and intuitive aerial teleoperation for versatile tasks and facilitates the development of imitation learning policies. Real-world experiments show that the proposed framework significantly improves end-effector tracking accuracy, and can handle multiple aerial teleoperation and imitation learning tasks, including writing, peg-in-hole, pick and place, changing light bulbs, etc. We believe the proposed framework provides one way to standardize and unify aerial manipulation into the general manipulation community and to advance the field. Project website: https://lecar-lab.github.io/flying_hand/.

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Robustness and Consistency in Linear Quadratic Control with Untrusted Predictions

We study the problem of learning-augmented predictive linear quadratic control. Our goal is to design a controller that balances \textit{"consistency"}, which measures the competitive ratio when predictions are accurate, and \textit{"robustness"}, which bounds the competitive ratio when predictions are inaccurate. We propose a novel $λ$-confident policy and provide a competitive ratio upper bound that depends on a trust parameter $λ\in [0,1]$ set based on the confidence in the predictions and some prediction error $\varepsilon$. Motivated by online learning methods, we design a self-tuning policy that adaptively learns the trust parameter $λ$ with a competitive ratio that depends on $\varepsilon$ and the variation of system perturbations and predictions. We show that its competitive ratio is bounded from above by $ 1+{O(\varepsilon)}/({Θ(1)+Θ(\varepsilon)})+O(μ_{\mathsf{Var}})$ where $μ_\mathsf{Var}$ measures the variation of perturbations and predictions. It implies that when the variations of perturbations and predictions are small, by automatically adjusting the trust parameter online, the self-tuning scheme ensures a competitive ratio that does not scale up with the prediction error $\varepsilon$.

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Agile Mobility with Rapid Online Adaptation via Meta-learning and Uncertainty-aware MPPI

Modern non-linear model-based controllers require an accurate physics model and model parameters to be able to control mobile robots at their limits. Also, due to surface slipping at high speeds, the friction parameters may continually change (like tire degradation in autonomous racing), and the controller may need to adapt rapidly. Many works derive a task-specific robot model with a parameter adaptation scheme that works well for the task but requires a lot of effort and tuning for each platform and task. In this work, we design a full model-learning-based controller based on meta pre-training that can very quickly adapt using few-shot dynamics data to any wheel-based robot with any model parameters, while also reasoning about model uncertainty. We demonstrate our results in small-scale numeric simulation, the large-scale Unity simulator, and on a medium-scale hardware platform with a wide range of settings. We show that our results are comparable to domain-specific well-engineered controllers, and have excellent generalization performance across all scenarios.

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HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots

Humanoid whole-body control requires adapting to diverse tasks such as navigation, loco-manipulation, and tabletop manipulation, each demanding a different mode of control. For example, navigation relies on root velocity tracking, while tabletop manipulation prioritizes upper-body joint angle tracking. Existing approaches typically train individual policies tailored to a specific command space, limiting their transferability across modes. We present the key insight that full-body kinematic motion imitation can serve as a common abstraction for all these tasks and provide general-purpose motor skills for learning multiple modes of whole-body control. Building on this, we propose HOVER (Humanoid Versatile Controller), a multi-mode policy distillation framework that consolidates diverse control modes into a unified policy. HOVER enables seamless transitions between control modes while preserving the distinct advantages of each, offering a robust and scalable solution for humanoid control across a wide range of modes. By eliminating the need for policy retraining for each control mode, our approach improves efficiency and flexibility for future humanoid applications.

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Bridging Adaptivity and Safety: Learning Agile Collision-Free Locomotion Across Varied Physics

Real-world legged locomotion systems often need to reconcile agility and safety for different scenarios. Moreover, the underlying dynamics are often unknown and time-variant (e.g., payload, friction). In this paper, we introduce BAS (Bridging Adaptivity and Safety), which builds upon the pipeline of prior work Agile But Safe (ABS)(He et al.) and is designed to provide adaptive safety even in dynamic environments with uncertainties. BAS involves an agile policy to avoid obstacles rapidly and a recovery policy to prevent collisions, a physical parameter estimator that is concurrently trained with agile policy, and a learned control-theoretic RA (reach-avoid) value network that governs the policy switch. Also, the agile policy and RA network are both conditioned on physical parameters to make them adaptive. To mitigate the distribution shift issue, we further introduce an on-policy fine-tuning phase for the estimator to enhance its robustness and accuracy. The simulation results show that BAS achieves 50% better safety than baselines in dynamic environments while maintaining a higher speed on average. In real-world experiments, BAS shows its capability in complex environments with unknown physics (e.g., slippery floors with unknown frictions, unknown payloads up to 8kg), while baselines lack adaptivity, leading to collisions or. degraded agility. As a result, BAS achieves a 19.8% increase in speed and gets a 2.36 times lower collision rate than ABS in the real world. Videos: https://adaptive-safe-locomotion.github.io.

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TD-M(PC)$^2$: Improving Temporal Difference MPC Through Policy Constraint

Model-based reinforcement learning algorithms that combine model-based planning and learned value/policy prior have gained significant recognition for their high data efficiency and superior performance in continuous control. However, we discover that existing methods that rely on standard SAC-style policy iteration for value learning, directly using data generated by the planner, often result in \emph{persistent value overestimation}. Through theoretical analysis and experiments, we argue that this issue is deeply rooted in the structural policy mismatch between the data generation policy that is always bootstrapped by the planner and the learned policy prior. To mitigate such a mismatch in a minimalist way, we propose a policy regularization term reducing out-of-distribution (OOD) queries, thereby improving value learning. Our method involves minimum changes on top of existing frameworks and requires no additional computation. Extensive experiments demonstrate that the proposed approach improves performance over baselines such as TD-MPC2 by large margins, particularly in 61-DoF humanoid tasks. View qualitative results at https://darthutopian.github.io/tdmpc_square/.

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Q-learning-based Model-free Safety Filter

Ensuring safety via safety filters in real-world robotics presents significant challenges, particularly when the system dynamics is complex or unavailable. To handle this issue, learning-based safety filters recently gained popularity, which can be classified as model-based and model-free methods. Existing model-based approaches requires various assumptions on system model (e.g., control-affine), which limits their application in complex systems, and existing model-free approaches need substantial modifications to standard RL algorithms and lack versatility. This paper proposes a simple, plugin-and-play, and effective model-free safety filter learning framework. We introduce a novel reward formulation and use Q-learning to learn Q-value functions to safeguard arbitrary task specific nominal policies via filtering out their potentially unsafe actions. The threshold used in the filtering process is supported by our theoretical analysis. Due to its model-free nature and simplicity, our framework can be seamlessly integrated with various RL algorithms. We validate the proposed approach through simulations on double integrator and Dubin's car systems and demonstrate its effectiveness in real-world experiments with a soft robotic limb.

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WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts

Humanoid activities involving sequential contacts are crucial for complex robotic interactions and operations in the real world and are traditionally solved by model-based motion planning, which is time-consuming and often relies on simplified dynamics models. Although model-free reinforcement learning (RL) has become a powerful tool for versatile and robust whole-body humanoid control, it still requires tedious task-specific tuning and state machine design and suffers from long-horizon exploration issues in tasks involving contact sequences. In this work, we propose WoCoCo (Whole-Body Control with Sequential Contacts), a unified framework to learn whole-body humanoid control with sequential contacts by naturally decomposing the tasks into separate contact stages. Such decomposition facilitates simple and general policy learning pipelines through task-agnostic reward and sim-to-real designs, requiring only one or two task-related terms to be specified for each task. We demonstrated that end-to-end RL-based controllers trained with WoCoCo enable four challenging whole-body humanoid tasks involving diverse contact sequences in the real world without any motion priors: 1) versatile parkour jumping, 2) box loco-manipulation, 3) dynamic clap-and-tap dancing, and 4) cliffside climbing. We further show that WoCoCo is a general framework beyond humanoid by applying it in 22-DoF dinosaur robot loco-manipulation tasks.

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Self-Supervised Meta-Learning for All-Layer DNN-Based Adaptive Control with Stability Guarantees

A critical goal of adaptive control is enabling robots to rapidly adapt in dynamic environments. Recent studies have developed a meta-learning-based adaptive control scheme, which uses meta-learning to extract nonlinear features (represented by Deep Neural Networks (DNNs)) from offline data, and uses adaptive control to update linear coefficients online. However, such a scheme is fundamentally limited by the linear parameterization of uncertainties and does not fully unleash the capability of DNNs. This paper introduces a novel learning-based adaptive control framework that pretrains a DNN via self-supervised meta-learning (SSML) from offline trajectories and online adapts the full DNN via composite adaptation. In particular, the offline SSML stage leverages the time consistency in trajectory data to train the DNN to predict future disturbances from history, in a self-supervised manner without environment condition labels. The online stage carefully designs a control law and an adaptation law to update the full DNN with stability guarantees. Empirically, the proposed framework significantly outperforms (19-39%) various classic and learning-based adaptive control baselines, in challenging real-world quadrotor tracking problems under large dynamic wind disturbance.

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AnyCar to Anywhere: Learning Universal Dynamics Model for Agile and Adaptive Mobility

Recent works in the robot learning community have successfully introduced generalist models capable of controlling various robot embodiments across a wide range of tasks, such as navigation and locomotion. However, achieving agile control, which pushes the limits of robotic performance, still relies on specialist models that require extensive parameter tuning. To leverage generalist-model adaptability and flexibility while achieving specialist-level agility, we propose AnyCar, a transformer-based generalist dynamics model designed for agile control of various wheeled robots. To collect training data, we unify multiple simulators and leverage different physics backends to simulate vehicles with diverse sizes, scales, and physical properties across various terrains. With robust training and real-world fine-tuning, our model enables precise adaptation to different vehicles, even in the wild and under large state estimation errors. In real-world experiments, AnyCar shows both few-shot and zero-shot generalization across a wide range of vehicles and environments, where our model, combined with a sampling-based MPC, outperforms specialist models by up to 54%. These results represent a key step toward building a foundation model for agile wheeled robot control. We will also open-source our framework to support further research.

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