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Guian Fang

Publications and source records attributed to Guian Fang.

17 recordsLinked to original sources

Video Generation Meets Agent Harness: Agentic Video Generation, Agentic World Modeling and Recursive Self-Improvement

Video generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, and feedback enable coherent, controllable multi-shot videos. In parallel, video world models provide action-conditioned observations and predicted futures, serving as interactive environments for agents. We study their intersection through the agent harness: an executable runtime that constructs context, exposes tools, maintains state, routes feedback, and manages budgets around video models. This report examines three directions. First, agentic video generation, where harnesses coordinate scripting, shot planning, asset management, production, and editing, alongside the evaluation challenges of these systems. Second, agentic world modeling, where harnesses mediate observation, control, execution, and state. We discuss hybrid designs in which game engines or agent-written programs maintain world state while video models render observations, and how agents and world models can mutually evaluate and improve one another. Third, recursive self-improvement (RSI) in video model development, distinguishing output revisions, updates to harness state, generator parameters, and evaluators, and changes to the improvement procedure itself. We identify how these improvements feed back into subsequent development. Across these directions, we analyze essential agent capabilities, including audiovisual perception, long-horizon planning, memory, code-based interaction, feedback-guided control, skill reuse, and multi-agent coordination. We conclude with challenges in autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, cost accounting, and evaluation linking video quality and task performance to sustained improvements in models and harnesses.

cs.CV↗

SolarRenderer: Few-Step Generative Reference Rendering

Game engines and coding agents can specify the layout, motion, and camera of a scene, yet turning such coarse structure into realistic video requires a renderer that follows the structure and completes the appearance it leaves open. Existing renderers are tied to the representation of one engine, need tens of denoising steps or a costly distillation of their own, and learn from conditions that are not aligned with their target videos. We present SolarRenderer, a structure-conditioned video renderer that adapts a frozen MiniMax-H3 33B backbone with two lightweight LoRAs. Structural videos enter the native reference pathway of the backbone at the positions of the frames they describe, without a type identifier and described only in plain text, so that a single control LoRA follows arbitrary structural representations. Starting from a pretrained four-step LoRA, structure-guided distribution matching renders in four steps, 12.3 times faster than 50-step sampling, while preserving the learned control. A block-causal variant extends the same design to streaming and renders 768p video in real time. To train the model, we build a frame-aligned corpus of 136K clips from game engines, simulators, and YouTube videos. Experiments on an in-distribution test set and a generalization benchmark of 16 structural representations show that SolarRenderer achieves state-of-the-art results across both, and generalizes to 11 unseen representations, including pose skeletons, drawings, and point clouds.

cs.CV↗

Orbia: Do Generated Videos Form a Consistent 3D World?

Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing benchmarks assess selected geometric properties or use vision-language models to judge memory and consistency, leaving systematic 3D evaluation underexplored. We introduce Orbia, the first benchmark dedicated to a systematic and comprehensive evaluation of 3D consistency in interactive world models. Through controlled exploration and revisit, we organize the evaluation into three dimensions: input preservation, generated-content persistence, and 3D self-consistency. For input preservation, registered RGB-D references and annotated anchors support appearance, geometry, and spatial stability measurements. For generated-content persistence, we compare revisits to regions absent from the input image with their first generated observations to test whether models preserve what they create. For 3D self-consistency, cross-view depth and feature correspondence, regional scale agreement, and held-out Gaussian rendering test whether generated views describe the same 3D scene. Minute-long exploration and revisits further test long-term consistency. Our construction and annotation pipeline brings together public datasets, self-captured scenes, and simulation, yielding 720 instances across indoor and outdoor environments and six exploration-and-revisit protocols. Evaluation spans 27 text-, action-, and camera-conditioned models through native-interface adapters. Our Orbia benchmark provides a systematic basis for diagnosing 3D inconsistency and developing more persistent video world models.

cs.CV↗

Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout

Autoregressive (AR) video diffusion models have shown great potential in real-time video generation. Recent methods distill pretrained bidirectional video diffusion models into causal AR students through Distribution Matching Distillation (DMD), but the generated videos often suffer from over-saturation and over-smoothing issues, resulting in limited visual quality and realism. The key contributing factor is the mode-seeking behavior of the reverse KL objective in DMD, which can cause the student distribution to collapse onto only a few modes of the teacher distribution. To address this, we propose Mask Forcing, a Dual-Noise Masking Rollout strategy that perturbs the AR student self-rollout to mitigate mode collapse induced by reverse-KL mode seeking. The core idea is to inject cleaner signals into noisy rollout inputs via random masks along spatial and temporal axes during the self-rollout process of AR diffusion distillation. Such perturbations encourage the student rollouts to explore more regions of the teacher distribution, allowing DMD to provide learning signals beyond the modes already covered by the student. Moreover, the cleaner tokens act as denoising guidance for other noisier tokens, improving the intermediate rollout predictions and reducing error accumulation. Extensive experiments demonstrate that our method improves multiple AR video diffusion distillation methods with higher visual quality efficiently, without incorporating real video data or additional post-training stages.

cs.CV↗

PAI-Actor: Cinematic Multi-Character Replacement in Dynamic Scenes

We present PAI-Actor, a cinematic multi-character animation framework for character replacement in dynamic movie scenes. Unlike conventional animation systems that mainly drive a single static image or a single subject, our goal is to replace and animate multiple characters within real video clips while preserving the original scene dynamics, camera motion, and background content. This setting is particularly challenging because the generated characters must remain consistent with the source performance in motion and interaction, while also matching the surrounding background in lighting, shadow, composition, and overall cinematic appearance. To address this, we formulate multi-character animation as a structure-guided human recovery problem and build a movie-driven training pipeline from high-quality film data. Furthermore, to support practical cinematic production, we introduce a bidirectional-to-autoregressive distillation framework: we first train a bidirectional diffusion transformer for high-quality short-clip generation at 1080P resolution, and then distill it into an autoregressive video-to-video model for efficient inference and longer video generation. Experiments show that PAI-Actor enables high-fidelity multi-character animation with strong scene consistency, cinematic visual quality, and efficient long-form generation.

cs.CV↗

SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models

We introduce SolarWM, a fully open foundation for building interactive video world models from data preparation through long-horizon inference. Training across heterogeneous data sources and video backbones is challenging: datasets differ in temporal scale, camera geometry, visual quality, motion, and captioning styles, while video generators use distinct representations and architectures. Naive data mixing and model-specific implementations therefore produce inconsistent supervision and make results difficult to reproduce and compare. SolarWM addresses this coupling with a reconfigurable multi-source data engine and a backbone-native adaptation framework. The engine converts 1.43 million canonical clips from 10 datasets into a unified, frame-aligned contract covering visual observations, metric camera geometry, captions, quality metadata, selection decisions, and provenance, while decoupling source processing from mixture construction. Under shared camera-conditioning, training, and inference interfaces, we instantiate four 5B--33B models based on Wan2.2, LTX-2.5, and MiniMax-H3 while preserving their native representations and objectives. A unified three-stage recipe combines bidirectional adaptation, teacher-forced autoregressive initialization, and distribution matching distillation. The resulting causal models enable real-time interaction over rollouts ranging from minutes to hours after being trained on only 5s sequences. By releasing the resulting data, pipeline, recipes, weights, and framework, SolarWM provides a reproducible and extensible foundation for interactive world-model research.

cs.CV↗

PAI-Studio: Cinematic Video Background Replacement with Camera-Aware Motion

We present PAI-Studio, a new reference-conditioned video synthesis task that addresses a long-standing challenge in cinematic background replacement: generating dynamic backgrounds aligned with foreground motion while preserving foreground identity, matching reference scene appearance, and achieving globally consistent illumination with realistic foreground relighting. Existing open-source systems and commercial APIs cannot simultaneously ensure motion-consistent background generation, high-fidelity foreground relighting and foreground identity preservation, often resulting in static backgrounds, inconsistent boundaries, and noticeable compositing artifacts. To bridge this gap, we build upon a Diffusion Transformer video backbone and reformulate the problem as an in-context conditional generation task. Through bidirectional attention, our model jointly captures foreground dynamics and background reference information within a unified architecture. We further construct a 30K-scale dataset sourced from high-quality films and online videos to support this task. Extensive evaluations demonstrate that our method significantly outperforms existing open-source and commercial API solutions.

cs.CV↗

AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillation

Few-step video generation has been significantly advanced by consistency distillation. However, the performance of consistency-distilled models often degrades as more sampling steps are allocated at test time, limiting their effectiveness for any-step video diffusion. This limitation arises because consistency distillation replaces the original probability-flow ODE trajectory with a consistency-sampling trajectory, weakening the desirable test-time scaling behavior of ODE sampling. To address this limitation, we introduce AnyFlow, the first any-step video diffusion distillation framework based on flow maps. Instead of distilling a model for only a few fixed sampling steps, AnyFlow optimizes the full ODE sampling trajectory. To this end, we shift the distillation target from endpoint consistency mapping $(z_{t}\rightarrow z_{0})$ to flow-map transition learning $(z_{t}\rightarrow z_{r})$ over arbitrary time intervals. We further propose Flow Map Backward Simulation, which decomposes a full Euler rollout into shortcut flow-map transitions, enabling efficient on-policy distillation that reduces test-time errors (i.e., discretization error in few-step sampling and exposure bias in causal generation). Extensive experiments across both bidirectional and causal architectures, at scales ranging from 1.3B to 14B parameters, demonstrate that AnyFlow achieves performance matches or surpasses consistency-based counterparts in the few-step regime, while scaling with sampling step budgets.

cs.CV↗

FramePrompt: In-context Controllable Animation with Zero Structural Changes

Generating controllable character animation from a reference image and motion guidance remains a challenging task due to the inherent difficulty of injecting appearance and motion cues into video diffusion models. Prior works often rely on complex architectures, explicit guider modules, or multi-stage processing pipelines, which increase structural overhead and hinder deployment. Inspired by the strong visual context modeling capacity of pre-trained video diffusion transformers, we propose FramePrompt, a minimalist yet powerful framework that treats reference images, skeleton-guided motion, and target video clips as a unified visual sequence. By reformulating animation as a conditional future prediction task, we bypass the need for guider networks and structural modifications. Experiments demonstrate that our method significantly outperforms representative baselines across various evaluation metrics while also simplifying training. Our findings highlight the effectiveness of sequence-level visual conditioning and demonstrate the potential of pre-trained models for controllable animation without architectural changes.

cs.GR↗

RealignDiff: Boosting Text-to-Image Diffusion Model with Coarse-to-fine Semantic Re-alignment

Recent advances in text-to-image diffusion models have achieved remarkable success in generating high-quality, realistic images from textual descriptions. However, these approaches have faced challenges in precisely aligning the generated visual content with the textual concepts described in the prompts. In this paper, we propose a two-stage coarse-to-fine semantic re-alignment method, named RealignDiff, aimed at improving the alignment between text and images in text-to-image diffusion models. In the coarse semantic re-alignment phase, a novel caption reward, leveraging the BLIP-2 model, is proposed to evaluate the semantic discrepancy between the generated image caption and the given text prompt. Subsequently, the fine semantic re-alignment stage employs a local dense caption generation module and a re-weighting attention modulation module to refine the previously generated images from a local semantic view. Experimental results on the MS-COCO and ViLG-300 datasets demonstrate that the proposed two-stage coarse-to-fine semantic re-alignment method outperforms other baseline re-alignment techniques by a substantial margin in both visual quality and semantic similarity with the input prompt.

cs.CV↗

HumanRefiner: Benchmarking Abnormal Human Generation and Refining with Coarse-to-fine Pose-Reversible Guidance

Text-to-image diffusion models have significantly advanced in conditional image generation. However, these models usually struggle with accurately rendering images featuring humans, resulting in distorted limbs and other anomalies. This issue primarily stems from the insufficient recognition and evaluation of limb qualities in diffusion models. To address this issue, we introduce AbHuman, the first large-scale synthesized human benchmark focusing on anatomical anomalies. This benchmark consists of 56K synthesized human images, each annotated with detailed, bounding-box level labels identifying 147K human anomalies in 18 different categories. Based on this, the recognition of human anomalies can be established, which in turn enhances image generation through traditional techniques such as negative prompting and guidance. To further boost the improvement, we propose HumanRefiner, a novel plug-and-play approach for the coarse-to-fine refinement of human anomalies in text-to-image generation. Specifically, HumanRefiner utilizes a self-diagnostic procedure to detect and correct issues related to both coarse-grained abnormal human poses and fine-grained anomaly levels, facilitating pose-reversible diffusion generation. Experimental results on the AbHuman benchmark demonstrate that HumanRefiner significantly reduces generative discrepancies, achieving a 2.9x improvement in limb quality compared to the state-of-the-art open-source generator SDXL and a 1.4x improvement over DALL-E 3 in human evaluations. Our data and code are available at https://github.com/Enderfga/HumanRefiner.

cs.CV↗

ChartThinker: A Contextual Chain-of-Thought Approach to Optimized Chart Summarization

Data visualization serves as a critical means for presenting data and mining its valuable insights. The task of chart summarization, through natural language processing techniques, facilitates in-depth data analysis of charts. However, there still are notable deficiencies in terms of visual-language matching and reasoning ability for existing approaches. To address these limitations, this study constructs a large-scale dataset of comprehensive chart-caption pairs and fine-tuning instructions on each chart. Thanks to the broad coverage of various topics and visual styles within this dataset, better matching degree can be achieved from the view of training data. Moreover, we propose an innovative chart summarization method, ChartThinker, which synthesizes deep analysis based on chains of thought and strategies of context retrieval, aiming to improve the logical coherence and accuracy of the generated summaries. Built upon the curated datasets, our trained model consistently exhibits superior performance in chart summarization tasks, surpassing 8 state-of-the-art models over 7 evaluation metrics. Our dataset and codes are publicly accessible.

cs.CL↗

Towards A Better Metric for Text-to-Video Generation

Generative models have demonstrated remarkable capability in synthesizing high-quality text, images, and videos. For video generation, contemporary text-to-video models exhibit impressive capabilities, crafting visually stunning videos. Nonetheless, evaluating such videos poses significant challenges. Current research predominantly employs automated metrics such as FVD, IS, and CLIP Score. However, these metrics provide an incomplete analysis, particularly in the temporal assessment of video content, thus rendering them unreliable indicators of true video quality. Furthermore, while user studies have the potential to reflect human perception accurately, they are hampered by their time-intensive and laborious nature, with outcomes that are often tainted by subjective bias. In this paper, we investigate the limitations inherent in existing metrics and introduce a novel evaluation pipeline, the Text-to-Video Score (T2VScore). This metric integrates two pivotal criteria: (1) Text-Video Alignment, which scrutinizes the fidelity of the video in representing the given text description, and (2) Video Quality, which evaluates the video's overall production caliber with a mixture of experts. Moreover, to evaluate the proposed metrics and facilitate future improvements on them, we present the TVGE dataset, collecting human judgements of 2,543 text-to-video generated videos on the two criteria. Experiments on the TVGE dataset demonstrate the superiority of the proposed T2VScore on offering a better metric for text-to-video generation.

cs.CV↗

Improving Compositional Text-to-image Generation with Large Vision-Language Models

Recent advancements in text-to-image models, particularly diffusion models, have shown significant promise. However, compositional text-to-image models frequently encounter difficulties in generating high-quality images that accurately align with input texts describing multiple objects, variable attributes, and intricate spatial relationships. To address this limitation, we employ large vision-language models (LVLMs) for multi-dimensional assessment of the alignment between generated images and their corresponding input texts. Utilizing this assessment, we fine-tune the diffusion model to enhance its alignment capabilities. During the inference phase, an initial image is produced using the fine-tuned diffusion model. The LVLM is then employed to pinpoint areas of misalignment in the initial image, which are subsequently corrected using the image editing algorithm until no further misalignments are detected by the LVLM. The resultant image is consequently more closely aligned with the input text. Our experimental results validate that the proposed methodology significantly improves text-image alignment in compositional image generation, particularly with respect to object number, attribute binding, spatial relationships, and aesthetic quality.

cs.CV↗

Multimodal Identification of Alzheimer's Disease: A Review

Alzheimer's disease is a progressive neurological disorder characterized by cognitive impairment and memory loss. With the increasing aging population, the incidence of AD is continuously rising, making early diagnosis and intervention an urgent need. In recent years, a considerable number of teams have applied computer-aided diagnostic techniques to early classification research of AD. Most studies have utilized imaging modalities such as magnetic resonance imaging (MRI), positron emission tomography (PET), and electroencephalogram (EEG). However, there have also been studies that attempted to use other modalities as input features for the models, such as sound, posture, biomarkers, cognitive assessment scores, and their fusion. Experimental results have shown that the combination of multiple modalities often leads to better performance compared to a single modality. Therefore, this paper will focus on different modalities and their fusion, thoroughly elucidate the mechanisms of various modalities, explore which methods should be combined to better harness their utility, analyze and summarize the literature in the field of early classification of AD in recent years, in order to explore more possibilities of modality combinations.

eess.IV↗

LTCR: Long-Text Chinese Rumor Detection Dataset

False information can spread quickly on social media, negatively influencing the citizens' behaviors and responses to social events. To better detect all of the fake news, especially long texts which are harder to find completely, a Long-Text Chinese Rumor detection dataset named LTCR is proposed. The LTCR dataset provides a valuable resource for accurately detecting misinformation, especially in the context of complex fake news related to COVID-19. The dataset consists of 1,729 and 500 pieces of real and fake news, respectively. The average lengths of real and fake news are approximately 230 and 152 characters. We also propose \method, Salience-aware Fake News Detection Model, which achieves the highest accuracy (95.85%), fake news recall (90.91%) and F-score (90.60%) on the dataset. (https://github.com/Enderfga/DoubleCheck)

cs.CL↗

Wise in Vaccine Allocation

The paper uses machine learning and mathematical modeling to predict future vaccine distribution and solve the problem of allocating vaccines to different types of hospitals. They collected data and analyzed it, finding factors such as nearby residents, transportation, and medical personnel that impact distribution. They used the results to create a model and allocate vaccines to central and community hospitals and health centers in Hangzhou Gongshu District and Harbin Daoli District based on the model. They provide an explanation for the vaccine distribution based on their model and conclusions.

cs.CY↗