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Guiliang Liu

Publications and source records attributed to Guiliang Liu.

At least 19 recordsLinked to original sources

Semantics-to-Contact: A Stagewise Framework for Robust Contact-Rich Manipulation

Contact-rich manipulation requires precise control under complex contact dynamics while remaining robust to diverse visual conditions. However, real-world reinforcement learning often overfits to the visual appearance of training scenes. We propose Semantics-to-Contact (S2C), a stagewise framework for visually robust contact-rich manipulation. The insight is to decompose the problem into two stages: semantic focusing and contact refinement. In the first stage, a vision-language model localizes task-relevant regions across visually diverse scenes, providing coarse spatial guidance and reducing the burden of exploration. In the second stage, a real-world human-in-the-loop residual reinforcement learning policy learns fine-grained contact behaviors within the localized region using force feedback. To further improve visual robustness, we introduce an object-centric visual augmentation strategy that randomizes background appearance while preserving the robot and task-relevant objects. Experiments on six contact-rich real-world manipulation tasks exhibit that S2C consistently improves success rates over strong baselines and maintains reliable performance under significant visual and positional variations. These results demonstrate that stagewise semantic focusing and contact refinement provide a practical path toward visually robust real-world contact-rich manipulation. Our demos can be seen in https://edem-ai.github.io/S2C/.

cs.RO↗

Toward Physical Recursive Self-Improvement: A Call for Body-Control Co-Design for Humanoid Robot

Humanoid robots, as general-purpose physical agents, must integrate both intelligent control and adaptive morphology to operate effectively in diverse real-world environments. While recent research primarily optimizes control policies for fixed bodies, we advocate body-control co-design as a path toward physical Recursive Self-Improvement (RSI): using experience from a humanoid's current body and policy to guide successive improvements to both. Inspired by biological evolution, this approach enables robots to recursively adapt both their form and behavior to optimize performance within task-specific and resource-constrained contexts. Despite its promise, co-design in humanoid robotics remains a relatively underexplored domain, raising fundamental questions about its feasibility and necessity in achieving true embodied intelligence. To address these challenges, we discuss potential co-design methodologies grounded in strategic exploration, Sim2Real transfer, and meta-policy learning. We further argue for the essential role of co-design by analyzing it from methodological, application-driven, and community-oriented perspectives. Striving to guide and inspire future studies, we present open research questions, spanning from short-term innovations to long-term goals. Ultimately, co-design offers a path toward physical RSI in humanoids that improves their bodies and policies while learning to make this improvement process more effective.

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EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics Rewards

Video generative models offer a promising basis for robotic planning by predicting future visual rollouts from observations and task instructions. However, their training objectives typically lack explicit constraints on robot executability. Generated rollouts can exhibit embodiment-related artifacts, including arm deformation and temporal discontinuities, while the actions decoded from these rollouts may be unstable or violate robot motion limits. We term this mismatch between generated robot behavior and embodiment-specific execution requirements the executability gap. We introduce Executable Video Alignment (EVA), a post-training framework that uses action-space feedback to improve both the visual integrity of generated robot motion and the feasibility of decoded actions. EVA trains an inverse dynamics model (IDM) on robot demonstrations and freezes it to decode actions from generated videos. We compute a reward from these actions that penalizes non-smooth motion and violations of velocity and acceleration limits, and use it to guide reinforcement-learning updates to the video generator. By feeding decoded-action constraints back into video generation, EVA links visual and action-level improvements through a shared alignment signal. Experiments on RoboTwin, LIBERO, and a real bimanual robot show that EVA reduces embodiment-related visual artifacts and improves task success when executing IDM-decoded actions. Further experiments show that video models fine-tuned with EVA generate more effective video--action pairs for training downstream VLAs.

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UNITAS: A 3D-Native World Action Model for Embodied Manipulation

World action models (WAMs) aim to answer a coupled physical question: given a task instruction, what motion should the robot execute, and how will that motion change the surrounding world? Most existing WAMs build on pretrained video generators and represent world evolution through images or visual latents. Robotic interaction, however, takes place in metric three-dimensional space, while images are view-dependent projections whose pixel distances do not directly encode physical distances. We introduce UNITAS, to our knowledge the first 3D-native world action model that unifies observations, actions, and scene dynamics in a shared metric 3D frame within each interaction, using a common representation across robot embodiments and human hands. Action flow represents human hands and robot grippers as 3D point trajectories, while scene flow describes scene-point displacements conditioned on these trajectories. World-aligned 3D positional embeddings ground visual tokens with or without depth input, and a physical-time trajectory tokenizer encodes each point trajectory as one token anchored at its current 3D position. This interface supports both direct action execution and action-conditioned scene prediction. With 1.7B parameters, UNITAS achieves the best action-conditioned scene prediction on RoboTwin among the compared methods, with up to 49% lower displacement errors than PointWorld, and state-of-the-art manipulation success, including 99.8% on LIBERO and an average of 85% across real-world tasks. The code is available at https://github.com/DexForce/UNITAS.

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RiCo: Neural Simulation of Rigid-Body Interactions via Local Contact Reasoning

Accurate simulation of rigid-body interactions is essential for predictive physical world models. Despite recent progress in modeling object dynamics, capturing how local contacts between surfaces shape object motion remains challenging. While end-to-end world models predict interactions across entire scenes or objects, in practice, rigid-body contact is inherently local, and only nearby surfaces can directly exchange contact forces. Motivated by this observation, we introduce Rigid-body Contact Reasoning (RiCo), which represents interactions between objects through sparse neighborhoods of contact surface points. RiCo combines each point's state with the relative geometry, motion, and physical properties of nearby surfaces, then reasons across the object's points to determine how these local contacts jointly affect its motion. By confining cross-object reasoning to nearby surfaces while propagating contact information within each rigid body, RiCo retains fine-grained interaction details without the cost of modeling every pair of scene points. Such properties enable RiCo a higher accuracy and contact fidelity. Experiments on MOVi-benchmark demonstrate that RiCo reduces 100-frame position and orientation errors by 31-35% and approximately 38%, respectively, compared with baselines. Moreover, RiCo achieves high contact fidelity, with ground-truth-relative penetration-time and mean-depth differences of 11.0% and 2.22 mm, respectively. RiCo further generalizes zero-shot from small-scale training scenarios to scenes containing 270 objects. Our real-world multi-ball collision experiments further provide preliminary evidence of sim-to-real transfer.

cs.CV↗

$R^2$-WAM: Repair-and-Reject Post-Training for World Action Models

World Action Models (WAMs) emerge as a promising foundation for policy refinement by predicting the consequences of sampled actions. However, visually plausible predictions can mislead policy refinement if they fail to reflect the input actions. To address this mismatch, we introduce $R^2$-WAM, a two-stage repair-and-reject post-training framework that first improves the consistency of predicted futures with input actions, then uses these futures to select inferior action samples for negative fine-tuning. The repair stage grounds imagination in observed robot behavior through a kinematic alignment score that measures agreement between predicted and demonstrated motion, enabling the predicted video to faithfully reflect its input actions. Using the repaired video model, the rejection stage compares imagined outcomes of sampled and demonstrated actions, selectively applying negative fine-tuning to samples whose predicted task progress falls below the demonstrated reference by a prescribed margin. Together, the two stages extend video prediction from representation learning to consequence-based policy refinement without additional environment interaction or changes to the inference procedure. $R^2$-WAM achieves 93.8% average success on RoboTwin 2.0 across clean and randomized settings. On the long-horizon real-world Fold Shirt task, it achieves 87.5% average success, compared with 0% for Fast-WAM. Our project page is available at https://r2-wam.github.io/.

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LoopVLA: cross-subtask event memory for looped task execution

Repetitive tasks are common in real-world manipulation, yet current vision-language-action (VLA) policies remain unreliable for repeated actions. We present LoopVLA, a cross-subtask event-memory interface for looped task execution. Its central idea is to compress a just-completed subtask into memory for the next subtask's action expert, making completed execution available for subsequent repetition and stopping decisions. Learnable event latents query the closed segment's tokens, while action features query history and joint history--event context; the two action-side readouts are residually fused and injected directly into the action head. On a memory benchmark, LoopVLA achieves $80.22\%$ success on the repetition task group with online subgoal prediction, bringing evaluation closer to realistic deployment while improving overall success over strong memory baselines.

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Praxis: Distilling Physical Interaction Priors from Egocentric Videos for Generalizable Whole-Body Manipulation

Mobile humanoid manipulation requires both reaching a usable workspace and preserving precise hand-object interactions as object poses and contact conditions change. Learning these behaviors from limited task-specific data remains challenging. To bridge this gap, we introduce Praxis, a whole-body manipulation framework that combines physical interaction priors from one-shot egocentric video demonstrations with closed-loop posture calibration and online perception. The framework coordinates three stages: vision-language-guided navigation toward target objects, closed-loop posture calibration to align the arm-hand workspace, and dexterous manipulation with synchronized upper- and lower-body control. Online visual feedback re-grounds demonstrated interaction geometry under new object poses and scene configurations, while tactile feedback adapts hand motions to actual contact conditions. Each manipulation skill is specified by one human demonstration, without task-specific manipulation-policy retraining. Experiments across five long-horizon manipulation tasks demonstrate spatial, visual, and cross-object generalization, as well as recovery from external physical disturbances across all three stages.

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TrafficGamer: Reliable and Flexible Traffic Simulation for Safety-Critical Scenarios with Game-Theoretic Oracles

While modern Autonomous Vehicle (AV) systems can develop reliable driving policies under regular traffic conditions, they frequently struggle with safety-critical traffic scenarios. This difficulty primarily arises from the rarity of such scenarios in driving datasets and the complexities associated with predictive modeling of multiple vehicles. Effectively simulating safety-critical traffic situations is therefore a crucial challenge. In this paper, we introduce TrafficGamer, which facilitates game-theoretic traffic simulation by viewing common road driving as a multi-agent game. When we evaluate the empirical performance across various real-world datasets, TrafficGamer ensures both the fidelity, exploitability, and diversity of the simulated scenarios, guaranteeing that they not only statically align with real-world traffic distribution but also efficiently capture equilibria for representing safety-critical scenarios involving multiple agents compared with other methods. Additionally, the results demonstrate that TrafficGamer provides highly flexible simulations across various contexts. Specifically, we demonstrate that the generated scenarios can dynamically adapt to equilibria of varying tightness by configuring risk-sensitive constraints during optimization. We have provided a demo webpage at: https://anonymous.4open.science/api/repo/trafficgamer-demo-1EE0/file/index.html.

cs.AI↗

RoboSynChallenge: Mastering Real-World Dexterity via Generalizing Synthesized Manipulation Skills

Achieving generalizable robotic manipulation remains a central challenge in embodied intelligence. Despite rapid advances in model architectures and learning algorithms, progress is often limited by the scarcity and narrow diversity of real-world data. The RoboSynChallenge competition introduces a unified benchmark to evaluate and advance the generalizability of manipulation policies across a spectrum of tasks, environments, and difficulty levels. To alleviate the shortage of realistic data, the challenge integrates large-scale synthetic data generation with standardized real-world robotic evaluation. Participants are encouraged to leverage synthesized state-action trials to improve general-purpose policy learning, while final assessments are conducted exclusively on unseen real-world manipulation environments. Baseline implementations, including Transformer-, Diffusion-, Vision-Language-Action, and World-Action-Model-based policies, are provided to ensure reproducibility and comparability. By coupling scalable simulation-based training with rigorous real-world validation, RoboSynChallenge aims to foster the development of broadly capable, data-efficient, and adaptable manipulation systems, thereby paving the way toward truly general robotic intelligence.

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Vid2WAM: Distilling Video Diffusion Priors into World Action Models

World Action Models (WAMs) improve robot policy learning by jointly modeling future visual dynamics and actions. However, their scalability and generalization remain constrained by their reliance on costly expert demonstrations. We challenge this by asking whether future supervision for WAMs must originate from target-task expert trajectories. In this paper, we propose Vid2WAM, an offline distillation framework that transfers visual diffusion priors from a large video foundation model into a compact WAM student. Given an observation and language instruction, Vid2WAM distills supervision through two complementary channels: task-conditioned future rollouts directly supervise the student's future prediction branch, while an inverse dynamics model recovers embodiment-specific pseudo-actions for action learning. To robustly integrate synthetic and real supervision, we introduce source-aware residual action adaptation that learns source-specific corrections around a shared action backbone and mitigates interference from noisy pseudo-actions. During inference, both the video teacher and inverse dynamics model are discarded, leaving only the WAM student for efficient deployment. Simulation and real-world experiments demonstrate that Vid2WAM improves novel-task generalization and data efficiency under limited expert demonstrations while preserving low-latency inference.

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LIRA: Local Cross-Layer Information Routing for Vision-Language-Action Decoding

Vision-Language-Action (VLA) models transform representations from pretrained vision-language models (VLMs) into robot actions, yet the interface that routes intermediate VLM features into action decoders remains underexplored. Existing designs either expose only a narrow part of the representation hierarchy or rigidly match each decoder block to one VLM layer, restricting access to complementary task evidence across depths. We introduce LIRA, a local cross-layer action-conditioning mechanism that formulates VLM-to-action conditioning as depth-aware information routing. LIRA operates on task-token features and LIRA Query features derived from intermediate VLM states, then assigns each Parallel Fusion Block a depth-aligned local window centered on its corresponding VLM layer. Parallel Fusion Blocks aggregate neighboring LIRA Query features and integrate them with task-token features and proprioceptive inputs before action prediction. This routing interface leaves the backbone architecture, action decoder, and supervised training recipe unchanged. Across LIBERO, LIBERO-Plus, CALVIN ABC$\rightarrow$D, and real-world manipulation, LIRA improves the principal aggregate metrics over the VLA-Adapter baseline under the same 0.5B-parameter configuration. In zero-shot transfer to LIBERO-Plus, LIRA increases average success from 59.1% to 78.0%, an 18.9-point gain indicating improved robustness under controlled distribution shifts.

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RoboReact: Agentic Skill Distillation from Generated Egocentric Videos for Generalizable Whole-Body Manipulation

Humanoid robots have the potential to perform dexterous manipulation in human environments, yet acquiring diverse and generalizable skills remains costly due to expensive hardware data collection and labor-intensive annotation. Recent advances in video generative models provide a promising opportunity to synthesize rich manipulation experiences from visual observations, but transferring such imagined behaviors into executable whole-body humanoid skills remains largely unexplored. In this work, we present RoboReact, a framework that automatically synthesizes whole-body humanoid manipulation skills from a single egocentric RGB-D observation. RoboReact generates human manipulation videos, extracts geometry-preserving interaction keyframes through depth-aware 3D reconstruction, and retargets them to high-DoF humanoid platforms while preserving hand-object interaction geometry. To bridge the gap between imagined plans and physical execution, RoboReact performs online object-centric re-grounding and leverages a vision-language model-guided refinement loop to adapt skills under geometric mismatch and execution deviations. The refined skills are executed through a whole-body controller, enabling coordinated whole-body manipulation and dexterous interaction. Experiments on real humanoid robots demonstrate that RoboReact generalizes across diverse object configurations and robustly recovers from execution disturbances without requiring teleoperation or human demonstrations. These results highlight the potential of combining generative models, vision-language reasoning, and closed-loop control for scalable humanoid skill acquisition.

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Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models

Learning a generalist control policy for robotic manipulation typically relies on large-scale datasets. Given the high cost of real-world data collection, a practical alternative is to generate synthetic data through simulation. However, the resulting synthetic data often exhibits a significant gap from real-world distributions. While many prior studies have proposed algorithms to bridge the Sim-to-Real discrepancy, there remains a lack of principled research that grounds these methods in real-world manipulation tasks, particularly their performance on generalist policies such as Vision-Language-Action (VLA) models. In this study, we empirically examine the primary determinants of Sim-to-Real generalization across four dimensions: multi-level domain randomization, photorealistic rendering, physics-realistic modeling, and reinforcement learning updates. To support this study, we design a comprehensive evaluation protocol to quantify the real-world performance of manipulation tasks. The protocol accounts for key variations in background, lighting, distractors, object types, and spatial features. Through experiments involving over 10k real-world trials, we derive critical insights into Sim-to-Real transfer. To inform and advance future studies, we release both the robotic platforms and the evaluation protocol for public access to facilitate independent verification, thereby establishing a realistic and standardized benchmark for robotic manipulation policies.

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DyGRO-VLA: Cross-Task Scaling of Vision-Language-Action Models via Dynamic Grouped Residual Optimization

Recent progress in Reinforcement Learning (RL) provides a principled approach to optimizing Vision-Language-Action (VLA) models, facilitating a shift from trajectory imitation to active learning in the task environment. Despite improvements in control precision, most RL optimizers remain task-specific, which reduces VLA models from generalist controllers to policies that overfit to a narrow set of tasks. In this study, we conduct an in-depth analysis of this phenomenon and highlight the importance of cross-task feature representations for improving the generalizability of VLA models. Motivated by this finding, we introduce DyGRO-VLA, a two-stage optimization framework that 1) effectively captures cross-task latent representations based on information-theoretic principles, and 2) dynamically refines policy optimization via a mixture-of-RL-residuals. DyGRO-VLA enables the RL optimizer to exploit task-relevant latent information while strategically mitigating adverse interference on the learned representations throughout the optimization process. We evaluate our approach on LIBERO, RoboTwin2 benchmarks, and further validate it on real world, demonstrating consistent improvements over strong baselines under multi-task training and distribution shift.

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RoboFlow4D: A Lightweight Flow World Model Toward Real-Time Flow-Guided Robotic Manipulation

Planning and acting in 3D environments is a fundamental capability for robotic manipulation in the real world. Although prior work has explored predictive flow planners to guide 3D manipulation, existing approaches often rely on modular pipelines stacking multiple submodels, resulting in high computational overhead and limited real-time performance. To address these challenges, we introduce RoboFlow4D, a lightweight flow world model that unifies perception and planning by estimating temporal motion in physical 3D space. As an end-to-end framework, RoboFlow4D directly predicts multi-frame 3D flows from visual observations and textual instructions, providing explicit flow-based planning to guide action generation. This design allows seamless integration with general action policies, forming an efficient observation-planning-execution closed loop. Through slow-fast collaboration between flow prediction and action control, RoboFlow4D enables real-time and resource-efficient manipulation. Extensive experiments in both simulation and real-world settings demonstrate that RoboFlow4D consistently improves manipulation success rates and computational efficiency, advancing flow-guided planning for embodied intelligence.

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From Reaction to Anticipation: Proactive Failure Recovery through Agentic Task Graph for Robotic Manipulation

Although robotic manipulation has made significant progress, reliable execution remains challenging because task failures are inevitable in dynamic and unstructured environments. To handle such failures, existing frameworks typically follow a stepwise detect-reason-recover pipeline, which often incurs high latency and limited robustness due to delayed reasoning and reactive planning. Inspired by the human capability to anticipate and proactively plan for potential failures, we introduce AgentChord, an agentic system that models a manipulation task as a directed task graph. Before execution, this graph is enriched with anticipatory recovery branches that specify context-aware corrective behaviors, enabling immediate and targeted responses when failures occur. Specifically, AgentChord operates through a choreography of specialized agents: a composer that structures the nominal task graph, an arranger that augments the graph with anticipatory recovery branches, and a conductor that compiles and coordinates executable transitions using low-latency monitors to detect deviations and trigger pre-compiled recoveries without re-planning. Empirical studies on diverse long-horizon bimanual manipulation tasks demonstrate that AgentChord substantially improves success rates and execution efficiency, advancing the reliability and autonomy of real-world robotic systems. The project page is available at: https://shengxu.net/AgentChord/.

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TacticGen: Grounding Adaptable and Scalable Generation of Football Tactics

Success in association football relies on both individual skill and coordinated tactics. While recent advancements in spatio-temporal data and deep learning have enabled predictive analyses like trajectory forecasting, the development of tactical design remains limited. Bridging this gap is essential, as prediction reveals what is likely to occur, whereas tactic generation determines what should occur to achieve strategic objectives. In this work, we present TacticGen, a generative model for adaptable and scalable tactic generation. TacticGen formulates tactics as sequences of multi-agent movements and interactions conditioned on the game context. It employs a multi-agent diffusion transformer with agent-wise self-attention and context-aware cross-attention to capture cooperative and competitive dynamics among players and the ball. Trained with over 3.3 million events and 100 million tracking frames from top-tier leagues, TacticGen achieves state-of-the-art precision in predicting player trajectories. Building on it, TacticGen enables adaptable tactic generation tailored to diverse inference-time objectives through classifier guidance mechanism, specified via rules, natural language, or neural models. Its modeling performance is also inherently scalable. A case study with football experts confirms that TacticGen generates realistic, strategically valuable tactics, demonstrating its practical utility for tactical planning in professional football. The project page is available at: https://shengxu.net/TacticGen/.

cs.AI↗