Search arXiv⌕ Search

arXiv subjects

Hai Helen Li

Publications and source records attributed to Hai Helen Li.

13 recordsLinked to original sources

InteractiveWorld: A Verifiable Human-Centric Environment for Building Better Interactive MLLM Assistants

People have long dreamed of an assistant that is always there to guide them and remind what they forget, from new dishes to lost keys. Powered by multimodal large language models (MLLMs), egocentric AI assistants on wearable devices are bringing this dream within reach: they see what the user sees and give instructions for user's physical work when necessary. However, testing such assistance is challenging and usually requires real people. The expensive and rare real interaction data leaves a key question unanswered: Can today's MLLMs truly help people in physical world? To answer this question, we propose InteractiveWorld, the first verifiable environment for closed-loop interaction between human and AI assistant. Unlike existing robot-centric simulators, InteractiveWorld lets the assistant guide a human agent who observes the scene, understands instructions, and acts independently. It thus realistically simulates how AI assistant collaborates with human: the assistant instructs, the human acts, and the environment executes actions and updates what they see next. Building on it, we introduce InteractiveBench, the first dynamic benchmark for egocentric AI assistants, with 120 multi-turn tasks across six categories. In each task, the assistant guides the human in real time, and every instruction shapes the outcome, which is scored by verifiable, state-based rewards. Experiments with 12 frontier MLLMs show they are still far from reliable assistants. Even the strongest model, Claude Fable 5.1, achieves at most 20% and 25% on long-horizon Guidance and Planning tasks, respectively. Overall, our work offers a verifiable platform and a rigorous evaluation set, laying a solid foundation for research on interactive MLLM assistants that truly help people in the physical world.

cs.HC↗

Gamma: Grounded Multi-Agent Memory with Mechanical Audit for Memory-Intensive Manipulation

Pretrained vision-language-action (VLA) policies fail on memory tasks, behaviour that depends on events observed long before the current frame, because their training data is overwhelmingly Markov and mapping episodic memory directly to action chunks is hard. Yet the same policy, finetuned once to follow a privileged oracle's grounded-subgoal text, nearly solves these tasks: the difficulty lies entirely in mapping memory to a grounded symbolic subgoal. Existing work entrusts this stage to a single VLM that selects keyframes and reasons over raw frames, and falls far short of the oracle: key identities and dynamics are buried in noisy pixels, the reasoning spans hundreds of frames in an unbounded context, and hallucination corrupts the memory itself. We instead present GAMMA (Grounded multi-Agent Memory with Mechanical Audit), which builds the stage as a collaborating two-agent memory system: a detector tool (SAM-3) for spatial grounding, a VLM writer that distils each replan window into one grounded text line, an append-only text memory bank, and a VLM reasoner that reads the bank and emits the next grounded subgoal at the oracle's cadence, wrapped in a propose-verify harness that admits, defers, corrects, or rejects every agent claim against mechanical visual evidence, at training-corpus construction and at deployment alike. On a sixteen-task memory-manipulation suite GAMMA recovers a large fraction of the oracle ceiling with the policy held fixed, reaching the ceiling on several tasks, and transfers with unchanged contracts to a second benchmark.

cs.RO↗

What Does a Token Cost? A Mixture-of-Agents Measurement of Sufficient Per-Token Compute

Large language models spend the same amount of computation on every token they generate, regardless of how difficult each token is to produce. Methods such as speculative decoding and model routing are built on the premise that much of this computation is unnecessary, yet the computation an individual token actually requires has not been measured. We measure it through a Mixture-of-Agents (MoA) lens: a panel of fifteen language models of increasing capacity, drawn from three families, in which every agent attempts to reproduce a reference sequence token by token, conditioned on the correct preceding tokens. We define the inference cost of the smallest agent that succeeds as the token's sufficient compute, which upper-bounds what the token requires. On three core benchmarks, a 0.5B agent reproduces 92--95\% of reference tokens. Across Qwen, OLMo, and R1-distilled panels, the most expensive 10\% account for 64--80\% of estimated FLOPs. On all 500 MATH-500 problems, the MoA-derived map helps model routing reduce projected latency from 7.59 to 5.12 seconds while slightly improving accuracy, relative to the best confidence-routing baseline. The MoA-map helps drafting use 32.6\% fewer draft tokens and approximately 20\% lower projected latency than fixed-window drafting at similar accuracy. These comparisons reveal remaining allocation headroom, motivating controllers that exploit sufficient-compute structure.

cs.AI↗

MUSE: A Run-Centric Platform for Multimodal Unified Safety Evaluation of Large Language Models

Safety evaluation of multimodal large language models requires tracking not only whether an attack succeeds, but also how the interaction unfolds across turns and input modalities. We present MUSE (Multimodal Unified Safety Evaluation), an open-source, browser-based, run-centric platform for multimodal safety evaluation. MUSE treats each attack run as the persistent unit of execution, inspection, and analysis, preserving its configuration, multi-turn trajectory, delivered modalities and media, target responses, and safety judgments. A five-level response taxonomy further distinguishes full Compliance from Partial Compliance and refusal behavior, yielding hard ASR, soft ASR, and gray-zone width (GZW). Across 11,700 evaluations on six multimodal LLMs, direct text-only requests yield only 3.1% macro hard ASR and 4.4% soft ASR, while iterative attack procedures are substantially more effective. Attack effectiveness also varies substantially with the attacker backbone. In contrast, Inter-Turn Modality Switching (ITMS), evaluated as a controlled delivery-modality probe, does not consistently increase attack success. These results demonstrate the value of run-centric, fine-grained evaluation for characterizing multimodal safety behavior beyond a single binary success metric.

cs.LG↗

PrivAct: Internalizing Contextual Privacy Preservation via Multi-Agent Preference Training

Large language model (LLM) agents are increasingly deployed in personalized tasks involving sensitive, context-dependent information, where privacy violations may arise in agents' action due to the implicitness of contextual privacy. Existing approaches rely on external, inference-time interventions which are brittle, scenario-specific, and may expand the privacy attack surface. We propose PrivAct, a contextual privacy-aware multi-agent learning framework that internalizes contextual privacy preservation directly into models' generation behavior for privacy-compliant agentic actions. By embedding privacy preferences into each agent, PrivAct enhances system-wide contextual integrity while achieving a more favorable privacy-helpfulness tradeoff. Experiments across multiple LLM backbones and benchmarks demonstrate consistent improvements in contextual privacy preservation, reducing leakage rates by up to 12.32% while maintaining comparable helpfulness, as well as zero-shot generalization and robustness across diverse multi-agent topologies. Code is available at https://github.com/chengyh23/PrivAct.

cs.CL↗

From RLVR to RLSVR: Task Transformation Induces Self-Verifiable Rewards for Open-Ended LLM Self-Improvement

Reinforcement Learning with Verifiable Rewards (RLVR) has driven recent progress in reasoning-oriented large language models (LLMs) by enabling large-scale optimization. However, its applicability remains largely limited to domains such as mathematics and coding, where correctness can be deterministically verifiable. Open-ended tasks instead often rely on human preferences, reward models, or LLM-based judges, introducing evaluation bias, judge capability bottlenecks, and additional inference costs. Drawing on the principle of self-supervised learning, which constructs pretext tasks to derive supervision from the data itself, we propose Reinforcement Learning with Self-Verifiable Rewards (RLSVR), a task-transformation-based training paradigm for extending RLVR to open-ended tasks. RLSVR transforms open-ended tasks into verifiable proxy environments whose internal rules and interaction outcomes automatically generate reward signals. We instantiate RLSVR with SpyRL, a Self-PlaY Reinforcement Learning method inspired by social deduction game Who Is the Spy?. Agents receive asymmetric information, complete the same target task, and vote to identify a designated spy. Because the spy identity is predetermined, voting outcomes provide fully verifiable rewards, while successful identification remains closely related to output quality. Experiments on text summarization, creative writing, and mathematical reasoning show that SpyRL outperforms existing self-improvement methods on non-verifiable tasks and yields consistent gains on verifiable reasoning tasks. These results demonstrate that task transformation can extend scalable RLVR-based self-improvement beyond inherently verifiable domains. Models and code have been released at https://github.com/wangqinsi1/RLSVR/tree/SpyRL.

cs.AI↗

Multi-primitive in-memory computing for Monte Carlo tree search

Monte Carlo tree search (MCTS) enables artificial intelligence (AI) decision-making, but requires 55-300 W on conventional processors, limiting edge deployment. In-memory computing (IMC) is energy-efficient on regular workloads but has been considered incompatible with irregular multi-phase algorithms. We introduce phase-to-primitive decomposition, which reformulates each algorithmic phase as a hardware-native IMC primitive. Applied to MCTS, selection, expansion, rollout and backpropagation map to content-addressable memory, combinational logic, a resistive random-access memory (RRAM) crossbar and static random-access memory, keeping search on chip. At 22 nm with fabricated RRAM-array parameters, IMC-MCTS consumes ~60 mW for 9x9 Go, achieving 96x energy efficiency over a central processing unit (CPU) and 65x-2,059x over an H100 graphics processing unit (GPU). It reaches a European Go Federation rating within sample-size uncertainty of open-source Go engines (Pachi-UCT and Michi-C). The same substrate runs eight applications across four AI domains.

cs.AR↗

DecodeShare: Tracing the Shared Subspace of LLM Decode-Time Decisions

Large language models (LLMs) handle many tasks with one set of parameters, but under KV-cached inference it is unclear what task-general structure, if any, is used at decode time rather than during prefill. We propose DecodeShare, a protocol that identifies a low-dimensional subspace consistently shared across tasks in decode-time hidden states, and then tests its causal role by removing that subspace only during decoding. In our experiments, disturbing the discovered shared subspace degrades decision performance far more than disturbing either a prefill-derived or random subspace under the same intervention budget. We further show this decode-shared subspace has practical consequences for activation steering: common steering directions can overlap the task-general decode channel. Projecting out this shared subspace directly separates the functional roles of the two components, while evaluating steering vectors at decode-time yields more reliable signal for downstream deployment than prefill-based proxies. Despite its compactness, the shared subspace can serve as a high-leverage causal channel at decode time. Code is available at: https://github.com/Zishan-Shao/decodeshare.git.

cs.AI↗

Swimba: Switch Mamba Model Scales State Space Models

Mixture-of-experts (MoE) is a common approach for increasing parameter capacity, but applying MoE to state space model (SSM) token mixers can multiply the cost of the recurrent state update. We study how to introduce expert specialization into selective SSMs while preserving computational efficiency. We show that MoE--SSM can refer to two designs: (1) MoE over separated SSMs, which maintains multiple state trajectories and thus scales compute with the number of experts; and (2) MoE-parameterized SSM, which mixes experts in parameter space, maintains a single state trajectory, and evaluates the recurrence once. Our method, Switch Mamba (Swimba), follows the second design by routing over expert-produced SSM streams. Theoretically, we establish well-definedness and stability for MoE-parameterized SSMs and characterize the relationship between the two designs. Empirically, we evaluate Swimba on standard benchmark tasks and measure real-time throughput and latency. Under matched FLOPs, Swimba achieves slightly better average performance than the baseline, with a small slowdown in real-time latency and throughput. Overall, these results suggest that parameter-space MoE can increase SSM capacity while keeping the dominant recurrence cost fixed.

cs.LG↗

Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play

Although reinforcement learning (RL) has emerged as a promising approach for improving vision-language models (VLMs) and multimodal large language models (MLLMs), current methods rely heavily on manually curated datasets and costly human verification, which limits scalable self-improvement in multimodal systems. To address this challenge, we propose Vision-Zero, a label-free, domain-agnostic multi-agent self-play framework for self-evolving VLMs through competitive visual games generated from arbitrary image inputs. Specifically, Vision-Zero encompasses three main attributes: (1) Strategic Self-Play Framework: Vision-Zero trains VLMs in "Who Is the Spy"-style games, where the models engage in strategic reasoning and actions across multiple roles. Through interactive gameplay, models autonomously generate their training data without human annotation. (2) Gameplay from Arbitrary Images: Unlike existing gamified frameworks, Vision-Zero can generate games from arbitrary images, thereby enhancing the model's reasoning ability across diverse domains and showing strong generalization to different tasks. We demonstrate this versatility using three distinct types of image datasets: CLEVR-based synthetic scenes, charts, and real-world images. (3) Sustainable Performance Gain: We introduce Iterative Self-Play Policy Optimization (Iterative-SPO), a novel training algorithm that alternates between Self-Play and reinforcement learning with verifiable rewards (RLVR), mitigating the performance plateau often seen in self-play-only training and achieving sustained long-term improvements. Despite using label-free data, Vision-Zero achieves state-of-the-art performance on reasoning, chart question answering, and vision-centric understanding tasks, surpassing other annotation-based methods. Models and code have been released at https://github.com/wangqinsi1/Vision-Zero.

cs.CV↗

Bridging the Perception Gap: A Lightweight Coarse-to-Fine Architecture for Edge Audio Systems

Deploying Audio-Language Models (Audio-LLMs) on edge infrastructure exposes a persistent tension between perception depth and computational efficiency. Lightweight local models tend to produce passive perception - generic summaries that miss the subtle evidence required for multi-step audio reasoning - while indiscriminate cloud offloading incurs unacceptable latency, bandwidth cost, and privacy risk. We propose CoFi-Agent (Tool-Augmented Coarse-to-Fine Agent), a hybrid architecture targeting edge servers and gateways. It performs fast local perception and triggers conditional forensic refinement only when uncertainty is detected. CoFi-Agent runs an initial single-pass on a local 7B Audio-LLM, then a cloud controller gates difficult cases and issues lightweight plans for on-device tools such as temporal re-listening and local ASR. On the MMAR benchmark, CoFi-Agent improves accuracy from 27.20% to 53.60%, while achieving a better accuracy-efficiency trade-off than an always-on investigation pipeline. Overall, CoFi-Agent bridges the perception gap via tool-enabled, conditional edge-cloud collaboration under practical system constraints.

cs.SD↗

CAMformer: Associative Memory is All You Need

Transformers face scalability challenges due to the quadratic cost of attention, which involves dense similarity computations between queries and keys. We propose CAMformer, a novel accelerator that reinterprets attention as an associative memory operation and computes attention scores using a voltage-domain Binary Attention Content Addressable Memory (BA-CAM). This enables constant-time similarity search through analog charge sharing, replacing digital arithmetic with physical similarity sensing. CAMformer integrates hierarchical two-stage top-k filtering, pipelined execution, and high-precision contextualization to achieve both algorithmic accuracy and architectural efficiency. Evaluated on BERT and Vision Transformer workloads, CAMformer achieves over 10x energy efficiency, up to 4x higher throughput, and 6-8x lower area compared to state-of-the-art accelerators--while maintaining near-lossless accuracy.

cs.AR↗

Voice Evaluation of Reasoning Ability: Diagnosing the Modality-Induced Performance Gap

We present Voice Evaluation of Reasoning Ability (VERA), a benchmark for evaluating reasoning ability in voice-interactive systems under real-time conversational constraints. VERA comprises 2,931 voice-native episodes derived from established text benchmarks and organized into five tracks (Math, Web, Science, Long-Context, Factual). Each item is adapted for speech interaction while preserving reasoning difficulty. VERA enables direct text-voice comparison within model families and supports analysis of how architectural choices affect reliability. We assess 12 contemporary voice systems alongside strong text baselines and observe large, consistent modality gaps: on competition mathematics a leading text model attains 74.8% accuracy while its voice counterpart reaches 6.1%; macro-averaged across tracks the best text models achieve 54.0% versus 11.3% for voice. Latency-accuracy analyses reveal a low-latency plateau, where fast voice systems cluster around ~10% accuracy, while approaching text performance requires sacrificing real-time interaction. Diagnostic experiments indicate that common mitigations are insufficient. Increasing "thinking time" yields negligible gains; a decoupled cascade that separates reasoning from narration improves accuracy but still falls well short of text and introduces characteristic grounding/consistency errors. Failure analyses further show distinct error signatures across native streaming, end-to-end, and cascade designs. VERA provides a reproducible testbed and targeted diagnostics for architectures that decouple thinking from speaking, offering a principled way to measure progress toward real-time voice assistants that are both fluent and reliably reasoned.

eess.AS↗