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Haiyang Xu

Publications and source records attributed to Haiyang Xu.

At least 19 recordsLinked to original sources

EditAgent: Rethinking Agentic Image Editing

Agentic image editors decompose complex requests into steps, but when a step fails, they mostly retry with the same narrow set of tools and a judge that scores each output by eye directly. We argue that such agents are bounded by two spaces: the action space of what the agent can do, and the observation space of what its judge can see. On our expert-annotated benchmark, a general-purpose editor yields no usable result in over 40% of the cases, and no judge is reliable across edit types. We present EditAgent, which expands both spaces. It routes each step to general editors and specialized methods, and attaches to each candidate a verification record. With these records, off-the-shelf VLM judges outperform finetuned reward models. Candidates are generated in parallel and judged in one listwise call: experts prefer this to sequential refinement in 78.5% of decided comparisons, at no more than half the judge calls. EditAgent improves two open-weight editors on three benchmarks and serves as a data engine for training stronger editors.

cs.CV↗

HyWe: Unifying Search and Operation for Real-World Hybrid Web Tasks

Real-world hybrid web tasks need both information gathering and page interaction, yet search-based and operation-based agents are developed and evaluated separately. To bridge this gap, we introduce HyWe, a framework that unifies both capabilities within one model and trajectory. Its two modes use dedicated prompts and tool sets to sustain sub-goal execution; explicit switching selects the needed capability, and shared history lets each mode build on the other's findings. To provide demonstrations of these behaviors, we develop HyWeCollector, a fully automatic pipeline that uses task prototypes, four switching patterns, and multi-agent synthesis to produce verified hybrid trajectories. We train HyWe-35B on these demonstrations to unify efficient information gathering and browser interaction in a single 35B web agent. To evaluate hybrid task completion, we introduce HyWeBench: 100 human-written tasks on websites distinct from training, with human-written sub-goal checklists and an outcome-based evaluation pipeline. Hybrid training enables HyWe-35B to achieve 47.0% success on this benchmark, improving on the untrained base model by 19.0 percentage points and outperforming existing search-based and operation-based agents. Even before training, the same base model solves 28.0% of tasks with HyWe, versus 11.0% with all tools under one prompt. Beyond hybrid tasks, HyWe-35B achieves 59.0% and 88.3% success on Online-Mind2Web and WebVoyager, outperforming existing open-source baselines and cutting action cost per successful task by 48.3% and 51.9% compared with Fara-7B.

cs.AI↗

NeoHorse-1: Towards Recursive Self-Improvement via Agentic Post-Training with Routing Harness

Recursive self-improvement (RSI) requires a concrete mechanism through which an AI system observes its capabilities and converts that evidence into the next round of learning. We present NeoHorse-1, a family of agent-native models developed to explore this path through agentic post-training. Our system combines a heterogeneous model pool with intelligent routing, recording the predicted capability demand, selected service tier, and subsequent interaction for each user turn. These records are converted into training examples that preserve interleaved reasoning, tool calls, and harness context, and are admitted through structural validation, six-dimensional semantic evaluation, and subscene-level labeling. Routing signals organize supervised fine-tuning into a three-stage curriculum and extend to routing-guided on-policy distillation, where a teacher supervises student-generated responses under the same progression. Capability-guided allocation then converts evaluation feedback into the next training mixture, closing an evaluation-selection-update loop in which what the system learns to do shapes what it learns from next. Across eleven benchmarks covering harness-based agents, tool use, coding, and instruction following, post-training raises the macro-average from 58.94 to 64.87 at 4B and from 65.60 to 69.04 at 9B, substantially narrowing the aggregate gap between the post-trained 4B model and the 9B base model. We further adapt NeoHorse-1-4B into NeoHorse-Jev-4B, a prefill-only model that returns structured decisions and probabilities for agent workflows. NeoHorse-1 provides an initial prototype of this feedback-driven process and a path toward harness-mediated RSI across successive iterations.

cs.CL↗

OverLay++: Dense-Overlap Layout-to-Image Generation Dataset

Layout-to-Image generation has made substantial progress in spatial and object-level control. However, existing methods still struggle with complex scenes containing many overlapping and interacting objects. We argue that training data is a particular bottleneck: existing datasets lack examples with dense, complex object interactions. To address this gap, we introduce OverLay++, a large-scale Layout-to-Image dataset with structurally complex scenes. OverLay++ contains approximately 500K images with an average of 6.6 objects per image, exceeding existing datasets by 1.67 times in annotation density. Beyond annotation density, OverLay++ provides rich semantic detail with object captions over six times longer than in current datasets. Our dataset generation pipeline is simple and produces dense, overlapping object annotations with rich per-object captions. Across multiple benchmarks, state-of-the-art Layout-to-Image methods trained on the OverLay++ dataset show consistent improvement and faster convergence, demonstrating the importance of dense, overlap-aware, and caption-rich supervision for controllable image generation.

cs.CV↗

InteractionBench: A Real-Time Interaction Benchmark for Streaming Video Systems

A video assistant must speak when its instruction warrants a response and stay silent otherwise. We introduce a benchmark that evaluates this decision for the complete system of model, memory, and response controller. InteractionBench covers query responses, event triggers, and ongoing updates in 1,060 interactions over 812 videos, with 69 negative streams and 53 suites that pair counted events with look-alike near misses. It scores content accuracy, timing accuracy, and silence compliance on the video clock. Timely speech costs silence across systems. Polled Qwen3-VL-8B reaches 77.8 timing accuracy but 10.9 silence compliance. A native real-time interaction system reaches 29.2 silence compliance at 66.8 timing accuracy, yet emits on 89.9% of negative streams. No open-weight system clears a third of the near-miss suites. Fewer replies help only when chosen, as random deletion merely trades timing for silence. Offline scores miss these failures and mispredict online behavior. Adding restraint is costly, as the native system's controller adds little by itself and agentic systems add it only at about 30 s per poll.Project page: https://www.enxinsong.com/projects/interactionbench/ Code: https://github.com/Espere-1119-Song/InteractionBench Data: https://huggingface.co/datasets/InteractionBench/InteractionBench

cs.CV↗

LIFT: Layout-In-Future Video Generation under Large Viewpoint Change via On-Policy Self-Distillation

We introduce LIFT, a unified image-to-video generation framework that complements camera control with Layout-In-FuTure control, enabling users to specify what should appear in a future view and where it should appear. This addresses a practical need in controllable video generation: given an initial image, users often care not only about how the camera moves, but also about what the scene should look like at key future moments, especially the final frame. Existing camera controls specify viewpoint trajectories, while text prompts provide only coarse semantic guidance; neither precisely determines the content and spatial layout of future views. This limitation becomes particularly pronounced under large viewpoint changes, where the camera reveals regions that are not visible in the first frame. LIFT therefore uses the last-frame layout as an explicit control signal for the desired future scene. Since learning from such sparse layout guidance is substantially more challenging than conditioning on dense per-frame layouts, we introduce on-policy self-distillation (OPSD) to transfer the control capability of a dense-layout teacher to a last-frame-layout student. We further curate LIFT-Vista, a dataset featuring large viewpoint changes with camera and temporally consistent layout annotations. Experiments show that LIFT improves video quality, future-layout controllability, and camera controllability over other methods.

cs.CV↗

Claw-SWE-Bench: A Benchmark for Evaluating OpenClaw-style Agent Harnesses on Coding Tasks

The software engineering capabilities of general-purpose agent harnesses remain underexplored, and existing benchmarks offer limited support for comparing these harnesses under consistent conditions. To address this gap, we introduce Claw-SWE-Bench, a unified benchmark that enables researchers to systematically assess the capabilities and efficiency of general-purpose harnesses on software engineering tasks. The benchmark contains 350 real-world GitHub issue-resolution instances across eight programming languages and 43 repositories and provides a shared adapter protocol to align task inputs, outputs, and execution environments across harnesses. Experiments show that general-purpose harnesses can effectively resolve real-world software issues and that their success rates and resource consumption vary substantially even when the underlying model is held fixed. To lower evaluation costs and support faster debugging and iteration, we also provide Claw-SWE-Bench Lite, an 80-instance subset designed to preserve the key evaluation properties of the full benchmark. We hope this benchmark will help researchers better evaluate and understand the performance of general-purpose harnesses on software engineering tasks and guide the development of more capable and efficient harnesses. The data is available at https://github.com/opensquilla/claw-swe-bench and https://huggingface.co/datasets/TokenRhythm/Claw-SWE-Bench.

cs.LG↗

RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Real digital work requires both, interleaved rather than stacked end to end. We study hybrid CUAs that autonomously decide when to explore an interface, implement software, and run and visually verify their artifacts. We introduce RecreationWorld, a five-platform framework built around recreation: given a running reference, an agent must discover its behavior and build a faithful implementation with no prescribed workflow. RecreationWorld provides reproducible environments on Ubuntu, macOS, Windows, Android, and Web, plus a unified harness with native GUI control and coding tools. The running reference serves as an oracle for hidden behavioral tests, providing execution-grounded rewards. We scale trajectory generation with high-quality open-source applications. Models trained on these trajectories improve across five out-of-distribution coding and hybrid computer-use benchmarks and more frequently verify their rendered outputs, providing evidence of transfer beyond recreation. For held-out evaluation, we introduce RecreationBench, comprising 250 diverse tasks across domains and platforms. Reference-grounded programmatic and visual assertions cover action-conditioned outcomes at multiple interaction depths; each is validated on the reference and by human reviewers before the suite is frozen for automatic scoring. GPT-6 Astra leads at 58.1% overall, but passes all programmatic tests on just 2.8% of tasks. Agents reproduce static interface structure more reliably than interactions and computed outputs, while generated applications remain smaller and more monolithic than their references. We release the benchmark, environments, and test suites.

cs.CL↗

ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents

Computer Use Agents (CUAs) can act through both atomic GUI actions, such as click and type, and high-level tool calls, such as API-based file operations, but this hybrid action space often leaves them uncertain about when to continue with GUI actions or switch to tools, leading to suboptimal execution paths. This difficulty stems from the scarcity of high-quality interleaved GUI-Tool trajectories, the cost and brittleness of collecting real tool trajectories, and the lack of trajectory-level supervision for GUI-Tool path selection. In this paper, we propose ToolCUA, an end-to-end agent designed to learn optimal GUI-Tool path selection through a staged training paradigm. We first introduce an Interleaved GUI-Tool Trajectory Scaling Pipeline that repurposes abundant static GUI trajectories and synthesizes a grounded tool library, enabling diverse GUI-Tool trajectories without manual engineering or real tool-trajectory collection. We then perform Tool-Bootstrapped GUI RFT, combining warmup SFT with single-turn RL to improve decisions at critical GUI-Tool switching points. Finally, we optimize ToolCUA with Online Agentic RL in a high-fidelity GUI-Tool environment, guided by a Tool-Efficient Path Reward that encourages appropriate tool use and shorter execution paths. Experiments on OSWorld-MCP show that ToolCUA achieves 46.85% accuracy, a relative improvement of approximately 66% over the baseline, establishing a new state of the art among models of comparable scale. It also improves by 3.9% over GUI-only settings, demonstrating effective GUI-Tool orchestration. The results further suggest that training in a hybrid action space is a promising paradigm for real-world digital agents. Open-sourced here: https://x-plug.github.io/ToolCUA/

cs.AI↗

RECAP-Forcing: Retaining Content Appearances for Long Video Generation

Long autoregressive video generation faces a fundamental memory challenge: with a finite attention window, a model must decide which information from an ever-expanding history to retain. Existing methods organize memory temporally, preserving recent frames while compressing or discarding older ones. We instead propose RECAP-Forcing, organizing memory by appearance novelty. A long video is not merely a sequence of frames, but an evolving cast of subjects, objects, and scenes whose identities must remain consistent over time. We organize memory by retaining the KV cache associated with newly appearing content--such as entering subjects, disoccluded regions, and newly introduced scenes--at the moment it first becomes visible, prioritizing novelty over recency. Memory should scale with the amount of newly introduced content, rather than with video length. This appearance-indexed memory makes long-range consistency an explicit property of the memory structure. Our framework unifies two mechanisms under this single principle. At the beginning of a video, when all visible content is novel, an attention sink preserves the initial scene. As the video evolves, an optical-flow-based novelty bank extends the same principle by selectively retaining newly revealed content. As a training-free inference method with no additional learnable parameters, RECAP-Forcing consistently improves visual quality and semantic fidelity across multiple strong baselines and outperforms existing memory methods.

cs.CV↗

Hyper^2: Unleashing Hyperbolic Geometry's Full Potential via Dual-Space Consistency

HyperbolicCD pioneered hyperbolic geometry for point cloud completion by replacing the Euclidean Chamfer distance with arcosh(1+alpha||x-y||^2), but the reported gains are modest (3-7% Chamfer reduction across SeedFormer, PointAttN and PMP-Net backbones on PCN and ShapeNet-55). We argue the bottleneck lies elsewhere: the loss is hyperbolic but the encoder it back-propagates through is Euclidean, so the position-dependent supervision of the loss is averaged away by the chain rule before it reaches the parameters. We call this a cross-geometry mismatch, and make it testable through two model-agnostic indicators, feature-loss correlation r_FL and effective gradient utilisation u_G. On an SVDFormer backbone trained with HyperbolicCD's loss alone we measure (r_FL, u_G) = (0.68, 39%). We propose Hyper^2, a dual-space consistency framework that extends HyperbolicCD by reusing the identical arcosh(1+alpha d^2) functional form as a positional bias on the refinement attention (a hyperbolic distance encoding), paired with HyperbolicCD's hyperbolic Chamfer loss under a single shared curvature alpha. Both operators are O(N log N) scalar non-linearities on Euclidean distances and together add only ~1.6% FLOPs over SVDFormer. Hyper^2 delivers -22.9% Chamfer on ShapeNet-55 over SVDFormer (well above the 13.2% linear sum of the -12.0% loss-only and -1.2% encoding-only single-space ablations) and -37.5% on the 21 unseen ShapeNet-34 categories. The two indicators remain essentially flat for any single-space configuration but jump together to (0.95, 87%) only when both encoder and loss are hyperbolic, supporting the claim that geometric consistency across encoder and loss, rather than either operator alone, is what enables hyperbolic supervision in point cloud completion. Code is available at https://github.com/Ethan-Zheng136/Hyper-2.

cs.CV↗

AgentOCR: Reimagining Agent History via Optical Self-Compression

Recent advances in large language models (LLMs) enable agentic systems trained with reinforcement learning (RL) over multi-turn interaction, but practical deployment is bottlenecked by rapidly growing textual histories that inflate token and memory costs. We introduce AgentOCR, a framework that exploits visual tokens' superior information density by representing the accumulated observation-action history as a compact rendered image. To make multi-turn rollouts scalable, AgentOCR proposes segment optical caching. By decomposing history into hashable segments and maintaining a visual cache, this mechanism eliminates redundant re-rendering. Beyond fixed rendering, AgentOCR introduces agentic self-compression, where the agent actively emits a compression rate and is trained with compression-aware reward to adaptively balance task success and token efficiency. We conduct extensive experiments on challenging agentic benchmarks, ALFWorld and search-based QA. Remarkably, AgentOCR preserves over 95\% of text-based agent performance while substantially reducing token consumption (>50\%), yielding consistent token and memory efficiency. Further analysis validates a 20$\times$ rendering speedup from optical caching and effective self-compression balancing. Our code is available at https://github.com/langfengQ/AgentOCR.

cs.LG↗

Benchmarking General Mobile Assistants in Challenging Real-World Scenarios

Graphical user interfaces have emerged as an important environment for evaluating autonomous AI agents on multimodal interactive tasks. Existing benchmarks such as AndroidWorld and MobileWorld provide strong foundations for mobile agent evaluation, but their application coverage and task design do not yet fully capture the diversity and complexity of realistic mobile use. We present GMA, a benchmark for evaluating general mobile assistants in challenging real-world scenarios. GMA introduces seven applications based on open-source projects, spanning domains such as lifestyle sharing and travel planning, and 300 tasks across four difficulty tiers, from atomic actions to complex multi-step workflows. We evaluate eight frontier models and find that performance declines substantially as task complexity increases, with current agents remaining far from reliably handling realistic user requirements. We further conduct controlled ablation studies of agent harness choices, including context retention and explicit state tracking, under a shared environment, model setting, and task taxonomy. Results show that appropriate harness design can meaningfully improve performance, particularly on demanding workflows, while the effectiveness of specific designs can vary across foundation models. Overall, GMA complements existing benchmarks by expanding application coverage and task complexity, providing a challenging testbed for evaluating mobile agents and studying how harness design supports reliable execution in complex mobile workflows.

cs.AI↗

Qwen-CUA: Native Computer Use for (almost) Everything

Native computer use offers a general interface for agents to operate almost any software available to people, but requires long-horizon state tracking, large-scale interactive experience, and learning from sparse yet verifiable outcomes. We introduce Qwen-CUA, a native computer-use agent with a 397B-A17B Qwen mixture-of-experts backbone. It observes only screenshots and acts through keyboard and mouse events, without DOM trees, accessibility metadata, or task-specific APIs. Its scaffold maintains up to 20 active screenshots and folds older visual history in fixed-size blocks to retain recent evidence while preserving reusable prompt prefixes. For training, we build a cloud rollout fleet with access to nearly 100,000 vCPUs and tens of thousands of concurrent environments, construct approximately 40,000 verifiable tasks, and collect personalized long-horizon workflows across everyday and professional software. We optimize complete trajectories with verifiable rewards and trajectory slicing, while iterative training runs refresh supervised data and recalibrate reinforcement-learning tasks. Across eight benchmarks, Qwen-CUA outperforms Qwen3.7 and remains competitive with leading proprietary systems, reaching 86.2 on OSWorld-Verified and 18.5/48.4 binary/partial completion on OSWorld 2.0. Scaling the same recipe to a model with over one trillion parameters yields Qwen-CUA-Max, improving these scores to 87.6 and 21.2/53.3. Qwen-CUA also reduces RedTeamCUA attack success from 36.6 to 16.4 relative to Qwen3.7. Efficiency analyses, a browser deployment, and Bash-augmented experiments further characterize practical behavior. These results establish native computer use as a broadly capable agent foundation and highlight scalable verifiable interaction and hybrid tool use as key directions.

cs.LG↗

Qwen-AgentWorld: Language World Models for General Agents

A world model predicts environment dynamics based on current observations and actions, serving as a core cognitive mechanism for reasoning and planning. In this work, we investigate how world modeling based on language models can further push the boundaries of general agents. (i) We first focus on building foundation models for agentic environment simulation. We introduce Qwen-AgentWorld-35B-A3B and Qwen-AgentWorld-397B-A17B, the first language world models capable of simulating agentic environments covering 7 domains via long chain-of-thought reasoning. Leveraging more than 10M environment interaction trajectories of 7 domains in real-world environments, we develop Qwen-AgentWorld through a three-stage training pipeline: CPT injects general-purpose world modeling capabilities from the state transition dynamics and augmented professional corpora, SFT activates next-state-prediction reasoning, and RL sharpens simulation fidelity through a tailored framework with hybrid rubric-and-rule rewards. To evaluate language world models, we present AgentWorldBench, a comprehensive benchmark constructed from real-world interactions of 5 frontier models on 9 established benchmarks. Empirical results demonstrate that Qwen-AgentWorld significantly outperforms existing frontier models. (ii) Beyond foundation models, we further investigate two complementary paradigms through which world modeling enhances general agents. First, as a decoupled environment simulator, Qwen-AgentWorld supports scalable and controllable simulation of thousands of real-world environments for agentic RL, yielding gains that surpass real-environment training alone. Second, as a unified agent foundation model, world-model training acts as a highly effective warm-up that improves downstream performance across 7 agentic benchmarks. Code: https://github.com/QwenLM/Qwen-AgentWorld

cs.CL↗

STAMP: Training Explicit Memory for Mobile GUI Agents in Controllable and Scalable Virtual Environments

Mobile GUI agents excel at immediate reactive control but frequently fail in realistic, long-horizon tasks that require memory. This failure stems from a fundamental conflict between limited context windows and token-heavy screenshots. To save the limited context, agents must progressively discard older visual history, permanently losing crucial transient information. Furthermore, existing action-centric datasets fail to teach agents what or when to explicitly memorize, and augmenting static real-world data is prohibitively expensive and lacks interactive verification. To resolve this, we present STAMP, a framework that trains explicit memory in mobile agents through controllable virtual environments, where deterministic memory variables are programmatically injected into synthesized tasks to control what must be memorized, when it should be encoded, and when it must later be retrieved, thereby producing verifiable supervised data at scale and enabling online reinforcement learning through environment-driven reward feedback. Evaluated on our newly introduced Memory-World benchmark, the resulting Stamp-GUI agent achieves state-of-the-art performance among GUI-specialized models and sets a new high watermark on our Memory-World benchmark, demonstrating exceptional memory accuracy and task resilience while maintaining strong general mobile navigation capabilities.

cs.CL↗

Perception-Aware Policy Optimization for Multimodal Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) has proven to be a highly effective strategy for endowing Large Language Models (LLMs) with robust multi-step reasoning abilities. However, its design and optimizations remain tailored to purely textual domains, resulting in suboptimal performance when applied to multimodal reasoning tasks. In particular, we observe that a major source of error in current multimodal reasoning lies in the perception of visual inputs. To address this bottleneck, we propose PAPO, a novel policy gradient algorithm that encourages the model to learn to perceive while learning to reason. Specifically, we introduce the Implicit Perception Loss in the form of a KL divergence term, which can be seamlessly plugged into mainstream RLVR algorithms such as GRPO and DAPO. Notably, PAPO does not rely on additional data curation, reward models, or stronger teacher models. To further enhance the training stability of PAPO, we introduce the Double Entropy Loss, which effectively regularizes the new KL objective without compromising performance. Despite its simplicity, PAPO yields significant overall improvements of 4.4%-17.5% on diverse multimodal benchmarks. The improvements are more pronounced, approaching 8.0%-19.1%, on tasks with high vision dependency. We also observe a substantial reduction of 30.5% in perception errors, indicating improved perceptual capabilities with PAPO. Overall, our work introduces a deeper integration of perception-aware supervision into core learning objectives and lays the groundwork for a new RL framework that encourages visually grounded reasoning. Code and data will be made publicly available for research purposes. Project page: https://mikewangwzhl.github.io/PAPO.

cs.CL↗

Photogalvanic effect in few layer graphene

We systematically investigate the nonlinear photogalvanic effect in few-layer graphene with various stacking orders, including AA- and AB-stacked bilayers, and AAA-, ABA-, and ABC-stacked trilayers. Using a tight-binding model to describe the electronic states, the shift current conductivity and jerk current conductivity are calculated over a broad spectral range from terahertz to visible frequencies. Our symmetry analysis reveals that a nonvanishing shift current emerges only in ABA-stacked trilayer graphene due to its broken inversion symmetry, with a peak conductivity reaching approximately $1.21 \times 10^{-13}$ A$\cdot$m/V$^2$ at optimal doping. In contrast, the jerk current, permitted in all structures, requires an in-plane static electric field and exhibits pronounced spectral tunability with chemical potential. These findings establish a comprehensive symmetry-band-field coupling paradigm for nonlinear photocurrents in layered graphene and provide design principles for tunable, polarization-sensitive photodetection and energy-harvesting devices based on van der Waals heterostructures.

cond-mat.mes-hall↗