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Hakan Aktas

Publications and source records attributed to Hakan Aktas.

10 recordsLinked to original sources

Reliability-Gated Fusion of Consumer Head and Foot IMUs for Lower-Body 3D Pose

Sparse inertial pose estimation promises camera-free motion capture from consumer devices, but consumer sensors are unreliable: firmware-fused orientations are biased, mounting varies between sessions, and streams drift or drop out. On a new 35-take single-subject benchmark pairing an earbud head inertial measurement unit (IMU) with two smart-insole foot IMUs (SAM-3D-Body pseudo-ground-truth labels), we show the reliability problem is channel-level: a channel ablation isolates foot acceleration as the most informative input (66.6 mm vs. 79.0 mm head-only) and the firmware-fused foot orientation as the liability that destroys the gain. We therefore let the model learn how much to trust each channel of each stream: one temporal gate per stream per channel block, trained with an auxiliary reliability objective on synthetically corrupted pretraining data. The channel-gated model is the most accurate of our learned fusion arms on clean data (69.4 mm vs. 83.7 static, 86.6 ungated) and under every simulated fault (bias in training; drift, dropout eval-only); its gates suppress the natively biased foot-orientation channels on clean real data without test-time supervision and flag dropout bursts at 0.92-0.999 AUROC. Two contrasts: dropping a channel known a priori to fail is flat across foot faults but collapses when an unanticipated stream fails (head dropout: 92.9 vs. 79.3 mm); and a fine-tuned HMD-Poser is more accurate on clean data (64.4 mm) and nominally under drift, with no significant paired difference under bias or dropout, but a larger worst-case degradation from clean (+16.1 vs. +3.5 mm, single seed). Learning to gate reliability instead of sensor count is the lever for deployable sparse inertial capture. Code is available at https://github.com/ZhilinGuo/reliability-gated-imu-fusion.

cs.CV↗

Telescopic Language Models

One deployed language model must often serve many compute budgets, yet serving each budget still means a separate training or compression run per point. We train a Telescopic Language Model (TLM) to be that continuum: a nested-capacity Transformer supervised by stochastic prefix supervision with a full anchor. At every step, one randomly truncated prefix of the capacity axis is trained against the full next-token target, alongside one full-capacity pass, so the trained artifact is a valid language model at every depth. Two forward-backward passes per step, no architectural change, nothing extra at inference. Fixed-exit suites such as Matryoshka Language Model Suites (MLMS) occupy one point in this design space, and the point has a cost: supervising only a few fixed exits leaves the nested model at chance level everywhere else (perplexity 10^2-10^5 in our baselines). On a 200M proxy suite (20B FineWeb-Edu tokens, identical data stream for all methods), a single TLM run is a valid language model at every one of its twenty layer prefixes, in perplexity and on perplexity-sensitive downstream tasks, reducing the area under the quality-budget curve by 43-44% relative to the fixed-exit suites while matching them at full capacity, at ~12% lower GPU cost per run. The prefix sampling density is a dial: concentrating it on a few depths recovers fixed-exit quality there at the price of the continuum, so the operating points become a training-time choice rather than an architectural one. These results indicate that the training objective, not the nesting itself, is what makes a model elastic.

cs.CL↗

One Sensor, Whole Body - 3D Body Pose from a Single Consumer Earbud IMU

Consumer earbuds already stream inertial motion data from the head, one of the most widely worn sensor locations on the body. We ask how much of the 3D body pose a single such head IMU can recover, and whether adding more consumer sensors actually helps. We build a multimodal capture pipeline that records four-view RGB-D video together with an AirPods head IMU and two Striv insole IMUs, synchronize the streams post-hoc, and generate pseudo-ground-truth with SAM 3D Body, yielding a 35-take single-subject benchmark spanning gait, turning, vertical, everyday, and clinically inspired motions. Adapting two recurrent model families (IMUPoser and MobilePoser), we show that one head IMU recovers lower-body pose at 79.0 mm rigid-MPJPE and per-foot ground contact at 0.809 macro-F1, and that a causal variant retains most of this accuracy at streaming latency. In paired per-take significance tests across both families, adding the consumer foot IMUs never significantly improves pose and significantly degrades it in two of four model-split combinations; a mounting-bias probe and feet-only ablation identify insole orientation quality, not foot placement, as the mechanism. Extending the output to a 20-joint full-body skeleton maps the boundary: gross distal-arm motion is partially recoverable from the head alone, proximal upper-body pose is not, and staged fine-tuning recovers the leg accuracy that naive joint training sacrifices to multi-task dilution. For learned pose from consumer wearables, sensor reliability, not sensor count, is the binding constraint here. For the devices tested, the earbud is its sweet spot. Code is available at https://github.com/ZhilinGuo/one-sensor-whole-body.

cs.CV↗

Matryoshka Gaussian Splatting

The ability to render scenes at adjustable fidelity from a single model, known as level of detail (LoD), is crucial for practical deployment of 3D Gaussian Splatting (3DGS). Existing discrete LoD methods expose only a limited set of operating points, while concurrent continuous LoD approaches enable smoother scaling but often suffer noticeable quality degradation at full capacity, making LoD a costly design decision. We introduce Matryoshka Gaussian Splatting (MGS), a training framework that enables continuous LoD for standard 3DGS pipelines without sacrificing full-capacity rendering quality. MGS learns a single ordered set of Gaussians such that rendering any prefix, the first k splats, produces a coherent reconstruction whose fidelity improves smoothly with increasing budget. Our key idea is stochastic budget training: each iteration samples a random splat budget and optimises both the corresponding prefix and the full set. This strategy requires only two forward passes and introduces no architectural modifications. Experiments across four benchmarks and six baselines show that MGS matches the full-capacity performance of its backbone while enabling a continuous speed-quality trade-off from a single model. Extensive ablations on ordering strategies, training objectives, and model capacity further validate the designs.

cs.CV↗

Neuro-Symbolic Skill Discovery for Conditional Multi-Level Planning

This paper proposes a novel learning architecture for acquiring generalizable high-level symbolic skills from a few unlabeled low-level skill trajectory demonstrations. The architecture involves neural networks for symbol discovery and low-level controller acquisition and a multi-level planning pipeline that utilizes the discovered symbols and the learned low-level controllers. The discovered action symbols are automatically interpreted using visual language models that are also responsible for generating high-level plans. While extracting high-level symbols, our model preserves the low-level information so that low-level action planning can be carried out by using gradient-based planning. To assess the efficacy of our method, we tested the high and low-level planning performance of our architecture by using simulated and real-world experiments across various tasks. The experiments have shown that our method is able to manipulate objects in unseen locations and plan and execute long-horizon tasks by using novel action sequences, even in highly cluttered environments when cued by only a few demonstrations that cover small regions of the environment.

cs.RO↗

Sheaves Reloaded: A Directional Awakening

Sheaf Neural Networks (SNNs) represent a powerful generalization of Graph Neural Networks (GNNs) that significantly improve our ability to model complex relational data. While directionality has been shown to substantially boost performance in graph learning tasks and is key to many real-world applications, existing SNNs fall short in representing it. To address this limitation, we introduce the Directed Cellular Sheaf, a special type of cellular sheaf designed to explicitly account for edge orientation. Building on this structure, we define a new sheaf Laplacian, the Directed Sheaf Laplacian, which captures both the graph's topology and its directional information. This operator serves as the backbone of the Directed Sheaf Neural Network (DSNN), the first SNN model to embed a directional bias into its architecture. Extensive experiments on nine real-world benchmarks show that DSNN consistently outperforms baseline methods.

cs.LG↗

Cross-Embodied Affordance Transfer through Learning Affordance Equivalences

Affordances represent the inherent effect and action possibilities that objects offer to the agents within a given context. From a theoretical viewpoint, affordances bridge the gap between effect and action, providing a functional understanding of the connections between the actions of an agent and its environment in terms of the effects it can cause. In this study, we propose a deep neural network model that unifies objects, actions, and effects into a single latent vector in a common latent space that we call the affordance space. Using the affordance space, our system can generate effect trajectories when action and object are given and can generate action trajectories when effect trajectories and objects are given. Our model does not learn the behavior of individual objects acted upon by a single agent. Still, rather, it forms a `shared affordance representation' spanning multiple agents and objects, which we call Affordance Equivalence. Affordance Equivalence facilitates not only action generalization over objects but also Cross Embodiment transfer linking actions of different robots. In addition to the simulation experiments that demonstrate the proposed model's range of capabilities, we also showcase that our model can be used for direct imitation in real-world settings.

cs.RO↗

Correspondence learning between morphologically different robots via task demonstrations

We observe a large variety of robots in terms of their bodies, sensors, and actuators. Given the commonalities in the skill sets, teaching each skill to each different robot independently is inefficient and not scalable when the large variety in the robotic landscape is considered. If we can learn the correspondences between the sensorimotor spaces of different robots, we can expect a skill that is learned in one robot can be more directly and easily transferred to other robots. In this paper, we propose a method to learn correspondences among two or more robots that may have different morphologies. To be specific, besides robots with similar morphologies with different degrees of freedom, we show that a fixed-based manipulator robot with joint control and a differential drive mobile robot can be addressed within the proposed framework. To set up the correspondence among the robots considered, an initial base task is demonstrated to the robots to achieve the same goal. Then, a common latent representation is learned along with the individual robot policies for achieving the goal. After the initial learning stage, the observation of a new task execution by one robot becomes sufficient to generate a latent space representation pertaining to the other robots to achieve the same task. We verified our system in a set of experiments where the correspondence between robots is learned (1) when the robots need to follow the same paths to achieve the same task, (2) when the robots need to follow different trajectories to achieve the same task, and (3) when complexities of the required sensorimotor trajectories are different for the robots. We also provide a proof-of-the-concept realization of correspondence learning between a real manipulator robot and a simulated mobile robot.

cs.RO↗

Multi-step planning with learned effects of partial action executions

In this paper, we propose a novel affordance model, which combines object, action, and effect information in the latent space of a predictive neural network architecture that is built on Conditional Neural Processes. Our model allows us to make predictions of intermediate effects expected to be obtained during action executions and make multi-step plans that include partial actions. We first compared the prediction capability of our model using an existing interaction data set and showed that it outperforms a recurrent neural network-based model in predicting the effects of lever-up actions. Next, we showed that our model can generate accurate effect predictions for other actions, such as push and grasp actions. Our system was shown to generate successful multi-step plans to bring objects to desired positions using the traditional A* search algorithm. Furthermore, we realized a continuous planning method and showed that the proposed system generated more accurate and effective plans with sequences of partial action executions compared to plans that only consider full action executions using both planning algorithms.

cs.RO↗

Design optimization for high-performance computing using FPGA

Reconfigurable architectures like Field Programmable Gate Arrays (FPGAs) have been used for accelerating computations in several domains because of their unique combination of flexibility, performance, and power efficiency. However, FPGAs have not been widely used for high-performance computing, primarily because of their programming complexity and difficulties in optimizing performance. We optimize Tensil AI's open-source inference accelerator for maximum performance using ResNet20 trained on CIFAR in this paper in order to gain insight into the use of FPGAs for high-performance computing. In this paper, we show how improving hardware design, using Xilinx Ultra RAM, and using advanced compiler strategies can lead to improved inference performance. We also demonstrate that running the CIFAR test data set shows very little accuracy drop when rounding down from the original 32-bit floating point. The heterogeneous computing model in our platform allows us to achieve a frame rate of 293.58 frames per second (FPS) and a %90 accuracy on a ResNet20 trained using CIFAR. The experimental results show that the proposed accelerator achieves a throughput of 21.12 Giga-Operations Per Second (GOP/s) with a 5.21 W on-chip power consumption at 100 MHz. The comparison results with off-the-shelf devices and recent state-of-the-art implementations illustrate that the proposed accelerator has obvious advantages in terms of energy efficiency.

cs.AR↗