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Han Qi

Publications and source records attributed to Han Qi.

At least 19 recordsLinked to original sources

BEACON: Cross-Domain Co-Training of Generative Robot Policies via Best-Effort Adaptation

We introduce BEACON--Best-Effort Adaptation for Cross-Domain Co-Training--a theory-guided framework for training generative robot policies with abundant source demonstrations and limited target demonstrations. BEACON casts cross-domain co-training as a discrepancy-aware importance-reweighting problem, jointly learning a diffusion-based visuomotor policy and per-sample source weights through an objective inspired by the Best-Effort Adaptation (BEA) bound. To make this approach practical for high-dimensional sequence policies, we develop scalable instance-level discrepancy proxies, stochastic alternating updates for policy and weights, and a multi-source extension that balances heterogeneous source domains. Across sim-to-sim, sim-to-real, and multi-source manipulation settings, BEACON improves robustness and data efficiency over target-only, fixed-ratio co-training, and feature-alignment baselines. Without an explicit alignment objective, BEACON also brings source and target representations closer together as an implicit result of discrepancy-aware co-training.

cs.RO↗

Safin-1.5: Safety-Native Architecture and Verifiable Reasoning for Recursive Safety Improvement

Recursive self-improvement (RSI) enables large language models to advance their capabilities through successive updates, but these updates can also introduce new risks and weaken existing safeguards. In line with the AI-45° Law, we pursue Safety RSI, in which safety develops as an intrinsic capability alongside general model capabilities through continual risk discovery and repair, while preserving utility and limiting over-refusal. We introduce Safin-1.5, a model built on a safety architecture and trained through recursive safety improvement, with an inference-time harness that extends its capabilities to formal reasoning. Our approach comprises three components: i) The safety architecture combines persistent safety states with hazardous-knowledge disentanglement. The former retains and selectively invokes safety knowledge, while the latter relocates targeted hazardous knowledge into removable experts, enabling its removal with minimal impact on general capabilities. ii) Recursive safety improvement establishes a discovery-evaluation-repair loop. The loop identifies new vulnerabilities and uses experimental feedback to develop repair strategies. It accepts updates only when they improve safety while preserving general capabilities and limiting over-refusal. iii) The formal reasoning harness combines the model's language understanding with symbolic inference and verification. Proof-obligation-guided semantic bridging recovers missing relations in formal representations, enabling symbolic solvers to construct checkable proofs under formalized premises and accepted semantic bridges. Experimental results demonstrate that Safin-1.5 achieves safety and reasoning performance, outperforming frontier models.

cs.CR↗

Towards Architectural-Level Safety Control: Relocating Hazardous Knowledge into Removable Experts in Mixture-of-Experts Models

Large language models acquire broad knowledge from web-scale corpora during pretraining, including knowledge that could be hazardous if misused. Removing such knowledge from the model itself without degrading general capability is desirable but difficult, as it is deeply entangled with general capability within the same parameters. Existing safety alignment and unlearning methods typically adjust these shared parameters, tending to suppress the expression of hazardous knowledge rather than remove it. As a result, the knowledge remains in the model and is readily recoverable by subsequent fine-tuning. To address this limitation, we propose REX (Relocating into Removable EXperts), a knowledge relocation method that separates hazardous knowledge from general capability at the architectural level. Exploiting the modular structure of Mixture-of-Experts models, REX expands the model with a set of new, physically removable experts designated to hold hazardous knowledge. Through expert expansion, selective gradient masking and routing differentiation, it relocates hazardous knowledge out of the original experts and concentrates it in the new ones. Excising these new experts yields a model suitable for public release. This removal holds consistently across Intern-S2, Qwen3.5-35B-A3B and Gemma-4-26B-A4B; on Qwen3.5-35B-A3B, for instance, excision lowers WMDP-Bio accuracy by 48.4 points while MMLU changes by less than 3 points. The excised model matches the strongest of nine unlearning baselines in removing hazardous knowledge, and it is the only one that preserves this removal under subsequent fine-tuning. After 250M tokens of standard fine-tuning on Qwen3.5, the best baseline rebounds on WMDP-Bio from 44.1% to 78.3%, whereas REX rises only from 32.4% to 42.8%.

cs.CR↗

AgentSafeEvo: Adversarial Co-Evolution for LLM Agent Safety

Large language model (LLM) agents accomplish complex tasks through multi-turn interactions with external tools. However, malicious content embedded in user queries, tool descriptions, or environment observations can manipulate their decisions and induce unsafe actions. Adversarial co-evolution has emerged as an effective approach to strengthening LLM safety, but existing work primarily focuses on language-level safety or indirect prompt injection in web tasks. In this paper, we introduce AgentSafeEvo, a co-evolutionary reinforcement learning framework for agent safety built on an attacker-defender game spanning diverse tasks and attack types. The attacker learns to construct adversarial agent tasks that expose weaknesses in the defender's tool use, while the defender learns to complete tasks safely under these attacks. We further introduce learnability-guided task weighting, which uses within-task defender-reward variability to adjust each task's contribution to attacker and defender updates. Extensive experiments on agent safety and general capability benchmarks demonstrate that our method improves adversarial robustness while maintaining general agent capabilities.

cs.AI↗

Agentic Trading: When LLM Agents Meet Financial Markets

Large Language Models (LLMs) combined with autonomous agent architectures are shifting quantitative finance from isolated predictive modeling toward closed-loop trading agents. These systems perceive multimodal market signals, maintain context and memory, reason about decisions, emit executable trading actions, and adapt to non-stationary market regimes. This survey provides a systematic synthesis of agentic trading through an Architecture--Capability--Adaptation (A-C-A) conceptual framework. Architecture covers perception (textual, numerical, and multimodal), memory (working memory, vector storage, and knowledge bases), reasoning (reactive, reflective, and planning-driven), and execution (order routing and friction management). Capability examines alpha discovery, portfolio optimization, and multi-tier risk control. Adaptation covers in-context learning, supervised fine-tuning, reinforcement learning, multi-agent coordination, and architectural self-evolution. Drawing on 185 systematically selected studies, including a core empirical subset of 80 systems evaluated under closed-loop market conditions, we analyze design spaces, operational trade-offs, and emerging paradigms. We also examine evaluation practices, including backtesting split schemes, transaction-cost realism, survivorship-bias handling, and execution fidelity, and distill methodological best practices for future research. By bridging artificial intelligence, market microstructure, and quantitative finance, this survey provides a roadmap for designing, benchmarking, and deploying reliable agentic trading systems.

cs.AI↗

RoboMP-DINOv2: Prompts, Not Filters for Robust Robot Manipulation

Robot manipulation policies must generalize across visual shifts while preserving scene context relevant to action. General-purpose vision encoders are not tailored to visuomotor control, while object-centric approaches often use segmentation masks as hard filters that discard potentially useful context. We propose RoboMP-DINOv2 (Robotics Mask-Prompted DINOv2), a full-scene vision encoder that treats masks as spatial prompts rather than visibility filters. It extracts dense DINOv2 features from the full observation, injects learned region-specific embeddings at masked locations, and jointly contextualizes prompted and unprompted tokens for action prediction. We further introduce masked-region color randomization (MCR) to improve appearance robustness, yielding RoboMP-DINOv2-MCR. Across seven simulated manipulation settings, RoboMP-DINOv2 achieves 60.7% success under spatial shifts and 59.7% under scene clutter, compared with 50.7% and 41.0% for a DINOv2-based Diffusion Policy. Under unseen object colors, RoboMP-DINOv2-MCR achieves 72.5% success versus 35.1% for the strongest color-randomized baseline. Additional experiments and representation analyses show improved robustness while preserving behaviorally relevant scene information. Code is available at https://github.com/han20192019/RoboMP_DINOv2.

cs.RO↗

Fair ASR: Re-Evaluating Black-Box Jailbreaks under Shared Target-Call Budgets

Reliable jailbreak evaluation is essential for assessing LLM safety, but most existing studies rely solely on attack success rate (ASR) without accounting for its dependence on attack budgets, resulting in unfair comparisons across methods. Existing compute-aware evaluations reduce heterogeneous resources into FLOPs, which is difficult to estimate for black-box models and fails to capture resource-specific constraints. To provide a comparable evaluation basis, we introduce Fair-ASR, an evaluation protocol for black-box jailbreak attacks under shared target-call budgets B, using target calls as a directly observable and method-agnostic comparison axis while tracking attacker calls separately for efficiency analysis. We re-evaluate 11 representative attacks under the Fair-ASR protocol and find that attack rankings change substantially across target-call budgets, simple stochastic perturbations and hand-crafted templates remain highly competitive under equal target access, and no evaluated LLM-driven method is efficient in both target and attacker calls. Motivated by this efficiency gap, we introduce ReCode, a compositional budget-efficient attack that combines desensitization rewriting with two effective low-cost primitives identified by Fair-ASR. Under a budget of 20 target calls, ReCode achieves 85% ASR on GPT-5 while requiring only 7.19 attacker calls per request on average, showing strong efficiency in both target and attacker calls.

cs.CR↗

JailbreakSkill: Scaling Automated Red-Teaming with Reusable and Ever-Evolving Skills

Automated red-teaming has produced a growing collection of attack strategies, yet they typically remain scattered across prompts and workflows, making them difficult to systematically integrate, reuse, and improve at scale. We introduce \textsc{JailbreakSkill}, a skill-centric framework for scaling automated red-teaming through reusable and continuously evolving attack capabilities. \textsc{JailbreakSkill} packages existing attack strategies into modular, agent-ready skills that can be directly reused and adaptively selected across tasks and target models. Beyond reuse, it closes the loop between attacking and learning: attack experience is used to diagnose, refine, combine, and discover new skills, which are added back to an ever-growing skill library. This evolution lifts macro-average ASR by 17.5 percentage points on AdvBench and 13.4 points on HarmBench, including a 48.6-point gain against GPT-5.4 on AdvBench, while yielding novel attack strategies such as reframing a direct request as an unfinished document-completion task. Several evolved skills also generalize to unseen prompts and target models without further adaptation. Our code is available at https://github.com/BattleWen/JailbreakSkill.

cs.AI↗

X4Val: Learning Neural Surrogates for Variance-Reduced Policy Evaluation

Rigorous evaluation of learning-based robotic systems is an essential prerequisite for deployment. However, real-world test data is expensive to gather; moreover, in a typical iterative development context, data gathered from the latest policy is necessarily limited in scale. This motivates evaluation methodologies that make use of heterogeneous data sources, including simulation, historical policy logs, and data collected from related platforms or environments. While such auxiliary data are abundant and inexpensive, they are generally not directly representative of real-world outcomes -- for example, performance in simulation may differ substantially from performance in the real world -- making their principled use for high-confidence performance estimation challenging. In this paper, we introduce X4Val, a general framework for variance-reduced real-world metric estimation in the presence of non-paired, multi-domain data. X4Val embeds samples from real and auxiliary domains into a shared representation space and learns a transferable predictor of real-world metrics; this learned predictor is then incorporated into a control-variates estimator, enabling variance reduction even when paired samples are unavailable. We provide theoretical analysis and empirical evaluations on autonomous driving and real-world robot manipulation tasks, domains across which X4Val achieves up to 38.4% variance reduction and demonstrates consistent improvements over strong baselines. These results show that non-paired, heterogeneous data can be leveraged to substantially improve the sample efficiency of rigorous robotic system validation.

cs.RO↗

Ultrahigh-Q All-Metallic Metasurfaces with Robust Near-Perfect Absorption

High quality-factor (Q) resonant metasurfaces have attracted significant attention due to their potential applications in cutting-edge fields of optics. However, limited by intrinsic dissipation losses, achieving both an extremely high Q factor and perfect absorption for strong light-matter interaction control in plasmonic metasurface is still highly challenging. Here, we demonstrate a plasmonic metasurface composed of symmetric double-pillars (SDPs) on a gold film, in which the flexibly tuned geometric space enables precise control over the nonlocality of dark-mode Fabry-Perot bound states in the continuum (FP-BIC) and its coupling with Rayleigh anomaly (RA)-associated lattice resonance. Based on the coupling control between these two modes, the radiative and dissipative losses are well balanced, resulting in a measured Q factor of 2180 (theoretical 2800) and absorption nearly 99%. Notably, the near-perfect absorption response is maintained over broad geometric parameter windows of SDPs (height h=70-120nm, radius r=210-280nm), while the resonance retains a consistently high Q factor throughout these ranges. This hybrid coupling strategy establishes a general framework for designing high-Q, near-critical coupling plasmonic devices for ultrasensitive sensing, narrowband filtering, and active photonics.

physics.optics↗

Not All Turns Matter: Credit Assignment for Multi-Turn Jailbreaking

Deploying LLMs in multi-turn dialogues facilitates jailbreak attacks that distribute harmful intent across seemingly benign turns. Recent training-based multi-turn jailbreak methods learn long-horizon attack strategies from interaction feedback, but often rely on coarse trajectory-level outcome signals that broadcast uniformly to every turn. However, we find that turn-level contributions in multi-turn jailbreaking are non-uniform, phase-dependent, and target-specific. Such coarse outcome supervision induces a credit assignment problem, leading to over-rewarding redundant turns in successful trajectories and under-crediting useful intermediate turns in failed ones. To address this, we propose TRACE, a turn-aware credit assignment framework for reinforcement learning (RL)-based multi-turn jailbreaking. For successful trajectories, TRACE estimates turn-level contributions via leave-one-turn-out semantic masking; for failed ones, TRACE assigns penalties based on prompt harmfulness and semantic relevance, with an additional local refusal-aware penalty. Furthermore, we reuse the attack-side credit signal for multi-turn defense alignment. Extensive experiments on open-source and closed-source targets show that TRACE achieves strong overall performance in effectiveness, transferability, and efficiency, yielding about a 25% relative improvement in attack success rate over the strongest RL baseline while also improving the safety-utility balance when reused for defense alignment.

cs.AI↗

Inference-Time Enhancement of Generative Robot Policies via Predictive World Modeling

We present Generative Predictive Control (GPC), an inference-time method for improving pretrained behavior-cloning policies without retraining. GPC augments a frozen diffusion policy at deployment with an action-conditioned world model trained on expert demonstrations and random exploration rollouts. The world model predicts the consequences of action proposals generated by the diffusion policy and enables lightweight online planning that ranks and refines these proposals through model-based look-ahead. By combining a generative prior with predictive foresight, GPC enables test-time adaptation while keeping the original policy fixed. Across diverse robotic manipulation tasks, including state- and vision-based settings in both simulation and real-world experiments, GPC consistently outperforms standard behavior cloning and compares favorably with other inference-time adaptation baselines.

cs.RO↗

Compose by Focus: Scene Graph-based Atomic Skills

A key requirement for generalist robots is compositional generalization - the ability to combine atomic skills to solve complex, long-horizon tasks. While prior work has primarily focused on synthesizing a planner that sequences pre-learned skills, robust execution of the individual skills themselves remains challenging, as visuomotor policies often fail under distribution shifts induced by scene composition. To address this, we introduce a scene graph-based representation that focuses on task-relevant objects and relations, thereby mitigating sensitivity to irrelevant variation. Building on this idea, we develop a scene-graph skill learning framework that integrates graph neural networks with diffusion-based imitation learning, and further combine "focused" scene-graph skills with a vision-language model (VLM) based task planner. Experiments in both simulation and real-world manipulation tasks demonstrate substantially higher success rates than state-of-the-art baselines, highlighting improved robustness and compositional generalization in long-horizon tasks.

cs.RO↗

MAGIC: A Co-Evolving Attacker-Defender Adversarial Game for Robust LLM Safety

Ensuring robust safety alignment is crucial for Large Language Models (LLMs), yet existing defenses often lag behind evolving adversarial attacks due to their \textbf{reliance on static, pre-collected data distributions}. In this paper, we introduce \textbf{MAGIC}, a novel multi-turn multi-agent reinforcement learning framework that formulates LLM safety alignment as an adversarial asymmetric game. Specifically, an attacker agent learns to iteratively rewrite original queries into deceptive prompts, while a defender agent simultaneously optimizes its policy to recognize and refuse such inputs. This dynamic process triggers a \textbf{co-evolution}, where the attacker's ever-changing strategies continuously uncover long-tail vulnerabilities, driving the defender to generalize to unseen attack patterns. Remarkably, we observe that the attacker, endowed with initial reasoning ability, evolves \textbf{novel, previously unseen combinatorial strategies} through iterative RL training, underscoring our method's substantial potential. Theoretically, we provide insights into a more robust game equilibrium and derive safety guarantees. Extensive experiments validate our framework's effectiveness, demonstrating superior defense success rates without compromising the helpfulness of the model. Our code is available at https://github.com/BattleWen/MAGIC.

cs.AI↗

MoTVLA: A Vision-Language-Action Model with Unified Fast-Slow Reasoning

Integrating visual-language instructions into visuomotor policies is gaining momentum in robot learning for enhancing open-world generalization. Despite promising advances, existing approaches face two challenges: limited language steerability when no generated reasoning is used as a condition, or significant inference latency when reasoning is incorporated. In this work, we introduce MoTVLA, a mixture-of-transformers (MoT)-based vision-language-action (VLA) model that integrates fast-slow unified reasoning with behavior policy learning. MoTVLA preserves the general intelligence of pre-trained VLMs (serving as the generalist) for tasks such as perception, scene understanding, and semantic planning, while incorporating a domain expert, a second transformer that shares knowledge with the pretrained VLM, to generate domain-specific fast reasoning (e.g., robot motion decomposition), thereby improving policy execution efficiency. By conditioning the action expert on decomposed motion instructions, MoTVLA can learn diverse behaviors and substantially improve language steerability. Extensive evaluations across natural language processing benchmarks, robotic simulation environments, and real-world experiments confirm the superiority of MoTVLA in both fast-slow reasoning and manipulation task performance.

cs.RO↗

Graph Feedback Bandits on Similar Arms: With and Without Graph Structures

In this paper, we study the stochastic multi-armed bandit problem with graph feedback. Motivated by applications in clinical trials and recommendation systems, we assume that two arms are connected if and only if they are similar (i.e., their means are close to each other). We establish a regret lower bound for this problem under the novel feedback structure and introduce two upper confidence bound (UCB)-based algorithms: Double-UCB, which has problem-independent regret upper bounds, and Conservative-UCB, which has problem-dependent upper bounds. Leveraging the similarity structure, we also explore a scenario where the number of arms increases over time (referred to as the \emph{ballooning setting}). Practical applications of this scenario include Q\&A platforms (e.g., Reddit, Stack Overflow, Quora) and product reviews on platforms like Amazon and Flipkart, where answers (or reviews) continuously appear, and the goal is to display the best ones at the top. We extend these two UCB-based algorithms to the ballooning setting. Under mild assumptions, we provide regret upper bounds for both algorithms and discuss their sub-linearity. Furthermore, we propose a new version of the corresponding algorithms that do not rely on prior knowledge of the graph's structural information and provide regret upper bounds. Finally, we conduct experiments to validate the theoretical results.

cs.LG↗

MARS2 2025 Challenge on Multimodal Reasoning: Datasets, Methods, Results, Discussion, and Outlook

This paper reviews the MARS2 2025 Challenge on Multimodal Reasoning. We aim to bring together different approaches in multimodal machine learning and LLMs via a large benchmark. We hope it better allows researchers to follow the state-of-the-art in this very dynamic area. Meanwhile, a growing number of testbeds have boosted the evolution of general-purpose large language models. Thus, this year's MARS2 focuses on real-world and specialized scenarios to broaden the multimodal reasoning applications of MLLMs. Our organizing team released two tailored datasets Lens and AdsQA as test sets, which support general reasoning in 12 daily scenarios and domain-specific reasoning in advertisement videos, respectively. We evaluated 40+ baselines that include both generalist MLLMs and task-specific models, and opened up three competition tracks, i.e., Visual Grounding in Real-world Scenarios (VG-RS), Visual Question Answering with Spatial Awareness (VQA-SA), and Visual Reasoning in Creative Advertisement Videos (VR-Ads). Finally, 76 teams from the renowned academic and industrial institutions have registered and 40+ valid submissions (out of 1200+) have been included in our ranking lists. Our datasets, code sets (40+ baselines and 15+ participants' methods), and rankings are publicly available on the MARS2 workshop website and our GitHub organization page https://github.com/mars2workshop/, where our updates and announcements of upcoming events will be continuously provided.

cs.CV↗

Sample-Efficient Reinforcement Learning from Human Feedback via Information-Directed Sampling

We study the problem of reinforcement learning from human feedback (RLHF), a critical problem in training large language models, from a theoretical perspective. Our main contribution is the design of novel sample-efficient RLHF algorithms based on information-directed sampling (IDS), an online decision-making principle inspired by information theory. Our algorithms maximize the sum of the value function and a mutual information term that encourages exploration of the unknown environment (which quantifies the information gained about the environment through observed human feedback data). To tackle the challenge of large state spaces and improve sample efficiency, we construct a simplified \emph{surrogate environment} and introduce a novel distance measure (named the \emph{$\ell_g$-distance}), enabling our IDS-based algorithm to achieve a Bayesian regret upper bound of order $O(H^{\frac{3}{2}}\sqrt{\log(K(ε)) T})$, where $H$ is the episode length, $T$ is the number of episode and $K(ε)$ is related to the covering number of the environment. Specializing to the tabular settings, this regret bound is of order $\tilde{O}(H^2\sqrt{SAT})$, where $S$ and $A$ are the numbers of states and actions. Finally, we propose an Approximate-IDS algorithm that is computationally more efficient while maintaining nearly the same sample efficiency. The design principle of this approximate algorithm is not only effective in RLHF settings but also applicable to the standard RL framework. Moreover, our work showcases the value of information theory in reinforcement learning and in the training of large language models.

cs.LG↗