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Han Yin

Publications and source records attributed to Han Yin.

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Focus Then Listen: An Empirical Study of Plug-and-Play Audio Enhancer for Noise-Robust Large Audio Language Models

Large audio language models (LALMs) are a class of foundation models for audio understanding. Existing LALMs tend to degrade significantly in real-world noisy acoustic conditions where speech and non-speech sounds interfere. While noise-aware fine-tuning can improve robustness, it requires task-specific noisy data and expensive retraining, limiting scalability. To address this issue, we propose Focus-Then-Listen (FTL), a plug-and-play audio enhancer that improves LALMs' noise robustness. Specifically, FTL first separates the input waveform into speech and non-speech, and a modality router is applied to predict the target audio modality (e.g., speech) based on the user's instruction. Finally, a modality-aware fusion block generates a task-adaptive enhanced signal for improved downstream perception and reasoning. Experiments across multiple LALMs and tasks show that FTL improves performance across different noise levels without fine-tuning on LALMs.

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Overview of ESDD2: Environment-Aware Speech and Sound Deepfake Detection Challenge

The Environment-Aware Speech and Sound Deepfake Detection Challenge (ESDD2), held in conjunction with ICME 2026, evaluated systems for five component-level audio spoofing detection, where speech and environmental sounds may be manipulated independently or jointly. After the challenge concludes, we analyze the final leaderboard and summarize effective design choices from the top-performing submissions. The challenge attracted 94 registrations from 16 countries; after verification of submission requirements and metadata, 13 teams were retained for the final analysis. On the test set, the best system achieved a Macro-F1 score of 0.8775, substantially outperforming the separation-enhanced joint learning baseline (0.6327). Top systems consistently benefited from modular task decomposition, cross-domain self-supervised encoders, targeted data augmentation, and selective ensembling rather than simple model scaling. At the same time, auxiliary EER analyses reveal persistent difficulty in detecting the spoofed environmental component and in generalizing to unseen generators in the test set. This paper reports challenge results and provides insights for future environment-aware deepfake detection research. The CompSpoofV2 dataset and baseline code remain publicly available for reproducibility.

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A Multi-Stage Separation-and-Classification Framework Guided by Complementary Acoustic-to-Semantic Clues

This report describes the system proposed for the DCASE 2026 Challenge Task 4: Spatial Semantic Segmentation of Sound Scenes (S5). Specifically, we develop a multi-stage framework in which each stage couples a separation model with a classification model. The first stage performs source separation and classification directly on the multi-channel mixture. Its outputs are then propagated to the following stage as two complementary clues that progressively refine each target estimate: (i) an enrollment clue, the separated waveform itself, serving as a low-level acoustic reference; and (ii) a class clue, the predicted label encoded as a one-hot vector. The third stage reuses the second-stage outputs under the same scheme, forming an iterative self-guided refinement process. In addition, we use a fine-grained frame-level audio embedding from an audio encoder pretrained on a large audio corpus as an additional clue to further improve the audio separation performance. On the test set, the proposed system achieves a CAPI-SDRi of 15.51 dB, a mixture accuracy of 71.09\%, and a source accuracy of 78.62\%; with an improvement of 7.02 dB, 10.38\%p and 8.22\%p compared with the challenge baseline, respectively.

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The First Environmental Sound Deepfake Detection Challenge: Benchmarking Robustness, Evaluation, and Insights

Recent progress in audio generation has made it increasingly easy to create highly realistic environmental soundscapes, which can be misused to produce deceptive content, such as fake alarms, gunshots, and crowd sounds, raising concerns for public safety and trust. While deepfake detection for speech and singing voice has been extensively studied, environmental sound deepfake detection (ESDD) remains underexplored. To advance ESDD, the first edition of the ESDD challenge was launched, attracting 97 registered teams and receiving 1,748 valid submissions. This paper presents the task formulation, dataset construction, evaluation protocols, baseline systems, and key insights from the challenge results. Furthermore, we analyze common architectural choices and training strategies among top-performing systems. Finally, we discuss potential future research directions for ESDD, outlining key opportunities and open problems to guide subsequent studies in this field.

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PolyBench: A Benchmark for Compositional Reasoning in Polyphonic Audio

Large Audio Language Models (LALMs) are increasingly capable of reasoning over audio, yet existing benchmarks offer limited coverage of reasoning in polyphonic audio, where multiple sound events co-occur and induce compositional structure. To address this gap, we introduce PolyBench, a benchmark designed to evaluate compositional reasoning in polyphonic audio, comprising five evaluation subsets that cover counting, classification, detection, concurrency, and duration estimation, all of which require reasoning over multiple concurrent events and their relations. Our evaluation of state-of-the-art LALMs reveals consistent performance degradation in polyphonic settings, indicating a fundamental bottleneck in current LALMs.

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Why Can't They Remember? Uncovering Representation and Retrieval Bottlenecks in Multi-Turn Acoustic Memory

Large audio language models (LALMs) process both speech and environmental acoustic cues, yet struggle to retain non-speech information across multi-turn interactions. The performance gap between semantic (speech) and acoustic (non-speech) understanding remains poorly understood, and the underlying mechanisms of representation and retrieval are still unclear. This work introduces EnvMem, a controlled multi-turn benchmark designed to study this gap and identify the root causes of failures at the representation (i.e., latent embeddings) and retrieval levels (i.e., attention allocation). We further conduct post-hoc interventions to probe representational structure and attention dynamics. Our results reveal representational trajectory drift as the key failure mode, while showing that attention allocation plays a limited role in explaining the observed degradation. Overall, we provide a systematic framework for analyzing and improving non-linguistic memory in long-context LALMs, shedding light on future data and training design for robust acoustic memory modeling.

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ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop

Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.

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Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse

The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-level roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field,and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.

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Can Large Audio Language Models Understand Audio Well? Speech, Scene and Events Understanding Benchmark for LALMs

Recently, Large Audio Language Models (LALMs) have progressed rapidly, demonstrating their strong efficacy in universal audio understanding through cross-modal integration. To evaluate LALMs' audio understanding performance, researchers have proposed different benchmarks. However, key aspects for real-world interactions are underexplored in existing benchmarks, i.e., audio signals typically contain both speech and non-speech components, and energy levels of these components can vary significantly across different scenarios. Moreover, most benchmarks do not consider the joint understanding of speech, scene, and events within the same audio clip. In this work, we introduce SSEU-Bench, the first versatile audio understanding benchmark that explicitly accounts for energy differences between speech and non-speech audio, with both independent and joint understanding settings for speech, scene, and events. Furthermore, we demonstrate that some LALMs tend to underperform on certain tasks in a joint understanding setting. To address this issue, we introduce Chain-of-Thought, which effectively improves LALMs' joint audio understanding performance by decomposing complex tasks into simpler reasoning steps.

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ESDD2: Environment-Aware Speech and Sound Deepfake Detection Challenge Evaluation Plan

Audio recorded in real-world environments often contains a mixture of foreground speech and background environmental sounds. With rapid advances in text-to-speech, voice conversion, and other generation models, either component can now be modified independently. Such component-level manipulations are harder to detect, as the remaining unaltered component can mislead the systems designed for whole deepfake audio, and they often sound more natural to human listeners. To address this gap, we have proposed CompSpoofV2 dataset and a separation-enhanced joint learning framework. CompSpoofV2 is a large-scale curated dataset designed for component-level audio anti-spoofing, which contains over 250k audio samples, with a total duration of approximately 283 hours. Based on the CompSpoofV2 and the separation-enhanced joint learning framework, we launch the Environment-Aware Speech and Sound Deepfake Detection Challenge (ESDD2), focusing on component-level spoofing, where both speech and environmental sounds may be manipulated or synthesized, creating a more challenging and realistic detection scenario. The challenge will be held in conjunction with the IEEE International Conference on Multimedia and Expo 2026 (ICME 2026).

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MoEScore: Mixture-of-Experts-Based Text-Audio Relevance Score Prediction for Text-to-Audio System Evaluation

Recent advances in generative models have enabled modern Text-to-Audio (TTA) systems to synthesize audio with high perceptual quality. However, TTA systems often struggle to maintain semantic consistency with the input text, leading to mismatches in sound events, temporal tructures, or contextual relationships. Evaluating semantic fidelity in TTA remains a significant challenge. Traditional methods primarily rely on subjective human listening tests, which is time-consuming. To solve this, we propose an objective evaluator based on a Mixture of Experts (MoE) architecture with Sequential Cross-Attention (SeqCoAttn). Our model achieves the first rank in the XACLE Challenge, with an SRCC of 0.6402 (an improvement of 30.6% over the challenge baseline) on the test dataset. Code is available at: https://github.com/S-Orion/MOESCORE.

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SpeakerLM: End-to-End Versatile Speaker Diarization and Recognition with Multimodal Large Language Models

The Speaker Diarization and Recognition (SDR) task aims to predict "who spoke when and what" within an audio clip, which is a crucial task in various real-world multi-speaker scenarios such as meeting transcription and dialogue systems. Existing SDR systems typically adopt a cascaded framework, combining multiple modules such as speaker diarization (SD) and automatic speech recognition (ASR). The cascaded systems suffer from several limitations, such as error propagation, difficulty in handling overlapping speech, and lack of joint optimization for exploring the synergy between SD and ASR tasks. To address these limitations, we introduce SpeakerLM, a unified multimodal large language model for SDR that jointly performs SD and ASR in an end-to-end manner. Moreover, to facilitate diverse real-world scenarios, we incorporate a flexible speaker registration mechanism into SpeakerLM, enabling SDR under different speaker registration settings. SpeakerLM is progressively developed with a multi-stage training strategy on large-scale real data. Extensive experiments show that SpeakerLM demonstrates strong data scaling capability and generalizability, outperforming state-of-the-art cascaded baselines on both in-domain and out-of-domain public SDR benchmarks. Furthermore, experimental results show that the proposed speaker registration mechanism effectively ensures robust SDR performance of SpeakerLM across diverse speaker registration conditions and varying numbers of registered speakers.

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Environmental Sound Deepfake Detection Challenge: An Overview

Recent progress in audio generation models has made it possible to create highly realistic and immersive soundscapes, which are now widely used in film and virtual-reality-related applications. However, these audio generators also raise concerns about potential misuse, such as producing deceptive audio for fabricated videos or spreading misleading information. Therefore, it is essential to develop effective methods for detecting fake environmental sounds. Existing datasets for environmental sound deepfake detection (ESDD) remain limited in both scale and the diversity of sound categories they cover. To address this gap, we introduced EnvSDD, the first large-scale curated dataset designed for ESDD. Based on EnvSDD, we launched the ESDD Challenge, recognized as one of the ICASSP 2026 Grand Challenges. This paper presents an overview of the ESDD Challenge, including a detailed analysis of the challenge results.

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ESDD 2026: Environmental Sound Deepfake Detection Challenge Evaluation Plan

Recent advances in audio generation systems have enabled the creation of highly realistic and immersive soundscapes, which are increasingly used in film and virtual reality. However, these audio generators also raise concerns about potential misuse, such as generating deceptive audio content for fake videos and spreading misleading information. Existing datasets for environmental sound deepfake detection (ESDD) are limited in scale and audio types. To address this gap, we have proposed EnvSDD, the first large-scale curated dataset designed for ESDD, consisting of 45.25 hours of real and 316.7 hours of fake sound. Based on EnvSDD, we are launching the Environmental Sound Deepfake Detection Challenge. Specifically, we present two different tracks: ESDD in Unseen Generators and Black-Box Low-Resource ESDD, covering various challenges encountered in real-life scenarios. The challenge will be held in conjunction with the 2026 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2026).

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EnvSDD: Benchmarking Environmental Sound Deepfake Detection

Audio generation systems now create very realistic soundscapes that can enhance media production, but also pose potential risks. Several studies have examined deepfakes in speech or singing voice. However, environmental sounds have different characteristics, which may make methods for detecting speech and singing deepfakes less effective for real-world sounds. In addition, existing datasets for environmental sound deepfake detection are limited in scale and audio types. To address this gap, we introduce EnvSDD, the first large-scale curated dataset designed for this task, consisting of 45.25 hours of real and 316.74 hours of fake audio. The test set includes diverse conditions to evaluate the generalizability, such as unseen generation models and unseen datasets. We also propose an audio deepfake detection system, based on a pre-trained audio foundation model. Results on EnvSDD show that our proposed system outperforms the state-of-the-art systems from speech and singing domains.

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Dynamic Fusion Multimodal Network for SpeechWellness Detection

Suicide is one of the leading causes of death among adolescents. Previous suicide risk prediction studies have primarily focused on either textual or acoustic information in isolation, the integration of multimodal signals, such as speech and text, offers a more comprehensive understanding of an individual's mental state. Motivated by this, and in the context of the 1st SpeechWellness detection challenge, we explore a lightweight multi-branch multimodal system based on a dynamic fusion mechanism for speechwellness detection. To address the limitation of prior approaches that rely on time-domain waveforms for acoustic analysis, our system incorporates both time-domain and time-frequency (TF) domain acoustic features, as well as semantic representations. In addition, we introduce a dynamic fusion block to adaptively integrate information from different modalities. Specifically, it applies learnable weights to each modality during the fusion process, enabling the model to adjust the contribution of each modality. To enhance computational efficiency, we design a lightweight structure by simplifying the original baseline model. Experimental results demonstrate that the proposed system exhibits superior performance compared to the challenge baseline, achieving a 78% reduction in model parameters and a 5% improvement in accuracy.

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DG-SED: Domain Generalization for Sound Event Detection with Heterogeneous Training Data

This work explores domain generalization (DG) for sound event detection (SED), advancing adaptability to real-world scenarios. Our approach employs a mean-teacher framework with domain generalization named DG-SED to integrate heterogeneous training data while preserving the SED model performance across the datasets. Specifically, we first apply mixstyle to the frequency dimension to adapt the mel-spectrograms from different domains. Next, we use the adaptive residual normalization method to generalize features across multiple domains by applying instance normalization in the frequency dimension. Lastly, we use the sound event bounding boxes method for post-processing. We evaluate the proposed approach DG-SED on the DCASE 2024 Challenge Task 4, measuring PSDS on the DESED dataset and macro-average pAUC on the MAESTRO dataset. The results indicate that the proposed DG-SED method improves both PSDS and macro-average pAUC compared to the baselines. The code will be released in due course.

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ASCMamba: Multimodal Time-Frequency Mamba for Acoustic Scene Classification

Acoustic Scene Classification (ASC) is a fundamental problem in computational audition, which seeks to classify environments based on the distinctive acoustic features. In the ASC task of the APSIPA ASC 2025 Grand Challenge, the organizers introduce a multimodal ASC task. Unlike traditional ASC systems that rely solely on audio inputs, this challenge provides additional textual information as inputs, including the location where the audio is recorded and the time of recording. In this paper, we present our proposed system for the ASC task in the APSIPA ASC 2025 Grand Challenge. Specifically, we propose a multimodal network, ASCMamba, which integrates audio and textual information for fine-grained acoustic scene understanding and effective multimodal ASC. The proposed ASCMamba employs a DenseEncoder to extract hierarchical spectral features from spectrograms, followed by a dual-path Mamba blocks that capture long-range temporal and frequency dependencies using Mamba-based state space models. In addition, we present a two-step pseudo-labeling mechanism to generate more reliable pseudo-labels. Results show that the proposed system outperforms all the participating teams and achieves a 6.2% improvement over the baseline. Code, model and pre-trained checkpoints are available at https://github.com/S-Orion/ASCMamba.git.

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