Search arXiv⌕ Search

arXiv subjects

Hangxin Liu

Publications and source records attributed to Hangxin Liu.

At least 37 records · Page 2Linked to original sources

AI Delegates with a Dual Focus: Ensuring Privacy and Strategic Self-Disclosure

Large language model (LLM)-based AI delegates are increasingly utilized to act on behalf of users, assisting them with a wide range of tasks through conversational interfaces. Despite their advantages, concerns arise regarding the potential risk of privacy leaks, particularly in scenarios involving social interactions. While existing research has focused on protecting privacy by limiting the access of AI delegates to sensitive user information, many social scenarios require disclosing private details to achieve desired social goals, necessitating a balance between privacy protection and disclosure. To address this challenge, we first conduct a pilot study to investigate user perceptions of AI delegates across various social relations and task scenarios, and then propose a novel AI delegate system that enables privacy-conscious self-disclosure. Our user study demonstrates that the proposed AI delegate strategically protects privacy, pioneering its use in diverse and dynamic social interactions.

cs.AI↗

M3Bench: Benchmarking Whole-body Motion Generation for Mobile Manipulation in 3D Scenes

We propose M3Bench, a new benchmark for whole-body motion generation in mobile manipulation tasks. Given a 3D scene context, M3Bench requires an embodied agent to reason about its configuration, environmental constraints, and task objectives to generate coordinated whole-body motion trajectories for object rearrangement. M3Bench features 30,000 object rearrangement tasks across 119 diverse scenes, providing expert demonstrations generated by our newly developed M3BenchMaker, an automatic data generation tool that produces whole-body motion trajectories from high-level task instructions using only basic scene and robot information. Our benchmark includes various task splits to evaluate generalization across different dimensions and leverages realistic physics simulation for trajectory assessment. Extensive evaluation analysis reveals that state-of-the-art models struggle with coordinating base-arm motion while adhering to environmental and task-specific constraints, underscoring the need for new models to bridge this gap. By releasing M3Bench and M3BenchMaker we aim to advance robotics research toward more adaptive and capable mobile manipulation in diverse, real-world environments.

cs.RO↗

M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenes

Recent advances in diffusion models have opened new avenues for research into embodied AI agents and robotics. Despite significant achievements in complex robotic locomotion and skills, mobile manipulation-a capability that requires the coordination of navigation and manipulation-remains a challenge for generative AI techniques. This is primarily due to the high-dimensional action space, extended motion trajectories, and interactions with the surrounding environment. In this paper, we introduce M2Diffuser, a diffusion-based, scene-conditioned generative model that directly generates coordinated and efficient whole-body motion trajectories for mobile manipulation based on robot-centric 3D scans. M2Diffuser first learns trajectory-level distributions from mobile manipulation trajectories provided by an expert planner. Crucially, it incorporates an optimization module that can flexibly accommodate physical constraints and task objectives, modeled as cost and energy functions, during the inference process. This enables the reduction of physical violations and execution errors at each denoising step in a fully differentiable manner. Through benchmarking on three types of mobile manipulation tasks across over 20 scenes, we demonstrate that M2Diffuser outperforms state-of-the-art neural planners and successfully transfers the generated trajectories to a real-world robot. Our evaluations underscore the potential of generative AI to enhance the generalization of traditional planning and learning-based robotic methods, while also highlighting the critical role of enforcing physical constraints for safe and robust execution.

cs.RO↗

Probabilistic Visibility-Aware Trajectory Planning for Target Tracking in Cluttered Environments

Target tracking has numerous significant civilian and military applications, and maintaining the visibility of the target plays a vital role in ensuring the success of the tracking task. Existing visibility-aware planners primarily focus on keeping the target within the limited field of view of an onboard sensor and avoiding obstacle occlusion. However, the negative impact of system uncertainty is often neglected, rendering the planners delicate to uncertainties in practice. To bridge the gap, this work proposes a real-time, non-myopic trajectory planner for visibility-aware and safe target tracking in the presence of system uncertainty. For more accurate target motion prediction, we introduce the concept of belief-space probability of detection (BPOD) to measure the predictive visibility of the target under stochastic robot and target states. An Extended Kalman Filter variant incorporating BPOD is developed to predict target belief state under uncertain visibility within the planning horizon. To reach real-time trajectory planning, we propose a computationally efficient algorithm to uniformly calculate both BPOD and the chance-constrained collision risk by utilizing linearized signed distance function (SDF), and then design a two-stage strategy for lightweight calculation of SDF in sequential convex programming. Extensive simulation results with benchmark comparisons show the capacity of the proposed approach to robustly maintain the visibility of the target under high system uncertainty. The practicality of the proposed trajectory planner is validated by real-world experiments.

cs.RO↗

LLM3:Large Language Model-based Task and Motion Planning with Motion Failure Reasoning

Conventional Task and Motion Planning (TAMP) approaches rely on manually crafted interfaces connecting symbolic task planning with continuous motion generation. These domain-specific and labor-intensive modules are limited in addressing emerging tasks in real-world settings. Here, we present LLM^3, a novel Large Language Model (LLM)-based TAMP framework featuring a domain-independent interface. Specifically, we leverage the powerful reasoning and planning capabilities of pre-trained LLMs to propose symbolic action sequences and select continuous action parameters for motion planning. Crucially, LLM^3 incorporates motion planning feedback through prompting, allowing the LLM to iteratively refine its proposals by reasoning about motion failure. Consequently, LLM^3 interfaces between task planning and motion planning, alleviating the intricate design process of handling domain-specific messages between them. Through a series of simulations in a box-packing domain, we quantitatively demonstrate the effectiveness of LLM^3 in solving TAMP problems and the efficiency in selecting action parameters. Ablation studies underscore the significant contribution of motion failure reasoning to the success of LLM^3. Furthermore, we conduct qualitative experiments on a physical manipulator, demonstrating the practical applicability of our approach in real-world settings.

cs.RO↗

Driving Animatronic Robot Facial Expression From Speech

Animatronic robots hold the promise of enabling natural human-robot interaction through lifelike facial expressions. However, generating realistic, speech-synchronized robot expressions poses significant challenges due to the complexities of facial biomechanics and the need for responsive motion synthesis. This paper introduces a novel, skinning-centric approach to drive animatronic robot facial expressions from speech input. At its core, the proposed approach employs linear blend skinning (LBS) as a unifying representation, guiding innovations in both embodiment design and motion synthesis. LBS informs the actuation topology, facilitates human expression retargeting, and enables efficient speech-driven facial motion generation. This approach demonstrates the capability to produce highly realistic facial expressions on an animatronic face in real-time at over 4000 fps on a single Nvidia RTX 4090, significantly advancing robots' ability to replicate nuanced human expressions for natural interaction. To foster further research and development in this field, the code has been made publicly available at: \url{https://github.com/library87/OpenRoboExp}.

cs.RO↗

Large-scale Deployment of Vision-based Tactile Sensors on Multi-fingered Grippers

Vision-based Tactile Sensors (VBTSs) show significant promise in that they can leverage image measurements to provide high-spatial-resolution human-like performance. However, current VBTS designs, typically confined to the fingertips of robotic grippers, prove somewhat inadequate, as many grasping and manipulation tasks require multiple contact points with the object. With an end goal of enabling large-scale, multi-surface tactile sensing via VBTSs, our research (i) develops a synchronized image acquisition system with minimal latency,(ii) proposes a modularized VBTS design for easy integration into finger phalanges, and (iii) devises a zero-shot calibration approach to improve data efficiency in the simultaneous calibration of multiple VBTSs. In validating the system within a miniature 3-fingered robotic gripper equipped with 7 VBTSs we demonstrate improved tactile perception performance by covering the contact surfaces of both gripper fingers and palm. Additionally, we show that our VBTS design can be seamlessly integrated into various end-effector morphologies significantly reducing the data requirements for calibration.

cs.RO↗

Flight Structure Optimization of Modular Reconfigurable UAVs

This paper presents a Genetic Algorithm (GA) designed to reconfigure a large group of modular Unmanned Aerial Vehicles (UAVs), each with different weights and inertia parameters, into an over-actuated flight structure with improved dynamic properties. Previous research efforts either utilized expert knowledge to design flight structures for a specific task or relied on enumeration-based algorithms that required extensive computation to find an optimal one. However, both approaches encounter challenges in accommodating the heterogeneity among modules. Our GA addresses these challenges by incorporating the complexities of over-actuation and dynamic properties into its formulation. Additionally, we employ a tree representation and a vector representation to describe flight structures, facilitating efficient crossover operations and fitness evaluations within the GA framework, respectively. Using cubic modular quadcopters capable of functioning as omni-directional thrust generators, we validate that the proposed approach can (i) adeptly identify suboptimal configurations ensuring over-actuation while ensuring trajectory tracking accuracy and (ii) significantly reduce computational costs compared to traditional enumeration-based methods.

cs.RO↗

Dynamic Planning for Sequential Whole-body Mobile Manipulation

The dynamic Sequential Mobile Manipulation Planning (SMMP) framework is essential for the safe and robust operation of mobile manipulators in dynamic environments. Previous research has primarily focused on either motion-level or task-level dynamic planning, with limitations in handling state changes that have long-term effects or in generating responsive motions for diverse tasks, respectively. This paper presents a holistic dynamic planning framework that extends the Virtual Kinematic Chain (VKC)-based SMMP method, automating dynamic long-term task planning and reactive whole-body motion generation for SMMP problems. The framework consists of an online task planning module designed to respond to environment changes with long-term effects, a VKC-based whole-body motion planning module for manipulating both rigid and articulated objects, alongside a reactive Model Predictive Control (MPC) module for obstacle avoidance during execution. Simulations and real-world experiments validate the framework, demonstrating its efficacy and validity across sequential mobile manipulation tasks, even in scenarios involving human interference.

cs.RO↗

CDM-MPC: An Integrated Dynamic Planning and Control Framework for Bipedal Robots Jumping

Performing acrobatic maneuvers like dynamic jumping in bipedal robots presents significant challenges in terms of actuation, motion planning, and control. Traditional approaches to these tasks often simplify dynamics to enhance computational efficiency, potentially overlooking critical factors such as the control of centroidal angular momentum (CAM) and the variability of centroidal composite rigid body inertia (CCRBI). This paper introduces a novel integrated dynamic planning and control framework, termed centroidal dynamics model-based model predictive control (CDM-MPC), designed for robust jumping control that fully considers centroidal momentum and non-constant CCRBI. The framework comprises an optimization-based kinodynamic motion planner and an MPC controller for real-time trajectory tracking and replanning. Additionally, a centroidal momentum-based inverse kinematics (IK) solver and a landing heuristic controller are developed to ensure stability during high-impact landings. The efficacy of the CDM-MPC framework is validated through extensive testing on the full-sized humanoid robot KUAVO in both simulations and experiments.

cs.RO↗

ASPIRe: An Informative Trajectory Planner with Mutual Information Approximation for Target Search and Tracking

This paper proposes an informative trajectory planning approach, namely, \textit{adaptive particle filter tree with sigma point-based mutual information reward approximation} (ASPIRe), for mobile target search and tracking (SAT) in cluttered environments with limited sensing field of view. We develop a novel sigma point-based approximation to accurately estimate mutual information (MI) for general, non-Gaussian distributions utilizing particle representation of the belief state, while simultaneously maintaining high computational efficiency. Building upon the MI approximation, we develop the Adaptive Particle Filter Tree (APFT) approach with MI as the reward, which features belief state tree nodes for informative trajectory planning in continuous state and measurement spaces. An adaptive criterion is proposed in APFT to adjust the planning horizon based on the expected information gain. Simulations and physical experiments demonstrate that ASPIRe achieves real-time computation and outperforms benchmark methods in terms of both search efficiency and estimation accuracy.

cs.RO↗

On the Emergence of Symmetrical Reality

Artificial intelligence (AI) has revolutionized human cognitive abilities and facilitated the development of new AI entities capable of interacting with humans in both physical and virtual environments. Despite the existence of virtual reality, mixed reality, and augmented reality for several years, integrating these technical fields remains a formidable challenge due to their disparate application directions. The advent of AI agents, capable of autonomous perception and action, further compounds this issue by exposing the limitations of traditional human-centered research approaches. It is imperative to establish a comprehensive framework that accommodates the dual perceptual centers of humans and AI agents in both physical and virtual worlds. In this paper, we introduce the symmetrical reality framework, which offers a unified representation encompassing various forms of physical-virtual amalgamations. This framework enables researchers to better comprehend how AI agents can collaborate with humans and how distinct technical pathways of physical-virtual integration can be consolidated from a broader perspective. We then delve into the coexistence of humans and AI, demonstrating a prototype system that exemplifies the operation of symmetrical reality systems for specific tasks, such as pouring water. Subsequently, we propose an instance of an AI-driven active assistance service that illustrates the potential applications of symmetrical reality. This paper aims to offer beneficial perspectives and guidance for researchers and practitioners in different fields, thus contributing to the ongoing research about human-AI coexistence in both physical and virtual environments.

cs.HC↗

Aggregating Single-wheeled Mobile Robots for Omnidirectional Movements

This paper presents a novel modular robot system that can self-reconfigure to achieve omnidirectional movements for collaborative object transportation. Each robotic module is equipped with a steerable omni-wheel for navigation and is shaped as a regular icositetragon with a permanent magnet installed on each corner for stable docking. After aggregating multiple modules and forming a structure that can cage a target object, we have developed an optimization-based method to compute the distribution of all wheels' heading directions, which enables efficient omnidirectional movements of the structure. By implementing a hierarchical controller on our prototyped system in both simulation and experiment, we validated the trajectory tracking performance of an individual module and a team of six modules in multiple navigation and collaborative object transportation settings. The results demonstrate that the proposed system can maintain a stable caging formation and achieve smooth transportation, indicating the effectiveness of our hardware and locomotion designs.

cs.RO↗

Part-level Scene Reconstruction Affords Robot Interaction

Existing methods for reconstructing interactive scenes primarily focus on replacing reconstructed objects with CAD models retrieved from a limited database, resulting in significant discrepancies between the reconstructed and observed scenes. To address this issue, our work introduces a part-level reconstruction approach that reassembles objects using primitive shapes. This enables us to precisely replicate the observed physical scenes and simulate robot interactions with both rigid and articulated objects. By segmenting reconstructed objects into semantic parts and aligning primitive shapes to these parts, we assemble them as CAD models while estimating kinematic relations, including parent-child contact relations, joint types, and parameters. Specifically, we derive the optimal primitive alignment by solving a series of optimization problems, and estimate kinematic relations based on part semantics and geometry. Our experiments demonstrate that part-level scene reconstruction outperforms object-level reconstruction by accurately capturing finer details and improving precision. These reconstructed part-level interactive scenes provide valuable kinematic information for various robotic applications; we showcase the feasibility of certifying mobile manipulation planning in these interactive scenes before executing tasks in the physical world.

cs.RO↗

Sequential Manipulation Planning for Over-actuated Unmanned Aerial Manipulators

We investigate the sequential manipulation planning problem for unmanned aerial manipulators (UAMs). Unlike prior work that primarily focuses on one-step manipulation tasks, sequential manipulations require coordinated motions of a UAM's floating base, the manipulator, and the object being manipulated, entailing a unified kinematics and dynamics model for motion planning under designated constraints. By leveraging a virtual kinematic chain (VKC)-based motion planning framework that consolidates components' kinematics into one chain, the sequential manipulation task of a UAM can be planned as a whole, yielding more coordinated motions. Integrating the kinematics and dynamics models with a hierarchical control framework, we demonstrate, for the first time, an over-actuated UAM achieves a series of new sequential manipulation capabilities in both simulation and experiment.

cs.RO↗

Rearrange Indoor Scenes for Human-Robot Co-Activity

We present an optimization-based framework for rearranging indoor furniture to accommodate human-robot co-activities better. The rearrangement aims to afford sufficient accessible space for robot activities without compromising everyday human activities. To retain human activities, our algorithm preserves the functional relations among furniture by integrating spatial and semantic co-occurrence extracted from SUNCG and ConceptNet, respectively. By defining the robot's accessible space by the amount of open space it can traverse and the number of objects it can reach, we formulate the rearrangement for human-robot co-activity as an optimization problem, solved by adaptive simulated annealing (ASA) and covariance matrix adaptation evolution strategy (CMA-ES). Our experiments on the SUNCG dataset quantitatively show that rearranged scenes provide an average of 14% more accessible space and 30% more objects to interact with. The quality of the rearranged scenes is qualitatively validated by a human study, indicating the efficacy of the proposed strategy.

cs.RO↗

A Reconfigurable Data Glove for Reconstructing Physical and Virtual Grasps

In this work, we present a reconfigurable data glove design to capture different modes of human hand-object interactions, which are critical in training embodied artificial intelligence (AI) agents for fine manipulation tasks. To achieve various downstream tasks with distinct features, our reconfigurable data glove operates in three modes sharing a unified backbone design that reconstructs hand gestures in real time. In the tactile-sensing mode, the glove system aggregates manipulation force via customized force sensors made from a soft and thin piezoresistive material; this design minimizes interference during complex hand movements. The virtual reality (VR) mode enables real-time interaction in a physically plausible fashion: A caging-based approach is devised to determine stable grasps by detecting collision events. Leveraging a state-of-the-art finite element method (FEM), the simulation mode collects data on fine-grained 4D manipulation events comprising hand and object motions in 3D space and how the object's physical properties (e.g., stress and energy) change in accordance with manipulation over time. Notably, the glove system presented here is the first to use high-fidelity simulation to investigate the unobservable physical and causal factors behind manipulation actions. In a series of experiments, we characterize our data glove in terms of individual sensors and the overall system. More specifically, we evaluate the system's three modes by (i) recording hand gestures and associated forces, (ii) improving manipulation fluency in VR, and (iii) producing realistic simulation effects of various tool uses, respectively. Based on these three modes, our reconfigurable data glove collects and reconstructs fine-grained human grasp data in both physical and virtual environments, thereby opening up new avenues for the learning of manipulation skills for embodied AI agents.

cs.RO↗

Downwash-aware Control Allocation for Over-actuated UAV Platforms

Tracking position and orientation independently affords more agile maneuver for over-actuated multirotor Unmanned Aerial Vehicles (UAVs) while introducing undesired downwash effects; downwash flows generated by thrust generators may counteract others due to close proximity, which significantly threatens the stability of the platform. The complexity of modeling aerodynamic airflow challenges control algorithms from properly compensating for such a side effect. Leveraging the input redundancies in over-actuated UAVs, we tackle this issue with a novel control allocation framework that considers downwash effects and explores the entire allocation space for an optimal solution. This optimal solution avoids downwash effects while providing high thrust efficiency within the hardware constraints. To the best of our knowledge, ours is the first formal derivation to investigate the downwash effects on over-actuated UAVs. We verify our framework on different hardware configurations in both simulation and experiment.

cs.RO↗