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Hanjie Ge

Publications and source records attributed to Hanjie Ge.

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ProIQA: A Process-Based Framework for Fine-Grained Math Item Quality Assessment

Automatic Item Generation (AIG) is pivotal for personalized education, yet guaranteeing the pedagogical value of generated items remains a bottleneck. Existing Item Quality Assessment (IQA) methods typically rely on unscalable manual reviews or shallow stem-based metrics, failing to capture the reasoning process required for mathematical problem-solving. To bridge this gap, this paper proposes Process-based Item Quality Assessment (ProIQA), a process-aware framework for fine-grained quality assessment of math items. We first formulate IQA across three heterogeneous dimensions, including knowledge concepts, difficulty, and disciplinary competencies, under a unified process-aware perspective. Based on this formulation, we construct a process-enhanced IQA resource by augmenting original item data with structured reasoning trees derived from raw solutions. Technically, ProIQA leverages Large Language Modelsto construct hierarchical reasoning trees and employs Graph Neural Networks (GNN) to encode their topological dependencies and procedural semantics. The resulting solving representation is fused with stem semantics through a dual-view (``Stem + Solving'') architecture, enabling comprehensive assessment across learning objectives. Extensive experiments on K12 mathematical datasets show that ProIQA effectively captures process-oriented features, offering a scalable data-driven solution for evaluating AIG outputs in intelligent education systems.

cs.AI

CollabBench: Benchmarking and Unleashing Collaborative Ability of LLMs with Diverse Players via Proactive Engagement

While LLM-based agents excel at individual tasks, effective collaboration with realistic human partners remains challenging. Most of the existing conversation-level collaborative studies lack grounded interaction and behavioral execution, motivating the need for cooperative game environments that enable contextualized and immersive collaboration. To this end, this paper proposes CollabBench, a benchmark for evaluating and training collaborative agents in cooperative games. CollabBench features a Diverse Player Profile Simulation pipeline to model varied players behaviors, and a Collaborative Agentic Training paradigm that unifies reasoning, communication, and action via agentic rollouts, optimized with a hybrid reward balancing task efficiency and affective adaptation. We further extend classic environments to CWAH-MultiPlayer and Cook-MultiPlayer for systematic evaluation under diverse personalities. Experiments with efficiency and affective metrics show that our trained models outperform base models, achieving 19.5% higher efficiency and 24.4% improved affective performance. Further analysis reveals key collaborative limitations of existing models and offers insights for future collaborative training.

cs.CL