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Hanqing Wang

Publications and source records attributed to Hanqing Wang.

At least 19 recordsLinked to original sources

A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations

Human demonstrations contain rich manipulation knowledge, but it remains unclear what information can be transferred effectively to robot control. Existing affordance representations are typically formulated as 2D masks, 3D regions, contact points, or actionability scores, and therefore primarily identify where interaction may occur. However, effective manipulation also requires modeling how interaction-relevant geometry evolves during task execution. To bridge this gap, we introduce action-oriented 4D affordances, which represent the language-conditioned future trajectories of interaction-relevant 3D points. These trajectories capture task-conditioned geometric evolution rather than embodiment-specific actions, enabling transferable interaction priors across humans and robots. Based on this representation, we construct a large-scale action-oriented 4D affordance dataset from existing human--object interaction video data and complementary RGB-D demonstrations, and introduce A4A, an affordance-to-action framework that uses 4D affordance trajectory prediction to pretrain robot policies before manipulation fine-tuning. Experiments in both simulation and the real world validate the effectiveness of A4A, showing that pretraining with action-oriented 4D affordance data consistently improves the manipulation performance of diverse VLA policies. These results establish action-oriented 4D affordances as an effective cross-embodiment representation for transferring manipulation knowledge from human demonstrations to robot control.

cs.RO

Beyond Hazard Resemblance: Contrastive Event Adjudication for Training-Free Video Anomaly Detection

Video anomaly detection (VAD) aims to identify and temporally localize abnormal events in videos. Supervised methods learn anomaly decision boundaries from target-domain annotations but require substantial in-domain data. Existing training-free methods leverage the rich semantic knowledge and reasoning capabilities of pretrained models to interpret visual content, yet these capabilities do not directly define an anomaly decision criterion: richer anomaly descriptions better capture hazard resemblance without resolving abnormality. To this end, we propose Contrastive Event Adjudication for training-free Video Anomaly Detection (CEAVAD), which shifts the unit of inference from isolated anomaly concepts to falsifiable event hypotheses and establishes an inference-time explanatory boundary through the interaction between competing explanations and video evidence. Specifically, CEAVAD first uses public-safety knowledge to construct hazard-benign event contrasts, pairing each hazard mechanism with a generic normal account and a mechanism-specific benign counterpart. It then determines whether the target interval better supports a hazard explanation or its benign competitor, yielding a revisable contrastive boundary proposal for the target. Finally, CEAVAD adjudicates between the competing explanations to determine whether the hazard hypothesis survives the video evidence, supporting both temporally localized anomaly detection and evidence-grounded explanations. Experiments on three widely used VAD benchmarks demonstrate that CEAVAD achieves state-of-the-art performance under the training-free paradigm.

cs.CV

GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models

Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions. However, existing evaluations of physical fidelity are often conducted in isolation and rely heavily on perceptual similarity or human judgments, providing limited insight into which physical principles or parameters are violated. We introduce GAUGE, a real-world-grounded diagnostic benchmark for jointly evaluating how numerical simulators and generative video world models reproduce or deviate from real-world physics. It comprises 22 controlled task families covering rigid bodies, flexible cables, textiles, and volumetric deformable objects. Grounded in real-world trajectories and paired with calibrated physical metadata, uncertainty annotations, and task-specific observables, these tasks cover fundamental physical processes including collision, friction, momentum transfer, oscillation, self-contact, and deformation across diverse materials and conditions. We benchmark Isaac Sim, Genesis, and Newton on 14 task families using generalized trajectory errors, and evaluate 6 image-to-video models on 5 rigid-body tasks by testing physical-law consistency and the temporal stability of inferred parameters. Our results reveal no uniformly faithful physics engine, with the largest discrepancies arising in impulsive contact, rapid textile motion, and volumetric deformation. We further find that video world models can produce trajectories with the expected equation form while recovering incorrect accelerations, momentum transfer, and oscillation timing. GAUGE lays the groundwork for developing more physically faithful simulators and world models for embodied intelligence.

cs.AI

Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation

Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.

cs.CV

Towards Mechanistically Understanding Why Memorized Knowledge Fails to Generalize in Large Language Model Finetuning

Fine-tuning LLMs to inject new knowledge faces a critical challenge: LLMs can quickly memorize new facts, yet fail to use them for downstream reasoning tasks. We formalize this failure as the \textit{\textbf{Knowing--Using Gap}}, characterized by an accuracy gap and a temporal lag between memorization and generalization. To understand this phenomenon, we fine-tune LLMs with unseen knowledge and monitor the spatial permeation dynamics of the knowledge internally using a novel intervention technique called self-patching. Self-patching identifies activation locations where relocating representations substantially improves failed generalization cases. These results are consistent with a knowledge-circuit misalignment hypothesis: memorized representations can exist internally but may not be routed to computation-effective layers. To demonstrate the practicality of this diagnostic finding, we design a simple heuristic strategy which recovers 58--75\% of the oracle headroom in generalization failure. Experiments are done cross-domain for the robustness of this finding.

cs.AI

RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation

Recovering real-world scenes as interactive simulation environments can enable generalizable robot learning and reproducible policy evaluation. However, constructing scenes that are both physically stable and visually faithful remains slow and expensive. In this work, we present RoboSnap, a real-to-sim framework that turns a single RGB image into a simulation-ready scene. The key idea is a layered design that separates the physics-critical interaction area from the surrounding visual context: collision-aware foreground assets are refined for stable robot interaction, while a 3D Gaussian splatting visual layer preserves faithful background appearance under novel views. Experiments on DROID scenes and real-robot tasks show that RoboSnap achieves reliable trajectory replay in the recovered scenes, supports task-specific synthetic data generation for policy training, and yields meaningful sim-real correlation for policy evaluation. To further support real-to-sim research, we introduce DROID-Sim, a real-to-sim companion dataset constructed from 564 real-world scenes in DROID. Extensive experiments suggest that the value of real-to-sim methods lies not only in high-fidelity visual reconstruction, but in turning real environments into reusable infrastructure for robot learning and evaluation.

cs.RO

InternVLA-A1.5: Unifying Understanding, Latent Foresight, and Action for Compositional Generalization

Unified models for robot manipulation aim to equip one policy with both the semantic priors of pretrained VLMs and the physical dynamics learned through future prediction. In practice, existing designs tend to erode the semantics of the pretrained backbone, suffer interference among heterogeneous objectives, and learn future prediction from scratch in pixel space, leaving the dynamics priors of pretrained video generators unexploited. We present InternVLA-A1.5, which builds the policy on a native VLM backbone that keeps training on VQA and subtask prediction, and attaches a lightweight unified expert for continuous action generation. Future prediction is recast as a latent-querying problem, where a small set of learnable foresight tokens condenses the task-relevant future into a compact latent code under the supervision of a frozen pretrained video generation model, so the policy inherits world-model dynamics priors without ever learning pixel-level generation. The video branch is discarded at inference, keeping real-time control. Pretrained on 1.2M robot episodes and 3M multimodal samples, InternVLA-A1.5 achieves the best overall results on all six simulation benchmarks. In the real world, the preserved semantics deliver the strongest compositional generalization on held-out instruction bindings, and the two designs together sustain long-horizon execution.

cs.RO

Beyond Static Rules: Automated Discovery of Latent Vulnerabilities in Text-to-SQL

While Large Language Models (LLMs) have achieved remarkable success in Text-to-SQL tasks, their deployment in real-world environments is hindered by latent reliability issues. Identifying these latent weaknesses is critical for building trustworthy database interfaces, yet current diagnostic approaches rely heavily on static, expert-defined rules, which lack the capability for systematic and automated exploration. To bridge this gap, we propose SAGE (Systematic Automated Guided Exploration), a novel framework designed to autonomously uncover latent failure patterns in LLM-based Text-to-SQL generation. Specifically, SAGE generates vulnerability hypotheses for given samples and references a continuously evolving Vulnerability Codex to design targeted perturbations, thereby iteratively verifying and documenting potential defects. Extensive experiments on state-of-the-art open-source LLMs demonstrate that SAGE uncovers a substantial number of failure cases, highlighting the significant fragility of current models. Furthermore, our analysis reveals that the Vulnerability Codex exhibits strong cross-model transferability, indicating that the discovered patterns represent generalized structural weaknesses. Finally, we explore SAGE's potential for remediation. Although preliminary, lightweight fine-tuning on the generated samples yields promising improvements, suggesting a scalable pathway for closing the reliability loop in future work.

cs.CL

Event-VLA: Action-Conditioned Event Fusion for Robust Vision-Language-Action Model

Vision-Language-Action (VLA) models have become an important paradigm of embodied AI. However, existing VLA models typically assume well-lit and stable indoor settings, while real-world embodied manipulation may involve degraded RGB observations caused by illumination shifts, posing critical challenges for robust robotic manipulation. To address this gap, we propose \textbf{Event-VLA}, an event-enhanced VLA framework for generalizable manipulation across varying illumination conditions. We formulate VLA-based manipulation under degraded visibility as a practical robustness problem for RGB-centric policies, and introduce event streams as an illumination-robust, motion-sensitive complementary observation to improve robustness across visibility levels. Specifically, unlike conventional multimodal fusion that directly merges event features into the global semantic token space, Event-VLA injects event information through an action-query routing pathway. It uses learnable action queries to extract task-relevant semantics from the VLA reasoning process, and selectively aggregates event tokens via gated cross-attention to construct event-aware action representations. This design preserves the pretrained RGB-language semantic priors while effectively leveraging event information for robust action prediction. Experiments in simulation and real-world deployment show that Event-VLA maintains strong manipulation performance under normal lighting and improves success rates under low-light degradation and near-dark real-world settings.

cs.CV

EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies

We present EBench, a simulation benchmark that diagnoses generalist mobile manipulation policies beyond a single success-rate scalar. EBench comprises 26 diverse and challenging manipulation tasks annotated along 5 capability dimensions and 4 generalization dimensions. We evaluate state-of-the-art generalist manipulation models including $\pi_0$, $\pi_{0.5}$, XVLA, and InternVLA-A1, and reveal that the models exhibit strikingly different capability profiles: $\pi_{0.5}$ achieves the highest test success rate, the best train--test retention, and the strongest mobile manipulation performance; $\pi_0$ leads on dexterous fixed-base and high-precision tasks; XVLA and InternVLA-A1 exhibit complementary strengths across atomic skills and operating regimes. Beyond capability profiling, EBench analyzes the generalization ability from 4 representative perspectives, identifying the impact of different distribution shift factors. The results reveal strengths and weaknesses of models behind an overall score. We hope this benchmark offers a broad set of diagnostic signals to guide iteration on generalist manipulation models.

cs.RO

Perfect Demo Makes Poor Teacher: Learning Robust Alignment from Critical Motion Segments

Expert demonstrations are widely assumed to be the gold standard for robot imitation learning. Yet for fine-grained manipulation such as insertion, stacking, and alignment, we uncover a counterintuitive failure mode: fluent demonstrations can be poor teachers. A skilled teleoperator compresses the decisive moments of alignment and recovery into a brief temporal window, leaving the policy flooded with redundant free-space motion and starved of supervision exactly where precision determines success. We address this bottleneck at two levels. At the data level, slowing down near alignment and resampling critical segments both help, yet the gain comes mainly from broadening the coverage of recovery states the policy must learn, not from reweighting frames it already has. Such data-side fixes, however, leave the policy's per-frame view untouched: a single image still maps directly to an action, and the local motion that governs correction stays implicit. We therefore turn to the representation level and introduce STAIR (\textbf{S}patio-\textbf{T}emporal feature \textbf{A}s an \textbf{I}nterface for \textbf{R}obot learning), a compact dynamic feature that bridges the vision-language model and the action expert, distilling the short-horizon motion already recorded in each trajectory into dense, motion-aware supervision. Trained on fluent data alone, STAIR recovers most of the deliberate-demonstration gain ($50.0$ to $62.2\%$ overall, approaching the $64.4\%$ of deliberate demonstrations). These results call for a more pedagogical view of robot data, optimized for machine learnability rather than human efficiency alone.

cs.RO

Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation

Task-conditioned manipulation requires grounding instructions to task-relevant functional parts rather than object categories. This setting is scene-dependent and often one-to-many in cluttered scenes: the same object may afford different interactions across tasks, while a single task may correspond to either one functional region or multiple valid functional regions, depending on the scene layout. Existing affordance datasets and benchmarks remain misaligned with this setting, as they typically focus on grasping or object-level affordances, rely on synthetic scenes, or assume a single instruction-region correspondence. We present Affordance2Action (A2A), a benchmark-centered learning framework for scene-level, task-conditioned part affordance grounding. At its core is A2A-Bench, a manipulation-oriented benchmark that covers both single-region and multi-region instruction correspondences in everyday scenes, with the latter highlighting the ambiguity and diversity of affordance grounding in realistic multi-object environments. To construct it at scale, we build A2A-AffordGen, an agent-assisted annotation pipeline that combines language-model filtering, interactive part segmentation, instance-level mask-out refinement, task-reasoning instruction generation, and human verification. A2A-Bench's supervision further supports diverse downstream applications, with real-time affordance grounding and affordance-conditioned manipulation policies as two representative examples. Experiments show that A2A exposes substantial gaps in generic segmentation, VLM-based grounding, and affordance distillation baselines, while improving task-level localization and providing useful spatial priors for downstream manipulation. All datasets and code will be publicly released to promote open research.

cs.RO

Re-acceleration of Energetic Ions via Small-Scale Reconnection in Magnetic Fusion Plasmas

We report the first observation on the EXL-50U spherical torus that energetic particles injected by neutral beam injection (NBI) can be stably accelerated to significantly higher energies - reaching up to 2.5 times the injection energy, occurring without significant large-scale magnetohydrodynamic (MHD) bursts. Simulations based on EXL-50U parameters indicate that small-scale magnetic reconnection, mediated by multiple magnetic islands, fails to accelerate bulk thermal ions but efficiently energizes seed fast ions. Unlike global MHD events, such small-scale reconnection is ubiquitous in magnetic confinement devices and does not degrade core confinement. This mechanism offers a novel and potentially universal channel for auxiliary ion heating in future fusion reactors.

physics.plasm-ph

Uno-Orchestra: Parsimonious Agent Routing via Selective Delegation

Large language model (LLM) multi-agent systems typically rely on rigid orchestration, committing either to flat per-query routing or to hand-engineered task decomposition, so decomposition depth, worker choice, and inference budget are not jointly optimized under one objective. We introduce Uno-Orchestra, a unified orchestration policy that selectively decomposes a task and dispatches each subtask to an admissible (model, primitive) pair, with both decisions learned together from curated RL trajectories grounded in real worker interactions. Against 22 baselines on a 13-benchmark suite spanning math, code, knowledge, long-context, and agentic tool-use, Uno-Orchestra reaches 77.0% macro pass@1, roughly 16% above the strongest workflow baseline, at roughly an order of magnitude lower per-query cost, advancing the accuracy-efficiency frontier of selective delegation.

cs.AI

Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis

We present Dehaze-then-Splat, a two-stage pipeline for multi-view smoke removal and novel view synthesis developed for Track~2 of the NTIRE 2026 3D Restoration and Reconstruction Challenge. In the first stage, we produce pseudo-clean training images via per-frame generative dehazing using Nano Banana Pro, followed by brightness normalization. In the second stage, we train 3D Gaussian Splatting (3DGS) with physics-informed auxiliary losses -- depth supervision via Pearson correlation with pseudo-depth, dark channel prior regularization, and dual-source gradient matching -- that compensate for cross-view inconsistencies inherent in frame-wise generative processing. We identify a fundamental tension in dehaze-then-reconstruct pipelines: per-image restoration quality does not guarantee multi-view consistency, and such inconsistency manifests as blurred renders and structural instability in downstream 3D reconstruction.Our analysis shows that MCMC-based densification with early stopping, combined with depth and haze-suppression priors, effectively mitigates these artifacts. On the Akikaze validation scene, our pipeline achieves 20.98\,dB PSNR and 0.683 SSIM for novel view synthesis, a +1.50\,dB improvement over the unregularized baseline.

cs.CV

SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds

Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the variability of rigids. Although simulation promises relief from the cost of real-world data acquisition, prevailing sim-to-real pipelines remain rooted in rigid-body abstractions, producing mismatched geometry, fragile soft dynamics, and motion primitives poorly suited for cloth interaction. We posit that simulation fails not for being synthetic, but for being ungrounded. To address this, we introduce SIM1, a physics-aligned real-to-sim-to-real data engine that grounds simulation in the physical world. Given limited demonstrations, the system digitizes scenes into metric-consistent twins, calibrates deformable dynamics through elastic modeling, and expands behaviors via diffusion-based trajectory generation with quality filtering. This pipeline transforms sparse observations into scaled synthetic supervision with near-demonstration fidelity. Experiments show that policies trained on purely synthetic data achieve parity with real-data baselines at a 1:15 equivalence ratio, while delivering 90% zero-shot success and 50% generalization gains in real-world deployment. These results validate physics-aligned simulation as scalable supervision for deformable manipulation and a practical pathway for data-efficient policy learning.

cs.RO

NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results

This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.

cs.CV

TableVision: A Large-Scale Benchmark for Spatially Grounded Reasoning over Complex Hierarchical Tables

Structured tables are essential for conveying high-density information in professional domains such as finance, healthcare, and scientific research. Despite the progress in Multimodal Large Language Models (MLLMs), reasoning performance remains limited for complex tables with hierarchical layouts. In this paper, we identify a critical Perception Bottleneck through quantitative analysis. We find that as task complexity scales, the number of involved discrete visual regions increases disproportionately. This processing density leads to an internal "Perceptual Overload," where MLLMs struggle to maintain accurate spatial attention during implicit generation. To address this bottleneck, we introduce TableVision, a large-scale, trajectory-aware benchmark designed for spatially grounded reasoning. TableVision stratifies tabular tasks into three cognitive levels (Perception, Reasoning, and Analysis) across 13 sub-categories. By utilizing a rendering-based deterministic grounding pipeline, the dataset explicitly couples multi-step logical deductions with pixel-perfect spatial ground truths, comprising 6,799 high-fidelity reasoning trajectories. Our empirical results, supported by diagnostic probing, demonstrate that explicit spatial constraints significantly recover the reasoning potential of MLLMs. Furthermore, our two-stage decoupled framework achieves a robust 12.3% overall accuracy improvement on the test set. TableVision provides a rigorous testbed and a fresh perspective on the synergy between perception and logic in document understanding.

cs.AI