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Hanspeter Pfister

Publications and source records attributed to Hanspeter Pfister.

At least 37 records · Page 2Linked to original sources

Bias at the End of the Score

Reward models (RMs) are inherently non-neutral value functions designed and trained to encode specific objectives, such as human preferences or text-image alignment. RMs have become crucial components of text-to-image (T2I) generation systems where they are used at various stages for dataset filtering, as evaluation metrics, as a supervisory signal during optimization of parameters, and for post-generation safety and quality filtering of T2I outputs. While specific problems with the integration of RMs into the T2I pipeline have been studied (e.g. reward hacking or mode collapse), their robustness and fairness as scoring functions remains largely unknown. We conduct a large scale audit of RM robustness with respect to demographic biases during T2I model training and generation. We provide quantitative and qualitative evidence that while originally developed as quality measures, RMs encode demographic biases, which cause reward-guided optimization to disproportionately sexualize female image subjects reinforce gender/racial stereotypes, and collapse demographic diversity. These findings highlight shortcomings in current reward models, challenge their reliability as quality metrics, and underscore the need for improved data collection and training procedures to enable more robust scoring.

cs.CV↗

Raiven: LLM-Based Visualization Authoring via Domain-Specific Language Mediation

Visualization is central to scientific discovery, yet authoring tools remain split between information and scientific visualization, and expertise in one rarely transfers to the other. Large Language Model (LLM) based systems promise to bridge this gap through natural language, but current approaches generate code non-deterministically, with no guarantee of correctness and no protection against silent data fabrication. We present Raiven, a conversational system that mediates visualization authoring through a formally defined domain-specific language. RaivenDSL unifies scientific and information visualization in a single representation spanning 2D, 3D, and tabular data. The LLM produces a compact RaivenDSL specification under schema-guided constraints, and a deterministic compiler translates it to executable D3 or VTK.js code. Because the LLM operates only on dataset metadata, outputs are deterministic, specifications are verifiable before execution, and data fabrication is impossible by construction. In a 100-task benchmark, Raiven achieves 100% compilation, is up to six times faster and six times cheaper than state-of-the-art LLMs, while improving interaction quality, correctness, and data faithfulness. An expert user study shows that Raiven significantly reduces debugging effort and makes it easier to produce correct visualizations.

cs.HC↗

ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent

We present ViSTAR, a Virtual Skill Training system in AR that supports self-guided basketball skill practice, with feedback on balance, posture, and timing. From a formative study with basketball players and coaches, the system addresses three challenges: understanding skills, identifying errors, and correcting mistakes. ViSTAR follows the Behavioral Skills Training (BST) framework-instruction, modeling, rehearsal, and feedback. It provides feedback through visual overlays, rhythm and timing cues, and an AI-powered coaching agent using 3D motion reconstruction. We generate verbal feedback by analyzing spatio-temporal joint data and mapping features to natural-language coaching cues via a Large Language Model (LLM). A key novelty is this feedback generation: motion features become concise coaching insights. In two studies (N=16), participants generally preferred our AI-generated feedback to coach feedback and reported that ViSTAR helped them notice posture and balance issues and refine movements beyond self-observation.

cs.HC↗

MAPLE: Elevating Medical Reasoning from Statistical Consensus to Process-Led Alignment

Recent advances in medical large language models have explored Test-Time Reinforcement Learning (TTRL) to enhance reasoning. However, standard TTRL often relies on majority voting (MV) as a heuristic supervision signal, which can be unreliable in complex medical scenarios where the most frequent reasoning path is not necessarily the clinically correct one. In this work, we propose a novel and unified training paradigm that integrates medical process reward models with TTRL to bridge the gap between test-time scaling (TTS) and parametric model optimization. Specifically, we advance the TTRL framework by replacing the conventional MV with a fine-grained, expert-aligned supervision paradigm using Med-RPM. This integration ensures that reinforcement learning is guided by medical correctness rather than mere consensus, effectively distilling search-based intelligence into the model's parametric memory. Extensive evaluations on four different benchmarks have demonstrated that our developed method consistently and significantly outperforms current TTRL and standalone PRM selection. Our findings establish that transitioning from stochastic heuristics to structured, step-wise rewards is essential for developing reliable and scalable medical AI systems

cs.LG↗

BRIDGE: Borderless Reconfiguration for Inclusive and Diverse Gameplay Experience via Embodiment Transformation

Training resources for parasports are limited, reducing opportunities for athletes and coaches to engage with sport-specific movements and tactical coordination. To address this gap, we developed BRIDGE, a system that integrates a reconstruction pipeline, which detects and tracks players from broadcast video to generate 3D play sequences, with an embodiment-aware visualization framework that decomposes head, trunk, and wheelchair base orientations to represent attention, intent, and mobility. We evaluated BRIDGE in two controlled studies with 20 participants (10 national wheelchair basketball team players and 10 amateur players). The results showed that BRIDGE significantly enhanced the perceived naturalness of player postures and made tactical intentions easier to understand. In addition, it supported functional classification by realistically conveying players' capabilities, which in turn improved participants' sense of self-efficacy. This work advances inclusive sports learning and accessible coaching practices, contributing to more equitable access to tactical resources in parasports.

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Task-Specific Directions: Definition, Exploration, and Utilization in Parameter Efficient Fine-Tuning

Large language models demonstrate impressive performance on downstream tasks, yet they require extensive resource consumption when fully fine-tuning all parameters. To mitigate this, Parameter Efficient Fine-Tuning (PEFT) strategies, such as LoRA, have been developed. In this paper, we delve into the concept of task-specific directions (TSDs), which are critical for transitioning large models from pretrained states to task-specific enhancements in PEFT. We propose a framework to clearly define these directions and explore their properties and practical utilization challenges. We then introduce a novel approach, LoRA-Dash, which aims to maximize the impact of TSDs during the fine-tuning process, thereby enhancing model performance on targeted tasks. Additionally, based on our exploration of TSD, we focus on an important issue in PEFT: the initialization of LoRA. While some works have pointed out the significance of initialization for LoRA's performance and proposed various strategies, these methods are often empirical and not task-specific. To address this issue, we propose LoRA-Init. Starting from TSD, we identify the directions that require the most adjustment during fine-tuning for downstream tasks. By initializing the matrices in LoRA with these directions, LoRA-Init significantly enhances LoRA's performance. Moreover, we can combine LoRA-Dash and LoRA-Init to create the final version of LoRA based on TSDs, which we refer to as LoRA-TSD. Extensive experiments have conclusively demonstrated the effectiveness of these methods, and in-depth analyses further reveal the underlying mechanisms behind their success.

cs.CL↗

Virtual Multiplex Staining for Histological Images using a Marker-wise Conditioned Diffusion Model

Multiplex imaging is revolutionizing pathology by enabling the simultaneous visualization of multiple biomarkers within tissue samples, providing molecular-level insights that traditional hematoxylin and eosin (H&E) staining cannot provide. However, the complexity and cost of multiplex data acquisition have hindered its widespread adoption. Additionally, most existing large repositories of H&E images lack corresponding multiplex images, limiting opportunities for multimodal analysis. To address these challenges, we leverage recent advances in latent diffusion models (LDMs), which excel at modeling complex data distributions by utilizing their powerful priors for fine-tuning to a target domain. In this paper, we introduce a novel framework for virtual multiplex staining that utilizes pretrained LDM parameters to generate multiplex images from H&E images using a conditional diffusion model. Our approach enables marker-by-marker generation by conditioning the diffusion model on each marker, while sharing the same architecture across all markers. To tackle the challenge of varying pixel value distributions across different marker stains and to improve inference speed, we fine-tune the model for single-step sampling, enhancing both color contrast fidelity and inference efficiency through pixel-level loss functions. We validate our framework on two publicly available datasets, notably demonstrating its effectiveness in generating up to 18 different marker types with improved accuracy, a substantial increase over the 2-3 marker types achieved in previous approaches. This validation highlights the potential of our framework, pioneering virtual multiplex staining. Finally, this paper bridges the gap between H&E and multiplex imaging, potentially enabling retrospective studies and large-scale analyses of existing H&E image repositories.

eess.IV↗

Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey

3D reconstruction and view synthesis are foundational problems in computer vision, graphics, and immersive technologies such as augmented reality (AR), virtual reality (VR), and digital twins. Traditional methods rely on computationally intensive iterative optimization in a complex chain, limiting their applicability in real-world scenarios. Recent advances in feed-forward approaches, driven by deep learning, have revolutionized this field by enabling fast and generalizable 3D reconstruction and view synthesis. This survey offers a comprehensive review of feed-forward techniques for 3D reconstruction and view synthesis, with a taxonomy according to the underlying representation architectures including point cloud, 3D Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), etc. We examine key tasks such as pose-free reconstruction, dynamic 3D reconstruction, and 3D-aware image and video synthesis, highlighting their applications in digital humans, SLAM, robotics, and beyond. In addition, we review commonly used datasets with detailed statistics, along with evaluation protocols for various downstream tasks. We conclude by discussing open research challenges and promising directions for future work, emphasizing the potential of feed-forward approaches to advance the state of the art in 3D vision.

cs.CV↗

VAIR: Visual Analytics for Injury Risk Exploration in Sports

Injury prevention in sports requires understanding how bio-mechanical risks emerge from movement patterns captured in real-world scenarios. However, identifying and interpreting injury prone events from raw video remains difficult and time-consuming. We present VAIR, a visual analytics system that supports injury risk analysis using 3D human motion reconstructed from sports video. VAIR combines pose estimation, bio-mechanical simulation, and synchronized visualizations to help users explore how joint-level risk indicators evolve over time. Domain experts can inspect movement segments through temporally aligned joint angles, angular velocity, and internal forces to detect patterns associated with known injury mechanisms. Through case studies involving Achilles tendon and Anterior cruciate ligament (ACL) injuries in basketball, we show that VAIR enables more efficient identification and interpretation of risky movements. Expert feedback confirms that VAIR improves diagnostic reasoning and supports both retrospective analysis and proactive intervention planning.

cs.HC↗

Vitessce Link: A Mixed Reality and 2D Display Hybrid Approach for Visual Analysis of 3D Tissue Maps

Advances in spatial omics and high-resolution imaging enable the creation of three-dimensional (3D) tissue maps that capture cellular organization and interactions in situ. While these data provide critical insights into tissue function and disease, their exploration is often constrained by tools limited to 2D displays or stereoscopic rendering without analytical integration. We present Vitessce Link, a web-based hybrid framework that unites a 3D stereoscopic view in mixed reality with a synchronized 2D display environment. Users can navigate volumetric data with intuitive hand gestures while controlling channels, filters, and derived data views through the Vitessce platform. Built on open standards and running entirely in the browser, Vitessce Link minimizes friction, supports integration with computational notebooks, and synchronizes interactions across devices via a lightweight WebSocket architecture. Case studies in nephrology and oncology demonstrate how the hybrid approach enhances segmentation evaluation, distance measurement, and interpretation of spatial relationships. Vitessce Link establishes a paradigm for integrative, web-native analysis of 3D tissue maps.

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Towards 1000-fold Electron Microscopy Image Compression for Connectomics via VQ-VAE with Transformer Prior

Petascale electron microscopy (EM) datasets push storage, transfer, and downstream analysis toward their current limits. We present a vector-quantized variational autoencoder-based (VQ-VAE) compression framework for EM that spans 16x to 1024x and enables pay-as-you-decode usage: top-only decoding for extreme compression, with an optional Transformer prior that predicts bottom tokens (without changing the compression ratio) to restore texture via feature-wise linear modulation (FiLM) and concatenation; we further introduce an ROI-driven workflow that performs selective high-resolution reconstruction from 1024x-compressed latents only where needed.

cs.CV↗

3DPR: Single Image 3D Portrait Relight using Generative Priors

Rendering novel, relit views of a human head, given a monocular portrait image as input, is an inherently underconstrained problem. The traditional graphics solution is to explicitly decompose the input image into geometry, material and lighting via differentiable rendering; but this is constrained by the multiple assumptions and approximations of the underlying models and parameterizations of these scene components. We propose 3DPR, an image-based relighting model that leverages generative priors learnt from multi-view One-Light-at-A-Time (OLAT) images captured in a light stage. We introduce a new diverse and large-scale multi-view 4K OLAT dataset of 139 subjects to learn a high-quality prior over the distribution of high-frequency face reflectance. We leverage the latent space of a pre-trained generative head model that provides a rich prior over face geometry learnt from in-the-wild image datasets. The input portrait is first embedded in the latent manifold of such a model through an encoder-based inversion process. Then a novel triplane-based reflectance network trained on our lightstage data is used to synthesize high-fidelity OLAT images to enable image-based relighting. Our reflectance network operates in the latent space of the generative head model, crucially enabling a relatively small number of lightstage images to train the reflectance model. Combining the generated OLATs according to a given HDRI environment maps yields physically accurate environmental relighting results. Through quantitative and qualitative evaluations, we demonstrate that 3DPR outperforms previous methods, particularly in preserving identity and in capturing lighting effects such as specularities, self-shadows, and subsurface scattering. Project Page: https://vcai.mpi-inf.mpg.de/projects/3dpr/

cs.CV↗

LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS

In this paper, we introduce LangSplatV2, which achieves high-dimensional feature splatting at 476.2 FPS and 3D open-vocabulary text querying at 384.6 FPS for high-resolution images, providing a 42 $\times$ speedup and a 47 $\times$ boost over LangSplat respectively, along with improved query accuracy. LangSplat employs Gaussian Splatting to embed 2D CLIP language features into 3D, significantly enhancing speed and learning a precise 3D language field with SAM semantics. Such advancements in 3D language fields are crucial for applications that require language interaction within complex scenes. However, LangSplat does not yet achieve real-time inference performance (8.2 FPS), even with advanced A100 GPUs, severely limiting its broader application. In this paper, we first conduct a detailed time analysis of LangSplat, identifying the heavyweight decoder as the primary speed bottleneck. Our solution, LangSplatV2 assumes that each Gaussian acts as a sparse code within a global dictionary, leading to the learning of a 3D sparse coefficient field that entirely eliminates the need for a heavyweight decoder. By leveraging this sparsity, we further propose an efficient sparse coefficient splatting method with CUDA optimization, rendering high-dimensional feature maps at high quality while incurring only the time cost of splatting an ultra-low-dimensional feature. Our experimental results demonstrate that LangSplatV2 not only achieves better or competitive query accuracy but is also significantly faster. Codes and demos are available at our project page: https://langsplat-v2.github.io.

cs.CV↗

A Rigorous Behavior Assessment of CNNs Using a Data-Domain Sampling Regime

We present a data-domain sampling regime for quantifying CNNs' graphic perception behaviors. This regime lets us evaluate CNNs' ratio estimation ability in bar charts from three perspectives: sensitivity to training-test distribution discrepancies, stability to limited samples, and relative expertise to human observers. After analyzing 16 million trials from 800 CNNs models and 6,825 trials from 113 human participants, we arrived at a simple and actionable conclusion: CNNs can outperform humans and their biases simply depend on the training-test distance. We show evidence of this simple, elegant behavior of the machines when they interpret visualization images. osf.io/gfqc3 provides registration, the code for our sampling regime, and experimental results.

cs.LG↗

DualEdit: Dual Editing for Knowledge Updating in Vision-Language Models

Model editing aims to efficiently update a pre-trained model's knowledge without the need for time-consuming full retraining. While existing pioneering editing methods achieve promising results, they primarily focus on editing single-modal language models (LLMs). However, for vision-language models (VLMs), which involve multiple modalities, the role and impact of each modality on editing performance remain largely unexplored. To address this gap, we explore the impact of textual and visual modalities on model editing and find that: (1) textual and visual representations reach peak sensitivity at different layers, reflecting their varying importance; and (2) editing both modalities can efficiently update knowledge, but this comes at the cost of compromising the model's original capabilities. Based on our findings, we propose DualEdit, an editor that modifies both textual and visual modalities at their respective key layers. Additionally, we introduce a gating module within the more sensitive textual modality, allowing DualEdit to efficiently update new knowledge while preserving the model's original information. We evaluate DualEdit across multiple VLM backbones and benchmark datasets, demonstrating its superiority over state-of-the-art VLM editing baselines as well as adapted LLM editing methods on different evaluation metrics. Codes are available at https://github.com/zhiyiscs/DualEdit

cs.CV↗

Can Machines Imitate Humans? Integrative Turing-like tests for Language and Vision Demonstrate a Narrowing Gap

As AI becomes increasingly embedded in daily life, ascertaining whether an agent is human is critical. We systematically benchmark AI's ability to imitate humans in three language tasks (image captioning, word association, conversation) and three vision tasks (color estimation, object detection, attention prediction), collecting data from 636 humans and 37 AI agents. Next, we conducted 72,191 Turing-like tests with 1,916 human judges and 10 AI judges. Current AIs are approaching the ability to convincingly impersonate humans and deceive human judges in both language and vision. Even simple AI judges outperformed humans in distinguishing AI from human responses. Imitation ability showed minimal correlation with conventional AI performance metrics, suggesting that passing as human is an important independent evaluation criterion. The large-scale Turing datasets and metrics introduced here offer valuable benchmarks for assessing human-likeness in AI and highlight the importance of rigorous, quantitative imitation tests for AI development.

cs.CV↗

Frenet-Serret Frame-based Decomposition for Part Segmentation of 3D Curvilinear Structures

Accurately segmenting 3D curvilinear structures in medical imaging remains challenging due to their complex geometry and the scarcity of diverse, large-scale datasets for algorithm development and evaluation. In this paper, we use dendritic spine segmentation as a case study and address these challenges by introducing a novel Frenet--Serret Frame-based Decomposition, which decomposes 3D curvilinear structures into a globally \( C^2 \) continuous curve that captures the overall shape, and a cylindrical primitive that encodes local geometric properties. This approach leverages Frenet--Serret Frames and arc length parameterization to preserve essential geometric features while reducing representational complexity, facilitating data-efficient learning, improved segmentation accuracy, and generalization on 3D curvilinear structures. To rigorously evaluate our method, we introduce two datasets: CurviSeg, a synthetic dataset for 3D curvilinear structure segmentation that validates our method's key properties, and DenSpineEM, a benchmark for dendritic spine segmentation, which comprises 4,476 manually annotated spines from 70 dendrites across three public electron microscopy datasets, covering multiple brain regions and species. Our experiments on DenSpineEM demonstrate exceptional cross-region and cross-species generalization: models trained on the mouse somatosensory cortex subset achieve 91.9\% Dice, maintaining strong performance in zero-shot segmentation on both mouse visual cortex (94.1\% Dice) and human frontal lobe (81.8\% Dice) subsets. Moreover, we test the generalizability of our method on the IntrA dataset, where it achieves 77.08\% Dice (5.29\% higher than prior arts) on intracranial aneurysm segmentation. These findings demonstrate the potential of our approach for accurately analyzing complex curvilinear structures across diverse medical imaging fields.

cs.CV↗

Spatial-Temporal Pre-Training for Embryo Viability Prediction Using Time-Lapse Videos

Automating embryo viability prediction for in vitro fertilization (IVF) is important but challenging due to the limited availability of labeled pregnancy outcome data, as only a small fraction of embryos are labeled after transfer. Self-supervised learning (SSL) can leverage both labeled and unlabeled data to improve prediction. However, existing SSL methods for videos are not directly applicable to embryo development videos due to two challenges: (1) embryo time-lapse videos contain hundreds of frames, requiring significant GPU memory for conventional SSL; (2) the dataset contains videos with varying lengths and many outlier frames, causing traditional video alignment methods to struggle with semantic misalignment. We propose Spatial-Temporal Pre-Training (STPT) to address these challenges. STPT includes two stages: spatial and temporal. In each stage, only one encoder is trained while the other is frozen, reducing memory demands. To handle temporal misalignment, STPT avoids frame-by-frame alignment across videos. The spatial stage learns from alignments within each video and its temporally consistent augmentations. The temporal stage then models relationships between video embeddings. Our method efficiently handles long videos and temporal variability. On 23,027 time-lapse videos (3,286 labeled), STPT achieves the highest AUC of 0.635 (95% CI: 0.632-0.638) compared to baselines, with limited computational resources.

cs.CV↗