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Hao Cheng

Publications and source records attributed to Hao Cheng.

At least 55 records · Page 3Linked to original sources

Utilizing Improper Gaussian Signaling for Downlink Rate-Splitting Multiple Access systems with Imperfect Successive Interference Cancellation

To mitigate the residual interference from imperfect successive interference cancellation (SIC) in Rate-Splitting Multiple Access (RSMA), this paper incorporates improper Gaussian signaling (IGS) into the downlink RSMA framework. Unlike existing RSMA--IGS works that embed impropriety within IQ-imbalanced frameworks, we show that IGS alone effectively counters SIC-induced residual interference. A basic Single-Input Single-Output (SISO) setup is considered with IGS on the common stream and proper Gaussian signaling (PGS) on the private streams, and it is analyzed in three parts. First, we show that the private rate maximization is achieved at the maximum signal impropriety. Second, we derive closed-form optimal solutions with rigorous monotonicity conditions for the common rate maximization. Third, to address the non-convex sum rate maximization, we develop a soft actor-critic (SAC) based algorithm that efficiently explores the solution space. Theoretical analysis and numerical results demonstrate that IGS consistently surpasses PGS, and its performance advantage becomes more pronounced when the SIC imperfection becomes severe.

eess.SP↗

UNIVERSE: Unified Video Action Models for Autonomous Driving with Flexible Mask-Modulated Modality Generation

World Action Models (WAMs) have shown strong potential for improving action generalization in autonomous driving by using future video prediction as dense supervision for scene dynamics and temporal causality. However, it remains unclear which architecture better transfers video-modeling benefits to trajectory generation. Existing cascaded or dual-DiT designs separate video imagination from action prediction, weakening the transfer of video-learned world dynamics to the trajectory branch: the action model may still overfit dataset-specific driving priors, while the video model only indirectly regularizes planning. We propose UNIVERSE, a unified video-action model built upon a single mask-modulated Diffusion Transformer. By co-training future video latents and ego-trajectory tokens within shared generative parameters, UNIVERSE allows dense video supervision to directly shape trajectory denoising, leading to stronger cross-domain action generalization. To ensure causal validity and efficient deployment, we introduce a Modality-Decoupling Visibility Mask, which shares historical context across modalities while blocking mutual attention between future video and trajectory tokens. This prevents future-target leakage and enables trajectory-only inference by removing future-video denoising at test time, achieving a $4.3\times$ speedup over joint video-action rollout while maintaining comparable planning accuracy. The same model also supports video-only and joint video-action rollouts. Experiments show that UNIVERSE achieves 91.0 PDMS on NAVSIM (vs. 89.6 for the Two-DiT variant), and demonstrates strong zero-shot transfer to nuScenes and Bench2Drive without fine-tuning, while ablations confirm the importance of single-DiT unification, video co-training, and mask-based modality decoupling.

cs.CV↗

DriveVA: Video Action Models are Zero-Shot Drivers

Generalization is a central challenge in autonomous driving, as real-world deployment requires robust performance under unseen scenarios, sensor domains, and environmental conditions. Recent world-model-based planning methods have shown strong capabilities in scene understanding and multi-modal future prediction, yet their generalization across datasets and sensor configurations remains limited. In addition, their loosely coupled planning paradigm often leads to poor video-trajectory consistency during visual imagination. To overcome these limitations, we propose DriveVA, a novel autonomous driving world model that jointly decodes future visual forecasts and action sequences in a shared latent generative process. DriveVA inherits rich priors on motion dynamics and physical plausibility from well-pretrained large-scale video generation models to capture continuous spatiotemporal evolution and causal interaction patterns. To this end, DriveVA employs a DiT-based decoder to jointly predict future action sequences (trajectories) and videos, enabling tighter alignment between planning and scene evolution. We also introduce a video continuation strategy to strengthen long-duration rollout consistency. DriveVA achieves an impressive PDM-based planning performance of 90.9 PDM score on the NAVSIM benchmark. Extensive experiments also demonstrate the zero-shot capability and cross-domain generalization of DriveVA, which reduces average L2 error and collision rate by 78.9% and 83.3% on nuScenes and 52.5% and 52.4% on the Bench2Drive built on CARLA v2 compared with the state-of-the-art world-model-based planner.

cs.CV↗

Learning Robot Visual Navigation in Crowds via Intention-Aware Scene Representations

Robot crowd navigation requires the ability to infer human intentions while accounting for the structural constraints of the environment. Currently, deep reinforcement learning (DRL) provides a promising method for learning navigation policies that understand human intentions. However, most of them rely on limited scene representations, treating pedestrians as simple 2D points and ignoring rich visual cues from both humans and the environment. To address this issue, we introduce iCrowdNav, a novel visual crowd navigation method with intention-aware scene representations, to encode behavioral and structural context from egocentric visual observations. Our method employs two key components: a spatio-temporal encoder for extracting occupancy features of the scene, and Intent-Interact Former (I$^2$ Former), an attention-based module that encodes human poses to infer pedestrians' motion intentions. These features are integrated into a compact state embedding that supports effective DRL policy training. Extensive experiments show that our method achieves superior performance over baselines, and real-world deployment demonstrates vision-based crowd navigation.

cs.RO↗

Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models

Recent advances in large-scale pretrained vision models have demonstrated impressive capabilities across a wide range of downstream tasks, including cross-modal and multi-modal scenarios. However, their direct application to 3D human skeleton data remains challenging due to fundamental differences in data format. Moreover, the scarcity of large-scale skeleton datasets and the need to incorporate skeleton data into multi-modal action recognition without introducing additional model branches present significant research opportunities. To address these challenges, we introduce Skeleton-to-Image Encoding (S2I), a novel representation that transforms skeleton sequences into image-like data by partitioning and arranging joints based on body-part semantics and resizing to standardized image dimensions. This encoding enables, for the first time, the use of powerful vision-pretrained models for self-supervised skeleton representation learning, effectively transferring rich visual-domain knowledge to skeleton analysis. While existing skeleton methods often design models tailored to specific, homogeneous skeleton formats, they overlook the structural heterogeneity that naturally arises from diverse data sources. In contrast, our S2I representation offers a unified image-like format that naturally accommodates heterogeneous skeleton data. Extensive experiments on NTU-60, NTU-120, and PKU-MMD demonstrate the effectiveness and generalizability of our method for self-supervised skeleton representation learning, including under challenging cross-format evaluation settings.

cs.CV↗

LEDGER: Scaling Agentic Document Editing with Dependency-aware Graph Retrieval

We introduce LEDGER to tackle the novel context engineering challenge of agentic document editing, where localized edits to long, structured documents must be applied efficiently without breaking cross-references or semantic consistency. LEDGER constructs a lightweight dependency graph that explicitly models document structure, including hierarchical organization, explicit references, implicit dependencies, and semantic relationships. For each edit, graph-guided retrieval selects only the necessary context, avoiding full-document processing while preserving consistency. We evaluate LEDGER on a curated benchmark of 1.9k test cases with various document types and lengths, spanning six state-of-the-art models: LEDGER improves consistency from 56% to 76% across all six models and test scenarios while reducing token usage. Notably, LEDGER with low reasoning effort matches baseline performance at high reasoning effort using fewer tokens, showing that explicit dependency representations can partially substitute for expensive internal reasoning in agentic document editing.

cs.IR↗

OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents

Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success judging, and efficient multi-turn policy optimization. Using this framework, we train OpenWebRL-4B, which establishes a new open-source state of the art on challenging live-web benchmarks. With only 0.4K initialization trajectories and 2.2K open-ended RL training tasks, OpenWebRL-4B achieves 67.0% success on Online-Mind2Web and 64.0% on DeepShop, outperforming prior open agents of similar or larger scale and remaining competitive with proprietary systems including OpenAI CUA and Gemini CUA. Beyond strong benchmark performance, we systematically study the key design choices that make online RL effective for visual web agents, and analyze how RL improves agentic reasoning. Overall, our work offers a practical path toward building more capable, reproducible, and cost-efficient open web agents. We will release our training data, models, and code to support future research.

cs.LG↗

SeClaw: Spec-Driven Security Task Synthesis for Evaluating Autonomous Agents

Autonomous LLM agents increasingly operate in stateful environments where they access tools, files, memory, and external services. While such capabilities enable complex real-world workflows, they also introduce security risks that are difficult to capture with existing evaluations. Current agent security benchmarks often rely on manually curated tasks, provide limited coverage of emerging threats, and focus primarily on final outcomes rather than the execution processes that lead to unsafe behavior. We introduce SeClaw, a framework that combines specification-driven security task synthesis with execution-based security evaluation for Autonomous agents. Spec-driven security task synthesis enables scalable and controllable construction of security tasks from structured risk specifications, while SeClaw docker provides a standardized testbed for evaluating agent behavior under diverse safety-risk scenarios. The benchmark covers risks arising from resources, user tasks, environments, and intrinsic agent behaviors, and supports trajectory-aware assessment of unsafe actions beyond final responses. By bridging systematic task synthesis and reproducible security evaluation, SeClaw provides a practical foundation for measuring, diagnosing, and comparing security failures in autonomous LLM agents. The code is available at https://github.com/seclaw-eval/seclaw-eval.

cs.CR↗

Bridging Control with Neural Network Verifier alpha-beta-CROWN: A Tutorial

Learning-based methods for synthesizing controllers have gained popularity due to their high expressiveness and strong empirical performance. However, in safety-critical scenarios such as autonomous driving, robotics, and power systems, empirical performance alone is insufficient, and formal verification of controller properties such as stability and safety is highly desirable. Unfortunately, many prior verification approaches are either tied to specific structural assumptions on the system or the certificate, making them difficult to transfer across settings, or suffer from poor scalability on higher-dimensional neural network systems. In this tutorial, we present a unified framework that aims to mitigate this gap via bridging control with the state-of-the-art neural network verifier $α,\!β$-CROWN (alpha-beta-CROWN). At its core, $α,\!β$-CROWN is a general-purpose bounding engine for nonlinear functions represented as computation graphs: given an input domain, it can produce certified bounds and explicit linear relaxation of the nonlinear function. These certified bounds are useful on their own for tasks such as reachability analysis, and they also provide the foundation for more complex routines that perform satisfiability checking and optimization. More specifically, many control problems reduce to verifying real-valued inequalities over a state domain (e.g., Lyapunov theory). Consequently, $α,\!β$-CROWN enables scalable verification of such conditions by computing tight bounds and recursively partitioning and pruning subdomains based on the bounds. Thanks to GPU parallelization, this pipeline demonstrates superior scalability on verification and optimization problems that are challenging for traditional approaches. In this tutorial, we discuss the basics of $α,\!β$-CROWN and introduce its application to various control-related tasks.

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GUI-Libra: Training Native GUI Agents to Reason and Act with Action-aware Supervision and Partially Verifiable RL

Open-source native GUI agents still lag behind closed-source systems on long-horizon navigation tasks. This gap stems from two limitations: a shortage of high-quality, action-aligned reasoning data, and the direct adoption of generic post-training pipelines that overlook the unique challenges of GUI agents. We identify two fundamental issues in these pipelines: (i) standard SFT with CoT reasoning often hurts grounding, and (ii) step-wise RLVR-tyle training faces partial verifiability, where multiple actions can be correct but only a single demonstrated action is used for verification. This makes offline step-wise metrics weak predictors of online task success. In this work, we present GUI-Libra, a tailored training recipe that addresses these challenges. First, to mitigate the scarcity of action-aligned reasoning data, we introduce a data construction and filtering pipeline and release a curated 81K GUI reasoning dataset. Second, to reconcile reasoning with grounding, we propose action-aware SFT that mixes reasoning-then-action and direct-action data and reweights tokens to emphasize action and grounding. Third, to stabilize RL under partial verifiability, we identify the overlooked importance of KL regularization in RLVR and show that a KL trust region is critical for improving offline-to-online predictability; we further introduce success-adaptive scaling to downweight unreliable negative gradients. Across diverse web and mobile benchmarks, GUI-Libra consistently improves both step-wise accuracy and end-to-end task completion. Our results suggest that carefully designed post-training and data curation can unlock significantly stronger task-solving capabilities without costly online data collection. We release our dataset, code, and models to facilitate further research on data-efficient post-training for reasoning-capable GUI agents.

cs.LG↗

Increasing the Efficiency of DETR for Maritime High-Resolution Images

Maritime object detection is critical for the safe navigation of unmanned surface vessels (USVs), requiring accurate recognition of obstacles from small buoys to large vessels. Real-time detection is challenging due to long distances, small object sizes, large-scale variations, edge computing limitations, and the high memory demands of high-resolution imagery. Existing solutions, such as downsampling or image splitting, often reduce accuracy or require additional processing, while memory-efficient models typically handle only limited resolutions. To overcome these limitations, we leverage Vision Mamba (ViM) backbones, which build on State Space Models (SSMs) to capture long-range dependencies while scaling linearly with sequence length. Images are tokenized into sequences for efficient high-resolution processing. For further computational efficiency, we design a tailored Feature Pyramid Network with successive downsampling and SSM layers, as well as token pruning to reduce unnecessary computation on background regions. Compared to state-of-the-art methods like RT-DETR with ResNet50 backbone, our approach achieves a better balance between performance and computational efficiency in maritime object detection.

cs.CV↗

VFM-SDM: A vision foundation model-based framework for training-free, marker-free, and calibration-free structural displacement measurement

Reliable displacement measurement is fundamental for structural health monitoring and digital engineering workflows, as it provides direct structural response information. Vision-based measurement has emerged as a promising approach for low-cost, non-contact displacement monitoring. However, its deployment often remains constrained by task-specific model training or on-site preparation, such as marker installation or manual camera calibration. This study presents a Vision Foundation Model-based framework for Structural Displacement Measurement (VFM-SDM) that integrates VFM-inferred camera parameter estimation and point tracking to reconstruct multi-directional structural displacements via triangulation without task-specific training or on-site preparation, enabling efficient non-contact deployment in real-world applications. Structural geometry constraints are incorporated to suppress physically implausible deviations and improve estimation consistency. A multi-modal field dataset collected from an in-service pedestrian bridge is introduced alongside a unified benchmarking protocol to support reproducible evaluation. Representative results show low amplitude errors (NRMSE$_{\text{range}}$: 0.11/0.12), strong temporal agreement (correlation coefficient: 0.86/0.88), and small peak-to-peak amplitude errors (RPPAE: 0.01/0.02) for vertical and lateral displacements, indicating robust performance under real-world conditions. The proposed framework advances automated, scalable displacement monitoring and lays the groundwork for VFM-enabled structural response measurements in digital twin and data-centric construction workflows.

cs.CV↗

CRAFT: Counterfactual-to-Interactive Reinforcement Fine-Tuning for Driving Policies

Open-loop imitation learning has advanced modern autonomous driving policy architectures, but closed-loop deployment remains vulnerable to policy-induced distribution shift. Existing post-training paradigms exhibit fundamental trade-offs: closed-loop RL fine-tuning provides grounded feedback from executed actions but is constrained by the sparsity of informative events, whereas counterfactual fine-tuning provides dense supervision over candidate futures but inherits bias from imperfect future estimates. We introduce Counterfactual-to-Interactive Reinforcement Fine-Tuning (CRAFT), an on-policy framework that formulates closed-loop post-training as proxy-residual optimization. CRAFT uses group-normalized counterfactual advantages as a dense proxy for real closed-loop advantages and aligns this proxy with the closed-loop world through grounded residual correction from interaction-critical events. To stabilize adaptation, CRAFT regularizes the online policy toward an EMA teacher via asymmetric KL self-distillation. Theoretically, CRAFT decomposes the real closed-loop policy gradient into proxy and residual terms under the same visited-state distribution, reducing residual variance with an aligned proxy while mitigating proxy bias through grounded residual approximation. Empirically, CRAFT achieves the strongest closed-loop gains on Bench2Drive across hierarchical planning, vision-language-action, and vocabulary-scoring architectures. Ablations, scaling behavior, stability analyses, and transfer results further validate the complementary roles of dense counterfactual proxy and grounded residual correction. Project page: https://currychen77.github.io/CRAFT.

cs.LG↗

Bi-Level Reinforcement Learning Control for an Underactuated Blimp via Center-of-Mass Reconfiguration

This paper investigates goal-directed tracking control of underactuated blimps with center-of-mass (CoM) reconfiguration. Unlike conventional overactuated blimp designs that rely on redundant actuation for simplified control, this paper focuses on a compact architecture consisting of two thrusters and a movable internal slider, aiming to improve energy efficiency and payload capacity. This hardware-efficient configuration introduces significant underactuation and strong nonlinear coupling between CoM dynamics and vehicle motion. To address these challenges, this paper proposes a bi-level reinforcement learning framework that explicitly decouples task-level CoM planning from continuous thrust control. The outer policy determines a target-dependent CoM configuration prior to flight, while the inner policy generates thrust commands to track straight-line references. To ensure stable learning, this paper introduces a two-stage learning strategy, supported by a convergence analysis of the resulting bi-level process. Extensive simulations and real-world experiments on a 27-goal evaluation set demonstrate that the proposed method consistently outperforms fixed-CoM baselines and PID-based controllers, achieving higher tracking accuracy, enhanced robustness, and reliable sim-to-real transfer.

cs.RO↗

Synthetic Computers at Scale for Long-Horizon Productivity Simulation

Realistic long-horizon productivity work is strongly conditioned on user-specific computer environments, where much of the work context is stored and organized through directory structures and content-rich artifacts. To scale synthetic data creation for such productivity scenarios, we introduce Synthetic Computers at Scale, a scalable methodology for creating such environments with realistic folder hierarchies and content-rich artifacts (e.g., documents, spreadsheets, and presentations). Conditioned on each synthetic computer, we run long-horizon simulations: one agent creates productivity objectives that are specific to the computer's user and require multiple professional deliverables and about a month of human work; another agent then acts as that user and keeps working across the computer -- for example, navigating the filesystem for grounding, coordinating with simulated collaborators, and producing professional artifacts -- until these objectives are completed. In preliminary experiments, we create 1,000 synthetic computers and run long-horizon simulations on them; each run requires over 8 hours of agent runtime and spans more than 2,000 turns on average. These simulations produce rich experiential learning signals, whose effectiveness is validated by significant improvements in agent performance on both in-domain and out-of-domain productivity evaluations. Given that personas are abundant at billion scale, this methodology can in principle scale to millions or even billions of synthetic user worlds with sufficient compute, enabling broader coverage of diverse professions, roles, contexts, environments, and productivity needs. We argue that scalable synthetic computer creation, together with at-scale simulations, is highly promising as a foundational substrate for agent self-improvement and agentic reinforcement learning in long-horizon productivity scenarios.

cs.AI↗

Bridge: Basis-Driven Causal Inference Marries VFMs for Domain Generalization

Detectors often suffer from degraded performance, primarily due to the distributional gap between the source and target domains. This issue is especially evident in single-source domains with limited data, as models tend to rely on confounders (e.g., illumination, co-occurrence, and style) from the source domain, leading to spurious correlations that hinder generalization. To this end, this paper proposes a novel Basis-driven framework for domain generalization, namely \textbf{\textit{Bridge}}, that incorporates causal inference into object detection. By learning the low-rank bases for front-door adjustment, \textbf{\textit{Bridge}} blocks confounders' effects to mitigate spurious correlations, while simultaneously refining representations by filtering redundant and task-irrelevant components. \textbf{\textit{Bridge}} can be seamlessly integrated with both discriminative (e.g., DINOv2/3, SAM) and generative (e.g., Stable Diffusion) Vision Foundation Models (VFMs). Extensive experiments across multiple domain generalization object detection datasets, i.e., Cross-Camera, Adverse Weather, Real-to-Artistic, Diverse Weather Datasets, and Diverse Weather DroneVehicle (our newly augmented real-world UAV-based benchmark), underscore the superiority of our proposed method over previous state-of-the-art approaches. The project page is available at: https://mingbohong.github.io/Bridge/.

cs.CV↗

Driving risk emerges from the required two-dimensional joint evasive acceleration

Most autonomous driving safety benchmarks use time-to-collision (TTC) to assess risk and guide safe behaviour. However, TTC-based methods treat risk as a one-dimensional closing problem, despite the inherently two-dimensional nature of collision avoidance, and therefore cannot faithfully capture risk or its evolution over time. Here, we report evasive acceleration (EA), a hyperparameter-free and physically interpretable two-dimensional paradigm for risk quantification. By evaluating all possible directions of collision avoidance, EA defines risk as the minimum magnitude of a constant relative acceleration vector required to alter the relative motion and make the interaction collision-free. Using interaction data from five open datasets and more than 600 real crashes, we derive percentile-based warning thresholds and show that EA provides the earliest statistically significant warning across all thresholds. Moreover, EA provides the best discrimination of eventual collision outcomes and improves information retention by 54.2-241.4% over all compared baselines. Adding EA to existing methods yields 17.5-95.5 times more information gain than adding existing methods to EA, indicating that EA captures much of the outcome-relevant information in existing methods while contributing substantial additional nonredundant information. Overall, EA better captures the structure of collision risk and provides a foundation for next-generation autonomous driving systems.

cs.RO↗

RoboCOIN: An Open-Sourced Bimanual Robotic Data Collection for Integrated Manipulation

Despite the critical role of bimanual manipulation in endowing robots with human-like dexterity, large-scale and diverse datasets remain scarce due to the significant hardware heterogeneity across bimanual robotic platforms. To bridge this gap, we introduce RoboCOIN, a large-scale multi-embodiment bimanual manipulation dataset comprising over 180,000 demonstrations collected from 15 distinct robotic platforms. Spanning 16 diverse environments-including residential, commercial, and industrial settings-the dataset features 421 bimanual tasks systematically categorized by 39 bimanual collaboration actions and 432 objects. A key innovation of our work is the hierarchical capability pyramid, which provides granular annotations ranging from trajectory-level concepts to segment-level subtasks and frame-level kinematics. Furthermore, we present CoRobot, an efficient data processing pipeline powered by the Robot Trajectory Markup Language (RTML), designed to facilitate quality assessment, automated annotation, and unified multi-embodiment and data management. Extensive experiments demonstrate the effectiveness of RoboCOIN in enhancing the performance of various bimanual manipulation models across a wide spectrum of robotic embodiments. The entire dataset and codebase are fully open-sourced, providing a valuable resource for advancing research in bimanual and multi-embodiment manipulation.

cs.RO↗