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Hao Tang

Publications and source records attributed to Hao Tang.

At least 307 records · Page 17Linked to original sources

Graph Transformer GANs with Graph Masked Modeling for Architectural Layout Generation

We present a novel graph Transformer generative adversarial network (GTGAN) to learn effective graph node relations in an end-to-end fashion for challenging graph-constrained architectural layout generation tasks. The proposed graph-Transformer-based generator includes a novel graph Transformer encoder that combines graph convolutions and self-attentions in a Transformer to model both local and global interactions across connected and non-connected graph nodes. Specifically, the proposed connected node attention (CNA) and non-connected node attention (NNA) aim to capture the global relations across connected nodes and non-connected nodes in the input graph, respectively. The proposed graph modeling block (GMB) aims to exploit local vertex interactions based on a house layout topology. Moreover, we propose a new node classification-based discriminator to preserve the high-level semantic and discriminative node features for different house components. To maintain the relative spatial relationships between ground truth and predicted graphs, we also propose a novel graph-based cycle-consistency loss. Finally, we propose a novel self-guided pre-training method for graph representation learning. This approach involves simultaneous masking of nodes and edges at an elevated mask ratio (i.e., 40%) and their subsequent reconstruction using an asymmetric graph-centric autoencoder architecture. This method markedly improves the model's learning proficiency and expediency. Experiments on three challenging graph-constrained architectural layout generation tasks (i.e., house layout generation, house roof generation, and building layout generation) with three public datasets demonstrate the effectiveness of the proposed method in terms of objective quantitative scores and subjective visual realism. New state-of-the-art results are established by large margins on these three tasks.

cs.CV↗

Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Models

The advancement of text-driven 3D content editing has been blessed by the progress from 2D generative diffusion models. However, a major obstacle hindering the widespread adoption of 3D content editing is its time-intensive processing. This challenge arises from the iterative and refining steps required to achieve consistent 3D outputs from 2D image-based generative models. Recent state-of-the-art methods typically require optimization time ranging from tens of minutes to several hours to edit a 3D scene using a single GPU. In this work, we propose that by incorporating correspondence regularization into diffusion models, the process of 3D editing can be significantly accelerated. This approach is inspired by the notion that the estimated samples during diffusion should be multiview-consistent during the diffusion generation process. By leveraging this multiview consistency, we can edit 3D content at a much faster speed. In most scenarios, our proposed technique brings a 10$\times$ speed-up compared to the baseline method and completes the editing of a 3D scene in 2 minutes with comparable quality.

cs.CV↗

G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model

The Sign Language Production (SLP) project aims to automatically translate spoken languages into sign sequences. Our approach focuses on the transformation of sign gloss sequences into their corresponding sign pose sequences (G2P). In this paper, we present a novel solution for this task by converting the continuous pose space generation problem into a discrete sequence generation problem. We introduce the Pose-VQVAE framework, which combines Variational Autoencoders (VAEs) with vector quantization to produce a discrete latent representation for continuous pose sequences. Additionally, we propose the G2P-DDM model, a discrete denoising diffusion architecture for length-varied discrete sequence data, to model the latent prior. To further enhance the quality of pose sequence generation in the discrete space, we present the CodeUnet model to leverage spatial-temporal information. Lastly, we develop a heuristic sequential clustering method to predict variable lengths of pose sequences for corresponding gloss sequences. Our results show that our model outperforms state-of-the-art G2P models on the public SLP evaluation benchmark. For more generated results, please visit our project page: \textcolor{blue}{\url{https://slpdiffusier.github.io/g2p-ddm}}

cs.CV↗

Multi-view Information Integration and Propagation for Occluded Person Re-identification

Occluded person re-identification (re-ID) presents a challenging task due to occlusion perturbations. Although great efforts have been made to prevent the model from being disturbed by occlusion noise, most current solutions only capture information from a single image, disregarding the rich complementary information available in multiple images depicting the same pedestrian. In this paper, we propose a novel framework called Multi-view Information Integration and Propagation (MVI$^{2}$P). Specifically, realizing the potential of multi-view images in effectively characterizing the occluded target pedestrian, we integrate feature maps of which to create a comprehensive representation. During this process, to avoid introducing occlusion noise, we develop a CAMs-aware Localization module that selectively integrates information contributing to the identification. Additionally, considering the divergence in the discriminative nature of different images, we design a probability-aware Quantification module to emphatically integrate highly reliable information. Moreover, as multiple images with the same identity are not accessible in the testing stage, we devise an Information Propagation (IP) mechanism to distill knowledge from the comprehensive representation to that of a single occluded image. Extensive experiments and analyses have unequivocally demonstrated the effectiveness and superiority of the proposed MVI$^{2}$P. The code will be released at \url{https://github.com/nengdong96/MVIIP}.

cs.CV↗

Delving into Multimodal Prompting for Fine-grained Visual Classification

Fine-grained visual classification (FGVC) involves categorizing fine subdivisions within a broader category, which poses challenges due to subtle inter-class discrepancies and large intra-class variations. However, prevailing approaches primarily focus on uni-modal visual concepts. Recent advancements in pre-trained vision-language models have demonstrated remarkable performance in various high-level vision tasks, yet the applicability of such models to FGVC tasks remains uncertain. In this paper, we aim to fully exploit the capabilities of cross-modal description to tackle FGVC tasks and propose a novel multimodal prompting solution, denoted as MP-FGVC, based on the contrastive language-image pertaining (CLIP) model. Our MP-FGVC comprises a multimodal prompts scheme and a multimodal adaptation scheme. The former includes Subcategory-specific Vision Prompt (SsVP) and Discrepancy-aware Text Prompt (DaTP), which explicitly highlights the subcategory-specific discrepancies from the perspectives of both vision and language. The latter aligns the vision and text prompting elements in a common semantic space, facilitating cross-modal collaborative reasoning through a Vision-Language Fusion Module (VLFM) for further improvement on FGVC. Moreover, we tailor a two-stage optimization strategy for MP-FGVC to fully leverage the pre-trained CLIP model and expedite efficient adaptation for FGVC. Extensive experiments conducted on four FGVC datasets demonstrate the effectiveness of our MP-FGVC.

cs.CV↗

Self-supervised Predictive Coding Models Encode Speaker and Phonetic Information in Orthogonal Subspaces

Self-supervised speech representations are known to encode both speaker and phonetic information, but how they are distributed in the high-dimensional space remains largely unexplored. We hypothesize that they are encoded in orthogonal subspaces, a property that lends itself to simple disentanglement. Applying principal component analysis to representations of two predictive coding models, we identify two subspaces that capture speaker and phonetic variances, and confirm that they are nearly orthogonal. Based on this property, we propose a new speaker normalization method which collapses the subspace that encodes speaker information, without requiring transcriptions. Probing experiments show that our method effectively eliminates speaker information and outperforms a previous baseline in phone discrimination tasks. Moreover, the approach generalizes and can be used to remove information of unseen speakers.

cs.CL↗

Practical Blind Image Denoising via Swin-Conv-UNet and Data Synthesis

While recent years have witnessed a dramatic upsurge of exploiting deep neural networks toward solving image denoising, existing methods mostly rely on simple noise assumptions, such as additive white Gaussian noise (AWGN), JPEG compression noise and camera sensor noise, and a general-purpose blind denoising method for real images remains unsolved. In this paper, we attempt to solve this problem from the perspective of network architecture design and training data synthesis. Specifically, for the network architecture design, we propose a swin-conv block to incorporate the local modeling ability of residual convolutional layer and non-local modeling ability of swin transformer block, and then plug it as the main building block into the widely-used image-to-image translation UNet architecture. For the training data synthesis, we design a practical noise degradation model which takes into consideration different kinds of noise (including Gaussian, Poisson, speckle, JPEG compression, and processed camera sensor noises) and resizing, and also involves a random shuffle strategy and a double degradation strategy. Extensive experiments on AGWN removal and real image denoising demonstrate that the new network architecture design achieves state-of-the-art performance and the new degradation model can help to significantly improve the practicability. We believe our work can provide useful insights into current denoising research.

cs.CV↗

Pedestrian Accessible Infrastructure Inventory: Assessing Zero-Shot Segmentation on Multi-Mode Geospatial Data for All Pedestrian Types

In this paper, a Segment Anything Model (SAM)-based pedestrian infrastructure segmentation workflow is designed and optimized, which is capable of efficiently processing multi-sourced geospatial data including LiDAR data and satellite imagery data. We used an expanded definition of pedestrian infrastructure inventory which goes beyond the traditional transportation elements to include street furniture objects that are important for accessibility but are often omitted from the traditional definition. Our contributions lie in producing the necessary knowledge to answer the following two questions. First, which data representation can facilitate zero-shot segmentation of infrastructure objects with SAM? Second, how well does the SAM-based method perform on segmenting pedestrian infrastructure objects? Our findings indicate that street view images generated from mobile LiDAR point cloud data, when paired along with satellite imagery data, can work efficiently with SAM to create a scalable pedestrian infrastructure inventory approach with immediate benefits to GIS professionals, city managers, transportation owners, and walkers, especially those with travel-limiting disabilities, such as individuals who are blind, have low vision, or experience mobility disabilities.

eess.IV↗

Erasing, Transforming, and Noising Defense Network for Occluded Person Re-Identification

Occlusion perturbation presents a significant challenge in person re-identification (re-ID), and existing methods that rely on external visual cues require additional computational resources and only consider the issue of missing information caused by occlusion. In this paper, we propose a simple yet effective framework, termed Erasing, Transforming, and Noising Defense Network (ETNDNet), which treats occlusion as a noise disturbance and solves occluded person re-ID from the perspective of adversarial defense. In the proposed ETNDNet, we introduce three strategies: Firstly, we randomly erase the feature map to create an adversarial representation with incomplete information, enabling adversarial learning of identity loss to protect the re-ID system from the disturbance of missing information. Secondly, we introduce random transformations to simulate the position misalignment caused by occlusion, training the extractor and classifier adversarially to learn robust representations immune to misaligned information. Thirdly, we perturb the feature map with random values to address noisy information introduced by obstacles and non-target pedestrians, and employ adversarial gaming in the re-ID system to enhance its resistance to occlusion noise. Without bells and whistles, ETNDNet has three key highlights: (i) it does not require any external modules with parameters, (ii) it effectively handles various issues caused by occlusion from obstacles and non-target pedestrians, and (iii) it designs the first GAN-based adversarial defense paradigm for occluded person re-ID. Extensive experiments on five public datasets fully demonstrate the effectiveness, superiority, and practicality of the proposed ETNDNet. The code will be released at \url{https://github.com/nengdong96/ETNDNet}.

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Reversible Graph Neural Network-based Reaction Distribution Learning for Multiple Appropriate Facial Reactions Generation

Generating facial reactions in a human-human dyadic interaction is complex and highly dependent on the context since more than one facial reactions can be appropriate for the speaker's behaviour. This has challenged existing machine learning (ML) methods, whose training strategies enforce models to reproduce a specific (not multiple) facial reaction from each input speaker behaviour. This paper proposes the first multiple appropriate facial reaction generation framework that re-formulates the one-to-many mapping facial reaction generation problem as a one-to-one mapping problem. This means that we approach this problem by considering the generation of a distribution of the listener's appropriate facial reactions instead of multiple different appropriate facial reactions, i.e., 'many' appropriate facial reaction labels are summarised as 'one' distribution label during training. Our model consists of a perceptual processor, a cognitive processor, and a motor processor. The motor processor is implemented with a novel Reversible Multi-dimensional Edge Graph Neural Network (REGNN). This allows us to obtain a distribution of appropriate real facial reactions during the training process, enabling the cognitive processor to be trained to predict the appropriate facial reaction distribution. At the inference stage, the REGNN decodes an appropriate facial reaction by using this distribution as input. Experimental results demonstrate that our approach outperforms existing models in generating more appropriate, realistic, and synchronized facial reactions. The improved performance is largely attributed to the proposed appropriate facial reaction distribution learning strategy and the use of a REGNN. The code is available at https://github.com/TongXu-05/REGNN-Multiple-Appropriate-Facial-Reaction-Generation.

cs.CV↗

Bipartite Graph Diffusion Model for Human Interaction Generation

The generation of natural human motion interactions is a hot topic in computer vision and computer animation. It is a challenging task due to the diversity of possible human motion interactions. Diffusion models, which have already shown remarkable generative capabilities in other domains, are a good candidate for this task. In this paper, we introduce a novel bipartite graph diffusion method (BiGraphDiff) to generate human motion interactions between two persons. Specifically, bipartite node sets are constructed to model the inherent geometric constraints between skeleton nodes during interactions. The interaction graph diffusion model is transformer-based, combining some state-of-the-art motion methods. We show that the proposed achieves new state-of-the-art results on leading benchmarks for the human interaction generation task.

cs.CV↗

Simulating Photosynthetic Energy Transport on a Photonic Network

Quantum effects in photosynthetic energy transport in nature, especially for the typical Fenna-Matthews-Olson (FMO) complexes, are extensively studied in quantum biology. Such energy transport processes can be investigated as open quantum systems that blend the quantum coherence and environmental noises, and have been experimentally simulated on a few quantum devices. However, the existing experiments always lack a solid quantum simulation for the FMO energy transport due to their constraints to map a variety of issues in actual FMO complexes that have rich biological meanings. Here we successfully map the full coupling profile of the seven-site FMO structure by comprehensive characterization and precise control of the evanescent coupling of the three-dimensional waveguide array. By applying a stochastic dynamical modulation on each waveguide, we introduce the base site energy and the dephasing term in colored noises to faithfully simulate the power spectral density of the FMO complexes. We show our photonic model well interprets the issues including the reorganization energy, vibrational assistance, exciton transfer and energy localization. We further experimentally demonstrate the existence of an optimal transport efficiency at certain dephasing strength, providing a window to closely investigate environment-assisted quantum transport.

quant-ph↗

Towards High-quality HDR Deghosting with Conditional Diffusion Models

High Dynamic Range (HDR) images can be recovered from several Low Dynamic Range (LDR) images by existing Deep Neural Networks (DNNs) techniques. Despite the remarkable progress, DNN-based methods still generate ghosting artifacts when LDR images have saturation and large motion, which hinders potential applications in real-world scenarios. To address this challenge, we formulate the HDR deghosting problem as an image generation that leverages LDR features as the diffusion model's condition, consisting of the feature condition generator and the noise predictor. Feature condition generator employs attention and Domain Feature Alignment (DFA) layer to transform the intermediate features to avoid ghosting artifacts. With the learned features as conditions, the noise predictor leverages a stochastic iterative denoising process for diffusion models to generate an HDR image by steering the sampling process. Furthermore, to mitigate semantic confusion caused by the saturation problem of LDR images, we design a sliding window noise estimator to sample smooth noise in a patch-based manner. In addition, an image space loss is proposed to avoid the color distortion of the estimated HDR results. We empirically evaluate our model on benchmark datasets for HDR imaging. The results demonstrate that our approach achieves state-of-the-art performances and well generalization to real-world images.

cs.CV↗

Towards Matching Phones and Speech Representations

Learning phone types from phone instances has been a long-standing problem, while still being open. In this work, we revisit this problem in the context of self-supervised learning, and pose it as the problem of matching cluster centroids to phone embeddings. We study two key properties that enable matching, namely, whether cluster centroids of self-supervised representations reduce the variability of phone instances and respect the relationship among phones. We then use the matching result to produce pseudo-labels and introduce a new loss function for improving self-supervised representations. Our experiments show that the matching result captures the relationship among phones. Training the new loss function jointly with the regular self-supervised losses, such as APC and CPC, significantly improves the downstream phone classification.

cs.CL↗

Blind quantum machine learning with quantum bipartite correlator

Distributed quantum computing is a promising computational paradigm for performing computations that are beyond the reach of individual quantum devices. Privacy in distributed quantum computing is critical for maintaining confidentiality and protecting the data in the presence of untrusted computing nodes. In this work, we introduce novel blind quantum machine learning protocols based on the quantum bipartite correlator algorithm. Our protocols have reduced communication overhead while preserving the privacy of data from untrusted parties. We introduce robust algorithm-specific privacy-preserving mechanisms with low computational overhead that do not require complex cryptographic techniques. We then validate the effectiveness of the proposed protocols through complexity and privacy analysis. Our findings pave the way for advancements in distributed quantum computing, opening up new possibilities for privacy-aware machine learning applications in the era of quantum technologies.

quant-ph↗

Does Graph Distillation See Like Vision Dataset Counterpart?

Training on large-scale graphs has achieved remarkable results in graph representation learning, but its cost and storage have attracted increasing concerns. Existing graph condensation methods primarily focus on optimizing the feature matrices of condensed graphs while overlooking the impact of the structure information from the original graphs. To investigate the impact of the structure information, we conduct analysis from the spectral domain and empirically identify substantial Laplacian Energy Distribution (LED) shifts in previous works. Such shifts lead to poor performance in cross-architecture generalization and specific tasks, including anomaly detection and link prediction. In this paper, we propose a novel Structure-broadcasting Graph Dataset Distillation (SGDD) scheme for broadcasting the original structure information to the generation of the synthetic one, which explicitly prevents overlooking the original structure information. Theoretically, the synthetic graphs by SGDD are expected to have smaller LED shifts than previous works, leading to superior performance in both cross-architecture settings and specific tasks. We validate the proposed SGDD across 9 datasets and achieve state-of-the-art results on all of them: for example, on the YelpChi dataset, our approach maintains 98.6% test accuracy of training on the original graph dataset with 1,000 times saving on the scale of the graph. Moreover, we empirically evaluate there exist 17.6% ~ 31.4% reductions in LED shift crossing 9 datasets. Extensive experiments and analysis verify the effectiveness and necessity of the proposed designs. The code is available in the GitHub repository: https://github.com/RingBDStack/SGDD.

cs.LG↗

Efficient-3DiM: Learning a Generalizable Single-image Novel-view Synthesizer in One Day

The task of novel view synthesis aims to generate unseen perspectives of an object or scene from a limited set of input images. Nevertheless, synthesizing novel views from a single image still remains a significant challenge in the realm of computer vision. Previous approaches tackle this problem by adopting mesh prediction, multi-plain image construction, or more advanced techniques such as neural radiance fields. Recently, a pre-trained diffusion model that is specifically designed for 2D image synthesis has demonstrated its capability in producing photorealistic novel views, if sufficiently optimized on a 3D finetuning task. Although the fidelity and generalizability are greatly improved, training such a powerful diffusion model requires a vast volume of training data and model parameters, resulting in a notoriously long time and high computational costs. To tackle this issue, we propose Efficient-3DiM, a simple but effective framework to learn a single-image novel-view synthesizer. Motivated by our in-depth analysis of the inference process of diffusion models, we propose several pragmatic strategies to reduce the training overhead to a manageable scale, including a crafted timestep sampling strategy, a superior 3D feature extractor, and an enhanced training scheme. When combined, our framework is able to reduce the total training time from 10 days to less than 1 day, significantly accelerating the training process under the same computational platform (one instance with 8 Nvidia A100 GPUs). Comprehensive experiments are conducted to demonstrate the efficiency and generalizability of our proposed method.

cs.CV↗

EgoTracks: A Long-term Egocentric Visual Object Tracking Dataset

Visual object tracking is a key component to many egocentric vision problems. However, the full spectrum of challenges of egocentric tracking faced by an embodied AI is underrepresented in many existing datasets; these tend to focus on relatively short, third-person videos. Egocentric video has several distinguishing characteristics from those commonly found in past datasets: frequent large camera motions and hand interactions with objects commonly lead to occlusions or objects exiting the frame, and object appearance can change rapidly due to widely different points of view, scale, or object states. Embodied tracking is also naturally long-term, and being able to consistently (re-)associate objects to their appearances and disappearances over as long as a lifetime is critical. Previous datasets under-emphasize this re-detection problem, and their "framed" nature has led to adoption of various spatiotemporal priors that we find do not necessarily generalize to egocentric video. We thus introduce EgoTracks, a new dataset for long-term egocentric visual object tracking. Sourced from the Ego4D dataset, this new dataset presents a significant challenge to recent state-of-the-art single-object tracking models, which we find score poorly on traditional tracking metrics for our new dataset, compared to popular benchmarks. We further show improvements that can be made to a STARK tracker to significantly increase its performance on egocentric data, resulting in a baseline model we call EgoSTARK. We publicly release our annotations and benchmark, hoping our dataset leads to further advancements in tracking.

cs.CV↗