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Hao Tang

Publications and source records attributed to Hao Tang.

At least 37 records · Page 2Linked to original sources

DexPolicy: Scheduled Exploration for Trajectory-Guided Dexterous Manipulation

Reinforcement learning (RL) for dexterous manipulation must discover finger-object contacts and then control the object precisely; the action noise that serves the first goal can interfere with the second. In trajectory-guided settings such as ViViDex, where RL refine hand-object trajectories from human video, our baseline PPO runs end near their initial action noise after 5M steps, motivating explicit control of exploration scale. DexPolicy makes that scale an explicit function of training steps, annealing from broad to narrow exploration while holding loss, architecture, reward, and optimizer settings fixed. We study three policy-optimization settings: PPO, critic-free GRPO continuation, and a flow-parameterized PPO variant (FPO). Across five YCB objects and three training seeds, mean deterministic Target success rises from 49.4% to 68.1% (FPO), 14.1% to 45.4% (GRPO), and 32.0% to 35.7% (PPO). On a RealMan RM75 arm with an Inspire/RH56 hand, 360 trials over three objects raise mean Target success from 25.0% to 85.0% (FPO), 10.0% to 63.3% (GRPO), and 8.3% to 43.3% (PPO), with one trained model per object-method condition. PPO component screening favors noise control over the tested optimizer contraction; the selected PPO schedule yields higher mean Target success than linear decay with the same endpoints on three tested objects. Training return, deterministic Target success, and tolerance to execution noise dissociate; schedules should therefore be judged by terminal task success under the intended execution conditions, per task and policy-optimization setting. Code: https://github.com/AIGeeksGroup/DexPolicy. Website: https://aigeeksgroup.github.io/DexPolicy.

cs.RO↗

An Exact Polynomial Task-Risk Bridge for Time-Multiplexed Photonic Quantum Reservoirs

Time-multiplexed (TDM) photonic reservoirs are usually judged by their scores on a few datasets, which say little about a chip's overall performance, and designed by enumerating candidate circuits and simulating each one, which is inefficient and gives no guarantee of finding a good structure. For a time-unrolled passive linear network with data-modulated gates or sources and a ridge readout, we derive an exact bridge from the task to the prediction risk in three steps. (i) Task features: the finite-shot risk depends on the time series only through finitely many statistics of its training windows and their correlations with the target, selected by the encoding and the optical paths. (ii) Encoding: every output moment is a polynomial in the features of the data-modulated sites, with degree and support bounded by tuples of optical paths. Gate encoding reads the characteristic function and creates interactions across time lags; squeezing encoding reads the moment-generating function and displacement encoding low-order moments, and with quadrature receivers they yield only additive and linear models, respectively, for every topology. (iii) Readout: for homodyne, heterodyne and photon-number receivers the risk closes exactly, and its dependence on the number of shots is an explicit sum over signal-to-noise modes; threshold clicks admit finite-dictionary approximations with certified error. Parts of the network that share no light carry independent states, which a receiver combines only through measurement events that join them. Checks on seven datasets confirm every exact statement to machine precision. The three steps thus yield a useful space of candidate TDM architectures, pruned by exact statements rather than by trial simulation, which can in future guide the selection of TDM chips for target requirements.

quant-ph↗

Language-Forcing: Advancing Humanoid Loco-Manipulation via Semantic Alignment of Whole-Body World Action Models

World Action Models (WAMs) jointly predict robot actions and future observations. However, their visual prediction objectives do not explicitly distinguish task-relevant transitions from incidental scene changes. For whole-body policies, this distinction matters because task progress depends on coordinated changes in body pose, contact, and object state. We introduce LANGUAGE-FORCING, a training strategy that uses language to emphasize task-relevant changes in the future visual representations of a whole-body WAM. Given paired current and ground- truth short-horizon future frames, a frozen vision-language model assesses task progress and predicts plausible subsequent state changes. We encode these descriptions with a frozen text encoder and align their embeddings with intermediate, action-conditioned future-visual features, complementing the original visual and action prediction objectives. All auxiliary components are used only during training, introducing no additional inference overhead. On HumanoidArena, LANGUAGE-FORCING achieves an average success rate of 79.17%, exceeding the strongest competing policy by 9.46 percentage points and the same WAM without language alignment by 10.77 percentage points. Across five real-world tasks, language alignment raises average success from 53.33% to 71.33% over the same WAM baseline.

cs.RO↗

In-Context Adaptation of Encoder-Decoder Models in Speech Recognition

In-context learning offers an appealing approach to adapt automatic speech recognition (ASR) models to new speakers, accents, and domains by providing speech-text pairs as demonstrations at inference time. Recent work shows that some LLM-based speech models are capable of ASR in-context adaptation, when providing interleaved speech-text demonstrations. In this work, we ask whether in-context adaptation is an inherent ability for all encoder-decoder models. We study two forms of demonstration, collated and interleaved demonstration, across six encoder-decoder models, spanning conventional cross-attention-based and LLM-based architectures. We find that all tested models are able to perform in-context adaptation out of the box, achieving up to 30% relative improvement in the oracle experiments and up to 23% using first-pass hypotheses. Through controlled experiments on three English datasets, we show that lexical and speaker information both contribute to successful adaptation. While interleaved demonstration is effective in certain cases, collated demonstration brings consistent adaptation across the board. Our results suggest that in-context adaptation for ASR is not unique to specific architectures, training, or demonstration approaches.

cs.CL↗

Certified Long-Horizon Code Agent Evolution via Validation-Gated Skill Optimization

Long horizon agent self-evolution without model weight updates is essential for enabling deployed agents to accumulate reusable skills and improve over time. Prior self-evolution work has focused primarily on short-horizon tasks, while repository-level software engineering remains unexplored despite being an ideal testbed for long-horizon adaptation. In this setting, agents are required to solve streams of sequential tasks, navigate complex dependencies with evolving repositories and persistently store and reuse experience. Text-based skill optimization offers an efficient, non-parametric approach for such adaptation. However, existing methods often suffer from unstable updates, performance drawdown, and agent collapse over extended deployments. In this paper, we formalize the concept of in-context self-evolution and introduce VALVE, a validated-gated framework for long-horizon skill optimization. We establish finite convergence, provide theoretical guarantees for future-task gain and drawdown, and derive the validation and evaluation holdout sizes required for a prescribed tolerance, with leading-order scaling Empirically, our pipeline, VALVE achieves stable self-improvement over evolution horizon spanning more than 1,000 SWE tasks, with average final and peak gains of $14.9$ and $16.5$ points across three frontier models (GPT-5.5, Claude-4.6 and MiniMax-M2.7). The validation gate reduces average drawdown by 75% and produces an 11x more compact skill bank than ungated evolution. We further present extensive ablations identifying the design choices most critical to long-horizon skill evolution.

cs.AI↗

DeltaWAM: Delta World Action Models for Bimanual Manipulation

World-action models (WAMs) transfer visual and motion priors from pretrained video generators to robot control by jointly modeling visual dynamics and actions. Existing WAMs, however, predict dense future frames during training, repeatedly modeling largely unchanged content and coupling action-conditioned dynamics to nuisance appearance variations. At inference, processing each complete observation with the heavy video expert bottlenecks few-step action generation. Accordingly, we propose DeltaWAM, which jointly predicts visual deltas and actions using dense-anchor, sparse-delta, and action streams, with three architectures that differ in representation and computation sharing. We further develop Streaming Delta Memory (SDM), which updates cached anchor context with compact observed deltas, reducing heavy video-expert processing. On RoboTwin, DeltaWAM with SDM improves average success over Fast-WAM from 81.3% to 85.4% in the clean setting and from 75.8% to 83.9% under visual randomization. The three architectures reduce training FLOPs by 17.78-23.77%, while SDM reduces one-step inference latency and FLOPs by 36.57% and 31.55%, respectively; real-world evaluations further show the highest overall success rate and normalized progress among the evaluated policies. Code: https://github.com/AIGeeksGroup/DeltaWAM. Website: https://aigeeksgroup.github.io/DeltaWAM.

cs.CV↗

HumanoidTTT: Test-Time Capability Reuse for Efficient Humanoid Control

Recent advances in motion generation and whole-body tracking have enabled humanoid robots to execute increasingly diverse motions, yet the same motion capabilities may be requested repeatedly during continual deployment. Reliable reuse is challenging because intervening motions can change the robot's entry state, making previously successful motions unsafe to replay blindly. Meanwhile, validated capabilities accumulate during deployment, while bounded storage requires deciding which ones are worth retaining. To address these challenges, we present HumanoidTTT, a framework for test-time capability reuse in continual humanoid control. Specifically, we introduce Selective Full-Motion Reuse, which authorizes direct reuse of validated complete motions only from certified applicable entry states, allowing accepted reuse to bypass fresh generation. We further introduce Test-Time Capability Consolidation, which adapts which qualified capabilities persist in a bounded Full-Motion Store using subsequent deployment reuse as feedback. Experiments demonstrate zero unsafe accepts and a 16.4$\times$ end-to-end speedup over fresh generation, while online consolidation improves avoided generator calls by 13.2 per 200 requests over its frozen counterpart. Overall, HumanoidTTT enables reliable and efficient reuse of validated motion capabilities while adaptively retaining useful capabilities throughout continual deployment. Code: https://github.com/AIGeeksGroup/HumanoidTTT. Website: https://aigeeksgroup.github.io/HumanoidTTT.

cs.RO↗

VibeAvatar: Aligning Phonetic Kinematics and Human Aesthetics for High-Fidelity Talking Avatar Synthesis

Multi-modal talking avatar synthesis aims to generate realistic talking videos from a reference portrait and speech. Despite rapid progress in diffusion-based methods, existing approaches still struggle to jointly achieve accurate lip articulation, human-preferred motion aesthetics, and efficient inference. We observe that phonetic accuracy and motion aesthetics arise from fundamentally different sources and should be addressed at complementary stages rather than learned implicitly by a single generator. Based on this insight, we propose VibeAvatar, which disentangles these two objectives through a Phonetic Kinematics Adapter (PKA) that converts recognition-oriented speech features into phonetic-kinematic conditions at the conditioning stage, and an Aesthetic Motion Policy (AMP) that optimizes a flow-consistent stochastic sampling policy via Group Relative Policy Optimization (GRPO) at the post-training stage. With a lightweight flow-based motion generator operating in a compact 1D warp-based latent motion space, VibeAvatar achieves state-of-the-art results in articulation, aesthetics, and efficiency on both objective metrics and user studies, while generating a 10-second 512px video in under 10 seconds with only $\sim$3GB VRAM.

cs.CV↗

A Chip-scale Space-time Multiplexed Gaussian Boson Sampling Processor Beyond 10,000 Photons

Gaussian boson sampling (GBS) has emerged as a leading photonic paradigmfor demonstrating quantum computational advantage. Nevertheless, state-ofthe-art GBS setups face practical barriers including stringent optical alignment, phase instability, and limited programmability, which impede scalable engineering deployment. The chip-scale space-time multiplexed architecturepromises to resolve these constraints, yet it strongly demands wafer-scale chipcapabilities to simultaneously satisfy stringent requirements on low loss, highprecision and high-speed modulation. Here we report the first chip-scale spacetime multiplexed GBS system, monolithically integrating high-speed electrooptic modulators, on-chip delay lines, and a time-space multiplexed interferometric network on a thin-film lithium niobate chip, operating at a 4-GHz clockrate with detection events of up to 11,059 photons within 1 millisecond. Beyond benchmarking quantum advantage, we further reconfigure the photonichardware into a GBS-powered world model for modelling physical dynamics,which achieves lower prediction error with fewer trainable readout parameters compared with a classical echo state network (ESN) baseline. Our resultsvalidate the feasibility of our endeavor towards scalable photonic quantumhardware, and pave the way for the versatile programmable applications offuture GBS quantum systems.

quant-ph↗

ReMoMask-2: Latent Retrieval-Augmented Masked Motion Generation

Text-to-motion (T2M) generation maps natural language to human joint movements, aiding gaming, VR, and robotics. Retrieval-Augmented Text-to-Motion (RAG-T2M) improves generation on complex descriptions by conditioning on retrieved motion-text pairs. However, existing RAG-T2M models face two challenges: coarse-grained retrieval and fusion mechanisms overlook the hierarchical, spatial-temporal topology of human motion, and a representation gap exists because retrieved evidence resides in a semantic space separate from the generator's latents. To address the first, we present ReMoMask, a structure-aware RAG framework coupling Hierarchical Bidirectional Momentum (HBM) contrastive learning to align global and part-level features with text; Semantic Spatial-Temporal Attention (SSTA) for topology-aware fusion; and Topology Structured Masking (TSM) to force robust part-level grounding via adaptive masking. To address the second, we introduce ReMoMask-2, which rebuilds the retrieval database directly within the generator's pre-quantization latent space and aligns text queries via a distilled lightweight projector, allowing the generator to directly consume the retrieved motion's semantic content. Extensive experiments on HumanML3D, KIT-ML, and SnapMoGen demonstrate our retriever achieves state-of-the-art accuracy, while ReMoMask-2 attains the lowest FID on KIT-ML and SnapMoGen; notably, its single mask-transformer stage surpasses ReMoMask's full two-stage pipeline and delivers the fastest inference.

cs.CV↗

DramaAgent: Agentic Storytelling Video Generation

Recent diffusion and autoregressive models have substantially improved text-to-video generation, yet producing coherent long-form story videos with consistent characters and aligned audio remains challenging. Existing methods often suffer from narrative drift, unstable character identity, weak cross-scene continuity, and audio-visual mismatch over extended sequences. We propose DramaAgent, a hierarchical, agentic, and model-agnostic framework for long-form text-to-video-and-audio generation. Rather than improving the underlying video backbone itself, DramaAgent introduces an upper-level control layer that decomposes generation into story planning, persistent character conditioning, scene-wise synthesis, and reflection-guided targeted repair. The framework maintains reusable story and character states across scenes, diagnoses failures such as identity drift, missing scene semantics, temporal discontinuity, and cross-modal mismatch, and repairs problematic clips in a stage-specific manner. Experiments across multiple video generation backbones show that DramaAgent improves long-horizon coherence, character consistency, narrative fidelity, and scene-level audio-visual consistency over direct generation and strong baselines. These results suggest that hierarchical agentic control is a practical direction for controllable long-form audiovisual generation. Code: https://github.com/AIGeeksGroup/DramaAgent. Website: https://aigeeksgroup.github.io/DramaAgent.

cs.CV↗

MobileVLA-R1 2.0: RL-Enhanced Reasoning for Mobile Robot Control

Grounding natural-language instructions into reliable and executable actions remains a fundamental challenge for vision-language-action (VLA) systems on mobile robots, due to the persistent gap between high-level semantic reasoning and low-level locomotion and manipulation control. Existing approaches often rely on implicit reasoning or monolithic action prediction, making it difficult to maintain coherent long-horizon decision making while producing precise and adaptable robot actions. To address this challenge, we propose MobileVLA-R1 2.0, an RL-enhanced VLA framework that explicitly couples structured embodied reasoning with executable mobile robot control. The framework learns multi-granularity reasoning over embodied trajectories through supervised Chain-of-Thought (CoT) alignment and reinforcement learning, improving reasoning-to-action consistency beyond purely behavioral supervision. To support both locomotion and manipulation, we further introduce a reasoning-conditioned action decoder that maps multimodal reasoning representations to task-level action targets, which are subsequently translated into embodiment-specific commands by robot controllers. This design provides a unified perception-reasoning-action interface while decoupling high-level action generation from robot-specific actuation. We conduct extensive evaluations on language-guided navigation, quadruped control, and humanoid mobile manipulation, covering VLN-CE, QUARD, and real-world deployments on Unitree Go2 and G1 robots. MobileVLA-R1 2.0 consistently outperforms strong VLA baselines, achieving an average 1.6 point improvement in SR on VLN-CE and a 10.0 point improvement in full-task success on real-world G1 mobile manipulation tasks over MobileVLA-R1, while demonstrating robust long-horizon instruction following and closed-loop execution across different robotic platforms.

cs.CV↗

Pseudo-differential noise and nonlocal singularity formation in the stochastic Córdoba--Córdoba--Fontelos equation

We study the stochastic Córdoba--Córdoba--Fontelos equation driven by multiplicative Stratonovich noise. The noise amplitude is allowed to be a pseudo-differential operator whose leading part is nearly skew-adjoint. This class contains classical transport noise and also permits genuinely nonlocal perturbations. We first develop a local-in-time theory for maximal classical solutions in Sobolev spaces, proving existence, uniqueness, and a blow-up criterion. We then consider the special case of Stratonovich transport. For sufficiently large initial nonlocal steepness at a global maximum, we prove finite-time blow-up with arbitrarily high prescribed probability and obtain an explicit upper bound on the lifespan. Finally, on the event that the nonlocal steepness at the transported maximum diverges, we establish a conditional Type-I upper bound. When the terminal Cesàro average of the normalised nonlocal energy converges, we further identify the exact leading-order blow-up rate in terms of its limiting value.

math.AP↗

MELD: Mel-Spectrogram-Based Speech Language Modeling with Discrete Latent Variables

Recent speech language models rely on encoders that are optimized separately from autoregressive models. Since these encoders are unaware of the downstream objectives, the extracted representations may not be optimal for downstream tasks. To address this limitation, we introduce a discrete latent variable model on mel spectrograms that jointly optimizes the encoder and the speech language model. Joint optimization not only brings improvements over codec-based and other mel-spectrogram-based baselines on zero-shot Text-to-Speech (TTS) and Speech-to-Text (STT) tasks, but also effectively alleviates common issues in autoregressive mel spectrogram modeling, such as prolonged silence generation and word omissions.

eess.AS↗

LiST: Local-Simplex Test-Time LoRA Fusion

Task-specific LoRA adapters offer a modular way to specialize large language and vision-language models. However, existing adapter composition methods are mostly static and cannot adapt to individual test inputs. To address these issues, we propose \textbf{LiST}, a label-free test-time LoRA fusion framework that converts an existing LoRA bank into a target-conditioned local simplex and searches sample-specific fusion weights at inference time. LiST builds joint task representations from LoRA parameter anchors and prompt-level behavior vectors, retrieves neighboring adapters as a local search space, and performs branch-preserving fusion without updating the backbone or adapters. Candidate weights are selected by a prompt-level energy with prior, geometric, and stochastic-consistency constraints, and are deployed only when they pass a safe acceptance rule. Otherwise, LiST falls back to a target-conditioned prior. Experiments on multimodal and language benchmarks show that LiST outperforms static LoRA merging and conventional test-time adaptation baselines, while preserving task-specific adapter utility and improving robustness on unseen tasks.

cs.CV↗

GRRR: The Geometry of Reshaping, Rotation, and Routing in Decoder LLM post-training

We study how post-training changes the weights of Large Language Models (LLMs) relative to their pretrained weights. Across 12 post-training chains with supervised fine-tuning (SFT) and reinforcement learning (RL), we express each weight update in the pretrained matrix's singular value decomposition (SVD) frame. This decomposition separates the changes of three geometrically distinct components: diagonal values, which reshapes singular values; off-diagonal values, which rotates the coupling between pretrained input and output directions; and null-space values, which routes outside the matrix's original nonzero SVD core. On a math evaluation suite, we find that removing the diagonal component usually preserves most of the gains from post-training. These results suggest that post-training gains are carried primarily by reconfiguring and extending pretrained pathways rather than by substantially changing singular values of pre-trained models.

cs.LG↗

When Should a Robot Think? Resource-Aware Reasoning via Reinforcement Learning for Embodied Robotic Decision-Making

Embodied robotic systems increasingly rely on large language model (LLM)-based agents to support high-level reasoning, planning, and decision-making during interactions with the environment. However, invoking LLM reasoning introduces substantial computational latency and resource overhead, which can interrupt action execution and reduce system reliability. Excessive reasoning may delay actions, while insufficient reasoning often leads to incorrect decisions and task failures. This raises a fundamental question for embodied agents: when should the agent reason, and when should it act? In this work, we propose RARRL (Resource-Aware Reasoning via Reinforcement Learning), a hierarchical framework for resource-aware orchestration of embodied agents. Rather than learning low-level control policies, RARRL learns a high-level orchestration policy that operates at the agent's decision-making layer. This policy enables the agent to adaptively determine whether to invoke reasoning, which reasoning role to employ, and how much computational budget to allocate based on current observations, execution history, and remaining resources. Extensive experiments, including evaluations with empirical latency profiles derived from the ALFRED benchmark, show that RARRL consistently improves task success rates while reducing execution latency and enhancing robustness compared with fixed or heuristic reasoning strategies. These results demonstrate that adaptive reasoning control is essential for building reliable and efficient embodied robotic agents.

cs.RO↗

MemGuard: Persisting Verifier Signals for LLM-Agent Memory Governance

LLM agents are moving from single-prompt use to long task streams in which reusable memory becomes a core capability for terminal, software-engineering, and web tasks. Such memory is useful only when stored experience remains reliable across hundreds of interactions, but two failure modes break that assumption in practice. The first is unreliable admission: failed trajectories,accidental successes, and misleading observations enter memory because they appear relevant, then mislead later decisions. The second is memory drift: long-running banks accumulate duplicate, stale, and conflicting records that retrieval alone cannot repair. MemGuard's key distinction is to treat verifier output not as a one-shot filter, but as persistent lifecycle metadata. It converts multi-criteria score-token verification into reward, confidence, label, and uncertainty descriptors that are attached to every candidate before activation and reused during retrieval, conflict resolution, summarization, and archival. We evaluate MemGuard on Terminal-Bench 2.0, SWE-Bench Verified, WebArena, and Mind2Web across four backbones, comparing against four memory baselines plus a verifier-only control under matched runtime budgets. Averaged over five seeds, MemGuard achieves the best success metric and lowest average steps in all 16 backbone-benchmark settings, improving over ReasoningBank, the strongest prior baseline among the memory methods we evaluate, with a largest gain of 7.9 success-rate points on WebArena, 5.6 step-success-rate points on Mind2Web, and 2.4-3.5 points on terminal and software-engineering benchmarks. Code is available at https://github.com/whyyyyy123/MemGuard.

cs.AI↗