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Hao Zhang

Publications and source records attributed to Hao Zhang.

At least 487 records · Page 27Linked to original sources

EzAudio: Enhancing Text-to-Audio Generation with Efficient Diffusion Transformer

We introduce EzAudio, a text-to-audio (T2A) generation framework designed to produce high-quality, natural-sounding sound effects. Core designs include: (1) We propose EzAudio-DiT, an optimized Diffusion Transformer (DiT) designed for audio latent representations, improving convergence speed, as well as parameter and memory efficiency. (2) We apply a classifier-free guidance (CFG) rescaling technique to mitigate fidelity loss at higher CFG scores and enhancing prompt adherence without compromising audio quality. (3) We propose a synthetic caption generation strategy leveraging recent advances in audio understanding and LLMs to enhance T2A pretraining. We show that EzAudio, with its computationally efficient architecture and fast convergence, is a competitive open-source model that excels in both objective and subjective evaluations by delivering highly realistic listening experiences. Code, data, and pre-trained models are released at: https://haidog-yaqub.github.io/EzAudio-Page/.

eess.AS↗

Break Stylistic Sophon: Are We Really Meant to Confine the Imagination in Style Transfer?

In this pioneering study, we introduce StyleWallfacer, a groundbreaking unified training and inference framework, which not only addresses various issues encountered in the style transfer process of traditional methods but also unifies the framework for different tasks. This framework is designed to revolutionize the field by enabling artist level style transfer and text driven stylization. First, we propose a semantic-based style injection method that uses BLIP to generate text descriptions strictly aligned with the semantics of the style image in CLIP space. By leveraging a large language model to remove style-related descriptions from these descriptions, we create a semantic gap. This gap is then used to fine-tune the model, enabling efficient and drift-free injection of style knowledge. Second, we propose a data augmentation strategy based on human feedback, incorporating high-quality samples generated early in the fine-tuning process into the training set to facilitate progressive learning and significantly reduce its overfitting. Finally, we design a training-free triple diffusion process using the fine-tuned model, which manipulates the features of self-attention layers in a manner similar to the cross-attention mechanism. Specifically, in the generation process, the key and value of the content-related process are replaced with those of the style-related process to inject style while maintaining text control over the model. We also introduce query preservation to mitigate disruptions to the original content. Under such a design, we have achieved high-quality image-driven style transfer and text-driven stylization, delivering artist-level style transfer results while preserving the original image content. Moreover, we achieve image color editing during the style transfer process for the first time.

cs.CV↗

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.

cs.CV↗

Ego-R1: Chain-of-Tool-Thought for Ultra-Long Egocentric Video Reasoning

We introduce Ego-R1, a novel framework for reasoning over ultra-long (i.e., in days and weeks) egocentric videos, which leverages a structured Chain-of-Tool-Thought (CoTT) process, orchestrated by an Ego-R1 Agent trained via reinforcement learning (RL). Inspired by human problem-solving strategies, CoTT decomposes complex reasoning into modular steps, with the RL agent invoking specific tools, one per step, to iteratively and collaboratively answer sub-questions tackling such tasks as temporal retrieval and multi-modal understanding. We design a two-stage training paradigm involving supervised finetuning (SFT) of a pretrained language model using CoTT data and RL to enable our agent to dynamically propose step-by-step tools for long-range reasoning. To facilitate training, we construct a dataset called Ego-R1 Data, which consists of Ego-CoTT-25K for SFT and Ego-QA-4.4K for RL. Furthermore, our Ego-R1 agent is evaluated on a newly curated week-long video QA benchmark, Ego-R1 Bench, which contains human-verified QA pairs from hybrid sources. Extensive results demonstrate that the dynamic, tool-augmented chain-of-thought reasoning by our Ego-R1 Agent can effectively tackle the unique challenges of understanding ultra-long egocentric videos, significantly extending the time coverage from few hours to a week.

cs.CV↗

Dynamical non-Hermitian systems: Fingerprints and pure dephasing induced protection effect

Non-Hermitian systems have shown promising potential for realizing quantum information tasks that lack counterparts in the Hermitian realm. Understanding the dynamical characteristics of non-Hermitian systems as reflected in information-theoretic quantities is essential for advancing their applications. Here we investigate dynamics of trace distance and concurrence, which quantify information flow and entanglement, respectively, in non-Hermitian qubit systems exhibiting either parity-time or anti-parity-time symmetry. We identify dynamical fingerprints from the system density matrix which provide a unified explanation to the common oscillation and relaxation dynamics shared by trace distance and concurrence observed in existing studies. We further investigate the fate of dynamical fingerprints under the impact of pure dephasing. Surprisingly, we find that pure dephasing can slow down the inherent relaxation of information flow and entanglement in non-Hermitian systems with unbroken anti-parity-time symmetry, suggesting a passive environment-assisted information protection in this class of non-Hermitian systems. Our findings enhance our understanding of dynamical non-Hermitian systems and have specific relevance to their information-oriented applications.

quant-ph↗

Fast Causal Discovery by Approximate Kernel-based Generalized Score Functions with Linear Computational Complexity

Score-based causal discovery methods can effectively identify causal relationships by evaluating candidate graphs and selecting the one with the highest score. One popular class of scores is kernel-based generalized score functions, which can adapt to a wide range of scenarios and work well in practice because they circumvent assumptions about causal mechanisms and data distributions. Despite these advantages, kernel-based generalized score functions pose serious computational challenges in time and space, with a time complexity of $\mathcal{O}(n^3)$ and a memory complexity of $\mathcal{O}(n^2)$, where $n$ is the sample size. In this paper, we propose an approximate kernel-based generalized score function with $\mathcal{O}(n)$ time and space complexities by using low-rank technique and designing a set of rules to handle the complex composite matrix operations required to calculate the score, as well as developing sampling algorithms for different data types to benefit the handling of diverse data types efficiently. Our extensive causal discovery experiments on both synthetic and real-world data demonstrate that compared to the state-of-the-art method, our method can not only significantly reduce computational costs, but also achieve comparable accuracy, especially for large datasets.

cs.LG↗

CoIR: A Comprehensive Benchmark for Code Information Retrieval Models

Despite the substantial success of Information Retrieval (IR) in various NLP tasks, most IR systems predominantly handle queries and corpora in natural language, neglecting the domain of code retrieval. Code retrieval is critically important yet remains under-explored, with existing methods and benchmarks inadequately representing the diversity of code in various domains and tasks. Addressing this gap, we present COIR (Code Information Retrieval Benchmark), a robust and comprehensive benchmark specifically designed to assess code retrieval capabilities. COIR comprises ten meticulously curated code datasets, spanning eight distinctive retrieval tasks across seven diverse domains. We first discuss the construction of COIR and its diverse dataset composition. Further, we evaluate nine widely used retrieval models using COIR, uncovering significant difficulties in performing code retrieval tasks even with state-of-the-art systems. To facilitate easy adoption and integration within existing research workflows, COIR has been developed as a user-friendly Python framework, readily installable via pip. It shares same data schema as other popular benchmarks like MTEB and BEIR, enabling seamless cross-benchmark evaluations. Through COIR, we aim to invigorate research in the code retrieval domain, providing a versatile benchmarking tool that encourages further development and exploration of code retrieval systems. https://github.com/CoIR-team/coir.

cs.IR↗

Done Is Better than Perfect: Unlocking Efficient Reasoning by Structured Multi-Turn Decomposition

Large Reasoning Models (LRMs) are criticized for the excessively lengthy Chain-of-Thought (CoT) to derive the final answer, suffering from high first-token and overall latency. Typically, the CoT of LRMs mixes multiple thinking units; each unit attempts to produce a candidate answer to the original query. Hence, a natural idea to improve efficiency is to reduce the unit number. Yet, the fact that the thinking units in vanilla CoT cannot be explicitly managed renders doing so challenging. This paper introduces Multi-Turn Decomposition (MinD) to decode conventional CoT into a sequence of explicit, structured, and turn-wise interactions to bridge the gap. In MinD, the model provides a multi-turn response to the query, where each turn embraces a thinking unit and yields a corresponding answer. The subsequent turns can reflect, verify, revise, or explore alternative approaches to both the thinking and answer parts of earlier ones. This not only makes the answer delivered more swiftly, but also enables explicit controls over the iterative reasoning process (i.e., users may halt or continue at any turn). We follow a supervised fine-tuning (SFT) then reinforcement learning (RL) paradigm to realize MinD. We first rephrase the outputs of an LRM into multi-turn formats by prompting another LLM, and then tune the LRM with such data. Observing that the tuned model tends to consume even more tokens than the original one (probably due to that the multi-turn formats introduce additional answer tokens), we advocate leveraging RL algorithms like GRPO to prioritize correct outputs with fewer turns. Trained on the MATH dataset using R1-Distill models, MinD can achieve up to ~70% reduction in both output token usage and time to first token (TTFT), while maintaining competitive performance on reasoning benchmarks such as MATH-500, AIME24, AMC23, and GPQA-Diamond.

cs.AI↗

Fast Video Generation with Sliding Tile Attention

Diffusion Transformers (DiTs) with 3D full attention power state-of-the-art video generation, but suffer from prohibitive compute cost -- when generating just a 5-second 720P video, attention alone takes 800 out of 945 seconds of total inference time. This paper introduces sliding tile attention (STA) to address this challenge. STA leverages the observation that attention scores in pretrained video diffusion models predominantly concentrate within localized 3D windows. By sliding and attending over the local spatial-temporal region, STA eliminates redundancy from full attention. Unlike traditional token-wise sliding window attention (SWA), STA operates tile-by-tile with a novel hardware-aware sliding window design, preserving expressiveness while being hardware-efficient. With careful kernel-level optimizations, STA offers the first efficient 2D/3D sliding-window-like attention implementation, achieving 58.79% MFU. Precisely, STA accelerates attention by 2.8-17x over FlashAttention-2 (FA2) and 1.6-10x over FlashAttention-3 (FA3). On the leading video DiT, HunyuanVideo, STA reduces end-to-end latency from 945s (FA3) to 685s without quality degradation, requiring no training. Enabling finetuning further lowers latency to 268s with only a 0.09% drop on VBench. We make our codebase public at https://github.com/hao-ai-lab/FastVideo.

cs.CV↗

Kimi k1.5: Scaling Reinforcement Learning with LLMs

Language model pretraining with next token prediction has proved effective for scaling compute but is limited to the amount of available training data. Scaling reinforcement learning (RL) unlocks a new axis for the continued improvement of artificial intelligence, with the promise that large language models (LLMs) can scale their training data by learning to explore with rewards. However, prior published work has not produced competitive results. In light of this, we report on the training practice of Kimi k1.5, our latest multi-modal LLM trained with RL, including its RL training techniques, multi-modal data recipes, and infrastructure optimization. Long context scaling and improved policy optimization methods are key ingredients of our approach, which establishes a simplistic, effective RL framework without relying on more complex techniques such as Monte Carlo tree search, value functions, and process reward models. Notably, our system achieves state-of-the-art reasoning performance across multiple benchmarks and modalities -- e.g., 77.5 on AIME, 96.2 on MATH 500, 94-th percentile on Codeforces, 74.9 on MathVista -- matching OpenAI's o1. Moreover, we present effective long2short methods that use long-CoT techniques to improve short-CoT models, yielding state-of-the-art short-CoT reasoning results -- e.g., 60.8 on AIME, 94.6 on MATH500, 47.3 on LiveCodeBench -- outperforming existing short-CoT models such as GPT-4o and Claude Sonnet 3.5 by a large margin (up to +550%).

cs.AI↗

ReFoRCE: A Text-to-SQL Agent with Self-Refinement, Consensus Enforcement, and Column Exploration

We present ReFoRCE, a Text-to-SQL agent that tops the Spider 2.0 leaderboard--a challenging benchmark reflecting complex, real-world Text-to-SQL scenarios. While Text-to-SQL systems enable natural language queries over structured databases, deploying them in enterprise environments remains difficult due to large, complex schemas (with over 1,000 columns), diverse SQL dialects (e.g., BigQuery, Snowflake), and sophisticated query requirements (e.g., transformations and analytics). ReFoRCE addresses these challenges through: (a) database information compression via pattern-based table grouping and LLM-guided schema linking to alleviate long-context issues; (b) self-refinement to iteratively correct syntax and semantic errors across dialects; (c) majority-vote consensus to select high-confidence candidates while deferring ambiguous cases arising from sophisticated queries; and (d) iterative column exploration guided by execution feedback to resolve those deferred cases. ReFoRCE achieves new state-of-the-art results, with scores of 35.83 on Spider 2.0-Snow and 36.56 on Spider 2.0-Lite.

cs.CL↗

lmgame-Bench: How Good are LLMs at Playing Games?

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and find that directly dropping LLMs into games cannot make an effective evaluation, for three reasons -- brittle vision perception, prompt sensitivity, and potential data contamination. We introduce lmgame-Bench to turn games into reliable evaluations. lmgame-Bench features a suite of platformer, puzzle, and narrative games delivered through a unified Gym-style API and paired with lightweight perception and memory scaffolds, and is designed to stabilize prompt variance and remove contamination. Across 13 leading models, we show lmgame-Bench is challenging while still separating models well. Correlation analysis shows that every game probes a unique blend of capabilities often tested in isolation elsewhere. More interestingly, performing reinforcement learning on a single game from lmgame-Bench transfers both to unseen games and to external planning tasks. Our evaluation code is available at https://github.com/lmgame-org/GamingAgent/lmgame-bench.

cs.AI↗

FINEREASON: Evaluating and Improving LLMs' Deliberate Reasoning through Reflective Puzzle Solving

Many challenging reasoning tasks require not just rapid, intuitive responses, but a more deliberate, multi-step approach. Recent progress in large language models (LLMs) highlights an important shift from the "System 1" way of quick reactions to the "System 2" style of reflection-and-correction problem solving. However, current benchmarks heavily rely on the final-answer accuracy, leaving much of a model's intermediate reasoning steps unexamined. This fails to assess the model's ability to reflect and rectify mistakes within the reasoning process. To bridge this gap, we introduce FINEREASON, a logic-puzzle benchmark for fine-grained evaluation of LLMs' reasoning capabilities. Each puzzle can be decomposed into atomic steps, making it ideal for rigorous validation of intermediate correctness. Building on this, we introduce two tasks: state checking, and state transition, for a comprehensive evaluation of how models assess the current situation and plan the next move. To support broader research, we also provide a puzzle training set aimed at enhancing performance on general mathematical tasks. We show that models trained on our state checking and transition data demonstrate gains in math reasoning by up to 5.1% on GSM8K.

cs.CL↗

Towards Automatic Sampling of User Behaviors for Sequential Recommender Systems

Sequential recommender systems (SRS) have gained increasing popularity due to their remarkable proficiency in capturing dynamic user preferences. In the current setup of SRS, a common configuration is to uniformly consider each historical behavior as a positive interaction. However, this setting has the potential to yield sub-optimal performance as each individual item often have a different impact on shaping the user's interests. Hence, in this paper, we propose a novel automatic sampling framework for sequential recommendation, named AutoSAM, to non-uniformly treat historical behaviors. Specifically, AutoSAM extends the conventional SRS framework by integrating an extra sampler to intelligently discern the skew distribution of the raw input, and then sample informative sub-sets to build more generalizable SRS. To tackle the challenges posed by non differentiable sampling actions and to introduce multiple decision factors for sampling, we further design a novel reinforcement learning based method to guide the training of the sampler. Furthermore, we theoretically devise multi-objective sampling rewards including \textit{Future Prediction} and \textit{Sequence Perplexity}, and then optimize the whole framework in an end-to-end manner by combining the policy gradient. We conduct extensive experiments on benchmark recommendation models and four real-world datasets. The experimental results demonstrate the effectiveness of the proposed AutoSAM.

cs.IR↗

Camouflaged Object Tracking: A Benchmark

Visual tracking has seen remarkable advancements, largely driven by the availability of large-scale training datasets that have enabled the development of highly accurate and robust algorithms. While significant progress has been made in tracking general objects, research on more challenging scenarios, such as tracking camouflaged objects, remains limited. Camouflaged objects, which blend seamlessly with their surroundings or other objects, present unique challenges for detection and tracking in complex environments. This challenge is particularly critical in applications such as military, security, agriculture, and marine monitoring, where precise tracking of camouflaged objects is essential. To address this gap, we introduce the Camouflaged Object Tracking Dataset (COTD), a specialized benchmark designed specifically for evaluating camouflaged object tracking methods. The COTD dataset comprises 200 sequences and approximately 80,000 frames, each annotated with detailed bounding boxes. Our evaluation of 20 existing tracking algorithms reveals significant deficiencies in their performance with camouflaged objects. To address these issues, we propose a novel tracking framework, HiPTrack-MLS, which demonstrates promising results in improving tracking performance for camouflaged objects. COTD and code are avialable at https://github.com/openat25/HIPTrack-MLS.

cs.CV↗

Score-based Generative Modeling for Conditional Independence Testing

Determining conditional independence (CI) relationships between random variables is a fundamental yet challenging task in machine learning and statistics, especially in high-dimensional settings. Existing generative model-based CI testing methods, such as those utilizing generative adversarial networks (GANs), often struggle with undesirable modeling of conditional distributions and training instability, resulting in subpar performance. To address these issues, we propose a novel CI testing method via score-based generative modeling, which achieves precise Type I error control and strong testing power. Concretely, we first employ a sliced conditional score matching scheme to accurately estimate conditional score and use Langevin dynamics conditional sampling to generate null hypothesis samples, ensuring precise Type I error control. Then, we incorporate a goodness-of-fit stage into the method to verify generated samples and enhance interpretability in practice. We theoretically establish the error bound of conditional distributions modeled by score-based generative models and prove the validity of our CI tests. Extensive experiments on both synthetic and real-world datasets show that our method significantly outperforms existing state-of-the-art methods, providing a promising way to revitalize generative model-based CI testing.

cs.LG↗

Unconventional Temperature Dependence of Exciton Diamagnetism in 2D Ruddlesden-Popper Lead Halide Perovskites

Layered hybrid perovskites containing larger organic cations have demonstrated superior environmental stability, but the presence of these insulating spacers also strengthens the exciton binding energy, which contributes to reduced carrier separation. The consequences of increased binding energy on device efficiency are still not fully documented, and binding energy measurements are often conducted at cryogenic temperatures where linewidths are decreased and a series of hydrogen-like bound states can be identified, but not under ambient conditions where devices are expected to operate. In contrast to the quenching observed in 3D perovskites such as methylammonium lead iodide, where exciton binding energies are thought to decrease at higher temperatures, we present evidence for a smaller excitonic radius at higher temperatures in the $n=5$ member of butylammonium-spaced methylammonium lead iodide, (BA)$_2$(MA)$_{n-1}$Pb$_n$I$_{3n+1}$. We measured the temperature-dependent diamagnetic shift coefficient in magnetic fields up to 40\,T, which is one-third as large at room temperature as those at cryogenic temperatures. In both the ideal 2D and 3D hydrogen models, this trend would indicate that the exciton binding energy more than triples at room temperature.

cond-mat.mtrl-sci↗