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Hao Zhang

Publications and source records attributed to Hao Zhang.

At least 775 records · Page 43Linked to original sources

LARP: Language-Agent Role Play for Open-World Games

Language agents have shown impressive problem-solving skills within defined settings and brief timelines. Yet, with the ever-evolving complexities of open-world simulations, there's a pressing need for agents that can flexibly adapt to complex environments and consistently maintain a long-term memory to ensure coherent actions. To bridge the gap between language agents and open-world games, we introduce Language Agent for Role-Playing (LARP), which includes a cognitive architecture that encompasses memory processing and a decision-making assistant, an environment interaction module with a feedback-driven learnable action space, and a postprocessing method that promotes the alignment of various personalities. The LARP framework refines interactions between users and agents, predefined with unique backgrounds and personalities, ultimately enhancing the gaming experience in open-world contexts. Furthermore, it highlights the diverse uses of language models in a range of areas such as entertainment, education, and various simulation scenarios. The project page is released at https://miao-ai-lab.github.io/LARP/.

cs.AI↗

Compositional Zero-Shot Learning for Attribute-Based Object Reference in Human-Robot Interaction

Language-enabled robots have been widely studied over the past years to enable natural human-robot interaction and teaming in various real-world applications. Language-enabled robots must be able to comprehend referring expressions to identify a particular object from visual perception using a set of referring attributes extracted from natural language. However, visual observations of an object may not be available when it is referred to, and the number of objects and attributes may also be unbounded in open worlds. To address the challenges, we implement an attribute-based compositional zero-shot learning method that uses a list of attributes to perform referring expression comprehension in open worlds. We evaluate the approach on two datasets including the MIT-States and the Clothing 16K. The preliminary experimental results show that our implemented approach allows a robot to correctly identify the objects referred to by human commands.

cs.RO↗

De novo Drug Design using Reinforcement Learning with Multiple GPT Agents

De novo drug design is a pivotal issue in pharmacology and a new area of focus in AI for science research. A central challenge in this field is to generate molecules with specific properties while also producing a wide range of diverse candidates. Although advanced technologies such as transformer models and reinforcement learning have been applied in drug design, their potential has not been fully realized. Therefore, we propose MolRL-MGPT, a reinforcement learning algorithm with multiple GPT agents for drug molecular generation. To promote molecular diversity, we encourage the agents to collaborate in searching for desirable molecules in diverse directions. Our algorithm has shown promising results on the GuacaMol benchmark and exhibits efficacy in designing inhibitors against SARS-CoV-2 protein targets. The codes are available at: https://github.com/HXYfighter/MolRL-MGPT.

q-bio.BM↗

In situ tuning of dynamical Coulomb blockade on Andreev bound states in hybrid nanowire devices

Electron interactions in quantum devices can exhibit intriguing phenomena. One example is assembling an electronic device in series with an on-chip resistor. The quantum laws of electricity of the device is modified at low energies and temperatures by dissipative interactions induced by the resistor, a phenomenon known as dynamical Coulomb blockade (DCB). The DCB strength is usually non-adjustable in a fixed environment defined by the resistor. Here, we design an on-chip circuit for InAs-Al hybrid nanowires where the DCB strength can be gate-tuned in situ. InAs-Al nanowires could host Andreev or Majorana zero-energy states. This technique enables tracking the evolution of the same state while tuning the DCB strength from weak to strong. We observe the transition from a zero-bias conductance peak to split peaks for Andreev zero-energy states. Our technique opens the door to in situ tuning interaction strength on zero-energy states.

cond-mat.mes-hall↗

Combined Invariant Subspace \& Frequency-Domain Subspace Method for Identification of Discrete-Time MIMO Linear Systems

Recently, a novel system identification method based on invariant subspace theory is introduced, aiming to address the identification problem of continuous-time (CT) linear time-invariant (LTI) systems by combining time-domain and frequency-domain methods. Subsequently, the combined Invariant-Subspace and Subspace Identification Method (cISSIM) is introduced, enabling direct estimation of CT LTI systems in state-space forms. It produces consistent estimation that is robust in an error-in-variable and slow-sampling conditions, while no pre-filtering operation of the input-output signals is needed. This paper presents the discrete-cISSIM, which extends cISSIM to discrete-time (DT) systems and offers the following improvements: 1) the capability to utilize arbitrary discrete periodic excitations while cISSIM uses multi-sine signals; 2) a faster estimation with reduced computational complexity is proposed; 3) the covariance estimation problem can be addressed concurrently with the system parameter estimation. An implementation of discrete-cISSIM by MATLAB has also been provided.

eess.SY↗

Anatomy of topological Anderson transitions

We study mesoscopic signatures of the topological Anderson transitions in topological disordered chains. To this end we introduce an integer-valued sample-specific definition of the topological index in finite size systems. Its phase diagram exhibits a fascinating structure of intermittent topological phases, dubbed topological islands. Their existence is rooted in the real zeros of the underlying random polynomial. Their statistics exhibits finite-size scaling, pointing to the location of the bulk topological Anderson transition. While the average theories in AIII and BDI symmetry classes are rather similar, the corresponding patterns of topological islands and their statistics are qualitatively different. We also discuss observable signatures of sharp topological transitions in mesoscopic systems, such as persistent currents and entanglement spectra.

cond-mat.dis-nn↗

Slice3D: Multi-Slice, Occlusion-Revealing, Single View 3D Reconstruction

We introduce multi-slice reasoning, a new notion for single-view 3D reconstruction which challenges the current and prevailing belief that multi-view synthesis is the most natural conduit between single-view and 3D. Our key observation is that object slicing is more advantageous than altering views to reveal occluded structures. Specifically, slicing is more occlusion-revealing since it can peel through any occluders without obstruction. In the limit, i.e., with infinitely many slices, it is guaranteed to unveil all hidden object parts. We realize our idea by developing Slice3D, a novel method for single-view 3D reconstruction which first predicts multi-slice images from a single RGB image and then integrates the slices into a 3D model using a coordinate-based transformer network for signed distance prediction. The slice images can be regressed or generated, both through a U-Net based network. For the former, we inject a learnable slice indicator code to designate each decoded image into a spatial slice location, while the slice generator is a denoising diffusion model operating on the entirety of slice images stacked on the input channels. We conduct extensive evaluation against state-of-the-art alternatives to demonstrate superiority of our method, especially in recovering complex and severely occluded shape structures, amid ambiguities. All Slice3D results were produced by networks trained on a single Nvidia A40 GPU, with an inference time less than 20 seconds.

cs.CV↗

Neural Eigenfunctions Are Structured Representation Learners

This paper introduces a structured, adaptive-length deep representation called Neural Eigenmap. Unlike prior spectral methods such as Laplacian Eigenmap that operate in a nonparametric manner, Neural Eigenmap leverages NeuralEF to parametrically model eigenfunctions using a neural network. We show that, when the eigenfunction is derived from positive relations in a data augmentation setup, applying NeuralEF results in an objective function that resembles those of popular self-supervised learning methods, with an additional symmetry-breaking property that leads to \emph{structured} representations where features are ordered by importance. We demonstrate using such representations as adaptive-length codes in image retrieval systems. By truncation according to feature importance, our method requires up to $16\times$ shorter representation length than leading self-supervised learning ones to achieve similar retrieval performance. We further apply our method to graph data and report strong results on a node representation learning benchmark with more than one million nodes.

cs.LG↗

Knowledge Unlearning for LLMs: Tasks, Methods, and Challenges

In recent years, large language models (LLMs) have spurred a new research paradigm in natural language processing. Despite their excellent capability in knowledge-based question answering and reasoning, their potential to retain faulty or even harmful knowledge poses risks of malicious application. The challenge of mitigating this issue and transforming these models into purer assistants is crucial for their widespread applicability. Unfortunately, Retraining LLMs repeatedly to eliminate undesirable knowledge is impractical due to their immense parameters. Knowledge unlearning, derived from analogous studies on machine unlearning, presents a promising avenue to address this concern and is notably advantageous in the context of LLMs. It allows for the removal of harmful knowledge in an efficient manner, without affecting unrelated knowledge in the model. To this end, we provide a survey of knowledge unlearning in the era of LLMs. Firstly, we formally define the knowledge unlearning problem and distinguish it from related works. Subsequently, we categorize existing knowledge unlearning methods into three classes: those based on parameter optimization, parameter merging, and in-context learning, and introduce details of these unlearning methods. We further present evaluation datasets used in existing methods, and finally conclude this survey by presenting the ongoing challenges and future directions.

cs.CL↗

LLaVA-Grounding: Grounded Visual Chat with Large Multimodal Models

With the recent significant advancements in large multi-modal models (LMMs), the importance of their grounding capability in visual chat is increasingly recognized. Despite recent efforts to enable LMMs to support grounding, their capabilities for grounding and chat are usually separate, and their chat performance drops dramatically when asked to ground. The problem is the lack of a dataset for grounded visual chat (GVC). Existing grounding datasets only contain short captions. To address this issue, we have created GVC data that allows for the combination of grounding and chat capabilities. To better evaluate the GVC capabilities, we have introduced a benchmark called Grounding-Bench. Additionally, we have proposed a model design that can support GVC and various types of visual prompts by connecting segmentation models with language models. Experimental results demonstrate that our model outperforms other LMMs on Grounding-Bench. Furthermore, our model achieves competitive performance on classic grounding benchmarks like RefCOCO/+/g and Flickr30K Entities. Our code will be released at https://github.com/UX-Decoder/LLaVA-Grounding .

cs.CV↗

FaceDNeRF: Semantics-Driven Face Reconstruction, Prompt Editing and Relighting with Diffusion Models

The ability to create high-quality 3D faces from a single image has become increasingly important with wide applications in video conferencing, AR/VR, and advanced video editing in movie industries. In this paper, we propose Face Diffusion NeRF (FaceDNeRF), a new generative method to reconstruct high-quality Face NeRFs from single images, complete with semantic editing and relighting capabilities. FaceDNeRF utilizes high-resolution 3D GAN inversion and expertly trained 2D latent-diffusion model, allowing users to manipulate and construct Face NeRFs in zero-shot learning without the need for explicit 3D data. With carefully designed illumination and identity preserving loss, as well as multi-modal pre-training, FaceDNeRF offers users unparalleled control over the editing process enabling them to create and edit face NeRFs using just single-view images, text prompts, and explicit target lighting. The advanced features of FaceDNeRF have been designed to produce more impressive results than existing 2D editing approaches that rely on 2D segmentation maps for editable attributes. Experiments show that our FaceDNeRF achieves exceptionally realistic results and unprecedented flexibility in editing compared with state-of-the-art 3D face reconstruction and editing methods. Our code will be available at https://github.com/BillyXYB/FaceDNeRF.

cs.CV↗

Autonomous and Adaptive Role Selection for Multi-robot Collaborative Area Search Based on Deep Reinforcement Learning

In the tasks of multi-robot collaborative area search, we propose the unified approach for simultaneous mapping for sensing more targets (exploration) while searching and locating the targets (coverage). Specifically, we implement a hierarchical multi-agent reinforcement learning algorithm to decouple task planning from task execution. The role concept is integrated into the upper-level task planning for role selection, which enables robots to learn the role based on the state status from the upper-view. Besides, an intelligent role switching mechanism enables the role selection module to function between two timesteps, promoting both exploration and coverage interchangeably. Then the primitive policy learns how to plan based on their assigned roles and local observation for sub-task execution. The well-designed experiments show the scalability and generalization of our method compared with state-of-the-art approaches in the scenes with varying complexity and number of robots.

cs.RO↗

Revisiting Single Image Reflection Removal In the Wild

This research focuses on the issue of single-image reflection removal (SIRR) in real-world conditions, examining it from two angles: the collection pipeline of real reflection pairs and the perception of real reflection locations. We devise an advanced reflection collection pipeline that is highly adaptable to a wide range of real-world reflection scenarios and incurs reduced costs in collecting large-scale aligned reflection pairs. In the process, we develop a large-scale, high-quality reflection dataset named Reflection Removal in the Wild (RRW). RRW contains over 14,950 high-resolution real-world reflection pairs, a dataset forty-five times larger than its predecessors. Regarding perception of reflection locations, we identify that numerous virtual reflection objects visible in reflection images are not present in the corresponding ground-truth images. This observation, drawn from the aligned pairs, leads us to conceive the Maximum Reflection Filter (MaxRF). The MaxRF could accurately and explicitly characterize reflection locations from pairs of images. Building upon this, we design a reflection location-aware cascaded framework, specifically tailored for SIRR. Powered by these innovative techniques, our solution achieves superior performance than current leading methods across multiple real-world benchmarks. Codes and datasets will be publicly available.

cs.CV↗

ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering

We present ShaDDR, an example-based deep generative neural network which produces a high-resolution textured 3D shape through geometry detailization and conditional texture generation applied to an input coarse voxel shape. Trained on a small set of detailed and textured exemplar shapes, our method learns to detailize the geometry via multi-resolution voxel upsampling and generate textures on voxel surfaces via differentiable rendering against exemplar texture images from a few views. The generation is interactive, taking less than 1 second to produce a 3D model with voxel resolutions up to 512^3. The generated shape preserves the overall structure of the input coarse voxel model, while the style of the generated geometric details and textures can be manipulated through learned latent codes. In the experiments, we show that our method can generate higher-resolution shapes with plausible and improved geometric details and clean textures compared to prior works. Furthermore, we showcase the ability of our method to learn geometric details and textures from shapes reconstructed from real-world photos. In addition, we have developed an interactive modeling application to demonstrate the generalizability of our method to various user inputs and the controllability it offers, allowing users to interactively sculpt a coarse voxel shape to define the overall structure of the detailized 3D shape. Code and data are available at https://github.com/qiminchen/ShaDDR.

cs.CV↗

Visual In-Context Prompting

In-context prompting in large language models (LLMs) has become a prevalent approach to improve zero-shot capabilities, but this idea is less explored in the vision domain. Existing visual prompting methods focus on referring segmentation to segment the most relevant object, falling short of addressing many generic vision tasks like open-set segmentation and detection. In this paper, we introduce a universal visual in-context prompting framework for both tasks. In particular, we build on top of an encoder-decoder architecture, and develop a versatile prompt encoder to support a variety of prompts like strokes, boxes, and points. We further enhance it to take an arbitrary number of reference image segments as the context. Our extensive explorations show that the proposed visual in-context prompting elicits extraordinary referring and generic segmentation capabilities to refer and detect, yielding competitive performance to close-set in-domain datasets and showing promising results on many open-set segmentation datasets. By joint training on COCO and SA-1B, our model achieves $57.7$ PQ on COCO and $23.2$ PQ on ADE20K. Code will be available at https://github.com/UX-Decoder/DINOv.

cs.CV↗

Role Taxonomy of Units in Deep Neural Networks

Identifying the role of network units in deep neural networks (DNNs) is critical in many aspects including giving understandings on the mechanisms of DNNs and building basic connections between deep learning and neuroscience. However, there remains unclear on which roles the units in DNNs with different generalization ability could present. To this end, we give role taxonomy of units in DNNs via introducing the retrieval-of-function test, where units are categorized into four types in terms of their functional preference on separately the training set and testing set. We show that ratios of the four categories are highly associated with the generalization ability of DNNs from two distinct perspectives, based on which we give signs of DNNs with well generalization.

cs.CV↗

Estimating the Generalization in Deep Neural Networks via Sparsity

Generalization is the key capability for deep neural networks (DNNs). However, it is challenging to give a reliable measure of the generalization ability of a DNN via only its nature. In this paper, we propose a novel method for estimating the generalization gap based on network sparsity. In our method, two key quantities are proposed first. They have close relationship with the generalization ability and can be calculated directly from the training results alone. Then a simple linear model involving two key quantities are constructed to give accurate estimation of the generalization gap. By training DNNs with a wide range of generalization gap on popular datasets, we show that our key quantities and linear model could be efficient tools for estimating the generalization gap of DNNs.

cs.CV↗

Vacuum Decay in Time-Dependent Backgrounds

We develop semiclassical methods for studying bubble nucleation in models with parameters that vary slowly in time. Introducing a more general rotation of the time contour allows access to a larger set of final states, and typically a non-Euclidean rotation is necessary in order to find the most relevant tunneling solution. We work primarily with effective quantum mechanical models parametrizing tunneling along restricted trajectories in field theories, which are sufficient, for example, to study thin wall bubble nucleation. We also give one example of an exact instanton solution in a particular Kaluza-Klein cosmology where the circumference of the internal circle is changing in time.

hep-th↗