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Hao Zhu

Publications and source records attributed to Hao Zhu.

At least 91 records · Page 5Linked to original sources

TEA: Temporal Adaptive Satellite Image Semantic Segmentation

Crop mapping based on satellite images time-series (SITS) holds substantial economic value in agricultural production settings, in which parcel segmentation is an essential step. Existing approaches have achieved notable advancements in SITS segmentation with predetermined sequence lengths. However, we found that these approaches overlooked the generalization capability of models across scenarios with varying temporal length, leading to markedly poor segmentation results in such cases. To address this issue, we propose TEA, a TEmporal Adaptive SITS semantic segmentation method to enhance the model's resilience under varying sequence lengths. We introduce a teacher model that encapsulates the global sequence knowledge to guide a student model with adaptive temporal input lengths. Specifically, teacher shapes the student's feature space via intermediate embedding, prototypes and soft label perspectives to realize knowledge transfer, while dynamically aggregating student model to mitigate knowledge forgetting. Finally, we introduce full-sequence reconstruction as an auxiliary task to further enhance the quality of representations across inputs of varying temporal lengths. Through extensive experiments, we demonstrate that our method brings remarkable improvements across inputs of different temporal lengths on common benchmarks. Our code will be publicly available.

cs.CV↗

AIMS: An Adaptive Integration of Multi-Sensor Measurements for Quadrupedal Robot Localization

This paper addresses the problem of accurate localization for quadrupedal robots operating in narrow tunnel-like environments. Due to the long and homogeneous characteristics of such scenarios, LiDAR measurements often provide weak geometric constraints, making traditional sensor fusion methods susceptible to accumulated motion estimation errors. To address these challenges, we propose AIMS, an adaptive LiDAR-IMU-leg odometry fusion method for robust quadrupedal robot localization in degenerate environments. The proposed method is formulated within an error-state Kalman filtering framework, where LiDAR and leg odometry measurements are integrated with IMU-based state prediction, and measurement noise covariance matrices are adaptively adjusted based on online degeneracy-aware reliability assessment. Experimental results obtained in narrow corridor environments demonstrate that the proposed method improves localization accuracy and robustness compared with state-of-the-art approaches.

cs.RO↗

Perplexity-Aware Data Scaling Law: Perplexity Landscapes Predict Performance for Continual Pre-training

Continual Pre-training (CPT) serves as a fundamental approach for adapting foundation models to domain-specific applications. Scaling laws for pre-training define a power-law relationship between dataset size and the test loss of an LLM. However, the marginal gains from simply increasing data for CPT diminish rapidly, yielding suboptimal data utilization and inefficient training. To address this challenge, we propose a novel perplexity-aware data scaling law to establish a predictive relationship between the perplexity landscape of domain-specific data and the test loss. Our approach leverages the perplexity derived from the pre-trained model on domain data as a proxy for estimating the knowledge gap, effectively quantifying the informational perplexity landscape of candidate training samples. By fitting this scaling law across diverse perplexity regimes, we enable adaptive selection of high-utility data subsets, prioritizing content that maximizes knowledge absorption while minimizing redundancy and noise. Extensive experiments demonstrate that our method consistently identifies near-optimal training subsets and achieves superior performance on both medical and general-domain benchmarks.

cs.LG↗

Transductive Visual Programming: Evolving Tool Libraries from Experience for Spatial Reasoning

Spatial reasoning in 3D scenes requires precise geometric calculations that challenge vision-language models. Visual programming addresses this by decomposing problems into steps calling specialized tools, yet existing methods rely on either fixed toolsets or speculative tool induction before solving problems, resulting in suboptimal programs and poor utilization of induced tools. We present Transductive Visual Programming (TVP), a novel framework that builds new tools from its own experience rather than speculation. TVP first solves problems using basic tools while accumulating experiential solutions into an Example Library, then abstracts recurring patterns from these programs into reusable higher-level tools for an evolving Tool Library. This allows TVP to tackle new problems with increasingly powerful tools learned from experience. On Omni3D-Bench, TVP achieves state-of-the-art performance, outperforming GPT-4o by 22% and the previous best visual programming system by 11%. Our transductively learned tools are used 5x more frequently as core program dependency than inductively created ones, demonstrating more effective tool discovery and reuse. The evolved tools also show strong generalization to unseen spatial tasks, achieving superior performance on benchmarks from SpatialScore-Hard collection without any testset-specific modification. Our work establishes experience-driven transductive tool creation as a powerful paradigm for building self-evolving visual programming agents that effectively tackle challenging spatial reasoning tasks. We release our code at https://transductive-visualprogram.github.io/.

cs.CV↗

Classification of atmospheric traveling waves at cloud level

We classify within the quasi-geostrophic framework all types of traveling waves in zonal bands of the planetary atmosphere at cloud level according to their wave speeds. This classification pertains to waves of all amplitudes, going beyond the small-amplitude perturbative regime. It provides a structurally robust criterion for determining which traveling-wave profiles are dynamically possible and we show that each wave classification type was observed on Jupiter or Saturn. Building on this classification, we also investigate the related rigidity issue for large-amplitude traveling waves and waves propagating near shear flows. Our study offers a unified quantitative characterization of the intrinsic constraints for traveling waves in the quasi-geostrophic regime of planetary atmospheric flow.

math.AP↗

SpatialVID: A Large-Scale Video Dataset with Spatial Annotations

Significant progress has been made in spatial intelligence, spanning both spatial reconstruction and world exploration. However, the scalability and real-world fidelity of current models remain severely constrained by the scarcity of large-scale, high-quality training data. While several datasets provide camera pose information, they are typically limited in scale, diversity, and annotation richness, particularly for real-world dynamic scenes with ground-truth camera motion. To this end, we collect SpatialVID, a dataset consists of a large corpus of in-the-wild videos with diverse scenes, camera movements and dense 3D annotations such as per-frame camera poses, depth, and motion instructions. Specifically, we collect more than 21,000 hours of raw videos, and process them into 2.7 million clips through a hierarchical filtering pipeline, totaling 7,089 hours of dynamic content. A subsequent annotation pipeline enriches these clips with detailed spatial and semantic information, including camera poses, depth maps, dynamic masks, structured captions, and serialized motion instructions. Analysis of SpatialVID's data statistics reveals a richness and diversity that directly fosters improved model generalization and performance, establishing it as a key asset for the video and 3D vision research community.

cs.CV↗

DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representations

Portrait animation from a single source image and a driving video is a long-standing problem. Recent approaches tend to adopt diffusion-based image/video generation models for realistic and expressive animation. However, none of these diffusion models realizes high-fidelity disentangled control between the head pose and facial expression, hindering applications like expression-only or pose-only editing and animation. To address this, we propose DeX-Portrait, a novel approach capable of generating expressive portrait animation driven by disentangled pose and expression signals. Specifically, we represent the pose as an explicit global transformation and the expression as an implicit latent code. First, we design a powerful motion trainer to learn both pose and expression encoders for extracting precise and decomposed driving signals. Then we propose to inject the pose transformation into the diffusion model through a dual-branch conditioning mechanism, and the expression latent through cross attention. Finally, we design a progressive hybrid classifier-free guidance for more faithful identity consistency. Experiments show that our method outperforms state-of-the-art baselines on both animation quality and disentangled controllability.

cs.CV↗

SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions

Humans continuously infer the states, goals, and behaviors of others by perceiving their surroundings in dynamic, real-world social interactions. However, most Theory of Mind (ToM) benchmarks only evaluate static, text-based scenarios, which have a significant gap compared to real interactions. We propose the SoMi-ToM benchmark, designed to evaluate multi-perspective ToM in embodied multi-agent complex social interactions. This benchmark is based on rich multimodal interaction data generated by the interaction environment SoMi, covering diverse crafting goals and social relationships. Our framework supports multi-level evaluation: (1) first-person evaluation provides multimodal (visual, dialogue, action, etc.) input from a first-person perspective during a task for real-time state inference, (2) third-person evaluation provides complete third-person perspective video and text records after a task for goal and behavior inference. This evaluation method allows for a more comprehensive examination of a model's ToM capabilities from both the subjective immediate experience and the objective global observation. We constructed a challenging dataset containing 35 third-person perspective videos, 363 first-person perspective images, and 1225 expert-annotated multiple-choice questions (three options). On this dataset, we systematically evaluated the performance of human subjects and several state-of-the-art large vision-language models (LVLMs). The results show that LVLMs perform significantly worse than humans on SoMi-ToM: the average accuracy gap between humans and models is 40.1% in first-person evaluation and 26.4% in third-person evaluation. This indicates that future LVLMs need to further improve their ToM capabilities in embodied, complex social interactions.

cs.CL↗

RcAE: Recursive Reconstruction Framework for Unsupervised Industrial Anomaly Detection

Unsupervised industrial anomaly detection requires accurately identifying defects without labeled data. Traditional autoencoder-based methods often struggle with incomplete anomaly suppression and loss of fine details, as their single-pass decoding fails to effectively handle anomalies with varying severity and scale. We propose a recursive architecture for autoencoder (RcAE), which performs reconstruction iteratively to progressively suppress anomalies while refining normal structures. Unlike traditional single-pass models, this recursive design naturally produces a sequence of reconstructions, progressively exposing suppressed abnormal patterns. To leverage this reconstruction dynamics, we introduce a Cross Recursion Detection (CRD) module that tracks inconsistencies across recursion steps, enhancing detection of both subtle and large-scale anomalies. Additionally, we incorporate a Detail Preservation Network (DPN) to recover high-frequency textures typically lost during reconstruction. Extensive experiments demonstrate that our method significantly outperforms existing non-diffusion methods, and achieves performance on par with recent diffusion models with only 10% of their parameters and offering substantially faster inference. These results highlight the practicality and efficiency of our approach for real-world applications.

cs.CV↗

Mitigation of Datacenter Demand Ramping and Fluctuation using Hybrid ESS and Supercapacitor

This paper proposes a hybrid energy storage system (HESS)-based control framework that enables comprehensive power smoothing for hyperscale AI datacenters with large load variations. Datacenters impose severe ramping and fluctuation-induced stresses on the grid frequency and voltage stability. To mitigate such disturbances, the proposed HESS integrates a battery energy storage system (BESS) and a supercapacitor (SC) through coordinated multi-timescale control. A high-pass filter (HPF) separates the datacenter demand into slow and fast components, allocating them respectively to the ESS via a leaky-integral controller and to the SC via a phase-lead proportional-derivative controller enhanced with feedforward and ramp-tracking compensation. Adaptive weighting and repetitive control mechanisms further improve transient and periodic responses. Case studies verify that the proposed method effectively suppresses both ramping and fluctuations, stabilizes the system frequency, and maintains sustainable state-of-charge (SoC) trajectories for both ESS and SC under prolonged, stochastic training cycles.

eess.SY↗

Sparse Neural Approximations for Bilevel Adversarial Problems in Power Grids

The adversarial worst-case load shedding (AWLS) problem is pivotal for identifying critical contingencies under line outages. It is naturally cast as a bilevel program: the upper level simulates an attacker determining worst-case line failures, and the lower level corresponds to the defender's generator redispatch operations. Conventional techniques using optimality conditions render the bilevel, mixed-integer formulation computationally prohibitive due to the combinatorial number of topologies and the nonconvexity of AC power flow constraints. To address these challenges, we develop a novel single-level optimal value-function (OVF) reformulation and further leverage a data-driven neural network (NN) surrogate of the follower's optimal value. To ensure physical realizability, we embed the trained surrogate in a physics-constrained NN (PCNN) formulation that couples the OVF inequality with (relaxed) AC feasibility, yielding a mixed-integer convex model amenable to off-the-shelf solvers. To achieve scalability, we learn a sparse, area-partitioned NN via spectral clustering; the resulting block-sparse architecture scales essentially linearly with system size while preserving accuracy. Notably, our approach produces near-optimal worst-case failures and generalizes across loading conditions and unseen topologies, enabling rapid online recomputation. Numerical experiments on the IEEE 14- and 118-bus systems demonstrate the method's scalability and solution quality for large-scale contingency analysis, with an average optimality gap of 5.8% compared to conventional methods, while maintaining computation times under one minute.

eess.SY↗

TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond

Prevailing 3D texture generation methods, which often rely on multi-view fusion, are frequently hindered by inter-view inconsistencies and incomplete coverage of complex surfaces, limiting the fidelity and completeness of the generated content. To overcome these challenges, we introduce TEXTRIX, a native 3D attribute generation framework for high-fidelity texture synthesis and downstream applications such as precise 3D part segmentation. Our approach constructs a latent 3D attribute grid and leverages a Diffusion Transformer equipped with sparse attention, enabling direct coloring of 3D models in volumetric space and fundamentally avoiding the limitations of multi-view fusion. Built upon this native representation, the framework naturally extends to high-precision 3D segmentation by training the same architecture to predict semantic attributes on the grid. Extensive experiments demonstrate state-of-the-art performance on both tasks, producing seamless, high-fidelity textures and accurate 3D part segmentation with precise boundaries.

cs.CV↗

Pressure2Motion: Hierarchical Human Motion Reconstruction from Ground Pressure with Text Guidance

We present Pressure2Motion, a novel motion capture algorithm that reconstructs human motion from a ground pressure sequence and text prompt. At inference time, Pressure2Motion requires only a pressure mat, eliminating the need for specialized lighting setups, cameras, or wearable devices, making it suitable for privacy-preserving, low-light, and low-cost motion capture scenarios. Such a task is severely ill-posed due to the indeterminacy of pressure signals with respect to full-body motion. To address this issue, we introduce Pressure2Motion, a generative model that leverages pressure features as input and utilizes a text prompt as a high-level guiding constraint to resolve ambiguities. Specifically, our model adopts a dual-level feature extractor to accurately interpret pressure data, followed by a hierarchical diffusion model that discerns broad-scale movement trajectories and subtle posture adjustments. Both the physical cues gained from the pressure sequence and the semantic guidance derived from descriptive texts are leveraged to guide the motion estimation with precision. To the best of our knowledge, Pressure2Motion is a pioneering work in leveraging both pressure data and linguistic priors for motion reconstruction, and the established MPL benchmark is the first benchmark for this novel motion capture task. Experiments show that our method generates high-fidelity, physically plausible motions, establishing a new state of the art for this task. The codes and benchmarks will be publicly released upon publication.

cs.CV↗

Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction

3D human pose estimation from sketches has broad applications in computer animation and film production. Unlike traditional human pose estimation, this task presents unique challenges due to the abstract and disproportionate nature of sketches. Previous sketch-to-pose methods, constrained by the lack of large-scale sketch-3D pose annotations, primarily relied on optimization with heuristic rules-an approach that is both time-consuming and limited in generalizability. To address these challenges, we propose a novel approach leveraging a "learn from synthesis" strategy. First, a diffusion model is trained to synthesize sketch images from 2D poses projected from 3D human poses, mimicking disproportionate human structures in sketches. This process enables the creation of a synthetic dataset, SKEP-120K, consisting of 120k accurate sketch-3D pose annotation pairs across various sketch styles. Building on this synthetic dataset, we introduce an end-to-end data-driven framework for estimating human poses and shapes from diverse sketch styles. Our framework combines existing 2D pose detectors and generative diffusion priors for sketch feature extraction with a feed-forward neural network for efficient 2D pose estimation. Multiple heuristic loss functions are incorporated to guarantee geometric coherence between the derived 3D poses and the detected 2D poses while preserving accurate self-contacts. Qualitative, quantitative, and subjective evaluations collectively show that our model substantially surpasses previous ones in both estimation accuracy and speed for sketch-to-pose tasks.

cs.CV↗

Split-Layer: Enhancing Implicit Neural Representation by Maximizing the Dimensionality of Feature Space

Implicit neural representation (INR) models signals as continuous functions using neural networks, offering efficient and differentiable optimization for inverse problems across diverse disciplines. However, the representational capacity of INR defined by the range of functions the neural network can characterize, is inherently limited by the low-dimensional feature space in conventional multilayer perceptron (MLP) architectures. While widening the MLP can linearly increase feature space dimensionality, it also leads to a quadratic growth in computational and memory costs. To address this limitation, we propose the split-layer, a novel reformulation of MLP construction. The split-layer divides each layer into multiple parallel branches and integrates their outputs via Hadamard product, effectively constructing a high-degree polynomial space. This approach significantly enhances INR's representational capacity by expanding the feature space dimensionality without incurring prohibitive computational overhead. Extensive experiments demonstrate that the split-layer substantially improves INR performance, surpassing existing methods across multiple tasks, including 2D image fitting, 2D CT reconstruction, 3D shape representation, and 5D novel view synthesis.

cs.CV↗

Hierarchical Direction Perception via Atomic Dot-Product Operators for Rotation-Invariant Point Clouds Learning

Point cloud processing has become a cornerstone technology in many 3D vision tasks. However, arbitrary rotations introduce variations in point cloud orientations, posing a long-standing challenge for effective representation learning. The core of this issue is the disruption of the point cloud's intrinsic directional characteristics caused by rotational perturbations. Recent methods attempt to implicitly model rotational equivariance and invariance, preserving directional information and propagating it into deep semantic spaces. Yet, they often fall short of fully exploiting the multiscale directional nature of point clouds to enhance feature representations. To address this, we propose the Direction-Perceptive Vector Network (DiPVNet). At its core is an atomic dot-product operator that simultaneously encodes directional selectivity and rotation invariance--endowing the network with both rotational symmetry modeling and adaptive directional perception. At the local level, we introduce a Learnable Local Dot-Product (L2DP) Operator, which enables interactions between a center point and its neighbors to adaptively capture the non-uniform local structures of point clouds. At the global level, we leverage generalized harmonic analysis to prove that the dot-product between point clouds and spherical sampling vectors is equivalent to a direction-aware spherical Fourier transform (DASFT). This leads to the construction of a global directional response spectrum for modeling holistic directional structures. We rigorously prove the rotation invariance of both operators. Extensive experiments on challenging scenarios involving noise and large-angle rotations demonstrate that DiPVNet achieves state-of-the-art performance on point cloud classification and segmentation tasks. Our code is available at https://github.com/wxszreal0/DiPVNet.

cs.CV↗

Real-Time Reasoning Agents in Evolving Environments

Agents in the real world must make not only logical but also timely judgments. This requires continuous awareness of the dynamic environment: hazards emerge, opportunities arise, and other agents act, while the agent's reasoning is still unfolding. Despite advances in language model reasoning, existing approaches fail to account for this dynamic nature. We introduce real-time reasoning as a new problem formulation for agents in evolving environments and build Real-Time Reasoning Gym to demonstrate it. We study two paradigms for deploying language models in agents: (1) reactive agents, which employ language models with bounded reasoning computation for rapid responses, and (2) planning agents, which allow extended reasoning computation for complex problems. Our experiments show that even state-of-the-art models struggle with making logical and timely judgments in either paradigm. To address this limitation, we propose AgileThinker, which simultaneously engages both reasoning paradigms. AgileThinker consistently outperforms agents engaging only one reasoning paradigm as the task difficulty and time pressure rise, effectively balancing reasoning depth and response latency. Our work establishes real-time reasoning as a critical testbed for developing practical agents and provides a foundation for research in temporally constrained AI systems, highlighting a path toward real-time capable agents.

cs.AI↗

SpatialLM: Training Large Language Models for Structured Indoor Modeling

SpatialLM is a large language model designed to process 3D point cloud data and generate structured 3D scene understanding outputs. These outputs include architectural elements like walls, doors, windows, and oriented object boxes with their semantic categories. Unlike previous methods which exploit task-specific network designs, our model adheres to the standard multimodal LLM architecture and is fine-tuned directly from open-source LLMs. To train SpatialLM, we collect a large-scale, high-quality synthetic dataset consisting of the point clouds of 12,328 indoor scenes (54,778 rooms) with ground-truth 3D annotations, and conduct a careful study on various modeling and training decisions. On public benchmarks, our model gives state-of-the-art performance in layout estimation and competitive results in 3D object detection. With that, we show a feasible path for enhancing the spatial understanding capabilities of modern LLMs for applications in augmented reality, embodied robotics, and more.

cs.CV↗