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Haocheng Xi

Publications and source records attributed to Haocheng Xi.

At least 19 recordsLinked to original sources

Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generation

Video diffusion models repeatedly process long spatiotemporal token sequences during denoising, making attention a major computational bottleneck. Linear attention offers an appealing alternative and has been widely adopted in recent large language models, but directly applying it to video models often fails to preserve the fine-grained interactions required for high-quality generation. We present Video DeltaNet (VDN), which combines local Softmax attention with bidirectional linear memory for long-range video context. Its linear branch introduces Video Delta Attention (VDA), which updates memory once per frame by jointly incorporating its spatial tokens. Separate output projections and learnable gates calibrate the two branches, while a staged teacher-alignment recipe progressively introduces the new pathway into pretrained models. We instantiate VDN on MiniMax H3, applying the hybrid to video-to-video interactions while retaining Softmax for interactions involving text or audio. With eight-step distillation and an optimized SGLang serving stack, VDN-H3 completes DiT denoising for a 14.3-second, 768p video in 6.70 seconds on eight NVIDIA B200 GPUs, corresponding to a 14.5x speedup over the 50-step dense H3 baseline on the same GPU count. GitHub code available at: https://github.com/OpenVDN/vdn-minimax-h3. Weights available at: https://huggingface.co/OpenVDN/vdn-minimax-h3

cs.LG↗

VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention

Diffusion Transformers deliver state-of-the-art video generation, but their long spatiotemporal sequences make attention the dominant deployment cost, and a deployable low-bit kernel must be accurate and fast. Accuracy is limited by outliers: a block's quantization scale is set by its largest entries, leaving typical entries confined to a narrow range of representable values. Prior work smooths queries and keys, but value outliers follow no fixed channel or spatiotemporal structure and remain the dominant source of output error. Speed is limited by softmax: low-bit Tensor Cores accelerate only the two matrix multiplications, so the high-precision exponential between them becomes the longest pipeline stage on datacenter GPUs. We propose VC-Attention, a training-free low-bit attention framework that addresses both by pairing Value smoothing with a fused probability Cast. V-Smooth reorders value tokens by lightweight online clustering, so the tokens in a hardware block quantize well together. It quantizes only the residual after subtracting the block mean, and restores that mean from the row sum the online softmax already maintains. ExpCast-FP8 maps log-domain scores directly to E4M3 probability codes with one fused multiply-add, eliminating the FP32 exponential and the format conversion. We implement VC-Attention for B200, B300, H200, RTX PRO 6000, and RTX 5090. Across Wan2.2, LongCat-Video, HunyuanVideo-1.5, and MiniMax-H3, VC-Attention improves fidelity over low-bit baselines, speeds up the attention kernel over BF16 FlashAttention-4 by 1.46-1.59x on datacenter Blackwell and Hopper and by 2.3-3.6x on workstation cards, and generates a clip 1.13-1.19x and 1.36-1.70x faster end to end.

cs.CV↗

DC-Gen: Post-Training Diffusion Acceleration with Deeply Compressed Latent Space

Existing text-to-image diffusion models excel at generating high-quality images, but face significant efficiency challenges when scaled to high resolutions, like 4K image generation. While previous research accelerates diffusion models in various aspects, it seldom handles the inherent redundancy within the latent space. To bridge this gap, this paper introduces DC-Gen, a general framework that accelerates text-to-image diffusion models by leveraging a deeply compressed latent space. Rather than a costly training-from-scratch approach, DC-Gen uses an efficient post-training pipeline to preserve the quality of the base model. A key challenge in this paradigm is the representation gap between the base model's latent space and a deeply compressed latent space, which can lead to instability during direct fine-tuning. To overcome this, DC-Gen first bridges the representation gap with a lightweight embedding alignment training. Once the latent embeddings are aligned, only a small amount of LoRA fine-tuning is needed to unlock the base model's inherent generation quality. We verify DC-Gen's effectiveness on SANA and FLUX.1-Krea. The resulting DC-Gen-SANA and DC-Gen-FLUX models achieve quality comparable to their base models but with a significant speedup. Specifically, DC-Gen-FLUX reduces the latency of 4K image generation by 53x on the NVIDIA H100 GPU. When combined with NVFP4 SVDQuant, DC-Gen-FLUX generates a 4K image in just 3.5 seconds on a single NVIDIA 5090 GPU, achieving a total latency reduction of 138x compared to the base FLUX.1-Krea model. Code: https://github.com/dc-ai-projects/DC-Gen.

cs.CV↗

FreeToken: Efficient Edge-Native MoE Serving with Bandwidth-Adaptive Execution

Frontier open-weight models are increasingly available, but serving them still largely assumes datacenter infrastructure. We present FreeToken, an edge-native MoE serving system that treats a personal machine not as a small GPU, but as a unified, elastic inference platform. FreeToken co-designs the full serving stack, including model layout and loading, expert residency, CPU--GPU execution, agentic state reuse, and runtime memory management, around two realities of local AI: agent workloads continuously change their execution pattern, and edge hardware exposes heterogeneous resources whose balance differs from machine to machine. Rather than committing to a fixed offloading strategy, FreeToken continuously maps computation and model state onto the resources actually available. FreeToken supports more than 20 MoE models and real coding and tool-using agents across hardware ranging from an 8GB laptop GPU to a single workstation GPU. More importantly, it changes what these machines can practically serve, from a 35B model on a laptop to a 284B model on a gaming desktop and the 753B GLM-5.2 on a single workstation GPU. FreeToken turns open weights into deployable local software, making the machines users already own a practical platform for frontier-scale intelligence. We release the system at flashml.ai.

cs.DC↗

FourTune: Towards Fully 4-Bit Efficient Post-Training for Diffusion Models

Diffusion models have become a dominant paradigm for high-quality generative modeling, while post-training is essential for adapting them to diverse downstream applications. However, post-training of large diffusion models is still challenging due to the prohibitive memory footprints and slow training speed, which existing parameter-efficient fine-tuning methods only partially address. To overcome these limitations, we propose FourTune, an efficient post-training framework for diffusion models based on an end-to-end W4A4G4 paradigm. FourTune introduces a triple-branch hybrid pipeline that augments the standard LoRA architecture with a frozen numerical stabilizer to isolate quantization-sensitive outliers, enabling stable training under native 4-bit computation. In addition, FourTune employs hardware-efficient block-wise quantization and customized fused kernels to support efficient quantized backpropagation and reduce memory bandwidth overhead. Across customization, reinforcement learning, and distillation tasks, FourTune matches the quality of full-precision fine-tuning. On FLUX.1-dev (12B), FourTune reduces memory overhead by 2.25$\times$ and increases end-to-end training throughput by 2.27$\times$ compared to BF16 LoRA.

cs.LG↗

SVG-EAR: Parameter-Free Linear Compensation for Sparse Video Generation via Error-aware Routing

Diffusion Transformers (DiTs) have become a leading backbone for video generation, yet their quadratic attention cost remains a major bottleneck. Sparse attention reduces this cost by computing only a subset of attention blocks. However, prior methods often either drop the remaining blocks, which incurs information loss, or rely on learned predictors to approximate them, introducing training overhead and potential output distribution shifting. In this paper, we show that the missing contributions can be recovered without training: after semantic clustering, keys and values within each block exhibit strong similarity and can be well summarized by a small set of cluster centroids. Based on this observation, we introduce SVG-EAR, a parameter-free linear compensation branch that uses the centroid to approximate skipped blocks and recover their contributions. While centroid compensation is accurate for most blocks, it can fail on a small subset. Standard sparsification typically selects blocks by attention scores, which indicate where the model places its attention mass, but not where the approximation error would be largest. SVG-EAR therefore performs error-aware routing: a lightweight probe estimates the compensation error for each block, and we compute exactly the blocks with the highest error-to-cost ratio while compensating for skipped blocks. We provide theoretical guarantees that relate attention reconstruction error to clustering quality, and empirically show that SVG-EAR improves the quality-efficiency trade-off and increases throughput at the same generation fidelity on video diffusion tasks. Overall, SVG-EAR establishes a clear Pareto frontier over prior approaches, achieving up to 1.77$\times$ and 1.93$\times$ speedups while maintaining PSNRs of up to 29.759 and 31.043 on Wan2.2 and HunyuanVideo, respectively.

cs.CV↗

Residual Context Diffusion Language Models

Diffusion Large Language Models (dLLMs) have emerged as a promising alternative to purely autoregressive language models because they can decode multiple tokens in parallel. However, state-of-the-art block-wise dLLMs rely on a "remasking" mechanism that decodes only the most confident tokens and discards the rest, effectively wasting computation. We demonstrate that recycling computation from the discarded tokens is beneficial, as these tokens retain contextual information useful for subsequent decoding iterations. In light of this, we propose Residual Context Diffusion (RCD), a module that converts these discarded token representations into contextual residuals and injects them back for the next denoising step. RCD uses a decoupled two-stage training pipeline to bypass the memory bottlenecks associated with backpropagation. We validate our method on both long CoT reasoning (SDAR) and short CoT instruction following (LLaDA) models. We demonstrate that a standard dLLM can be efficiently converted to the RCD paradigm with merely ~300 million tokens. RCD consistently improves frontier dLLMs by 4-11 percentage points in accuracy with minimal extra computation overhead across a wide range of benchmarks. Notably, on the most challenging AIME tasks, RCD nearly doubles baseline accuracy and attains up to 4-5x fewer denoising steps at baseline's peak accuracy.

cs.CL↗

Sparse VideoGen2: Accelerate Video Generation with Sparse Attention via Semantic-Aware Permutation

Diffusion Transformers (DiTs) are essential for video generation but suffer from significant latency due to the quadratic complexity of attention. By computing only critical tokens, sparse attention reduces computational costs and offers a promising acceleration approach. However, we identify that existing methods fail to approach optimal generation quality under the same computation budget for two reasons: (1) Inaccurate critical token identification: current methods cluster tokens based on position rather than semantics, leading to imprecise aggregated representations. (2) Excessive computation waste: critical tokens are scattered among non-critical ones, leading to wasted computation on GPUs, which are optimized for processing contiguous tokens. In this paper, we propose SVG2, a training-free framework that maximizes identification accuracy and minimizes computation waste, achieving a Pareto frontier trade-off between generation quality and efficiency. The core of SVG2 is semantic-aware permutation, which clusters and reorders tokens based on semantic similarity using k-means. This approach ensures both a precise cluster representation, improving identification accuracy, and a densified layout of critical tokens, enabling efficient computation without padding. Additionally, SVG2 integrates top-p dynamic budget control and customized kernel implementations, achieving up to 2.30x and 1.89x speedup while maintaining a PSNR of up to 30 and 26 on HunyuanVideo and Wan 2.1, respectively. Our code is open-sourced at \href{https://github.com/svg-project/Sparse-VideoGen}{https://github.com/svg-project/Sparse-VideoGen}.

cs.CV↗

Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization

Despite rapid progress in autoregressive video diffusion, an emerging system algorithm bottleneck limits both deployability and generation capability: KV cache memory. In autoregressive video generation models, the KV cache grows with generation history and quickly dominates GPU memory, often exceeding 30 GB, preventing deployment on widely available hardware. More critically, constrained KV cache budgets restrict the effective working memory, directly degrading long horizon consistency in identity, layout, and motion. To address this challenge, we present Quant VideoGen (QVG), a training free KV cache quantization framework for autoregressive video diffusion models. QVG leverages video spatiotemporal redundancy through Semantic Aware Smoothing, producing low magnitude, quantization friendly residuals. It further introduces Progressive Residual Quantization, a coarse to fine multi stage scheme that reduces quantization error while enabling a smooth quality memory trade off. Across LongCat Video, HY WorldPlay, and Self Forcing benchmarks, QVG establishes a new Pareto frontier between quality and memory efficiency, reducing KV cache memory by up to 7.0 times with less than 4% end to end latency overhead while consistently outperforming existing baselines in generation quality. Code is available at: https://github.com/svg-project/Quant-VideoGen

cs.LG↗

NVILA: Efficient Frontier Visual Language Models

Visual language models (VLMs) have made significant advances in accuracy in recent years. However, their efficiency has received much less attention. This paper introduces NVILA, a family of open VLMs designed to jointly optimize efficiency and accuracy. Building on top of VILA, we improve its model architecture by first scaling up the spatial and temporal resolutions, and then compressing visual tokens. This "scale-then-compress" approach enables NVILA to efficiently process high-resolution images and long videos. We further conduct a systematic investigation that enhances NVILA's efficiency throughout its entire lifecycle, from training and fine-tuning to deployment. NVILA matches or surpasses the accuracy of leading open and proprietary VLMs across a wide range of image and video benchmarks. At the same time, it reduces training cost by 1.9-5.1x, prefilling latency by 1.6-2.2x, and decoding latency by 1.2-2.8x. We release our code and models to facilitate reproducibility.

cs.CV↗

LoSA: Locality Aware Sparse Attention for Block-Wise Diffusion Language Models

Block-wise diffusion language models (DLMs) generate multiple tokens in any order, offering a promising alternative to the autoregressive decoding pipeline. However, they still remain bottlenecked by memory-bound attention in long-context scenarios. Naive sparse attention fails on DLMs due to a KV Inflation problem, where different queries select different prefix positions, making the union of accessed KV pages large. To address this, we observe that between consecutive denoising steps, only a small fraction of active tokens exhibit significant hidden-state changes, while the majority of stable tokens remain nearly constant. Based on this insight, we propose LOSA (Locality-aware Sparse Attention), which reuses cached prefix-attention results for stable tokens and applies sparse attention only to active tokens. This substantially shrinks the number of KV indices that must be loaded, yielding both higher speedup and higher accuracy. Across multiple block-wise DLMs and benchmarks, LOSA preserves near-dense accuracy while significantly improving efficiency, achieving up to +9 points in average accuracy at aggressive sparsity levels while maintaining 1.54x lower attention density. It also achieves up to 4.14x attention speedup on RTX A6000 GPUs, demonstrating the effectiveness of the proposed method.

cs.CL↗

Flash-KMeans: Fast and Memory-Efficient Exact K-Means

$k$-means has historically been positioned primarily as an offline processing primitive, typically used for dataset organization or embedding preprocessing rather than as a first-class component in online systems. In this work, we revisit this classical algorithm under the lens of modern AI system design and enable $k$-means as an online primitive. We point out that existing GPU implementations of $k$-means remain fundamentally bottlenecked by low-level system constraints rather than theoretical algorithmic complexity. Specifically, the assignment stage suffers from a severe IO bottleneck due to the massive explicit materialization of the $N \times K$ distance matrix in High Bandwidth Memory (HBM). Simultaneously, the centroid update stage is heavily penalized by hardware-level atomic write contention caused by irregular, scatter-style token aggregations. To bridge this performance gap, we propose flash-kmeans, an IO-aware and contention-free $k$-means implementation for modern GPU workloads. Flash-kmeans introduces two core kernel-level innovations: (1) FlashAssign, which fuses distance computation with an online argmin to completely bypass intermediate memory materialization; (2) sort-inverse update, which explicitly constructs an inverse mapping to transform high-contention atomic scatters into high-bandwidth, segment-level localized reductions. Furthermore, we integrate algorithm-system co-designs, including chunked-stream overlap and cache-aware compile heuristics, to ensure practical deployability. Extensive evaluations on NVIDIA H200 GPUs demonstrate that flash-kmeans achieves up to 17.9$\times$ end-to-end speedup over best baselines, while outperforming industry-standard libraries like cuML and FAISS by 33$\times$ and over 200$\times$, respectively. Our code is open-sourced at https://github.com/svg-project/flash-kmeans.

cs.DC↗

StreamDiffusionV2: A Streaming System for Dynamic and Interactive Video Generation

Generative models are reshaping the live-streaming industry by redefining how content is created, styled, and delivered. Previous image-based streaming diffusion models have powered efficient and creative live streaming products but have hit limits on temporal consistency due to the foundation of image-based designs. Recent advances in video diffusion have markedly improved temporal consistency and sampling efficiency for offline generation. However, offline generation systems primarily optimize throughput by batching large workloads. In contrast, live online streaming operates under strict service-level objectives (SLOs): time-to-first-frame must be minimal, and every frame must meet a per-frame deadline with low jitter. Besides, scalable multi-GPU serving for real-time streams remains largely unresolved so far. To address this, we present StreamDiffusionV2, a training-free pipeline for interactive live streaming with video diffusion models. StreamDiffusionV2 integrates an SLO-aware batching scheduler and a block scheduler, together with a sink-token--guided rolling KV cache, a motion-aware noise controller, and other system-level optimizations. Moreover, we introduce a scalable pipeline orchestration that parallelizes the diffusion process across denoising steps and network layers, achieving near-linear FPS scaling without violating latency guarantees. The system scales seamlessly across heterogeneous GPU environments and supports flexible denoising steps (e.g., 1--4), enabling both ultra-low-latency and higher-quality modes. Without TensorRT or quantization, StreamDiffusionV2 renders the first frame within 0.5s and attains 58.28 FPS with a 14B-parameter model and 64.52 FPS with a 1.3B-parameter model on four H100 GPUs, making state-of-the-art generative live streaming practical and accessible--from individual creators to enterprise-scale platforms.

cs.CV↗

SpargeAttention2: Trainable Sparse Attention via Hybrid Top-k+Top-p Masking and Distillation Fine-Tuning

Many training-free sparse attention methods are effective for accelerating diffusion models. Recently, several works suggest that making sparse attention trainable can further increase sparsity while preserving generation quality. We study three key questions: (1) when do the two common masking rules, i.e., Top-k and Top-p, fail, and how can we avoid these failures? (2) why can trainable sparse attention reach higher sparsity than training-free methods? (3) what are the limitations of fine-tuning sparse attention using the diffusion loss, and how can we address them? Based on this analysis, we propose SpargeAttention2, a trainable sparse attention method that achieves high sparsity without degrading generation quality. SpargeAttention2 includes (i) a hybrid masking rule that combines Top-k and Top-p for more robust masking at high sparsity, (ii) an efficient trainable sparse attention implementation, and (iii) a distillation-inspired fine-tuning objective to better preserve generation quality during fine-tuning using sparse attention. Experiments on video diffusion models show that SpargeAttention2 reaches 95% attention sparsity and a 16.2x attention speedup while maintaining generation quality, consistently outperforming prior sparse attention methods.

cs.CV↗

Jet-RL: Enabling On-Policy FP8 Reinforcement Learning with Unified Training and Rollout Precision Flow

Reinforcement learning (RL) is essential for enhancing the complex reasoning capabilities of large language models (LLMs). However, existing RL training pipelines are computationally inefficient and resource-intensive, with the rollout phase accounting for over 70% of total training time. Quantized RL training, particularly using FP8 precision, offers a promising approach to mitigating this bottleneck. A commonly adopted strategy applies FP8 precision during rollout while retaining BF16 precision for training. In this work, we present the first comprehensive study of FP8 RL training and demonstrate that the widely used BF16-training + FP8-rollout strategy suffers from severe training instability and catastrophic accuracy collapse under long-horizon rollouts and challenging tasks. Our analysis shows that these failures stem from the off-policy nature of the approach, which introduces substantial numerical mismatch between training and inference. Motivated by these observations, we propose Jet-RL, an FP8 RL training framework that enables robust and stable RL optimization. The key idea is to adopt a unified FP8 precision flow for both training and rollout, thereby minimizing numerical discrepancies and eliminating the need for inefficient inter-step calibration. Extensive experiments validate the effectiveness of Jet-RL: our method achieves up to 33% speedup in the rollout phase, up to 41% speedup in the training phase, and a 16% end-to-end speedup over BF16 training, while maintaining stable convergence across all settings and incurring negligible accuracy degradation.

cs.LG↗

Arbitrage: Efficient Reasoning via Advantage-Aware Speculation

Modern Large Language Models achieve impressive reasoning capabilities with long Chain of Thoughts, but they incur substantial computational cost during inference, and this motivates techniques to improve the performance-cost ratio. Among these techniques, Speculative Decoding accelerates inference by employing a fast but inaccurate draft model to autoregressively propose tokens, which are then verified in parallel by a more capable target model. However, due to unnecessary rejections caused by token mismatches in semantically equivalent steps, traditional token-level Speculative Decoding struggles in reasoning tasks. Although recent works have shifted to step-level semantic verification, which improve efficiency by accepting or rejecting entire reasoning steps, existing step-level methods still regenerate many rejected steps with little improvement, wasting valuable target compute. To address this challenge, we propose Arbitrage, a novel step-level speculative generation framework that routes generation dynamically based on the relative advantage between draft and target models. Instead of applying a fixed acceptance threshold, Arbitrage uses a lightweight router trained to predict when the target model is likely to produce a meaningfully better step. This routing approximates an ideal Arbitrage Oracle that always chooses the higher-quality step, achieving near-optimal efficiency-accuracy trade-offs. Across multiple mathematical reasoning benchmarks, Arbitrage consistently surpasses prior step-level Speculative Decoding baselines, reducing inference latency by up to $\sim2\times$ at matched accuracy.

cs.CL↗

Radial Attention: $O(n\log n)$ Sparse Attention with Energy Decay for Long Video Generation

Recent advances in diffusion models have enabled high-quality video generation, but the additional temporal dimension significantly increases computational costs, making training and inference on long videos prohibitively expensive. In this paper, we identify a phenomenon we term Spatiotemporal Energy Decay in video diffusion models: post-softmax attention scores diminish as spatial and temporal distance between tokens increase, akin to the physical decay of signal or waves over space and time in nature. Motivated by this, we propose Radial Attention, a scalable sparse attention mechanism with $\mathcal{O}(n \log n)$ complexity that translates energy decay into exponentially decaying compute density, which is significantly more efficient than standard $\mathcal{O}(n^2)$ dense attention and more expressive than linear attention. Specifically, Radial Attention employs a simple, static attention mask where each token attends to spatially nearby tokens, with the attention window size shrinking with temporal distance. Moreover, it allows pre-trained video diffusion models to extend their generation length with efficient LoRA-based fine-tuning. Extensive experiments show that Radial Attention maintains video quality across Wan2.1-14B, HunyuanVideo, and Mochi 1, achieving up to a 1.9$\times$ speedup over the original dense attention. With minimal tuning, it enables video generation up to 4$\times$ longer while reducing training costs by up to 4.4$\times$ compared to direct fine-tuning and accelerating inference by up to 3.7$\times$ compared to dense attention inference. Code is released at \href{https://github.com/mit-han-lab/radial-attention}{https://github.com/mit-han-lab/radial-attention}.

cs.CV↗

SpargeAttention: Accurate and Training-free Sparse Attention Accelerating Any Model Inference

An efficient attention implementation is essential for large models due to its quadratic time complexity. Fortunately, attention commonly exhibits sparsity, i.e., many values in the attention map are near zero, allowing for the omission of corresponding computations. Many studies have utilized the sparse pattern to accelerate attention. However, most existing works focus on optimizing attention within specific models by exploiting certain sparse patterns of the attention map. A universal sparse attention that guarantees both the speedup and end-to-end performance of diverse models remains elusive. In this paper, we propose SpargeAttn, a universal sparse and quantized attention for any model. Our method uses a two-stage online filter: in the first stage, we rapidly and accurately predict the attention map, enabling the skip of some matrix multiplications in attention. In the second stage, we design an online softmax-aware filter that incurs no extra overhead and further skips some matrix multiplications. Experiments show that our method significantly accelerates diverse models, including language, image, and video generation, without sacrificing end-to-end metrics. The code is available at https://github.com/thu-ml/SpargeAttn.

cs.LG↗