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Haofei Yu

Publications and source records attributed to Haofei Yu.

At least 19 recordsLinked to original sources

What Hallucinations Have We Measured? Semantic Illusion, Confabulation, and Expressed Uncertainty

Hallucination remains one of the most critical challenges in deploying large language models (LLMs) reliably and safely. Yet the term is used inconsistently across the research community. We argue for a strict definition of hallucinations in LLMs. First, hallucinations should be confident incorrectness, kept separate from expressed uncertainty (UNK)1. UNK reveals that the model may be wrong, whereas a hallucination does not reveal it and is therefore more dangerous in practice. Conflating the two obscures their distinct behaviors and makes them hard to study. Second, hallucinations should be split by a simple re-elicitation test: does any semantically equivalent prompt recover the correct response? This test probes whether the relevant knowledge2 is accessible. If none does, the knowledge is likely absent or inaccessible, and the error type is a confabulation (CF) that likely requires external knowledge or retraining; if some does, the knowledge is accessible from the model but applied inconsistently, and the error type is a semantic illusion (SI) that simple prompt or decoding changes can mitigate3. Re-evaluating 14 recent hallucination methods under this taxonomy yields three findings. (1) Detection methods flag UNK more often than hallucinated responses (i.e., SI and CF). (2) Mitigation methods are far more effective for SI than for CF. (3) Latent signals are more informative than output-level signals for CF. An audit of recent hallucination papers shows that most conflate these categories. We recommend reporting CF, SI, and UNK separately, and introduce a practical labeling protocol that needs only a modest number of semantically equivalent prompts.

cs.CL↗

Co-Evolving Acting and Forecasting for Language Agents

Training language agents is bottlenecked by the high cost of long-horizon rollouts, yet standard agentic reinforcement learning (RL) learns only from a terminal scalar reward, leaving the supervision in intermediate steps largely unused. Prior work exploits this supervision through value targets that estimate per-step success probabilities or observation targets that fit environment response. Both are hard to construct well: (1) value targets come from the same single scalar signal for each step in the trajectory, and (2) observation targets, such as web pages and terminal logs, are long and noisy and reach only one step ahead. We propose CoPE, which adds a third kind of multi-step action targets. On successful on-policy trajectories, CoPE trains the policy backbone to generate the action sequences that follows each history. Each action is also supervised when forecast from the preceding histories, forming a temporal ensemble that the shared backbone absorbs during training, and this enables acting and forecasting to co-evolve. The policy still acts one step at a time at inference, with no overhead. Across five benchmarks (ALFWorld, ScienceWorld, WebShop, $τ^2$-bench, and AppWorld), CoPE (1) achieves stronger aggregate performance than GRPO and RL baselines with predictive auxiliary targets across simulated environments, while improving overall performance on both realistic applications; (2) delivers up to $1.9\times$ and $2.0\times$ higher sample efficiency than ECHO and GRPO, respectively, on ScienceWorld; and (3) achieves these gains with a single policy backbone, without additional models, separate pretraining, or inference overhead. The codebase is available at https://github.com/ulab-uiuc/CoPE.

cs.AI↗

CivWorldBench: Evaluating Language World Models in Structured Multi-Agent Sandbox Worlds

The growing use of language models for forecasting motivates a broader evaluation of their world-model capabilities. Such evaluation must go beyond predictive accuracy to assess hidden-state inference and intervention prediction. Real-world forecasting benchmarks offer limited access to hidden-state ground truth and controlled experiments. We introduce CivWorldBench, a benchmark built on a multi-agent strategy game engine with recorded internal states, controlled observations, and paired intervention rollouts. Its 1,900 decision points from 475 worlds support three task levels: association forecasting, belief inference, and intervention prediction. Reference predictors support attributable evaluation of capability gaps, with an expert harness and empirical ceiling estimates contextualizing scores. Stored trajectories make intermediate predictions verifiable, while agent-play experiments test whether world-model capabilities support decision-making. The main panel comprises eleven frontier language models. Composite benchmark scores correlate with real-world forecasting leaderboards on matched model panels, more closely than with a general-capability index, supporting its use as a proxy for real-world forecasting capability. Strong association forecasts do not consistently extend to belief inference or intervention prediction, and effect magnitudes remain poorly calibrated despite informative direction predictions. Process verification reveals errors missed by final-answer evaluation, and structured reasoning improves intervention prediction for the strongest model in the process study. Agent-play experiments identify useful assisted plans and motivate evaluating decision-relevant capabilities beyond association forecasting. These findings identify hidden-state inference, intermediate-state prediction, and effect calibration as priorities for world-model training.

cs.CL↗

Learning to Simulate Individuals from Macro Social Signals

Large language models are increasingly used to simulate how individuals respond to new situations, yet the behavioral reasoning behind these responses is either inherited from pretraining or learned from individual-level annotations, which offer limited behavioral diversity and little supervision of the reasoning itself. We propose to learn behavioral reasoning from prediction markets, whose price trajectories record how populations respond to real-world events at scale. We introduce macro2mind, which trains a language model with GRPO using market signals. A social behavioral decomposition makes behavioral reasoning an explicit step of forecasting: the model infers representative groups of market participants, predicts how each interprets the news and updates its beliefs, reasons about their interactions, and aggregates these responses into a price. A hindsight-regret curriculum with difficulty-aware sampling focuses training on transitions where hindsight-identified groups substantially improve the forecast while prioritizing examples that remain learnable for the current policy. The learned reasoning applies to user simulation without further training. On SWM-Bench, macro2mind achieves state-of-the-art directional accuracy and correlation on Polymarket. Trained on market data, it transfers zero-shot to four user-simulation benchmarks (Humanual, OvertonBench, PRISM, and CAD) and has competitive performance among zero-shot methods. Used as a data generator, macro2mind also raises a downstream simulator's accuracy on unseen users by 15.5 points, outperforming data generated by its backbone by 13.2 points.

cs.LG↗

Relic: From Multi-Agent Collaboration to Persistent Organizational Capability

Multiple agents may often conflict in an organization: for example, one coding agent changes an interface in a repository, but another continues to develop on the old version where existing tests become stale. A conversation can resolve the episode, but when the participants change, what makes the lesson continue to govern the team? We introduce Relic, which turns recurring collaboration failures into organization-owned, executable protocols. Members reflect on visible work, propose rules, and govern their adoption. Adopted protocols bind triggers, responsibilities, required evidence, and execution consequences to the runtime, while remaining open to revision and retirement. In one traced case, repeated integration friction produces an interface-review rule that governs later pull requests and is revised as work continues. Across 360 controlled runs over ten software workloads and three models, Relic raises complete-contract delivery from 14.06% to 19.76% (+5.71 percentage points) over a matched structured team without the protocol lifecycle, improving all four verified production endpoints in every model stratum. Under fresh-member transfer, behavioral correctness is 25.4% with no inherited protocol, 34.6% with the same rules provided as readable text, and 41.2% with executable bindings, a +6.5-point advantage over text alone. On the full CooperBench benchmark, after excluding 183 broken benchmark pairs, Relic achieves 371/469 (79.1%), establishing the best reported result among peer-structured systems. On the 47-pair same-model subset, Relic also exceeds Solo (28/47 vs. 26/47), reversing the coordination loss exhibited by the official peer baseline. Together, these results show how collaboration experience can become persistent organizational state that remains useful beyond the members who created it.

cs.AI↗

Learning to Predict Future-Aligned Research Proposals with Language Models

Large language models (LLMs) are increasingly used to assist ideation in research, but evaluating the quality of LLM-generated research proposals remains difficult: novelty and soundness are hard to measure automatically, and large-scale human evaluation is costly. We propose a verifiable alternative by reframing proposal generation as a time-sliced scientific forecasting problem. Given a research question and inspiring papers available before a cutoff time, the model generates a structured proposal and is evaluated by whether it anticipates research directions that appear in papers published after the time. We operationalize this objective with the Future Alignment Score (FAS), computed via retrieval and LLM-based semantic scoring against a held-out future corpus. To train models, we build a time-consistent dataset of 21,835 paper occurrences across 3,642 instances from targets and their pre-cutoff citations, and synthesize reasoning traces that teach gap identification and inspiration borrowing. Across Llama-3.1 and Qwen2.5 models, future-aligned tuning improves future alignment over unaligned baselines (up to +10.6% overall FAS), and domain-expert human evaluation corroborates improved proposal quality. Finally, we demonstrate practical impact by implementing two model-generated proposals with a code agent, obtaining 4.17% accuracy gain on MATH from a new prompting strategy and consistent improvements for a novel model-merging method. Our code and data are publicly available at https://github.com/Arthur-Heng/future-aligned-proposals.

cs.CL↗

Can Large Language Models Forecast What Researchers Study Next?

Large language models increasingly generate research ideas, yet judging their novelty or feasibility at generation time does not establish whether they anticipate subsequent work. We introduce IdeaForecastBench to evaluate research idea forecasting. Given a community's literature up to a cutoff, a system produces up to five ranked ideas, which are evaluated against later papers. The benchmark comprises 624 rolling episodes across 52 topics, with a fixed retrieve-then-judge protocol and separately reported results from two judges. We compare five history-compression strategies across GPT-4.1, Qwen2.5-7B/14B, and Qwen3.5-9B, together with a learned Mode-Decomposition Forecaster (MDF). Under the primary GPT-4.1-mini judge, Summary improves on Direct in Hit@5 and Precision@5 across all four backbones. Qwen2.5 scores above GPT-4.1, whereas Qwen3.5 scores below it. An outcome-blind assessment finds that Qwen2.5 produces broader forecasts, but does not identify how much breadth contributes to its advantage. Threshold and judge diagnostics further clarify the limits of interpreting realization as precise anticipation. IdeaForecastBench provides a common task for studying which research ideas a community subsequently pursues and how reliably this outcome can be measured.

cs.CL↗

ArtifactLinker: Linking Scientific Artifacts for Automatic State-of-the-Art Discovery

Scientific artifacts such as models and datasets are foundations for research. With the rapid growth of platforms like HuggingFace, researchers now have access to a large number of artifacts. Yet, a key challenge remains: how can we automatically discover the state-of-the-art (SOTA) model for a given dataset by fully leveraging existing artifacts? We formalize this task as automatic SOTA discovery by modeling HuggingFace as an artifact graph, where nodes are models/datasets and edges represent evaluations. We propose ArtifactLinker, a two-stage framework: (1) ranking promising unobserved model--dataset links using Graph Neural Networks (GNNs) or graph-augmented Large Language Models (LLMs), and (2) verifying top-ranked links via coding experiments with LLM-based agents. We further introduce a benchmark named ArtifactBench with 14,053 artifacts and 51,337 relations to evaluate the performance of both stages. Results show that (1) graph structures between existing artifacts are effective for missing link prediction; (2) end-to-end ranking and verification with ArtifactLinker help discover potential SOTA results and research insights.

cs.LG↗

EventConnector: Mining Social Event Relations through Temporal Graphs

Understanding and retrieving related real-world events based on their temporal dynamics is a fundamental challenge in time-sensitive applications such as forecasting, information retrieval, and social analysis. Existing methods often rely on semantic similarity or global time-series alignment, which overlook the transient and directional dependencies that frequently underlie real-world correlations. In this work, we introduce \textit{EventConnector}, a framework that constructs a temporal event graph capturing localized co-fluctuations and lead-lag relationships between events through their time-series trajectories. We further propose \textbf{EC-Fusion}, an adaptive retrieval mechanism that fuses EventConnector's graph-based scores with a complementary Granger-causal signal via a graph-quality-aware mixing weight. Across two real-world prediction market benchmarks (Polymarket and Kalshi) and nine forecasting architectures evaluated over three random seeds, EC-Fusion is the best non-oracle retrieval method on $17/18$ model--dataset cells, reducing RMSE by $6.87\%$ on average (up to $10.86\%$) over the strongest comparable retrieval baseline, with statistical significance at $p < 0.01$ after Holm--Bonferroni correction. These results highlight the effectiveness of temporally grounded graph modeling, augmented with causal-signal fusion, in capturing latent event relationships beyond what semantic similarity or traditional alignment techniques can offer.

cs.IR↗

Building Social World Models with Large Language Models

Understanding and predicting how social beliefs evolve in response to events -- from policy changes to scientific breakthroughs -- remains a fundamental challenge in social science. Given LLMs' commonsense knowledge and social intelligence, we ask: Can LLMs model the dynamics of social beliefs following social events? In this work, we introduce the concept of the Social World Model (SWM), a general framework designed to capture how social beliefs evolve in response to major events. SWM learns state-transition functions for social beliefs by mining temporal patterns in social data and optimizing the evidence lower bound, without the need for explicit human annotations linking events to belief shifts, or for expensive census data. To evaluate SWM, we introduce a benchmark, SWM-bench, derived from real-world prediction markets, specifically Kalshi and Polymarket. SWM-bench includes over 12k data points for social belief prediction tasks spanning diverse domains such as politics, finance, and cryptocurrency. Our experimental results show that SWM significantly outperforms time-series foundation models, achieving state-of-the-art results on Kalshi data and demonstrating competitive performance on Polymarket data, while offering interpretable insights into the underlying mechanisms of social belief dynamics.

cs.SI↗

Auto-Dreamer: Learning Offline Memory Consolidation for Language Agents

Language agents increasingly operate over streams of related tasks, yet existing memory systems struggle to convert accumulated experience into reusable knowledge. Retrieval-augmented and structured memory methods record per-session observations effectively, but often couple acquisition and consolidation into a single online process, leaving the agent without a global view across sessions to discover recurring patterns, abstract shared procedures, or prune redundant entries. Inspired by complementary learning systems theory, we propose Auto-Dreamer, a learned offline consolidator for language-agent memory. Auto-Dreamer decouples fast per-session memory acquisition from slow cross-session consolidation. Given a selected working region of a typed memory bank, the consolidator treats the region as read-only evidence, performs bounded tool-use to inspect entries and provenance-linked source trajectories, and synthesizes a fresh compact replacement set that abstracts across sessions and supersedes the original region. We train Auto-Dreamer via GRPO, using end-to-end agent performance as the reward signal to learn how to consolidate memories acquired through fast online experience. Trained on ScienceWorld trajectories alone, Auto-Dreamer outperforms fixed, RL-trained, and prompted memory baselines on ScienceWorld by 7 points while using an active memory bank 12$\times$ smaller than the strongest baseline, and continues to lead on held-out ALFWorld and WebArena without retraining -- using 6$\times$ less memory than the strongest baseline on ALFWorld.

cs.CL↗

CTM-AI: A Blueprint for General AI Inspired by a Model of Consciousness

Despite remarkable advances, today's AI systems remain narrow in scope, falling short of the flexible, adaptive, and multisensory intelligence that characterizes human capabilities. This gap has fueled longstanding debates about whether AI might one day achieve human-like generality or even consciousness, and whether theories of consciousness can inspire new architectures for AI. This paper presents an early blueprint for implementing a general AI system, CTM-AI, combining the Conscious Turing Machine (CTM), a formal machine model of consciousness, with today's foundation models. CTM-AI contains an enormous number of powerful processors ranging from specialized experts (e.g., vision-language models and APIs) to unspecialized general-purpose learners poised to develop their own expertise. Crucially, for whatever problem must be dealt with, information from many processors is selected, integrated, and exchanged appropriately to solve the task. CTM-AI achieves state-of-the-art accuracy on MUStARD (72.28) and UR-FUNNY (72.13), outperforming multimodal and multi-agent frameworks. On tool-using and agentic tasks, CTM-AI achieves 10+ points of improvement on StableToolBench and WebArena-Lite. Overall, CTM-AI offers a principled, testable blueprint for general AI inspired by a model of consciousness.

q-bio.NC↗

SocialVeil: Probing Social Intelligence of Language Agents under Communication Barriers

Large language models (LLMs) are increasingly evaluated in interactive environments to test their social intelligence. However, existing benchmarks often assume idealized communication between agents, limiting our ability to diagnose whether LLMs can maintain and repair interactions in more realistic, imperfect settings. To close this gap, we present \textsc{SocialVeil}, a social learning environment that can simulate social interaction under cognitive-difference-induced communication barriers. Grounded in a systematic literature review of communication challenges in human interaction, \textsc{SocialVeil} introduces three representative types of such disruption, \emph{semantic vagueness}, \emph{sociocultural mismatch}, and \emph{emotional interference}. We also introduce two barrier-aware evaluation metrics, \emph{unresolved confusion} and \emph{mutual understanding}, to evaluate interaction quality under impaired communication. Experiments across 720 scenarios and four frontier LLMs show that barriers consistently impair performance, with mutual understanding reduced by over 45\% on average, and confusion elevated by nearly 50\%. Human evaluations validate the fidelity of these simulated barriers (ICC$\approx$0.78, Pearson r$\approx$0.80). We further demonstrate that adaptation strategies (Repair Instruction and Interactive learning) only have a modest effect far from barrier-free performance. This work takes a step toward bringing social interaction environments closer to real-world communication, opening opportunities for exploring the social intelligence of LLM agents.

cs.AI↗

Debugging Tabular Log as Dynamic Graphs

Tabular log abstracts objects and events in the real-world system and reports their updates to reflect the change of the system, where one can detect real-world inconsistencies efficiently by debugging corresponding log entries. However, recent advances in processing text-enriched tabular log data overly depend on large language models (LLMs) and other heavy-load models, thus suffering from limited flexibility and scalability. This paper proposes a new framework, GraphLogDebugger, to debug tabular log based on dynamic graphs. By constructing heterogeneous nodes for objects and events and connecting node-wise edges, the framework recovers the system behind the tabular log as an evolving dynamic graph. With the help of our dynamic graph modeling, a simple dynamic Graph Neural Network (GNN) is representative enough to outperform LLMs in debugging tabular log, which is validated by experimental results on real-world log datasets of computer systems and academic papers.

cs.LG↗

ResearchArcade: Graph Interface for Academic Tasks

Academic research generates diverse data sources, and as researchers increasingly use machine learning to assist research tasks, a crucial question arises: Can we build a unified data interface to support the development of machine learning models for various academic tasks? Models trained on such a unified interface can better support human researchers throughout the research process, eventually accelerating knowledge discovery. In this work, we introduce ResearchArcade, a graph-based interface that connects multiple academic data sources, unifies task definitions, and supports a wide range of base models to address key academic challenges. ResearchArcade utilizes a coherent multi-table format with graph structures to organize data from different sources, including academic corpora from ArXiv and peer reviews from OpenReview, while capturing information with multiple modalities, such as text, figures, and tables. ResearchArcade also preserves temporal evolution at both the manuscript and community levels, supporting the study of paper revisions as well as broader research trends over time. Additionally, ResearchArcade unifies diverse academic task definitions and supports various models with distinct input requirements. Our experiments across six academic tasks demonstrate that combining cross-source and multi-modal information enables a broader range of tasks, while incorporating graph structures consistently improves performance over baseline methods. This highlights the effectiveness of ResearchArcade and its potential to advance research progress.

cs.CL↗

LiveTradeBench: Seeking Real-World Alpha with Large Language Models

Large language models (LLMs) achieve strong performance across benchmarks--from knowledge quizzes and math reasoning to web-agent tasks--but these tests occur in static settings, lacking real dynamics and uncertainty. Consequently, they evaluate isolated reasoning or problem-solving rather than decision-making under uncertainty. To address this, we introduce LiveTradeBench, a live trading environment for evaluating LLM agents in realistic and evolving markets. LiveTradeBench follows three design principles: (i) Live data streaming of market prices and news, eliminating dependence on offline backtesting and preventing information leakage while capturing real-time uncertainty; (ii) a portfolio-management abstraction that extends control from single-asset actions to multi-asset allocation, integrating risk management and cross-asset reasoning; and (iii) multi-market evaluation across structurally distinct environments--U.S. stocks and Polymarket prediction markets--differing in volatility, liquidity, and information flow. At each step, an agent observes prices, news, and its portfolio, then outputs percentage allocations that balance risk and return. Using LiveTradeBench, we run 50-day live evaluations of 21 LLMs across families. Results show that (1) high LMArena scores do not imply superior trading outcomes; (2) models display distinct portfolio styles reflecting risk appetite and reasoning dynamics; and (3) some LLMs effectively leverage live signals to adapt decisions. These findings expose a gap between static evaluation and real-world competence, motivating benchmarks that test sequential decision making and consistency under live uncertainty.

q-fin.TR↗

Multi-Agent Evolve: LLM Self-Improve through Co-evolution

Reinforcement Learning (RL) has demonstrated significant potential in enhancing the reasoning capabilities of large language models (LLMs). However, the success of RL for LLMs heavily relies on human-curated datasets and verifiable rewards, which limit their scalability and generality. Recent Self-Play RL methods, inspired by the success of the paradigm in games and Go, aim to enhance LLM reasoning capabilities without human-annotated data. However, their methods primarily depend on a grounded environment for feedback (e.g., a Python interpreter or a game engine); extending them to general domains remains challenging. To address these challenges, we propose Multi-Agent Evolve (MAE), a framework that enables LLMs to self-evolve in solving diverse tasks, including mathematics, reasoning, and general knowledge Q&A. The core design of MAE is based on a triplet of interacting agents (Proposer, Solver, Judge) that are instantiated from a single LLM, and applies reinforcement learning to optimize their behaviors. The Proposer generates questions, the Solver attempts solutions, and the Judge evaluates both while co-evolving. Experiments on Qwen2.5-3B-Instruct demonstrate that MAE achieves an average improvement of 4.54% on multiple benchmarks. These results highlight MAE as a scalable, data-efficient method for enhancing the general reasoning abilities of LLMs with minimal reliance on human-curated supervision.

cs.AI↗

Sotopia-RL: Reward Design for Social Intelligence

Social intelligence has become a critical capability for large language models (LLMs), enabling them to engage effectively in real-world social tasks such as collaboration and negotiation. Reinforcement learning (RL) is a natural fit for training socially intelligent agents because it allows models to learn sophisticated strategies directly through social interactions without requiring human annotations. However, there are two unique parts about social intelligence tasks: (1) the quality of individual utterances in social interactions is not strictly related to final success; (2) social interactions require multi-dimensional rubrics for success. Therefore, we argue that it is necessary to design rewards for building utterance-level multi-dimensional reward models to facilitate RL training for social intelligence tasks. To address these challenges, we propose Sotopia-RL, a novel framework that refines coarse episode-level feedback into utterance-level, multi-dimensional rewards. Utterance-level credit assignment attributes outcomes to individual utterances, while multi-dimensional rewards capture the full richness of social interactions and reduce reward hacking. Experiments in Sotopia, an open-ended social learning environment, demonstrate that Sotopia-RL achieves state-of-the-art social goal completion scores (7.17 on Sotopia-hard and 8.31 on Sotopia-full), significantly outperforming existing approaches. Ablation studies confirm the necessity of both utterance-level credit assignment and multi-dimensional reward design for RL training.

cs.CL↗