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Haolin Liu

Publications and source records attributed to Haolin Liu.

At least 19 recordsLinked to original sources

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Recursive self-improvement is becoming increasingly vital for autonomous AI agents, where progress hinges on discovering high-value solutions across complex domains. The driver of this process is effective exploration, however, managing and improving exploration strategies remains a major bottleneck. Current systems face a fundamental dilemma: fixed strategies fail to adapt as search spaces scale, while online policy optimization requires navigating vast meta-search spaces under delayed and expensive feedback over long-horizon rollouts. We introduce \textsc{Dream-RSI}, a framework for scalable and recursively self-improving exploration. A lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying coding agent unchanged. Our key insight is that accumulated discovery history can serve as a replay simulator over the realized search space. By performing dreaming in the replay simulator constructed from historical discovery trees, \textsc{Dream-RSI} secures immediate, low-cost off-policy feedback to evaluate and refine exploration policies without invoking repetitive, expensive online evaluations. The improved policy is subsequently redeployed online to drive further discovery, continuously expanding the simulator pool in a self-improving loop. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, \textsc{Dream-RSI} achieves competitive or improved discovery quality while substantially reducing discovery cost in several settings.

cs.CL

Boundary Spectral Inequalities from Measurable Sets on $W^{2,\infty}$ manifolds and their applications

Let $(\mathcal{M},g)$ be a compact connected $W^{2,\infty}$ Riemannian manifold with nonempty boundary and a uniformly elliptic Lipschitz metric. We establish quantitative boundary spectral inequalities for both Dirichlet and Neumann eigenfunctions from arbitrary measurable subsets of $\partial\mathcal{M}\times(-s_0,s_0)$ of positive surface measure. Moreover, we apply the Dirichlet spectral inequality to establish the boundary observability estimate \[ \|u(T)\|_{L^2(\mathcal{M})}^2 \le C \int_J \|\partial_{ν_g}u(x,t)\|^2 \,\mathrm{d}S_g\,\mathrm{d}t . \] where $J\subset\partial\mathcal{M}\times(0,T)$ is measurable and has positive surface--time measure. A localized theorem requiring $W^{2,\infty}$ regularity only near the observed boundary patch is retained as a separate consequence. The proof of the observability inequality combines quantitative continuation from positive-measure boundary sets with low-frequency spectral concentration. This result shows that boundary observability of solutions to the heat equation can also be achieved in $W^{2,\infty}$ domains. Finally, as an application, we prove that measurements of the boundary normal derivative on $J$ uniquely determine the initial state of heat equation. Under an a priori bound in $D(-Δ_{g, D}^{s/2})$, the recovery satisfies a logarithmic stability estimate of optimal order $s/2$.

math.AP

Beyond Global Latents: Chunk-Based Sparse Grid VAE for Scalable 3D Modeling

Sparse voxel grids preserve the spatial structure needed for detailed 3D reconstruction, but their memory still grows rapidly with resolution as active surface cells increase. We introduce ChunkVAE, a sparse grid variational autoencoder organized around local chunks rather than a global latent volume. Local learned operators permit independently chosen encoder and decoder partitions and allow inference chunk sizes to differ from training. Two complementary data operators make this flexibility practical: Balanced Binary Object Partitioning distributes active cells while limiting replicated overlap, while S-Curve weighted stitching attenuates unreliable boundary features when assembling a global latent or reconstruction. Across three object benchmarks, ChunkVAE is competitive with or better than strong baselines from $512^3$ to $1536^3$; smaller chunks lower peak allocated memory and shorten per-chunk compute, enabling faster parallel inference. Stable stitched latents and improved image to 3D metrics indicate that local compression can scale geometry while retaining the global interface required downstream.

cs.CV

Anisotropic minimal surface equation with Dirichlet boundary condition

This paper investigates the Dirichlet problem for the anisotropic minimal surface equation in a bounded domain. Under the natural assumption of non-negative boundary anisotropic mean curvature, we establish the unique solvability of the Dirichlet problem for continuous boundary data. To achieve this, an essential a priori gradient estimate is established, which also allows us to prove a weak version of Bernstein's theorem for entire solutions under a sharp, one-sided linear growth assumption. Moreover, using the direct method in the calculus of variations, we prove the existence and local Lipschitz regularity of generalized minimizers in $BV(Ω)$ with $L^1(\partialΩ)$ boundary data. We also find that this variational formulation naturally yields a Neumann-type boundary condition, geometrically explaining why the Neumann problem requires no boundary curvature constraints.

math.AP

Moving Out: Physically-grounded Human-AI Collaboration

The ability to adapt to physical actions and constraints in an environment is crucial for embodied agents (e.g., robots) to effectively collaborate with humans. Such physically grounded human-AI collaboration must account for the increased complexity of the continuous state-action space and constrained dynamics caused by physical constraints. However, most existing collaboration benchmarks are discrete or do not consider physical attributes and constraints. To address this, we introduce Moving Out, a human-AI collaboration benchmark that resembles a wide range of collaboration modes affected by physical attributes and constraints, such as moving heavy items together and coordinating actions to move an item around a corner. Moving Out consists of two challenges and human-human interaction data to comprehensively evaluate models' abilities to adapt to diverse human behaviors and unseen physical attributes. To give embodied agents the capability to collaborate with humans under physical attributes and constraints, we propose a novel method, BASS (Behavior Augmentation, Simulation, and Selection), to enhance the diversity of agents and their understanding of the outcome of actions. We systematically compare BASS and state-of-the-art models in AI-AI and human-AI experiments, showing that BASS can effectively collaborate with both unseen AI and humans. The project page is available at https://live-robotics-uva.github.io/movingout_ai/.

cs.LG

One Token to Fool LLM-as-a-Judge

Large language models (LLMs) are increasingly trusted as automated judges, assisting evaluation and providing reward signals for training other models, particularly in reference-based settings like Reinforcement Learning with Verifiable Rewards (RLVR). However, we uncover a critical vulnerability even in this reference-based paradigm: generative reward models are systematically susceptible to reward hacking. We find that superficial inputs, which we term ''master keys'' such as non-word symbols (e.g., '':'' or ''.'') or generic reasoning openers (e.g., ''Thought process:'' or ''Let's solve this problem step by step.''), can consistently elicit false positive rewards without any substantive reasoning. Our systematic evaluation demonstrates this is a widespread failure affecting a diverse range of models, including leading proprietary systems such as GPT-o1 and Claude-4. These results challenge the assumed robustness of LLM judges and pose a significant threat to their reliability. To address this, we propose a simple yet effective data augmentation strategy using truncated model outputs as adversarial negative examples. The resulting Master Reward Models (Master-RMs) demonstrate state-of-the-art robustness against these ''master key'' attacks while maintaining high performance in standard evaluation settings. We supplement these findings with a comprehensive analysis of the vulnerability across model scales, prompt variations, and common inference-time strategies, offering insights to guide future research on robust LLM evaluation. We release our robust, general-domain reward models and the synthetic training data at https://huggingface.co/sarosavo/Master-RM and https://huggingface.co/datasets/sarosavo/Master-RM.

cs.LG

On the Complexity of Offline Reinforcement Learning with $Q^\star$-Approximation and Partial Coverage

We study offline reinforcement learning under $Q^\star$-approximation and partial coverage, a setting that motivates practical algorithms such as Conservative $Q$-Learning (CQL; Kumar et al., 2020) but has received limited theoretical attention. Our work is inspired by the following open question: "Are $Q^\star$-realizability and Bellman completeness sufficient for sample-efficient offline RL under partial coverage?" We answer in the negative via an information-theoretic lower bound. To identify additional structure that enables sample-efficient offline RL under partial coverage, we introduce a general decision-estimation framework, inspired by model-free decision-estimation coefficients (DEC) for online RL (Foster et al., 2023b; Liu et al., 2025b). Our framework decomposes offline RL complexity into decision complexity and value estimation error. This allows modular study of both sub-problems. Our result not only unifies existing results (Chen and Jiang, 2022; Uehara et al., 2023), but further improves and generalizes them. On the decision complexity side, our improvement includes: the first $ε^{-2}$ sample complexity bound for soft $Q$-learning under partial coverage that improves Uehara et al.'s (2023) $ε^{-4}$ bound, the removal of the need for additional online interaction in the value-gap setting of Chen and Jiang (2022), and new learnable settings beyond the above two cases. On the value estimation side, we provide a new characterization of the role of Bellman completeness under partial coverage, and the first characterization of offline learnability for general low-Bellman-rank MDPs (Jiang et al., 2017; Du et al., 2021; Jin et al., 2021). The latter is a canonical online RL setting that has remained unexplored in offline RL except for special cases. As a side contribution, our techniques give the first analysis of CQL in the function approximation setting.

cs.LG

Supervising the search process produces reliable and generalizable information-seeking agents

Large language models (LLMs) are transforming web search by shifting from document ranking to synthesizing answers, and are increasingly deployed as autonomous agentic search systems that iteratively interact with external knowledge sources. Despite this progress, building effective search agents remains challenging because high-quality intermediate search steps are difficult to generate. Previous approaches have primarily relied on outcome supervision, rewarding agents only for producing correct final answers. This often leads to reward hacking and excessive dependence on parametric memory, limiting generalization to out-of-domain tasks. To address these limitations, we introduce RAG-Gym, a framework that shifts supervision from final answers to the search process itself. With RAG-Gym, we systematically investigate architecture design, parameter optimization, and action evaluation, identifying reasoning reflection as a critical capability for search agents. Building on this insight, we propose Re$^2$Search++, a process-supervised agent that achieves substantial improvements on multi-hop information-seeking benchmarks, especially in out-of-domain settings. Performance gains are driven primarily by higher-quality search queries rather than answer optimization alone, and the learned search critics transfer across models, including proprietary LLMs. These findings show that supervising the search process produces more reliable and generalizable information-seeking agents.

cs.CL

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2

cs.CV

LLMs Improving LLMs: Agentic Discovery for Test-Time Scaling

Test-time scaling (TTS) has become an effective approach for improving large language model performance by allocating additional computation during inference. However, existing TTS strategies are largely hand-crafted: researchers manually design reasoning patterns and tune heuristics by intuition, leaving much of the computation-allocation space unexplored. We propose an environment-driven framework, AutoTTS, that changes what researchers design: from individual TTS heuristics to environments where TTS strategies can be discovered automatically. The key to AutoTTS lies in environment construction: the discovery environment must make the control space tractable and provide cheap, frequent feedback for TTS search. As a concrete instantiation, we formulate width--depth TTS as controller synthesis over pre-collected reasoning trajectories and probe signals, where controllers decide when to branch, continue, probe, prune, or stop and can be evaluated cheaply without repeated LLM calls. We further introduce beta parameterization to make the search tractable and fine-grained execution trace feedback to improve discovery efficiency by helping the agent diagnose why a TTS program fails. Experiments on mathematical reasoning benchmarks show that the discovered strategies improve the overall accuracy--cost tradeoff over strong manually designed baselines. The discovered strategies generalize to held-out benchmarks and model scales, while the entire discovery costs only $39.9 and 160 minutes. Our data, and code will be open-source at https://github.com/zhengkid/AutoTTS.

cs.CL

G-Zero: Self-Play for Open-Ended Generation from Zero Data

Self-evolving LLMs excel in verifiable domains but struggle in open-ended tasks, where reliance on proxy LLM judges introduces capability bottlenecks and reward hacking. To overcome this, we introduce G-Zero, a verifier-free, co-evolutionary framework for autonomous self-improvement. Our core innovation is Hint-$δ$, an intrinsic reward that quantifies the predictive shift between a Generator model's unassisted response and its response conditioned on a self-generated hint. Using this signal, a Proposer model is trained via GRPO to continuously target the Generator's blind spots by synthesizing challenging queries and informative hints. The Generator is concurrently optimized via DPO to internalize these hint-guided improvements. Theoretically, we prove a best-iterate suboptimality guarantee for an idealized standard-DPO version of G-Zero, provided that the Proposer induces sufficient exploration coverage and the data filteration keeps pseudo-label score noise low. By deriving supervision entirely from internal distributional dynamics, G-Zero bypasses the capability ceilings of external judges, providing a scalable, robust pathway for continuous LLM self-evolution across unverifiable domains.

cs.LG

Reinforcing Multimodal Reasoning Against Visual Degradation

Reinforcement Learning has significantly advanced the reasoning capabilities of Multimodal Large Language Models (MLLMs), yet the resulting policies remain brittle against real-world visual degradations such as blur, compression artifacts, and low-resolution scans. Prior robustness techniques from vision and deep RL rely on static data augmentation or value-based regularization, neither of which transfers cleanly to critic-free RL fine-tuning of autoregressive MLLMs. Reinforcing reasoning against such corruptions is non-trivial: naively injecting degraded views during rollout induces reward poisoning, where perceptual occlusions trigger hallucinated trajectories and destabilize optimization. We propose ROMA, an RL fine-tuning framework that modifies the optimization dynamics to reinforce reasoning against visual degradation while preserving clean-input performance. A dual-forward-pass strategy uses teacher forcing to evaluate corrupted views against clean-image trajectories, avoiding new rollouts on degraded inputs. For distributional consistency, we apply a token-level surrogate KL penalty against the worst-case augmentation; to prevent policy collapse under regularization, an auxiliary policy gradient loss anchored to clean-image advantages preserves a reliable reward signal; and to avoid systematically incorrect invariance, correctness-conditioned regularization restricts enforcement to successful trajectories. On Qwen3-VL 4B/8B across seven multimodal reasoning benchmarks, our method improves robustness by +2.4% on seen and +2.3% on unseen corruptions over GRPO while matching clean accuracy.

cs.CV

SemMorph3D: Unsupervised Semantic-Aware 3D Morphing via Mesh-Guided Gaussians

We introduce METHODNAME, a novel framework for semantic-aware 3D shape and texture morphing directly from multi-view images. While 3D Gaussian Splatting (3DGS) enables photorealistic rendering, its unstructured nature often leads to catastrophic geometric fragmentation during morphing. Conversely, traditional mesh-based morphing enforces structural integrity but mandates pristine input topology and struggles with complex appearances. Our method resolves this dichotomy by employing a mesh-guided strategy where a coarse, extracted base mesh acts as a flexible geometric anchor. This anchor provides the necessary topological scaffolding to guide unstructured Gaussians, successfully compensating for mesh extraction artifacts and topological limitations. Furthermore, we propose a novel dual-domain optimization strategy that leverages this hybrid representation to establish unsupervised semantic correspondence, synergizing geodesic regularizations for shape preservation with texture-aware constraints for coherent color evolution. This integrated approach ensures stable, physically plausible transformations without requiring labeled data, specialized 3D assets, or category-specific templates. On the proposed TexMorph benchmark, METHODNAME substantially outperforms prior 2D and 3D methods, yielding fully textured, topologically robust 3D morphing while reducing color consistency error (Delta E) by 22.2% and EI by 26.2%. Project page: https://baiyunshu.github.io/GAUSSIANMORPHING.github.io/

cs.CV

An Improved Model-Free Decision-Estimation Coefficient with Applications in Adversarial MDPs

We study decision making with structured observation (DMSO). Previous work (Foster et al., 2021b, 2023a) has characterized the complexity of DMSO via the decision-estimation coefficient (DEC), but left a gap between the regret upper and lower bounds that scales with the size of the model class. To tighten this gap, Foster et al. (2023b) introduced optimistic DEC, achieving a bound that scales only with the size of the value-function class. However, their optimism-based exploration is only known to handle the stochastic setting, and it remains unclear whether it extends to the adversarial setting. We introduce Dig-DEC, a model-free DEC that removes optimism and drives exploration purely by information gain. Dig-DEC is always no larger than optimistic DEC and can be much smaller in special cases. Importantly, the removal of optimism allows it to handle adversarial environments without explicit reward estimators. By applying Dig-DEC to hybrid MDPs with stochastic transitions and adversarial rewards, we obtain the first model-free regret bounds for hybrid MDPs with bandit feedback under several general transition structures, resolving the main open problem left by Liu et al. (2025). We also improve the online function-estimation procedure in model-free learning: For average estimation error minimization, we refine the estimator in Foster et al. (2023b) to achieve sharper concentration, improving their regret bounds from $T^{3/4}$ to $T^{2/3}$ (on-policy) and from $T^{5/6}$ to $T^{7/9}$ (off-policy). For squared error minimization in Bellman-complete MDPs, we redesign their two-timescale procedure, improving the regret bound from $T^{2/3}$ to $\sqrt{T}$. This is the first time a DEC-based method achieves performance matching that of optimism-based approaches (Jin et al., 2021; Xie et al., 2023) in Bellman-complete MDPs.

cs.LG

Aeroacoustic signatures reveal fast transient dynamics of vapor-jet-driven cavity oscillations in metallic additive manufacturing

Aeroacoustic emissions from intense evaporation are widely measured yet often treated as noisy byproducts and used mainly in empirical monitoring. Here, we show that airborne sound encodes physics-governed sub-millisecond fingerprints of vapor-jet dynamics in excessive vaporization, exemplified by vapor keyholes in laser metal processing. From first principles, we develop a vapor-jet-cavity oscillation framework and incorporate it into an aeroacoustic formulation, thereby coupling measured sound to transient cavity depth and oscillation frequency. Reconciled with synchronized multimodal in-situ data, airborne acoustics enable accurate tracking of vapor-cavity properties within tens to hundreds of microseconds. Combined with newly discovered correlations, cavity-jet-acoustic theory recasts the transition from steady, pore-free to pore-shedding vaporizations as a critical-frequency event. Aeroacoustic emissions thus become scalable, physics-guided, and cost-efficient probes of rapidly evolving liquid-vapor systems.

physics.app-ph

Navigating the Deep: End-to-End Extraction on Deep Neural Networks

Neural network model extraction has recently emerged as an important security concern, as adversaries attempt to recover a network's parameters via black-box queries. Carlini et al. proposed in CRYPTO'20 a model extraction approach, consisting of two steps: signature extraction and sign extraction. However, in practice this signature-extraction method is limited to very shallow networks only, and the proposed sign-extraction method is exponential in time. Recently, Canales-Martinez et al. (Eurocrypt'24) proposed a polynomial-time sign-extraction method, but it assumes the corresponding signatures have already been successfully extracted and can fail on so-called low-confidence neurons. In this work, we first revisit and refine the signature extraction process by systematically identifying and addressing for the first time critical limitations of Carlini et al.'s signature-extraction method. These limitations include rank deficiency and noise propagation from deeper layers. To overcome these challenges, we propose efficient algorithmic solutions for each of the identified issues. Our approach permits the extraction of much deeper networks than previously possible. In addition, we propose new methods to improve numerical precision in signature extraction, and enhance the sign extraction part by combining two polynomial methods to avoid exponential exhaustive search in the case of low-confidence neurons. This leads to the very first end-to-end model extraction method that runs in polynomial time. We validate our attack through extensive experiments on ReLU-based neural networks, demonstrating significant improvements in extraction depth. For instance, our attack extracts consistently at least eight layers of neural networks trained on either the MNIST or CIFAR-10 datasets, while previous works could barely extract the first three layers of networks of similar width.

cs.LG

Evolving Language Models without Labels: Majority Drives Selection, Novelty Promotes Variation

Large language models (LLMs) are increasingly trained with reinforcement learning from verifiable rewards (RLVR), yet real-world deployment demands models that can self-improve without labels or external judges. Existing self-improvement approaches primarily rely on self-confirmation signals (e.g., confidence, entropy, or consistency) to generate rewards. This reliance drives models toward over-confident, majority-favored solutions, causing an entropy collapse that degrades pass@n and reasoning complexity. To address this, we propose EVOL-RL, a label-free framework that mirrors the evolutionary principle of balancing selection with variation. Concretely, EVOL-RL retains the majority-voted answer as an anchor for stability, but adds a novelty-aware reward that scores each sampled solution by how different its reasoning is from other concurrently generated responses. This majority-for-stability + novelty-for-exploration rule mirrors the variation-selection principle: selection prevents drift, while novelty prevents collapse. Evaluation results show that EVOL-RL consistently outperforms the majority-only baseline; e.g., training on label-free AIME24 lifts Qwen3-4B-Base AIME25 pass@1 from baseline's 4.6% to 16.4%, and pass@16 from 18.5% to 37.9%. EVOL-RL not only prevents in-domain diversity collapse but also improves out-of-domain generalization (from math reasoning to broader tasks, e.g., MMLU-Pro and BBEH). The code is available at: https://github.com/YujunZhou/EVOL-RL.

cs.LG

Training Data Efficiency in Multimodal Process Reward Models

Multimodal Process Reward Models (MPRMs) are central to step-level supervision for visual reasoning in MLLMs. Training MPRMs typically requires large-scale Monte Carlo (MC)-annotated corpora, incurring substantial training cost. This paper studies the data efficiency for MPRM training. Our preliminary experiments reveal that MPRM training quickly saturates under random subsampling of the training data, indicating substantial redundancy within existing MC-annotated corpora. To explain this, we formalize a theoretical framework and reveal that informative gradient updates depend on two factors: label mixtures of positive/negative steps and label reliability (average MC scores of positive steps). Guided by these insights, we propose the Balanced-Information Score (BIS), which prioritizes both mixture and reliability based on existing MC signals at the rollout level, without incurring any additional cost. Across two backbones (InternVL2.5-8B and Qwen2.5-VL-7B) on VisualProcessBench, BIS-selected subsets consistently match and even surpass the full-data performance at small fractions. Notably, the BIS subset reaches full-data performance using only 10% of the training data, improving over random subsampling by a relative 4.1%.

cs.LG