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Haoran Li

Publications and source records attributed to Haoran Li.

At least 19 recordsLinked to original sources

HiMA-Ecom: A Long-Horizon Memory Benchmark for Hierarchical Multi-Agent E-commerce Assistants

Long-horizon agentic systems become long-context systems by accumulation rather than through a single long document, since every step reassembles a prompt from role instructions, tool and sub-agent descriptions, recalled memories, dialogue history, and previous tool outputs, separately for every agent. This paper studies how such accumulated context can be trained, evaluated, and managed in hierarchical multi-agent assistants. We present HiMA-Ecom, a hierarchical multi-agent benchmark for e-commerce assistants with 22.8K instances, of which 17.7K carry memory entries in context, pairing agent-specific supervised fine-tuning data with system-level supervision for end-to-end multi-agent reinforcement learning. Building upon it, HiMA-R1 keeps the context budget of a trajectory under control through Variance-Reduction Group Relative Policy Optimization (VR-GRPO), which samples along an initial trajectory so that sampling cost grows additively with trajectory length and updates the agents with the largest reward variance, together with an efficiency reward on trajectory length and a memory evolution mechanism that repurposes GRPO rewards as cost-free signals for what stays in context. Agents built upon 3B and 7B open-source models match DeepSeek-R1 and surpass DeepSeek-V3 by 6.0 points on average, while reward-driven memory reduces the update steps needed for convergence by roughly 55%.

cs.AI↗

PDRVLA: A Vision-Language-Action Model with Physical Dynamics Representations

Vision--Language--Action (VLA) models generate robot actions from visual observations and language instructions, but their understanding of physical dynamics remains limited. Video world models can capture scene dynamics, yet generating future videos introduces high latency into the control loop. We introduce PDRVLA, whose lightweight Physical Dynamics Module extracts physical tokens from vision--language features to condition action generation without online video generation. The module learns through direct prediction of future RGB, depth, and optical-flow features, with auxiliary supervision through a frozen pretrained video world model. Training relies entirely on publicly available data, expanded through human-to-robot synthesis, subtask annotation, and embodied chain-of-thought (ECoT) annotation. Across four simulation benchmarks, PDRVLA achieves success rates of 99.3% on LIBERO, 89.9% on LIBERO-Plus, 93.6% on RoboTwin~2.0, and 81.5% on SimplerEnv. Ablations show improved future prediction with world-model supervision and evaluate how subtask conditioning, future object-pose supervision, and ECoT training affect action success.

cs.RO↗

WebAgentGuard: A Reasoning-Driven Guard Model for Detecting Prompt Injection Attacks in Web Agents

Web agents powered by vision-language models (VLMs) enable autonomous interaction with web environments by perceiving and acting on both visual and textual webpage content to accomplish user-specified tasks. However, they are highly vulnerable to prompt injection attacks, where adversarial instructions embedded in HTML or rendered screenshots can manipulate agent behavior and lead to harmful outcomes such as information leakage. Existing defenses, including system prompt defenses and direct fine-tuning of agents, have shown limited effectiveness. To address this issue, we propose a defense framework in which a web agent operates in parallel with a dedicated guard agent, decoupling prompt injection detection from the agent's own reasoning. Building on this framework, we introduce WebAgentGuard, a reasoning-driven, multimodal guard model for prompt injection detection. We construct a synthetic multimodal dataset using GPT-5 spanning 164 topics and 230 visual and UI design styles, and train the model via reasoning-intensive supervised fine-tuning followed by reinforcement learning. Experiments across multiple benchmarks show that WebAgentGuard consistently outperforms strong baselines while preserving agent utility, without introducing additional latency.

cs.CR↗

SGF+: Decoupling Gradient Flows for Autoregressive Video Generation

Autoregressive video generation requires denoising the current frames while writing their key-value representations as context for future predictions. However, these two roles typically share parameters, and we find that their gradients exhibit distinct patterns and systematic negative alignment, hindering the joint optimization of visual quality and temporal consistency. We introduce Self Gradient Forcing Plus (SGF+), which assigns separate parameters to context writing and denoising while preserving their interaction through causal attention. Both roles are jointly optimized using the original generation objective without auxiliary losses, with context writing supervised through its contribution to future predictions. This simple change improves visual quality and long-horizon consistency over the evaluated baselines in both framewise and chunkwise generation, without additional video training data or a longer training horizon. Trained on only 5s rollouts, SGF+ supports continuous generation for up to 24 hours without long-video fine-tuning. These results highlight role-specific parameterization as an effective design principle for high-quality autoregressive video generation and native long-horizon extrapolation.

cs.CV↗

FDE-Bench: Evaluating End-to-End Delivery from Underspecified Real-World Business Requests

Real-world business requests often leave key requirements unstated because frontline practitioners struggle to articulate rules they know from experience. Forward-deployed engineers (FDEs) must elicit these requirements through dialogue and iteratively optimize solutions until they meet customer acceptance criteria. Existing optimization benchmarks typically start from explicit objectives, while clarification benchmarks often introduce information gaps into existing tasks. We introduce FDE-Bench, the first benchmark built from real customer projects to evaluate agents on end-to-end delivery tasks that require interactive requirement clarification and iterative optimization. Its 49 cases span combinatorial optimization and machine learning. Clarification targets are distilled from discussions between frontline practitioners and FDEs. Agents elicit missing requirements from a simulated customer, and case-specific evaluators assess final artifacts against acceptance criteria using customer-accepted FDE solutions as quality references. Across 18 agent configurations, the highest mean delivery score is only 0.5510, compared with an FDE reference of 1.0. The highest delivery success rate (DSR), defined as the fraction of planned runs reaching this reference, is only 6.12%. These results show that reliable FDE-level end-to-end delivery remains out of reach for the evaluated agents on underspecified real-world business tasks. The benchmark project page is available at https://baidubce.github.io/FM-Agent/FDE-Bench/.

cs.AI↗

Physical Canvas: A Vision Tactile World Model For Robot Policy Evaluation And Learning

Evaluating and post-training robot policies through physical interaction is costly and difficult to scale, motivating action-conditioned world models as interactive simulators. However, visually plausible predictions can misrepresent contact dynamics, providing unreliable feedback for policy evaluation and learning. We introduce PhysCanvas, a state-consistent visuo-tactile world model for contact-rich robot manipulation. PhysCanvas unifies multi-view RGB, tactile images, marker displacement, task state, and actions within a unified vision space. All modalities share a video VAE and pretrained generative backbone, allowing optical touch to reuse visual and temporal priors. Motion images derived through forward kinematics and camera projection provide spatially aligned action conditioning, while an initial RGB anchor and updated reference observations guide sequential generation. Our consistency-aware post-training uses the frozen Scene Reward Model, Modality Reward Model, and State Reward Model to supervise scene preservation, visual-tactile compatibility, and agreement with real task outcomes. The resulting world model supports closed-loop policy rollouts for evaluation and provides imagined interactions and rewards for GRPO policy updates. Across four real-world manipulation tasks, when policies are rolled out in the world model, State Reward Model supervision increases the arithmetic mean of task-wise Pearson correlations between world-model and real-world success rates from 0.602 to 0.885. Policy post-training in the reward-guided world model further increases $π_{0.5}$'s mean real-world success rate from a 59.1% SFT baseline to 70.8%. These results demonstrate the value of unified multimodal modeling and consistency-aware post-training for robot policy evaluation and learning. Project page: https://zebinx.github.io/PhysCanvas_HomePage/.

cs.RO↗

WorldStream: Streaming Interactive 3D Worlds with Hierarchical Planning and Persistent State

We present WorldStream, an open-ended 3D world model with three simultaneous capabilities: it extends playable terrain beyond any pre-specified map, acts on open-ended language in the running world, and restores visited places with their edits. A hierarchical planner over a typed decision model emits structured decision state: Macro fixes settlement, ecology, transport, and hydrological structure across a group of tiles; Micro specializes that contract into tile semantics under measured terrain and accepted neighbor commitments. Deterministic local code compiles accepted plans into terrain, roads, settlements, vegetation, and entities. Streaming separates their reach: plans run ahead along the predicted corridor, compilation only where movement will soon need it, geometry behind the user released. One world record retains plans, seeds, object identities and mutable state, boundary commitments, and edits by attribute, revised as the user advances and edits; returning tiles recompile from it. The same record grounds interaction: the model acts on existing entities, including stateful NPCs that update as they act, edits the present region, or attaches intent to unplanned regions. Together they yield a world expanding under bounded budgets, connected across independently planned tiles, and interactive.

cs.CV↗

Ultra Flash: Scaling Real-Time Streaming Video Generation to High Resolutions

While recent autoregressive video diffusion models achieve remarkable streaming quality, they remain confined to low resolutions (e.g., 480P), leaving efficient, scalable, real-time high-resolution video generation a fundamental open challenge. To bridge this gap, we present Ultra Flash, a cascaded streaming framework capable of real-time high-resolution video generation. Ultra Flash achieves ~30 FPS at 1K resolution and ~18 FPS at 2K resolution on a single GPU through three key contributions: (1) an architecture-preserving T2V-to-TV2V super-resolution training paradigm coupled with an AIGC-oriented data degradation pipeline that effectively preserves the generative capability of the base model, enabling enhanced high-resolution detail when cascaded after mainstream low-resolution generative models; (2) a causal streaming latent upsampler paired with a high-resolution decoder, which enhances spatiotemporal coherence while enabling efficient latent spatial scaling and precise high-resolution decoding with negligible computational overhead; and (3) a cascade high-resolution streaming video generation optimization scheme that first performs hybrid-reward-enhanced sparse causalization and single-step distillation of the super-resolution model, then introduces cascaded streaming self-forcing preference optimization with dynamic cache management, jointly enhancing overall coherence, improving quality, and enabling real-time high-resolution streaming video generation. Extensive experiments demonstrate that Ultra Flash reliably produces ultra-high-resolution streaming video while maintaining state-of-the-art visual quality and superior efficiency. Project Page: https://xin1u.github.io/UltraFlash/

cs.CV↗

What Generation Knows: Unlocking Fine-Grained Understanding in Unified Multimodal Models

Fine-grained visual understanding requires distinguishing subtle differences in local attributes and spatial relations, yet remains challenging for existing vision-language models. Unified multimodal models (UMMs) offer a new opportunity through generation pathways that preserve rich visual information complementary to understanding. However, existing generation-assisted understanding methods mainly rely on generative supervision or explicit generation and have not systematically explored direct use of native generation-side representations. To address this gap, we systematically analyze what generation-side representations offer for fine-grained understanding, finding that they are more sensitive to fine-grained semantic changes, capture task-relevant changes missed by understanding-side representations, and depend on correct spatial organization for this advantage. Guided by these findings, we design GAFU, a post-training framework that unlocks native generation-side information for fine-grained understanding. It compresses generation-side visual representations into compact \(G\) tokens that preserve fine-grained visual details, enabling task-conditioned retrieval by the understanding pathway. Experiments show that GAFU consistently outperforms SFT baselines trained on the same data across diverse visual understanding tasks and UMM architectures, with maximum relative improvements of 20.00\%, 17.94\%, and 8.62\% on VStar-Bench, OmniSpatial, and VSR-Bench, respectively. Overall, GAFU converts complementary information from the generation pathway into gains in fine-grained visual understanding, providing an effective path toward synergy between generation and understanding in UMMs.

cs.CV↗

A finite-element-inspired bipartite graph learned simulator for manufacturability assessment in large-deformation sheet forming

Explicit dynamic finite element (FE) simulations are widely used for large-deformation analysis but remain expensive for design-space exploration. In explicit FE analysis, nodal kinematics and element-level deformation measures evolve through a coupled node-element update process. An FE-inspired learned simulator can preserve this structure and learn nodal kinematics and elemental deformation on their native domains. Nodal displacement describes geometry evolution, while elemental thinning identifies local deformation and critical regions. Feeding both outputs back during rollout allows each field to inform subsequent updates of the other. This work proposes CAtt-BiGNN, a cross-attention-based bipartite graph neural network for coupled nodal-elemental learning. The bipartite graph encodes FE-guided state organisation and information flow without imposing equilibrium or constitutive constraints. Mesh nodes and elements are represented as distinct graph entities connected by directed node-element edges, enabling prediction of nodal displacement increments and elemental deformation on their native domains. An edge-aware cross-attention processor dynamically updates edge representations and weights messages using the receiving state and evolving local relations. For larger graphs, CAtt-BiUGNN uses separate nodal and elemental downsampling and upsampling to enhance long-range propagation while preserving their interaction across graph levels. The method is evaluated on dome-shaped cold-forming and corner-shaped hot-forming benchmarks. Comparisons with node-centred baselines, an FE-inspired hypergraph model, a Physics-Attention-based neural operator, a graph Transformer, and attention ablations show improved joint accuracy in nodal displacement and elemental thinning prediction during autoregressive rollout.

cs.CE↗

SoFT: Soft Targets for Generalizable LLM Fine-Tuning

Distillation enables student language models to acquire new capabilities from expert teachers. However, integrating knowledge from multi-teacher, multi-domain demonstrations into a single student remains challenging. We study supervised fine-tuning (SFT) in this setting, where students must acquire diverse capabilities while maintaining generalization beyond the training tasks. Our experiments reveal varying trade-offs between in-distribution learning and out-of-distribution generalization across SFT methods, motivating more explicit control over this balance. To this end, we propose soft-target fine-tuning (SoFT) to balance learning from teacher demonstrations with retaining the Base model's existing capabilities. SoFT sets a minimum target probability for each demonstrated token while making the smallest KL change to the Base distribution. The resulting objective couples learning from demonstrations with adaptively weighted regularization toward the Base model. We further use domain-specific gradient budgets to control this balance and determine a probability threshold for each trajectory. Experiments on mixed-domain reasoning and agentic tasks show that SoFT achieves the best overall performance among the compared methods, with improvements in both in-distribution capability acquisition and out-of-distribution generalization.

cs.LG↗

WoVR+: World Model as Reliable Simulator for Versatile VLA Policy Optimization with RL

Action-conditioned world models can reduce costly real-robot interaction in reinforcement learning for Vision-Language-Action models (VLA-RL), but hallucinations can mislead policy optimization. Extending them to richer VLA interfaces and long-horizon tasks raises challenges in spatiotemporal and cross-modal consistency, exploration-reliability balance in RL, and compounding rollout errors. We present WoVR+, extending WoVR's hallucination-aware WM-RL framework by redesigning the learned environment and imagined interaction protocol: A VLA-interface-aligned world model provides multi-view prediction and proprioceptive updates while mitigating hallucinations. Chunk-wise noise preserves flow-based policy exploration while limiting prediction-degrading action jitter. For long-horizon tasks, stage-local imagined training combines stage-entry resets, stage-specific rewards, local horizons, and controllable sampling to shorten generated prefixes and balance training across stages. WoVR+ improves success over SFT by 21.09% and 16.7% on RoboTwin and 6 real-robot tasks. Long-horizon phone-packaging success rises from 30% to 75%. Videos are available at https://youmo445.github.io/WoVR_Plus.github.io/.

cs.RO↗

RadixFlow: Filling Execution Bubbles in Prefix-Cached Hybrid LLM Serving

Prefix reuse improves LLM inference by sharing the KV cache of common prompt prefixes. This helps only if the scheduler can execute a matched branch in the current worker round. Schedulers assume that a matched prefix is ready, which holds for full attention but fails for hybrid LLMs. There, a branch (the consumer) may need recurrent state that another branch (the producer) is still computing in the same round. The native scheduler stops its waiting-queue scan at this blocked consumer, and the resulting head-of-line blocking creates \emph{execution bubbles}: idle batch slots that independent work could fill. We introduce RadixFlow, which decouples prefix matching from state readiness. Its state-ready traversal turns a global scan barrier into a local wait: only the consumer is blocked until the next round, while feasible independent branches keep filling the batch under the native state check. On five hybrid models, RadixFlow lowers mean latency by 3\% to 24\% and worker rounds by 11\% to 44\% at almost unchanged reuse. On the larger Qwen3.5 models, ablations show that most of the gain comes from traversal, which adds little on a full-attention control. Heavier rounds limit how much of this saving reaches latency.

cs.AI↗

Jev-Guard: Fast Routing and Auditing Agent Actions over Editable Policy Trees

Agent harnesses require a low-latency guardrail model together with customizable audit policies. However, deploying an auto-regressive guardrail model remains challenging: such models incur high inference latency and are often poorly aligned with customized policies. To address these problems, we present Jev-Guard, a unified model for safety classification and policy routing. We further construct a policy tree over which Jev-Guard performs routing, spanning diverse domains including content moderation, cybersecurity, privacy, and legal compliance. Specifically, Jev-Guard first navigates the policy tree to select the applicable audit policy given the caller's audit context, and then performs safety classification conditioned on the retrieved policies. On 7,033 evaluation cases, Jev-Guard achieves 93.72\% safety accuracy, a mean latency of 58ms, and 93.10\% hierarchical routing accuracy. The full routing-and-classification pipeline averages 240ms. Furthermore, we integrate Jev-Guard into the Hermes harness framework. Across agent trajectories, its separate permission gate cuts mean review time per task from 4.80s for an SFT-LLM judge to 1.33s, with no policy violations are observed for either guard.

cs.CR↗

Jev-ToM: Evaluating Theory of Mind in Typed Decision Models

Dialogue and collaborative assistants repeatedly judge what a partner knows, believes, or intends. Typed decision models offer a potential alternative to generative large language models for bounded Theory of Mind (ToM) selection. We present Jev-ToM, comparing five typed decision models and seven generative baselines on 11,117 English text questions from nine ToM benchmarks across six capability groups. TypeSafe Jev reaches 73.2% source-balanced accuracy including native controls and ranks first or second across all six capabilities, leading beliefs, goals/desires/intentions, and emotions. Other typed models show distinct strengths across tasks. Separate resource comparisons suggest that Jev could reduce the cost and waiting time of repeated ToM selection. Confidence-based selection remains benchmark-dependent, and supplied reasons can repair errors or overturn correct answers depending on their attachment. Candidate expansion reveals distinct selection and output-validity problems. Related-question cues account for most of Jev's downstream gains, with task-dependent effects from predicted states. The findings motivate testing Jev as a ToM selection component in assistants, with task-specific confidence calibration, candidate design, and output validation as integration priorities.

cs.CL↗

Same Operation, Different Permission: Evaluating Whether Guardrails Honor Authorization

As language-model agents write code, move money and change records on behalf of users, deciding whether an action is authorized has become a central safety problem. Guardrails are often placed in front of these actions, yet few evaluations ask whether their decisions follow authorization: blocking unauthorized actions while still allowing the same actions under valid permission. We introduce \bench{}, a benchmark that contrasts authorization evidence for the same operation in its language track. It combines expert-annotated natural-language scenarios with executed and verified operations, plus externally sourced native-policy requests. \bench{} checks each decision for correctness, usability and resulting effect, and tracks each request across guardrail changes. Our experiments show that many blocked operations stem from failed reviews, not correct denials. Repairing the output format restores usable decisions but changes which authorized requests are honored, and adding a second reviewer removes some errors while rejecting valid authorization. Guardrails should therefore be evaluated on both the unauthorized actions they stop and the authorized actions they let through.

cs.AI↗

Harnessing VLM in Embodied RL: From Reward Regressor to Success Detector via Exploration-Augmented Key-Observation Gating

VLMs provide promising solutions to embodied reward design. Most current methods that train VLMs as reward regressors not only require extensive annotations but are also primarily designed for finetuning pretrained policies, and perform less well in the more challenging from-scratch RL setting. This issue stems from a fundamental mismatch: regressing precise rewards is misaligned with what VLMs naturally excel at. We posit that it is more aligned with VLMs' inherent multi-modal VQA capabilities for the models to function as success detectors, and propose VLM success reward via Exploration-Augmented Key-Observation Gating (VLMeg) to well harness VLM for embodied reward design. As the core of VLMeg, the proposed exploration-augmented key-observation gating first determines whether the current RL episode is judgment-worthy based on its similarity to a generated success trajectory. Then, the key observation with the lowest confusion from the judgment-worthy episode will be selected for VLM evaluation as episodic reward. This gating mechanism not only avoids redundant calls but also enables higher detection accuracy of VLM. Considering the sparsity of judgment-worthy episodes, the advanced exploration incentives based on the generated trajectory are introduced, enabling more efficient exploration toward judgment-worthy trajectories for more VLM reward triggers and thus gaining higher RL efficiency. Extensive experiments in MetaWorld demonstrate VLMeg achieves state-of-the-art from-scratch RL, outperforming advanced VLM-based baselines on 12 challenging reward-free tasks. Furthermore, VLMeg also enables effective RL without any ground-truth reward in 3 challenging real-world experiments. Code will be open after acceptance at https://github.com/Raina915/VLMeg.

cs.LG↗

SkillHorizon: Constructing Long-Horizon Agent Tasks through Skill Composition

Long-horizon agents must complete workflows in which later activities depend on earlier outputs and changes to shared state. A key challenge for evaluation is to expand task requirements and their dependencies while keeping tasks executable and outcomes verifiable. We introduce SkillHorizon, a benchmark that constructs long-horizon tasks through skill composition in seven business environments. Its generators use domain-specific rules to turn reusable skill procedures into concrete business activities. These activities are connected through input-output dependencies, shared resources, and state updates, allowing workload and coordination demands to grow together. Successful reference executions validate task feasibility and measure interaction workload, while programmatic evaluators assess local completion and whole-task success. We evaluate five language models on 1,050 tasks with reference interaction workloads ranging from 64K to 1M tokens. Across these scales, mean local-goal completion falls from 90.4% to 46.8%, as completed work fails to keep pace with growing requirements. At larger workloads, agents more often submit unsuccessful final answers with substantial work unfinished and tool-call allowance remaining. Trace analysis also identifies cases where scripts execute successfully but their outputs fail downstream business checks. SkillHorizon provides a configurable testbed for studying sustained progress, dependency coordination, and complete task delivery in growing workflows. Our code is available at https://github.com/KnowComp/SkillHorizon.

cs.AI↗