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Haoran Xu

Publications and source records attributed to Haoran Xu.

At least 73 records · Page 4Linked to original sources

READ: Real-time and Efficient Asynchronous Diffusion for Audio-driven Talking Head Generation

The introduction of diffusion models has brought significant advances to the field of audio-driven talking head generation. However, the extremely slow inference speed severely limits the practical implementation of diffusion-based talking head generation models. In this study, we propose READ, a real-time diffusion-transformer-based talking head generation framework. Our approach first learns a spatiotemporal highly compressed video latent space via a temporal VAE, significantly reducing the token count to accelerate generation. To achieve better audio-visual alignment within this compressed latent space, a pre-trained Speech Autoencoder (SpeechAE) is proposed to generate temporally compressed speech latent codes corresponding to the video latent space. These latent representations are then modeled by a carefully designed Audio-to-Video Diffusion Transformer (A2V-DiT) backbone for efficient talking head synthesis. Furthermore, to ensure temporal consistency and accelerated inference in extended generation, we propose a novel asynchronous noise scheduler (ANS) for both the training and inference processes of our framework. The ANS leverages asynchronous add-noise and asynchronous motion-guided generation in the latent space, ensuring consistency in generated video clips. Experimental results demonstrate that READ outperforms state-of-the-art methods by generating competitive talking head videos with significantly reduced runtime, achieving an optimal balance between quality and speed while maintaining robust metric stability in long-time generation.

cs.GR↗

Towards Affordance-Aware Robotic Dexterous Grasping with Human-like Priors

A dexterous hand capable of generalizable grasping objects is fundamental for the development of general-purpose embodied AI. However, previous methods focus narrowly on low-level grasp stability metrics, neglecting affordance-aware positioning and human-like poses which are crucial for downstream manipulation. To address these limitations, we propose AffordDex, a novel framework with two-stage training that learns a universal grasping policy with an inherent understanding of both motion priors and object affordances. In the first stage, a trajectory imitator is pre-trained on a large corpus of human hand motions to instill a strong prior for natural movement. In the second stage, a residual module is trained to adapt these general human-like motions to specific object instances. This refinement is critically guided by two components: our Negative Affordance-aware Segmentation (NAA) module, which identifies functionally inappropriate contact regions, and a privileged teacher-student distillation process that ensures the final vision-based policy is highly successful. Extensive experiments demonstrate that AffordDex not only achieves universal dexterous grasping but also remains remarkably human-like in posture and functionally appropriate in contact location. As a result, AffordDex significantly outperforms state-of-the-art baselines across seen objects, unseen instances, and even entirely novel categories.

cs.RO↗

H-NeiFi: Non-Invasive and Consensus-Efficient Multi-Agent Opinion Guidance

The openness of social media enables the free exchange of opinions, but it also presents challenges in guiding opinion evolution towards global consensus. Existing methods often directly modify user views or enforce cross-group connections. These intrusive interventions undermine user autonomy, provoke psychological resistance, and reduce the efficiency of global consensus. Additionally, due to the lack of a long-term perspective, promoting local consensus often exacerbates divisions at the macro level. To address these issues, we propose the hierarchical, non-intrusive opinion guidance framework, H-NeiFi. It first establishes a two-layer dynamic model based on social roles, considering the behavioral characteristics of both experts and non-experts. Additionally, we introduce a non-intrusive neighbor filtering method that adaptively controls user communication channels. Using multi-agent reinforcement learning (MARL), we optimize information propagation paths through a long-term reward function, avoiding direct interference with user interactions. Experiments show that H-NeiFi increases consensus speed by 22.0% to 30.7% and maintains global convergence even in the absence of experts. This approach enables natural and efficient consensus guidance by protecting user interaction autonomy, offering a new paradigm for social network governance.

cs.SI↗

Operator-Consistent Physics-Informed Learning for Wafer Thermal Reconstruction in Lithography

Thermal field reconstruction in post-exposure bake (PEB) is critical for advanced lithography, yet current physics-informed neural networks (PINNs) suffer from inconsistent accuracy due to a misalignment between geometric coordinates, physical fields, and differential operators. To resolve this, we introduce a novel architecture that unifies these elements on a single computation graph by integrating LSTM-gated mechanisms within a Liquid Neural Network (LNN) backbone. This specific combination of gated liquid layers is necessary to dynamically regulate the network's spectral behavior and enforce operator-level consistency, which ensures stable training and high-fidelity predictions. Applied to a 2D PEB scenario with internal heat generation and convective boundaries, our model formulates residuals via differential forms and a composite loss functional. The results demonstrate rapid convergence, uniformly low errors, strong agreement with FEM benchmarks, and stable training without late-stage oscillations, outperforming existing baselines in accuracy and robustness. Our framework thus establishes a reliable foundation for high-fidelity thermal modeling and offers a transferable strategy for operator-consistent neural surrogates in other physical domains.

math-ph↗

Decoder-Hybrid-Decoder Architecture for Efficient Reasoning with Long Generation

Recent advances in language modeling have demonstrated the effectiveness of State Space Models (SSMs) for efficient sequence modeling. While hybrid architectures such as Samba and the decoder-decoder architecture, YOCO, have shown promising performance gains over Transformers, prior works have not investigated the efficiency potential of representation sharing between SSM layers. In this paper, we introduce the Gated Memory Unit (GMU), a simple yet effective mechanism for efficient memory sharing across layers. We apply it to create SambaY, a decoder-hybrid-decoder architecture that incorporates GMUs in the cross-decoder to share memory readout states from a Samba-based self-decoder. SambaY significantly enhances decoding efficiency, preserves linear pre-filling time complexity, and boosts long-context performance, all while eliminating the need for explicit positional encoding. Through extensive scaling experiments, we demonstrate that our model exhibits a significantly lower irreducible loss compared to a strong YOCO baseline, indicating superior performance scalability under large-scale compute regimes. Our largest model enhanced with Differential Attention, Phi4-mini-Flash-Reasoning, achieves significantly better performance than Phi4-mini-Reasoning on reasoning tasks such as Math500, AIME24/25, and GPQA Diamond without any reinforcement learning, while delivering up to 10x higher decoding throughput on 2K-length prompts with 32K generation length under the vLLM inference framework. We release our training codebase on open-source data at https://github.com/microsoft/ArchScale.

cs.CL↗

Information-Theoretic Reward Decomposition for Generalizable RLHF

A generalizable reward model is crucial in Reinforcement Learning from Human Feedback (RLHF) as it enables correctly evaluating unseen prompt-response pairs. However, existing reward models lack this ability, as they are typically trained by increasing the reward gap between chosen and rejected responses, while overlooking the prompts that the responses are conditioned on. Consequently, when the trained reward model is evaluated on prompt-response pairs that lie outside the data distribution, neglecting the effect of prompts may result in poor generalization of the reward model. To address this issue, we decompose the reward value into two independent components: prompt-free reward and prompt-related reward. Prompt-free reward represents the evaluation that is determined only by responses, while the prompt-related reward reflects the reward that derives from both the prompt and the response. We extract these two components from an information-theoretic perspective, which requires no extra models. Subsequently, we propose a new reward learning algorithm by prioritizing data samples based on their prompt-free reward values. Through toy examples, we demonstrate that the extracted prompt-free and prompt-related rewards effectively characterize two parts of the reward model. Further, standard evaluations show that our method improves both the alignment performance and the generalization capability of the reward model.

cs.AI↗

Revisiting Vulnerability Patch Localization: An Empirical Study and LLM-Based Solution

Open-source software vulnerability patch detection is a critical component for maintaining software security and ensuring software supply chain integrity. Traditional manual detection methods face significant scalability challenges when processing large volumes of commit histories, while being prone to human errors and omissions. Existing automated approaches, including heuristic-based methods and pre-trained model solutions, suffer from limited accuracy, poor generalization capabilities, and inherent methodological constraints that hinder their practical deployment. To address these fundamental challenges, this paper conducts a comprehensive empirical study of existing vulnerability patch detection methods, revealing four key insights that guide the design of effective solutions: the critical impact of search space reduction, the superiority of pre-trained semantic understanding over architectural complexity, the temporal limitations of web crawling approaches, and the advantages of knowledge-driven methods. Based on these insights, we propose a novel two-stage framework that combines version-driven candidate filtering with large language model-based multi-round dialogue voting to achieve accurate and efficient vulnerability patch identification. Extensive experiments on a dataset containing 750 real vulnerabilities demonstrate that our method outperforms current approaches.

cs.SE↗

The Belief State Transformer

We introduce the "Belief State Transformer", a next-token predictor that takes both a prefix and suffix as inputs, with a novel objective of predicting both the next token for the prefix and the previous token for the suffix. The Belief State Transformer effectively learns to solve challenging problems that conventional forward-only transformers struggle with, in a domain-independent fashion. Key to this success is learning a compact belief state that captures all relevant information necessary for accurate predictions. Empirical ablations show that each component of the model is essential in difficult scenarios where standard Transformers fall short. For the task of story writing with known prefixes and suffixes, our approach outperforms the Fill-in-the-Middle method for reaching known goals and demonstrates improved performance even when the goals are unknown. Altogether, the Belief State Transformer enables more efficient goal-conditioned decoding, better test-time inference, and high-quality text representations on small scale problems. Website: https://edwhu.github.io/bst-website

cs.LG↗

TeleOpBench: A Simulator-Centric Benchmark for Dual-Arm Dexterous Teleoperation

Teleoperation is a cornerstone of embodied-robot learning, and bimanual dexterous teleoperation in particular provides rich demonstrations that are difficult to obtain with fully autonomous systems. While recent studies have proposed diverse hardware pipelines-ranging from inertial motion-capture gloves to exoskeletons and vision-based interfaces-there is still no unified benchmark that enables fair, reproducible comparison of these systems. In this paper, we introduce TeleOpBench, a simulator-centric benchmark tailored to bimanual dexterous teleoperation. TeleOpBench contains 30 high-fidelity task environments that span pick-and-place, tool use, and collaborative manipulation, covering a broad spectrum of kinematic and force-interaction difficulty. Within this benchmark we implement four representative teleoperation modalities-(i) MoCap, (ii) VR device, (iii) arm-hand exoskeletons, and (iv) monocular vision tracking-and evaluate them with a common protocol and metric suite. To validate that performance in simulation is predictive of real-world behavior, we conduct mirrored experiments on a physical dual-arm platform equipped with two 6-DoF dexterous hands. Across 10 held-out tasks we observe a strong correlation between simulator and hardware performance, confirming the external validity of TeleOpBench. TeleOpBench establishes a common yardstick for teleoperation research and provides an extensible platform for future algorithmic and hardware innovation. Codes is now available at https://github.com/cyjdlhy/TeleOpBench .

cs.RO↗

Decoupled Global-Local Alignment for Improving Compositional Understanding

Contrastive Language-Image Pre-training (CLIP) has achieved success on multiple downstream tasks by aligning image and text modalities. However, the nature of global contrastive learning limits CLIP's ability to comprehend compositional concepts, such as relations and attributes. Although recent studies employ global hard negative samples to improve compositional understanding, these methods significantly compromise the model's inherent general capabilities by forcibly distancing textual negative samples from images in the embedding space. To overcome this limitation, we introduce a Decoupled Global-Local Alignment (DeGLA) framework that improves compositional understanding while substantially mitigating losses in general capabilities. To optimize the retention of the model's inherent capabilities, we incorporate a self-distillation mechanism within the global alignment process, aligning the learnable image-text encoder with a frozen teacher model derived from an exponential moving average. Under the constraint of self-distillation, it effectively mitigates the catastrophic forgetting of pretrained knowledge during fine-tuning. To improve compositional understanding, we first leverage the in-context learning capability of Large Language Models (LLMs) to construct about 2M high-quality negative captions across five types. Subsequently, we propose the Image-Grounded Contrast (IGC) loss and Text-Grounded Contrast (TGC) loss to enhance vision-language compositionally. Extensive experimental results demonstrate the effectiveness of the DeGLA framework. Compared to previous state-of-the-art methods, DeGLA achieves an average enhancement of 3.5% across the VALSE, SugarCrepe, and ARO benchmarks. Concurrently, it obtains an average performance improvement of 13.0% on zero-shot classification tasks across eleven datasets. Our code will be released at https://github.com/xiaoxing2001/DeGLA

cs.CV↗

Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This limitation reduces the flexibility of infilled motion, particularly in adjusting the motion styles of specific limbs independently. To overcome this challenge, we propose a novel framework that models motion styles at the body-part level, enhancing both the diversity and controllability of infilled motions. Our approach enables more nuanced and expressive animations by allowing precise modifications to individual limb motions while maintaining overall motion coherence. Leveraging phase-related insights, our framework employs periodic autoencoders to automatically extract the phase of each body part, capturing distinctive local style features. Additionally, we effectively decouple the motion source from synthesis control by integrating motion manifold learning and conditional generation techniques from both image and motion domains. This allows the motion source to generate high-quality motions across various styles, with extracted motion and style features readily available for controlled synthesis in subsequent tasks. Comprehensive evaluations demonstrate that our method achieves superior speed, robust generalization, and effective generation of extended motion sequences.

cs.CV↗

Make Your MoVe: Make Your 3D Contents by Adapting Multi-View Diffusion Models to External Editing

As 3D generation techniques continue to flourish, the demand for generating personalized content is rapidly rising. Users increasingly seek to apply various editing methods to polish generated 3D content, aiming to enhance its color, style, and lighting without compromising the underlying geometry. However, most existing editing tools focus on the 2D domain, and directly feeding their results into 3D generation methods (like multi-view diffusion models) will introduce information loss, degrading the quality of the final 3D assets. In this paper, we propose a tuning-free, plug-and-play scheme that aligns edited assets with their original geometry in a single inference run. Central to our approach is a geometry preservation module that guides the edited multi-view generation with original input normal latents. Besides, an injection switcher is proposed to deliberately control the supervision extent of the original normals, ensuring the alignment between the edited color and normal views. Extensive experiments show that our method consistently improves both the multi-view consistency and mesh quality of edited 3D assets, across multiple combinations of multi-view diffusion models and editing methods.

cs.CV↗

Distilling Diffusion Models to Efficient 3D LiDAR Scene Completion

Diffusion models have been applied to 3D LiDAR scene completion due to their strong training stability and high completion quality. However, the slow sampling speed limits the practical application of diffusion-based scene completion models since autonomous vehicles require an efficient perception of surrounding environments. This paper proposes a novel distillation method tailored for 3D Li- DAR scene completion models, dubbed ScoreLiDAR, which achieves efficient yet high-quality scene completion. Score- LiDAR enables the distilled model to sample in significantly fewer steps after distillation. To improve completion quality, we also introduce a novel Structural Loss, which encourages the distilled model to capture the geometric structure of the 3D LiDAR scene. The loss contains a scene-wise term constraining the holistic structure and a point-wise term constraining the key landmark points and their relative configuration. Extensive experiments demonstrate that ScoreLiDAR significantly accelerates the completion time from 30.55 to 5.37 seconds per frame (>5x) on SemanticKITTI and achieves superior performance compared to state-of-the-art 3D LiDAR scene completion models. Our model and code are publicly available on https://github.com/happyw1nd/ScoreLiDAR.

cs.CV↗

CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting

Vehicle-to-everything (V2X) communication plays a crucial role in autonomous driving, enabling cooperation between vehicles and infrastructure. While simulation has significantly contributed to various autonomous driving tasks, its potential for data generation and augmentation in V2X scenarios remains underexplored. In this paper, we introduce CRUISE, a comprehensive reconstruction-and-synthesis framework designed for V2X driving environments. CRUISE employs decomposed Gaussian Splatting to accurately reconstruct real-world scenes while supporting flexible editing. By decomposing dynamic traffic participants into editable Gaussian representations, CRUISE allows for seamless modification and augmentation of driving scenes. Furthermore, the framework renders images from both ego-vehicle and infrastructure views, enabling large-scale V2X dataset augmentation for training and evaluation. Our experimental results demonstrate that: 1) CRUISE reconstructs real-world V2X driving scenes with high fidelity; 2) using CRUISE improves 3D detection across ego-vehicle, infrastructure, and cooperative views, as well as cooperative 3D tracking on the V2X-Seq benchmark; and 3) CRUISE effectively generates challenging corner cases.

cs.CV↗

Bridging Quantized Artificial Neural Networks and Neuromorphic Hardware

Neuromorphic hardware aims to leverage distributed computing and event-driven circuit design to achieve an energy-efficient AI system. The name "neuromorphic" is derived from its spiking and local computing nature, which mimics the fundamental activity of an animal's nervous system. In neuromorphic hardware, neurons, i.e., computing cores use single-bit, event-driven data (called spikes) for inter-communication, which differs substantially from conventional hardware. To leverage the advantages of neuromorphic hardware and implement a computing model, the conventional approach is to build spiking neural networks (SNNs). SNNs replace the nonlinearity part of artificial neural networks (ANNs) in the realm of deep learning with spiking neurons, where the spiking neuron mimics the basic behavior of bio-neurons. However, there is still a performance gap between SNNs and their ANN counterparts. In this paper, we explore a new way to map computing models onto neuromorphic hardware. We propose a Spiking-Driven ANN (SDANN) framework that directly implements quantized ANN on hardware, eliminating the need for tuning the trainable parameters or any performance degradation. With the power of quantized ANN, our SDANN ensures a lower bound of implementation performance on neuromorphic hardware. To address the limitation of bit width support on hardware, we propose bias calibration and scaled integration methods. Experiments on various tasks demonstrate that our SDANN achieves exactly the same accuracy as the quantized ANN. Beyond toy examples and software implementation, we successfully deployed and validated our spiking models on real neuromorphic hardware, demonstrating the feasibility of the SDANN framework.

cs.NE↗

Automated Measurement of Optic Nerve Sheath Diameter Using Ocular Ultrasound Video

Objective. Elevated intracranial pressure (ICP) is recognized as a biomarker of secondary brain injury, with a significant linear correlation observed between optic nerve sheath diameter (ONSD) and ICP. Frequent monitoring of ONSD could effectively support dynamic evaluation of ICP. However, ONSD measurement is heavily reliant on the operator's experience and skill, particularly in manually selecting the optimal frame from ultrasound sequences and measuring ONSD. Approach. This paper presents a novel method to automatically identify the optimal frame from video sequences for ONSD measurement by employing the Kernel Correlation Filter (KCF) tracking algorithm and Simple Linear Iterative Clustering (SLIC) segmentation algorithm. The optic nerve sheath is mapped and measured using a Gaussian Mixture Model (GMM) combined with a KL-divergence-based method. Results. When compared with the average measurements of two expert clinicians, the proposed method achieved a mean error, mean squared deviation, and intraclass correlation coefficient (ICC) of 0.04, 0.054, and 0.782, respectively. Significance. The findings suggest that this method provides highly accurate automated ONSD measurements, showing potential for clinical application.

cs.CV↗

SAM2-LOVE: Segment Anything Model 2 in Language-aided Audio-Visual Scenes

Reference Audio-Visual Segmentation (Ref-AVS) aims to provide a pixel-wise scene understanding in Language-aided Audio-Visual Scenes (LAVS). This task requires the model to continuously segment objects referred to by text and audio from a video. Previous dual-modality methods always fail due to the lack of a third modality and the existing triple-modality method struggles with spatio-temporal consistency, leading to the target shift of different frames. In this work, we introduce a novel framework, termed SAM2-LOVE, which integrates textual, audio, and visual representations into a learnable token to prompt and align SAM2 for achieving Ref-AVS in the LAVS. Technically, our approach includes a multimodal fusion module aimed at improving multimodal understanding of SAM2, as well as token propagation and accumulation strategies designed to enhance spatio-temporal consistency without forgetting historical information. We conducted extensive experiments to demonstrate that SAM2-LOVE outperforms the SOTA by 8.5\% in $\mathcal{J\&F}$ on the Ref-AVS benchmark and showcase the simplicity and effectiveness of the components. Our code will be available here.

cs.CV↗

Streaming Sequence Transduction through Dynamic Compression

We introduce STAR (Stream Transduction with Anchor Representations), a novel Transformer-based model designed for efficient sequence-to-sequence transduction over streams. STAR dynamically segments input streams to create compressed anchor representations, achieving nearly lossless compression (12x) in Automatic Speech Recognition (ASR) and outperforming existing methods. Moreover, STAR demonstrates superior segmentation and latency-quality trade-offs in simultaneous speech-to-text tasks, optimizing latency, memory footprint, and quality.

cs.CL↗