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Haoyu Wang

Publications and source records attributed to Haoyu Wang.

At least 55 records · Page 3Linked to original sources

KVEraser: Learning to Steer KV Cache for Efficient Localized Context Erasing

Post-hoc context erasing over the KV cache is challenging because a local edit has a global consequence: once a span has been processed, its influence propagates into the cached states of all subsequent tokens. This issue arises naturally in long-context LLM applications, where stale, incorrect, or harmful context may be identified only after prefill. Exact erasing must then recompute all tokens after the deleted span, making its computational cost depend on suffix length rather than erased-span length. We introduce KVEraser, a learned KV-cache editing method for efficient localized context erasing. KVEraser replaces the KV states of the erased interval with learned steering states while reusing the remaining cache unchanged. To learn a transferable erasing mechanism, we use a two-stage pipeline: generic span-neighbor pre-training followed by task-specific fine-tuning. Experiments show that KVEraser nearly matches full recomputation in post-erasure performance on in-domain tasks across 1K-32K contexts, while its latency increases by only 29.6% compared with a 17.6x increase for full recomputation. KVEraser also generalizes to unseen long-document QA with harmful factual distractors and tool-selection with malicious skill-file injections, achieving the best performance among approximate baselines with a 2.9-10.7x speedup over full recomputation. Notably, full-parameter eraser training is unnecessary: a rank-16 LoRA eraser, which trains only approximately 0.6% as many parameters as the generator, performs comparably to or better than its full-parameter counterpart.

cs.CL↗

One Turn Too Late: Learning When to Intervene Against Multi-Turn Malicious Intent

Hidden malicious intent in multi-turn dialogue poses a growing threat to deployed large language models (LLMs). Rather than exposing a harmful objective in a single prompt, attackers can distribute their intent across multiple benign-looking turns, making defense a problem not only of whether a dialogue is harmful, but also of when intervention becomes necessary. Existing trace-level labeling approaches provide only coarse safety signals and do not identify this intervention boundary, making it difficult to distinguish timely intervention from premature refusal or a block that comes too late. This work introduces turn-level harm-enabling supervision for multi-turn defense. We define the earliest harm-enabling turn as the first point at which delivering a candidate response would make the accumulated interaction sufficient to enable harmful action. To instantiate this supervision at scale, we construct the Multi-Turn Intent Dataset (MTID), which contains adaptive attack rollouts, matched benign hard negatives, and annotations of this boundary. Using MTID, we train TurnGate, a response-aware monitor that learns when to intervene, and further optimize its policy through multi-turn reinforcement learning. Experiments show that turn-level boundary supervision improves intervention localization, while reinforcement learning further improves the safety--utility trade-off. TurnGate outperforms existing guardrails and multi-turn monitoring baselines, and generalizes across risk domains, attacker pipelines, and target models. Our code is available at https://github.com/Graph-COM/TurnGate.

cs.CL↗

AutoDataBench: Can Agents Write the Data That Feeds the Self-Improvement Loop?

Recent gains in language model capability have come more from data than from architecture. Frontier labs and data companies produce verifiable agentic tasks, which supervised finetuning and reinforcement learning then turn into capability.This production line still rests on human labour and on human-in-the-loop collaboration. Automating task creation would let data production scale with compute rather than with expert headcount, would extend to more domains, and would enable a key step in recursive self-improvement (RSI). Current evaluations of an agent's ability to write such tasks measure how a model performs after training on what the agent produced. That does not match common practice in the data industry, where data is delivered sample by sample and each sample is accepted against a set of criteria rather than put straight into training. No existing evaluation asks whether an individual task meets the acceptance criteria of a data pipeline. We therefore introduce AutoDataBench. Given an original benchmark task and a record of the target model attempting it, an agent must write a new task for the same suite that meets practical acceptance standards on validity, novelty, difficulty and behavioural coverage. Across three benchmarks of executable agent tasks, no agent we evaluate scores above 20 out of 100 at the default time budget of 45 minutes. Giving the strongest agent four times as long improves its score substantially, while the cost of one usable task stays almost unchanged. Current agents can write training tasks of the required quality, but not efficiently. AutoDataBench provides a direct measure of an agent's capacity for autonomous data synthesis: one artifact at a time, judged against the criteria a production pipeline would apply, and without a training run. Code and data are available at https://github.com/StarDewXXX/AutoDataBench.

cs.AI↗

OmniLayout: A Schematic-Coupled Multimodal Benchmark for Constraint-Aware Geometric Reasoning in PCB Layout

Recent large language models (LLMs) have demonstrated remarkable progress in 3D spatial reasoning, spatial grounding, and fine-grained geometric understanding. However, their ability to reason about densely packed object placement under strict spatial and functional constraints remains largely unexplored, despite being a fundamental challenge in practical electronic design automation (EDA) workflows. To bridge this gap, we introduce OmniLayout, the first benchmark designed to evaluate LLMs on printed-circuit-board (PCB) layout placement reasoning under real-world geometric, routing, and connectivity constraints. OmniLayout contains 1,681 industrial-grade schematic-coupled PCB layouts and includes four tasks: (1) geometric reasoning for IC physical placement, with 77.24K placement instances constrained within PCB board boundaries; (2) routability-aware placement reasoning, generating physically valid component placements; (3) electrical functionality, preserving schematic-specified connectivity and electronic functional correctness; and (4) tool-augmented agentic reasoning for invoking external tools to accomplish tasks (1)-(3). Our results reveal substantial limitations of current LLMs in PCB layout placement, including weak geometric reasoning, poor routability optimization, and inconsistent preservation of electrical functionality.

cs.CV↗

Breaking the Environment Wall: A Unified Framework for Preparing and Evolving Agent-Native Environments

Many real-world tasks (e.g., office workflows, scientific experimentation) require LLM agents to interact repeatedly with their environments for context-dependent operations. However, such environments are often not agent-ready. First, information is often scattered and fragmented across the environment. Second, relevant evidence in the environment is often mixed with misleading information and conflicting versions. Third, environments evolve over time, introducing new noise and more challenging tasks. These challenges can substantially degrade performance for state-of-the-art AI agents (e.g., from 83.9% to 57.6%). To address these challenges, we propose Env-Rethink (a system with 27B post-trained model) that supports three main capabilities: (1) It adaptively builds Collection Maps (for organizing related files) and Event Logs (for contextualizing cross-data relationships) to supplement necessary context; (2) It further leverages the post-trained model (through offline trajectory learning) to identify underlying noise issues in the environment; (3) It ultimately evolves environments through virtual event histories that alter environmental states and evidence relationships, producing more tricky ones for further agent improvement. Experiments show that Env-Rethink can effectively improve downstream task performance (with a 15.1 percentage-point increase in mean rubric pass rate across nine models on 30 tasks).

cs.AI↗

SEES: A Self-Evolving Embodied System via Failure-Guided VLA Policy Adaptation

Recent vision-language-action (VLA) policies demonstrate promising generalization across diverse short-horizon tasks. However, they remain unreliable on long-horizon tasks, partly because the large-scale training data is biased toward single-stage manipulation tasks that are cheaper to demonstrate. A single weak atomic skill can cause failures across multiple multi-stage tasks. To address such failures, existing methods often require experts to identify the bottleneck and provide additional demonstrations, making the improvement costly and potentially impractical after deployment. To this end, we present a Self-Evolving Embodied System (SEES) that learns from failures and improves the VLA policy without additional expert demonstrations. SEES decomposes long-horizon tasks into atomic tasks and routes them to corresponding family policies. Each family consists of related atomic skills that share one VLA adapter. During execution, the system automatically monitors atomic-task outcomes to identify the most frequently failing atomic skills as the current bottlenecks. To overcome these bottlenecks, SEES constructs tailored RL tasks in simulation by restoring previously encountered states and generating task-specific success criteria with an LLM. Online RL updates the shared family adapters to promote positive transfer among related atomic skills and cumulative improvement across evolution rounds. Extensive experiments show that SEES can be integrated with different VLA backbones to progressively improve their long-horizon performance. We also observe continued improvement on unseen tasks, providing evidence of transfer beyond the evolution settings.

cs.RO↗

Qwen-Audio-3.1-Realtime: Towards Reliable Agentic Voice Interaction

Real-time voice assistants must reason over evolving requests, execute actions, and follow conversational rules. Qwen-Audio-3.1-Realtime brings these requirements together through Think, Act, and Speak and Coordinate. Think combines Core-Cocktail supervised fine-tuning with Multimodality and Multi-Teacher On-Policy Distillation (M$^{2}$-OPD) to transfer language capabilities and develop native audio skills. Act uses self-evolving executable environments and multi-granularity rollouts for Group Relative Policy Optimization (GRPO), teaching the model to use tools, interpret feedback, and complete tasks. Speak and Coordinate aligns whether, when, and how the assistant speaks or acts. We evaluate audio reasoning, multilingual understanding, tool use, conversational behavior, full-duplex interaction, and safety. Compared with Qwen-Audio-3.0-Realtime, 3.1 raises overall task success from 78.4% to 82.0% on our half-duplex speech-to-text adaptation of $τ$-Voice. On speech-to-speech Full-Duplex-Bench v1.5, the response rate to background speech falls from 73.0% to 13.0%. We also present a separate Voice Harness prototype, using Qwen-Audio-3.0-Realtime as its foreground, that extends spoken interaction to persistent tasks through foreground--background coordination and memory.

eess.AS↗

Transition from a weak-elastic to an elastic-activated regime in two-dimensional polymeric turbulence

We conduct direct numerical simulations to investigate the effects of dilute polymers on flow structure, statistical properties and energy transfer in 2D turbulence. As the Weissenberg number (Wi) increases, the flow undergoes a sharp but continuous crossover between a weak-elastic regime and an elastic-activated regime. In the weak-elastic regime, the flow remains close to its Newtonian counterpart and polymer stresses have weak dynamical effects. In the elastic-activated regime, elastic stresses attenuate vortical motions and promote shear-dominated filaments. Scale-by-scale energy analysis shows that polymer addition weakens both the inverse kinetic-energy cascade and the forward enstrophy cascade in the two regimes, whereas the kinetic--elastic exchange and the inter-scale redistribution of elastic energy differ between them. Kinetic-to-elastic conversion dominates over the analysed range of scales in the weak-elastic regime, whereas a partial transfer from elastic to kinetic energy emerges at small scales in the elastic-activated regime. The inter-scale transfer of elastic energy is dominated by inverse transfer over the large-scale range in the weak-elastic regime but by forward transfer over the small-scale range in the elastic-activated regime. These results link the crossover to the onset of strong elastic feedback from the polymers and the associated reorganisation of the scale-by-scale transfer pathways. Downstream-decay statistics also show the same qualitative two-regime behaviour.

physics.flu-dyn↗

The Last AI Built by Humans: Toward Genuine Recursive Self-Improvement

Recursive self-improvement (RSI) enables AI systems to turn experience and feedback into persistent changes that improve both their capabilities and the process of future improvement. We first use the Headroom-Closed Index (HCI) to reveal the problems of existing LLMs, then introduce the RSI concept and its development roadmap: from improvement-execution autonomy, improvement-strategy autonomy, experience-acquisition autonomy, and environment-adaptation autonomy, to recursive meta-improvement. Next we examine RSI across scenarios (e.g., scientific discovery, embodied intelligence, software engineering), highlighting their distinct requirements and development speeds. Drawing on diverse industry practices and preliminary empirical evidence, we connect RSI research with practical systems and identify key challenges to achieving genuine RSI.

cs.LG↗

Efficient Randomized Communication Without Large Monochromatic Rectangles

In this paper, we construct a total Boolean function with $\widetilde{O}(\log n)$ randomized communication protocol, while any monochromatic rectangle has density at most $O(2^{-\mathrm{poly}(n)})$. As a corollary, it gives the first total function separation for $\mathrm{BPP}\not\subseteq\mathrm{P}^{\mathrm{NP}}$ in the communication world. Inspired by Gavinsky's recent work (arXiv:2608.18784), our construction combines the cheat-sheet framework with fully linear PCPs.

cs.CC↗

Graph Attention Design Choices Matter: A Controlled Study of LoRA-Adapted Audio Anti-Spoofing

Audio anti-spoofing systems increasingly combine self-supervised learning, parameter-efficient fine-tuning, and graph-attention-based backends. However, performance gains in such systems are often entangled with concurrent changes in the backbone, fine-tuning strategy, and training protocol, making the independent contribution of graph attention design difficult to isolate. To address this issue, we conduct a systematic controlled study of the graph attention layer under a unified experimental setting. We decompose the layer into three independently testable design dimensions: scoring symmetry, temperature learnability, and routing granularity. These are instantiated as a concat-based scoring branch, a LearnT branch with learnable temperature, and a multi-temperature routing branch, respectively. Each dimension is implemented as an independently gated residual branch, enabling the evaluation of both individual variants and their combinations under the same experimental setting. Experiments on five evaluation sets with five random seeds show that the LearnT branch achieves the best average equal error rate (EER), yielding a 16.1% relative improvement over the baseline. In contrast, the multi-temperature routing branch does not improve average performance on its own, but substantially reduces cross-seed standard deviation when combined with the concat-based scoring branch. Moreover, two individually effective branches degrade performance when used together, resulting in a 25.6% relative deterioration compared with the baseline. This finding reveals strong non-additive interactions among graph attention design dimensions. Overall, the results suggest that, under parameter-constrained fine-tuning, improvements in graph attention layers depend more on capacity allocation and branch interaction than on simply adding more learnable parameters.

cs.SD↗

PolicyMem: Geometric Policy Memory for LLM Governance

As large language models (LLMs) are increasingly deployed in real-world high-stakes applications, effective governance has become essential. Existing safeguards largely follow two paradigms: learning-based guards provide strong semantic discrimination but couple policy behavior to trained models and taxonomies, while programmable frameworks offer flexible control but require substantial manual prompt and workflow engineering. Neither externalizes policies as reusable operational states, making it difficult to consistently reuse policy evidence across detection, intervention, and verification. In this paper, we introduce PolicyMem, a geometric policy memory that externalizes natural-language policies as reusable geometric memory objects represented by low-rank subspaces in a shared representation space. A memory writer compiles natural-language policies into policy memory slots, and query-response pairs read the policy memory through projection energy. The resulting policy-evidence profile directly mediates the safety verdict and is reused for policy attribution and post-intervention verification. Coupled with a response rewriter, PolicyMem enables a detect-rewrite-verify loop for LLM governance. Across five widely used benchmarks, PolicyMem achieves state-of-the-art unsafe behavior detection while enabling effective policy attribution, rewriting, and post-intervention verification through the shared policy memory.

cs.CL↗

LC-QAT: Data-Efficient 2-Bit QAT for LLMs via Linear-Constrained Vector Quantization

Quantization-aware training (QAT) is essential for extremely low-bit large language models (LLMs). Current QAT methods are mainly based on scalar quantization (SQ), which enables efficient optimization but suffers from severe performance degradation at 2-bit precision. On the other hand, vector quantization (VQ) provides substantially higher representational capacity, but its discrete codebook lookup prevents end-to-end training. We propose LC-QAT, a 2-bit weight-only VQ-QAT framework that represents quantized weights via a learned affine mapping over discrete vectors, which yields a high-quality PTQ initialization and enables fully differentiable end-to-end optimization without explicit codebook lookup in the training forward pass. This strong post-training initialization makes LC-QAT highly data-efficient. Experiments across diverse LLMs demonstrate that LC-QAT consistently outperforms state-of-the-art QAT methods while using only 0.1%--10% of the training data. Our results establish LC-QAT as a practical and scalable solution for extreme low-bit model deployment. Codes are publicly available at https://github.com/AI9Stars/UniSVQ.

cs.CL↗

Age-Optimal Target Wake Time: Provably Good Wake Schedules for Energy-Constrained Wi-Fi Status Updating

Target Wake Time (TWT), introduced in IEEE 802.11ax, lets an access point schedule exactly when each station wakes, transmits, and dozes. Existing TWT schedulers optimize energy or throughput, treating information freshness at best as a constraint and offering no performance guarantees. We design the wake schedule itself for freshness: minimize the weighted average Age of Information (AoI) over stations subject to per-station energy budgets, where the decision variables are the TWT triples (wake interval, offset, service period duration). We derive a renewal-exact AoI model for TWT under per-SP block fading and validate it against packet-level 802.11ax simulation with ~1% mean error. We show that, unlike preemptive scheduling, non-preemptive TWT packing can be infeasible at schedule density 1, and identify the granularity condition under which a small-first best-fit packer provably succeeds. Around this we build Harmonic-Greedy, a scheduler combining a convex relaxation, anchor-optimized power-of-two rounding, and a best-of-uniform safeguard, and prove it is a constant-factor approximation: 4/ln 2 ~= 5.77 under a mild granularity assumption and 6/ln 2 ~= 8.66 unconditionally. We implement the complete system in ns-3 -- a TWT wake/doze mechanism integrated with the power-save architecture, plus the scheduler -- and show that it is the only scheduler that stays near a relaxation lower bound across all regimes: against a strong energy-greedy baseline it ties when per-station energy floors already pin the periods, and wins by 4-36% exactly where the schedule density is binding and must be redistributed by AoI weight or channel quality rather than by energy budget -- the regime our analysis identifies.

cs.NI↗

Current-Limiting Control for Fault Ride-Through of LLC-based Solid-State Transformer in Data Centers

Solid-State Transformers (SSTs) are increasingly proposed as the interface between distribution grids and data centers due to flexible power flows and fast dynamic response. However, when a short-circuit fault occurs in a load branch, the SST with a voltage-source-type DC-DC stage is forced to shut down due to fault currents. Therefore, current-limiting strategies are strongly needed to prevent catastrophic equipment damage and cascading blackouts by instantly restricting massive current spikes and offering sufficient currents for protection devices to act at the faulted branch. This paper proposes a coordinated DC load fault-tolerant current-limiting and recovery strategy embedded directly in the control of the SST DC-DC stage, avoiding additional hardware cost. Specifically, the fault mechanism of an example LLC resonant converter is studied. Accordingly, a fault detection framework is implemented, a closed-loop current controller is proposed to limit the DC current to a designated value within microseconds by surging the switching frequency and adjusting the duty cycle, and a ramped recovery stage will then restore the DC bus after the fault isolation without inrush currents. Experiments on an LLC converter prototype have verified the feasibility of the proposed current-limiting strategy, enabling faster and lower-cost fault response suitable for resilient data center power architectures.

eess.SY↗

Search for neutrinoless quadruple beta decay of $^{136}$Xe in PandaX-4T detector

The observation of neutrinoless quadruple beta decay (0$ν$4$β$) in the absence of neutrinoless double beta decay (0$ν$2$β$) has been argued to provide a strong indication that neutrinos are Dirac particles. We report a search for 0$ν$4$β$ decay of $^{136}\text{Xe}$ using a total $^{136}\text{Xe}$ exposure of 148.4 kg$\cdot$yr, collected during the commissioning and the first science runs of the PandaX-4T experiment. No significant excess of events over the background is observed. A lower limit on the 0$ν$4$β$ decay half-life of $^{136}\text{Xe}$ is set at 6.01 x $10^{24}$ yr at the 90% confidence level. This result establishes the most stringent constraint on this process in xenon, demonstrating the unique capability of the PandaX-4T detector in probing lepton number violation and shedding light on the fundamental nature of neutrinos.

nucl-ex↗

Building Pretraining Data for World Models: An Unreal Engine-Based Pipeline for Action-Conditioned Video Generation

Action-conditioned video models require large-scale visual data paired with control signals that are temporally aligned with the resulting scene transitions. Such supervision is difficult to obtain from ordinary real-world video because the actions that caused each visual change are typically unknown. We present a large-scale synthetic data production pipeline built on Unreal Engine for generating action-conditioned, multi-view video. To accommodate the different execution requirements of real-time physics and high-quality offline rendering, the pipeline executes trajectory generation and final rendering in two stages: Stage I runs real physics in PIE and records per-frame character states, control inputs, and camera states into an intermediate trajectory representation; Stage II replays those trajectories in a new engine process and renders them offline with Movie Render Queue (MRQ). Around this core, we develop a distributed production system with cache-aware task partitioning, node-local slot scheduling, automated scene screening, aesthetic and luminance filtering, partial-output recovery, asynchronous upload, and continuous cluster health monitoring. The production cluster contains 25 servers with eight NVIDIA RTX 5090 GPUs per server. From 2,384 asset packs, 429 levels were retained for production together with a pool of 40 humanoid characters. The pipeline has produced 2,691 hours of 1080p video and 6,076 hours of 720p video. We describe the system architecture, the implementation decisions that emerged from production failures, and the limitations of using perceptual quality proxies for world-model data curation. The pipeline described in this report constitutes the Unreal Engine synthetic-data production component used in EchoWM.

cs.CV↗

When Images Look Right and Retrieve Wrong: Coverage-Guided Cross-Scale Re-Indexing for Knowledge-Faithful Generative Perception

Multimodal information systems increasingly route generated visual content back through the same vision-language index that informed its production, so the output must remain retrievable by the queries it was meant to serve. When the scene contains entities at vastly different scales, existing language-guided generators condition on a single, globally pooled text embedding and quietly drop scale-specific concepts, breaking concept-query retrieval even when pixel fidelity is high. We formalise this failure as semantic collapse and propose CERES, a closed-loop multimodal indexing framework that builds a three-level semantic pyramid, mines implicit concepts via a co-occurrence-aware router, performs scale-routed cross-attention into a lightweight U-Net generator, and verifies coverage by re-indexing the generated image with the same frozen VLM. A continuously differentiable soft-Jaccard coverage objective returns dense gradients to the 0.39 M-parameter generator under explicit non-degeneracy conditions, and coverage is verified by an independent DINOv2 linear probe trained only on external scene and object labels. On four pansharpening benchmarks across seven settings, CERES delivers the new state of the art with the largest gains where scale variation is most extreme (+4.64% relative Q2n and +9.7 mAP for DOTA detection). It also improves concept-query retrieval Recall@5 by +14.0 points and image-text mean reciprocal rank by 0.19 over the strongest baseline, showing that the closed loop preserves queryable content rather than self-referential feature consistency.

cs.MM↗