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He Wang

Publications and source records attributed to He Wang.

At least 19 recordsLinked to original sources

HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model

Humanoid robots have recently achieved remarkable success in motion tracking. However, during real-world deployment, robots inevitably encounter dynamics gaps arising from either extra physical disturbances or inaccurate simulation modeling, resulting in a significant training-deployment gap. Therefore, effectively leveraging real-world data to fine-tune policies represents the crucial last mile for robust deployment. To bridge this gap, we propose HumanoidNDM, an online fine-tuning framework for humanoid motion tracking driven by a real-world-trained neural dynamics model. First, in the data collection stage, we introduce a low-frequency reference perturbation method with an adaptive intensity mechanism, balancing deployment feasibility and exploration efficiency. Second, for the model training stage, we train a robust history-based, proprioceptive neural dynamics model in Euclidean space by incorporating differentiable forward kinematics, eliminating the reliance on costly motion capture systems. Finally, in the policy fine-tuning stage, we directly fine-tune the policy via backpropagated model gradients, achieving high data efficiency. Through physical validation on the Unitree G1 robot, we demonstrate that HumanoidNDM enables rapid real-world adaptation to various perturbations, representing the first online, MoCap-free fine-tuning framework for humanoid tracking policies.

cs.RO↗

Reinforcement Learning for Adaptive Crowd Flow Control Using Dynamic Barriers

Crowd barriers are widely used to regulate pedestrian movement during large public events such as pilgrimages. However, fixed barrier layouts often create unnecessary stopping and local congestion even when they successfully control the overall crowd flow. Finding better barrier configurations is difficult because there is no dataset that provides the best barrier placement for a given crowd scene. We address this challenge by introducing a simulation-driven reinforcement learning framework that learns barrier configurations without requiring labelled training data. Starting from a segmented crowd scene, we construct a realistic simulation environment that reproduces the observed pedestrian distribution. This environment is then used to train a Soft Actor-Critic (SAC) agent that continuously adjusts barrier positions to improve pedestrian movement. Unlike supervised approaches the proposed framework allows the agent to explore barrier configurations that have never been observed in real data. We evaluate the learned policy under unseen numbers of pedestrians. The learned policy consistently outperforms the existing manually designed barrier configuration by reducing pedestrian stops while maintaining effective flow regulation. These results demonstrate that combining computer vision crowd simulation and reinforcement learning provides an effective framework for optimizing crowd control infrastructure.

cs.CV↗

Tracking Is Not Sensing: Artifact-Aware Thermal Video Respiration Estimation in Head-Free Marmosets

Continuous physiological monitoring is essential for linking behavior, internal state, and neural activity in neuroscience and translational research. In common marmosets, a key nonhuman primate model for social neuroscience, respiratory rate provides a basic readout of arousal, stress, and physiological regulation. Contact sensors can provide accurate measurements, but they add preparation burden and may interfere with head-free behavioral protocols. Thermal video offers a noncontact alternative by capturing breathing-related temperature changes around the nose and mouth. However, in head-free marmosets, these cues are weak, localized, and easily corrupted by head motion, pose changes, and fur. Here we show that this setting exposes a broader challenge in video-based physiological sensing: visually reliable tracking does not necessarily imply physiologically valid measurement. Using synchronized thermal video and contact respiration recordings, we show that marmoset respiration is recoverable from thermal video but strongly ROI-sensitive. Under head-free motion, visually plausible nasal tracking can still produce traces inconsistent with contact respiration, demonstrating that tracking is not sensing. We therefore estimate respiratory rate from learned temporal signals extracted from thermal clips and introduce Selective Temporal Attenuation Regularization (STAR). STAR selectively attenuates high-motion thermal discontinuities through local temporal imputation during training, regularizing models toward respiration-consistent dynamics while leaving inference unchanged on raw video. Across multiple deep-learning backbones, STAR improves head-free estimation, reaching 2.23 bpm MAE compared with 20.76 bpm for tracked ROI analysis.

cs.CV↗

WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time

Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning. We present WAM-TTT, a test-time training framework for steering world action models from raw human videos. Rather than treating human videos as trajectories to imitate, WAM-TTT absorbs them into a lightweight adaptive memory inside a frozen WAM through self-supervised video prediction. To make this memory useful for control, we introduce a meta-training stage that aligns human demonstrations with robot behaviors using paired human-robot data and a key--value memory reconstruction objective. At test time, only unlabeled human videos are required to adapt the memory, while the pretrained WAM remains frozen. This enables efficient and reusable steering without robot actions, human-side annotations, or task-specific fine-tuning, while preserving the generalization ability of the foundation model. Extensive experiments show that WAM-TTT consistently outperforms in-context human-video conditioning baselines across diverse manipulation tasks and generalization settings.

cs.RO↗

Assessing the consistency of the CPL dark-energy model with cosmological data: Simulation-calibrated neural posterior disagreement

Recent DESI observations hint at a preference for dynamical dark energy with an equation of state that crosses the phantom divide within the Chevallier-Polarski-Linder (CPL) parameterization. In this work, we assess the consistency of the CPL parameterization with current cosmological observations. We develop a model check based on the disagreement between posteriors inferred by neural posterior estimation and flow-matching posterior estimation. Both estimators are trained on the same CPL simulations, and their posterior disagreement is calibrated using independent simulations to obtain a global $p$-value. Controlled simulations assess the reliability of the calibrated \(p\)-values and show how detection sensitivity depends on the form of departure from the assumed model. Applying the test to the compressed CMB+DESI+DESY5 data vector yields $p_{\rm global}=0.524$, indicating that the current observations are consistent with the CPL model. The method has a median evaluation time of only $0.53\,{\rm s}$, enabling efficient assessments of cosmological model adequacy. This framework enables efficient tests of dark-energy models, providing a firmer basis for investigating the physical origin of cosmic acceleration.

astro-ph.CO↗

RLMuscle: Muscle-Driven Character Animation via Reinforcement Learning

Body deformation caused by muscle contraction plays a vital role in the visual realism of character animation, yet in most 3D animation pipelines artists have to manually specify muscle activations, which is time-consuming and gives no guarantee of physical realism. To address this, we propose a new method in which a reinforcement learning (RL) controller discovers per-muscle activations that track reference motions without manual tuning. Existing RL muscle controllers stop at 1D muscles; we go one step further, keeping the 1D model inside the RL control loop as a fast surrogate, and using a 3D volumetric simulation to produce the final deformation. Because both stages share the very same constitutive law, the muscle deformation is produced by the same activations that generated the motion. We further add a measured electromyography (EMG) prior that steers the redundant activation solution toward real human muscle recruitment. To achieve stable, efficient, and realistic simulation, we propose a novel geometric multigrid for Extended Position-Based Dynamics (XPBD) that is built on a coarse tetrahedral cage with barycentric-coordinate prolongation and closes a V-cycle on tetrahedral meshes. Within this GPU-parallelized solver, we inject the same Hill-type force-length law as an energy-based fiber constraint that turns per-fiber activation into realistic muscle contraction and bulging. We demonstrate volumetric muscle simulation on a 194-muscle human body with a diverse set of motions (walk, kick, swim, overhead-squat, etc.), simulating the full-body model at 18 ms per frame on a single RTX 4090. Our work takes a step toward character animation that is not only visually convincing but also biomechanically grounded. The website with code and videos is at https://chunleili.github.io/project-page-rlmuscle/.

cs.GR↗

Where is Physical RSI capability from? An Observational Scaling Law of LLM-as-policy

In this paper, we systematically investigate the mechanisms, scaling behavior, and generalization of physical Recursive self-improvement. We introduce PhysRSI-eval to quantify physical RSI through a five-axis metric: First-Attempt Performance, Efficiency, Success, Budget and Improvement from failure. Different VLMs are evaluated on 18 manipulation tasks under a fixed interaction budget. The analysis of experimental results motivates the Physical Barrel Hypothesis: different capabilities may constrain different parts of improvement. The five-axis metrics also distinguish systems with close public benchmark averages and show that high scores need not come with early or efficient gains. We study observational scaling from two perspectives: predicting the relative performance of VLM agents from their public capabilities, and forecasting later progress from early physical feedback. Together, these analyses ask how quickly and how far an agent can improve. Moreover, we conduct workspace interventions and then analyze what improvement leaves behind. Removing history reduces late-round success, frozen workspaces remain useful on unseen layouts, and three cross-task cases achieve success earlier. The results suggest that scene-specific adaptation and reusable experience can coexist.

cs.RO↗

Evolution and breakdown of chiral anomaly in Weyl semiconductor tellurium

Chiral anomaly in topological materials manifests as negative longitudinal magnetoresistance, yet the tunability and evolution of this effect remain elusive. Here we show that doped tellurium serves as a versatile platform to realize a giant negative longitudinal magnetoresistance that is highly tunable via the Fermi level and magnetic field. By moving the Fermi level towards the Weyl point, we observe a pronounced enhancement of negative magnetoresistance, which arises from chiral anomaly and robustly persists up to ambient temperature. Beyond the quantum limit, the system exhibits positive linear magnetoconductance, serving as a compelling transport signature of the chiral anomaly in the lowest Landau level. Notably, in the extreme quantum limit at cryogenic temperatures, the magnetoresistance undergoes a dramatic reversal from negative to positive. This reversal points to a potential field-induced phase transition into a collective electronic state driven by enhanced electron-electron interactions. Our findings provide valuable insights into the unconventional chiral transport and emergent correlated quantum states under extreme magnetic fields.

cond-mat.mtrl-sci↗

CQDC-Warp: GPU-Accelerated Differentiable Quasi-Dynamic Simulation for Contact-Rich Manipulation

Efficient synthesis of contact-rich manipulation trajectories is essential for downstream robot learning. Gradient-based planning offers a promising approach, but jointly optimizing motion and contact decisions remains challenging. Meanwhile, many existing planners run on CPUs with limited throughput. We present CQDC-Warp, a GPU-accelerated differentiable quasi-dynamic simulator for batched model predictive control (MPC). We use it to study contact-guided trajectory optimization, in which intended robot--object contacts are specified before planning and encouraged through soft costs, while the simulated dynamics determine contact geometry and frictional response without a prescribed contact-mode schedule. Across $17{,}408$ trials on the $17$-object Allegro in-hand rotation benchmark, our framework achieves $79.8\%$ success, compared with $73.7\%$ for CFree and $65.2\%$ for IMPACT, and reduces mean trajectory-generation time by factors of $27.0$ and $50.2$, respectively. On a single NVIDIA RTX 4090 with $2{,}048$ parallel worlds, forward and backward throughput reach $2.06\times10^5$ and $2.25\times10^5$ world-steps per second, respectively. Further experiments cover manipulation with LEAP and Shadow hands, environmental contact exploitation, bimanual manipulation, whole-body control, and real-world trajectory replay on a Sharpa hand.

cs.RO↗

Uni-PNP: Unified Prehensile and Non-prehensile Policy Learning for Generalizable Object Pose Reaching

Object manipulation often requires combining non-prehensile actions with grasping. However, existing approaches typically develop these capabilities separately and integrate them by sequencing distinct primitives through prescribed intermediate objectives, limiting the coordination of contact motions and grasping. Their integration also remains sensitive to object and gripper geometry and depends on particular environmental supports, complicating real-world deployment. We present Uni-PNP, a unified policy that jointly learns prehensile and non-prehensile manipulation for object pose reaching across diverse objects and grippers. To achieve this, we first pretrain a geometry encoder to predict contact-induced object motion using a contact-dynamics dataset constructed from simulated interactions between diverse objects and grippers. We then train the policy in a two-stage reinforcement learning curriculum from graspable objects to ungraspable peers, encouraging the discovery of non-prehensile interactions and their integration with grasping. Experiments show 76.39% success on hundreds of seen objects with grippers, and 57.91% on unseen peers, outperforming the strongest pose-reaching baseline by 20.52 and 17.79 percentage points, respectively. We also analyze emergent behaviors, including nonprehensile and prehensile repositioning, grasp acquisition that requires grasping after tipping, and table-assisted reorientation while grasping, and transfer to the real-world scenario. Project page available at lgswdn.github.io/Uni-PNP.

cs.RO↗

When and Why Adversarial Training Improves PINNs: A Neural Tangent Kernel Perspective

Physics-informed neural networks (PINNs) are powerful surrogates for differential equations but are notoriously difficult to train due to spectral bias, stiffness, and poor accuracy on high-frequency or multiscale solutions. Adversarial training based on generative adversarial networks (GANs) has recently gained surprisingly strong empirical results in improving training, but the underlying mechanisms remain elusive. To this end, we propose a new analysis framework for adversarially trained PINNs, based on the key observation of how the discriminator in GANs can influence the training dynamics of PINNs. The framework first provides a much needed theoretical grounding to why and when adversarial training is effective in PINNs, then presents a unified analysis of GANs variants in such training, and finally leads to a new, practical, efficient training algorithm for PINNs. Empirical results demonstrate that our method can significantly reduce the pathology of PINNs training, thereby providing better models with superior performances, often several magnitudes more accurate than alternative methods.

cs.LG↗

ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation

Zero-shot generalization to unseen embodiments is important for generalizable vision-language-action (VLA) models as robot hardware evolves and task-specific data collection remains costly. However, a systematic understanding of this problem remains limited, in part because the literature lacks a unified zero-shot transfer definition and controlled evaluation settings that isolate embodiment changes from differences in tasks, scenes, or protocols. To address this gap, we first distinguish strict zero-shot transfer, where the target embodiment is absent from all training data, from pretrain-exposed zero-shot transfer, where it appears only during pretraining. We then introduce a controlled benchmark spanning 14 held-out target embodiments across simulation and real-world validation. Within this framework, we conduct a controlled analysis of four factors: state-action representations, pretraining embodiment diversity, auxiliary co-training objectives, and target-embodiment exposure. Experimental results show that local end-effector (EEF) state-action representations, the source embodiment diversity, and auxiliary co-training improve cross-embodiment transfer by around 15, 18, and 7 percentage points, respectively. We further find that adding only 5% target-embodiment data during pretraining improves average target-embodiment progress by 13.4 percentage points, showing that strict and pretrain-exposed zero-shot transfer are distinct and should be reported separately. Together, these findings provide practical guidance for evaluating and improving cross-embodiment VLA transfer in stationary tabletop manipulation with two-finger grippers, while motivating future investigation of broader settings including mobile-base control, dexterous hands, and long-horizon tasks.

cs.RO↗

KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation

Generating high-quality dexterous grasps remains challenging for learning-based methods, which often depend on carefully tuned contact losses or costly contact-based test-time refinement. We present KPGrasp, a flow-matching framework that learns dexterous grasp priors from large-scale data rather than relying on contact losses or contact-based test-time refinement. KPGrasp couples an all-Euclidean 3D hand-keypoint parameterization with a simple yet scalable Transformer flow model. The parameterization avoids the drawbacks of the conventional mixed SE(3) pose and joint-angle output space, expresses grasps in the same frame as the object point cloud, and thus enables native spatial reasoning; the Transformer flow model is trained with only the standard flow-matching loss and scales effectively with data, model capacity, and batch size. Experiments demonstrate state-of-the-art performance on two simulation benchmarks. On the Dexonomy benchmark, it reaches a 76.3% grasp success rate, improving over the strongest directly comparable baseline by 47.4% while reducing penetration depth to 2.4 mm. The same model also achieves the best average performance on the DexGrasp Anything benchmark without fine-tuning. For batched inference, KPGrasp requires only 0.032 s per grasp. Finally, real-world experiments on 20 diverse objects demonstrate that the pipeline can be deployed in a real-world setup. Project Page: https://yuansen-huang.github.io/KPGrasp-page/

cs.RO↗

What Visual Representations Do World Action Models Need?

World Action Models (WAMs) inherit powerful priors from pretrained video generation models, but their variational autoencoder (VAE) representations are optimized for visual reconstruction rather than manipulation. External visual representations can improve manipulation, but existing methods couple representation choices with different integration mechanisms, obscuring their individual effects. We systematically compare visual representations, five integration mechanisms, and feature combinations under controlled settings. Our study yields three main findings. First, strong general-purpose visual representations provide broader robustness gains and can match or outperform representations pretrained for specific visual capabilities. Second, channel-wise joint prediction achieves the highest average success rate; further analyses suggest that future-feature prediction and the action expert's effective use of added visual information contribute to its gains. Third, additional sources should be selected for the task-relevant information they contribute beyond existing representations, as the same source can help one combination but harm another. However, even the best evaluated composition provides a smaller additional gain than the initial improvement from adding a strong general-purpose representation to the VAE-only baseline. We instantiate the resulting Representation Recipe as R$^2$-WAM. It achieves state-of-the-art performance on RoboCasa GR1 Tabletop with an 84.7% success rate and reaches 92.8% on RoboTwin 2.0, improving over the VAE-only baselines by 5.9 and 2.2 percentage points, respectively. Taken together, these findings suggest that future work should prioritize stronger general-purpose visual representations and more effective mechanisms for integrating them into WAMs, with feature composition serving as a supplementary route to improvement.

cs.CV↗

Temporal-Access Resource Theory for Continuous Process Tensors

The uncontrolled endpoint channel can conceal how well a quantum process can protect a logical task under time-resolved control. We formulate a fixed-task resource theory of continuous process tensors with physical access interfaces, entrance-erasing free objects, and budgeted free conversions. Complete-record total-variation error measures performance; the calibrated capability is monotone under conversions that preserve a common free baseline. For unknown-state transmission the baseline is exactly $1-d^{-2}$. Two qubit processes with the same endpoint channel have optimal errors $0$ and $p=\sin^2(2gh)$ at the same finite pulse budget in an ideal-transparent system-only window architecture, forcing any endpoint-only predictor to err by at least $p/2$ on one of them. An exactly solvable family shows how the allocation of a fixed interaction phase around a control window sets the attainable error, and a nontrivial perfect echo requires and attains total control action $π$ in that architecture. The separation extends directly to every qubit unitary target at a budget that includes its boundary gate, while unitary tasks in any dimension have baseline $1-d^{-2}$ whenever a budget-feasible free realization gives the depolarizing output. Complete-record implementation bounds quantify coherent and dissipative control imperfections. Continuous-process randomized compilation supplies physical instrument pullbacks; compatible completion conditions extend their action, and certified dynamical bounds yield achievable task-error and capability guarantees. The resulting theory identifies temporal structure and control investment that endpoint characterization alone cannot resolve.

quant-ph↗

QCLR: A Plug-in Robustification Module via Quantization for Contrastive Learning in Self-Supervised Skeleton-Based Human Action Recognition

Skeleton-based human action recognition has gained increasing attention due to the stability of skeleton data across diverse environments and advances in motion capture technologies. Following the success of supervised learning approaches, self-supervised learning approaches, particularly contrastive learning ones, have achieved impressive performance. However, they remain vulnerable to adversarial attacks. In this work, we propose a plug-in robustification module via quantization for contrastive learning in self-supervised skeleton-based human action recognition (QCLR), which enhances the robustness of representations against adversarial attacks while preserving their representational capability. Specifically, we employ a dual-level quantization scheme across the encoding pipeline, which breaks the gradient propagation and absorbs small adversarial perturbations within the quantization bins. To mitigate the impact of inevitable quantization error, we further design an attention-guided multi-faceted quantization strategy to maintain the representation quality. Experiments on several benchmark datasets demonstrate that integrating QCLR into a progressive lineage of mainstream contrastive learning models substantially improves robustness against both gradient-based white-box and gradient-free black-box adversarial attacks, while preserving highly competitive classification accuracy.

cs.CV↗

Seed2Scale: A Self-Evolving Data Engine with Parallel Worlds Expansion for Scalable Robot Learning

Existing data generation methods for robot learning suffer from limited exploration, embodiment gaps, low signal-to-noise ratios, and domain shifts, leading to performance degradation during self-iteration and poor generalization to unseen scenes. To address these challenges, we propose Seed2Scale, a self-evolving data engine with parallel worlds expansion. Starting with as few as four seed demonstrations, Seed2Scale first executes a self-evolution stage driven by a heterogeneous synergy of "small-model collection, large-model evaluation, and target-model learning". Specifically, the lightweight Vision-Language-Action (VLA) model, SuperTiny, serves as a dedicated data collector for robust exploration. Concurrently, a pretrained Vision-Language Model (VLM) functions as a verifier to autonomously score and filter trajectories, supporting stable self-evolution in the evaluated tasks without performance collapse. Furthermore, Seed2Scale introduces a parallel worlds stage, projecting self-evolved trajectories into different environments of the same task to generate more diverse data and enhance adaptability to unseen scenes, including real-world environments. Experimental results demonstrate that Seed2Scale exhibits significant scaling potential: as iterations progress, the success rate of the target model shows a consistent upward trend, significantly outperforming the seed baseline. Notably, Seed2Scale achieves a remarkable 75.38% success rate in zero-shot real-world evaluations, where baseline methods fail completely (0%). Project page: https://terminators2025.github.io/Seed2Scale.github.io

cs.RO↗

SPAN-Nav: Generalized Spatial Awareness for Versatile Embodied Navigation

Recent embodied navigation approaches leveraging Vision-Language Models (VLMs) demonstrate strong generalization in versatile Vision-Language Navigation (VLN). However, reliable path planning in complex environments remains challenging due to insufficient spatial awareness. In this work, we introduce SPAN-Nav, an end-to-end foundation model designed to infuse embodied navigation with universal 3D spatial awareness using RGB video streams. SPAN-Nav extracts spatial priors across diverse scenes through an occupancy prediction task on extensive indoor and outdoor environments. To mitigate the computational burden, we introduce a compact representation for spatial priors, finding that a single token is sufficient to encapsulate the coarse-grained cues essential for navigation tasks. Furthermore, inspired by the Chain-of-Thought (CoT) mechanism, SPAN-Nav utilizes this single spatial token to explicitly inject spatial cues into action reasoning through an end-to end framework. Leveraging multi-task co-training, SPAN-Nav captures task-adaptive cues from generalized spatial priors, enabling robust spatial awareness to generalize even to the task lacking explicit spatial supervision. To support comprehensive spatial learning, we present a massive dataset of 4.2 million occupancy annotations that covers both indoor and outdoor scenes across multi-type navigation tasks. SPAN-Nav achieves state-of-the-art performance across three benchmarks spanning diverse scenarios and varied navigation tasks. Finally, real-world experiments validate the robust generalization and practical reliability of our approach across complex physical scenarios.

cs.RO↗