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Henry Fleischmann

Publications and source records attributed to Henry Fleischmann.

16 recordsLinked to original sources

A Simple Subquadratic Cut Query Protocol for Directed Reachability

We study $s$--$t$ reachability in an unweighted directed graph on $n$ vertices, accessed through a directed cut oracle: given $S\subseteq V$, the oracle returns the number of edges directed from $S$ to $V\setminus S$. Directed cut functions are submodular, and reachability asks whether the minimum $s$--$t$ cut has positive value. This connects the problem to the query complexity of submodular function minimisation. Whether or not reachability can be solved in truly subquadratic query complexity has been an outstanding open question for a decade. We give a simple algorithmic blueprint with two randomised implementations. The first uses $\widetilde O(n^{9/5})$ outgoing-cut queries; the second improves this bound to $\widetilde O(n^{5/3})$. The common idea is to construct an alternative orientation with the same underlying undirected graph and vertex-wise degree imbalances, thereby preserving reachability. We first approximate the target imbalances using an averaging and rounding procedure, then correct the remaining error with a flow. An earlier manuscript, made available in August 2026 in an online AI repository, reports an $\widetilde O(n^{3/2})$ query bound. Our contribution is a simple and comprehensible alternative approach that already achieves a polynomial saving over quadratic query complexity.

cs.DS↗

Polynomial Lower Bounds for Steiner Shortcuts via Test Functions

The Steiner shortcut problem asks whether every directed graph $G=(V,E)$ with $n$ vertices and $m$ edges admits an augmentation $G_{+}=(V\cup V_{+},E\cup E_{+})$ with $m^{1+o(1)}$ edges such that $G_+$ has the same reachability structure as $G$ (i.e. for all $s,t\in V$, $s$ reaches $t$ in $G$ iff $s$ reaches $t$ in $G_+$), and the diameter of $G_{+}$ is $m^{o(1)}$. This is a core combinatorial question underlying many reachability algorithms in the dynamic, streaming, and CONGEST models, and all parallel algorithms with almost-linear work and sublinear depth. A sequence of works ruled out such a shortcut $G_{+}$ in the non-Steiner setting where $V_{+}=\emptyset$. However, as recently shown by Bernstein et al. [STOC '26], all known non-Steiner lower-bound constructions fail once Steiner vertices $V_{+}$ are allowed. This paper rules out almost-optimal Steiner shortcuts: we show an infinite family of graphs $G=(V,E)$ with the property that, for any $\varepsilon>0$, a Steiner shortcut $G_{+}=(V\cup V_{+},E\cup E_{+})$ with $m^{1+\varepsilon}$ edges must have diameter at least $n^{1/56-O(\varepsilon)}$. Our construction strengthens the standard non-Steiner lower-bound framework via an additional structure that allows Steiner vertices to be replaced by original vertices; we can then reduce back to the standard arguments without Steiner vertices. This new structure is achieved via a new general strategy based on test functions, which is quite flexible and can potentially be extended to applications beyond our work. We also generalize our lower bound to exact Steiner hopsets in undirected graphs and to depth reduction for monotone circuits. The latter significantly strengthens the classical lower bound based on Sylvester matrices.

cs.DS↗

A Better-than-2 Approximation for k-Median Part I: The Power of General Bids

The Greedy algorithm of Jain, Mahdian, Markakis, Saberi, and Vazirani was the best Lagrangian-multiplier-preserving (LMP) approximation algorithm for facility location, and thus the engine behind the best $k$-median guarantees, for over two decades. Its $2$-LMP guarantee was only recently broken by a small amount ($(2-η)$-LMP where $η\approx 2.25 \cdot 10^{-7}$) through local-search post-processing. That analysis relies on the structure of worst-case instances, and it appears difficult to obtain substantial further improvements along those lines. We take a different approach and change the algorithm itself: we introduce general bidding functions, replacing the classical linear bid with a richer family of rules and prove a polynomial-time $1.95$-LMP approximation, a large improvement over the long-standing factor of~$2$. We further show that these generalized bidding rules can be made smooth (log-adaptive), building on the recent framework developed for the classical Greedy algorithm by Cohen-Addad, Grandoni, Lee, Schwiegelshohn, and Svensson. This yields a polynomial-time $1.95$-approximation that opens $k+O_\varepsilon(\log n)$ centers. Combined with a $(1.89+\varepsilon)$-approximation algorithm for stable instances in our companion work \cite{stableinstances}, we achieve a better-than-2 approximation for the $k$-median problem in polynomial-time.

cs.DS↗

A Better-than-$2$ Approximation for $k$-Median Part II: Stable Instances

We consider the $k$-median problem on general metric spaces, subject to the condition that the instances are $β$-stable (i.e., the optimal solution using $k-1$ centers has a cost at least $(1+β)$ times that of the optimal solution with $k$ centers). We give a $(1.89+ε)$-approximation algorithm for such instances running in time $\exp(1/(β\times \mathrm{poly}(ε)))\cdot \mathrm{poly}_ε(n)$. In particular, for $β=\mathrm{poly}(ε)/\log n$ and $ε$ a tiny constant, this is a polynomial-time algorithm. This improves on previous work showing a $(2 + ε)$-approximation algorithm with similar running time [CGL+25]. Combined with the pseudo-approximation algorithm in our companion work, this results in a better-than-$2$ approximation algorithm for general $k$-median instances. Our main technical contribution is a novel nuanced analysis of local search that allows us to isolate a subset of clients on which we lose essentially nothing compared to the optimal solution, while losing an approximation factor of $3$ on the rest of the clients. We complement this with an algorithm based on sampling and partial enumeration, achieving a better-than-$2$ approximation on the rest of the clients. Trading off these two algorithms yields our final approximation.

cs.DS↗

Directed Global Minimum Cut in Almost-Linear Time

We give a randomized reduction from global minimum cut in a directed graph with $n$ vertices and $m$ weighted edges to maximum-flow computations on graphs of total size $\widetilde{O}(m)$. For polynomially bounded integral weights, this yields the first almost-linear $m^{1+o(1)}$-time algorithm [vdBCK+23], improving the previous $m^{1+o(1)}\min\{\sqrt{n},n/m^{1/3}\}$ bound [CLN+22]. Previous work reduced finding the minimum cut to constructing a 1-respecting arborescence, a directed spanning tree with exactly one edge crossing a minimum cut [CLN+22]. They then construct such a tree by sampling from a $(1+ε)$-approximate arborescence packing, which currently requires superlinear time. Our algorithm sidesteps constructing the packing entirely and relies on a novel iterative arborescence sampling procedure. We show that, after $O(\log n)$ rounds of sampling, our final arborescence 1-respects the minimum cut with constant probability.

cs.DS↗

Improved Directed Expander Decompositions

We obtain faster expander decomposition algorithms for directed graphs, matching the guarantees of Saranurak and Wang (SODA 2019) for expander decomposition on undirected graphs. Our algorithms are faster than prior work and also generalize almost losslessly to capacitated graphs. In particular, we obtain the first directed expander decomposition algorithm for capacitated graphs in near-linear time with optimal dependence on $ϕ$. To obtain our result, we provide the first implementation and analysis of the non-stop cut-matching game for directed, capacitated graphs. All existing directed expander decomposition algorithms instead temporarily add ''fake edges'' before pruning them away in a final cleanup step. Our result shows that the natural undirected approach applies even to directed graphs. The difficulty is in its analysis, which is technical and requires significant modifications from the original setting of undirected graphs.

cs.DS↗

Faster Weak Expander Decompositions and Approximate Max Flow

We give faster algorithms for weak expander decompositions and approximate max flow on undirected graphs. First, we show that it is possible to "warm start" the cut-matching game when computing weak expander decompositions, avoiding the cost of the recursion depth. Our algorithm is also flexible enough to support weaker flow subroutines than previous algorithms. Our second contribution is to streamline the recent non-recursive approximate max flow algorithm of Li, Rao, and Wang (SODA, 2025) and adapt their framework to use our new weak expander decomposition primitive. Consequently, we give an approximate max flow algorithm within a few logarithmic factors of the limit of expander decomposition-based approaches.

cs.DS↗

Reviving Thorup's Shortcut Conjecture

We aim to revive Thorup's conjecture [Thorup, WG'92] on the existence of reachability shortcuts with ideal size-diameter tradeoffs. Thorup originally asked whether, given any graph $G=(V,E)$ with $m$ edges, we can add $m^{1+o(1)}$ ``shortcut'' edges $E_+$ from the transitive closure $E^*$ of $G$ so that $\text{dist}_{G_+}(u,v) \leq m^{o(1)}$ for all $(u,v)\in E^*$, where $G_+=(V,E\cup E_+)$. The conjecture was refuted by Hesse [Hesse, SODA'03], followed by significant efforts in the last few years to optimize the lower bounds. In this paper we observe that although Hesse refuted the letter of Thorup's conjecture, his work~[Hesse, SODA'03] -- and all followup work -- does not refute the spirit of the conjecture, which should allow $G_+$ to contain both new (shortcut) edges and new Steiner vertices. Our results are as follows. (1) On the positive side, we present explicit attacks that break all known shortcut lower bounds when Steiner vertices are allowed. (2) On the negative side, we rule out ideal $m^{1+o(1)}$-size, $m^{o(1)}$-diameter shortcuts whose ``thickness'' is $t=o(\log n/\log \log n)$, meaning no path can contain $t$ consecutive Steiner vertices. (3) We propose a candidate hard instance as the next step toward resolving the revised version of Thorup's conjecture. Finally, we show promising implications. Almost-optimal parallel algorithms for computing a generalization of the shortcut that approximately preserves distances or flows imply almost-optimal parallel algorithms with $m^{o(1)}$ depth for exact shortcut paths and exact maximum flow. The state-of-the-art algorithms have much worse depth of $n^{1/2+o(1)}$ [Rozhoň, Haeupler, Martinsson, STOC'23] and $m^{1+o(1)}$ [Chen, Kyng, Liu, FOCS'22], respectively.

cs.DS↗

Fast Algorithms for Graph Arboricity and Related Problems

We give an algorithm for finding the arboricity of a weighted, undirected graph, defined as the minimum number of spanning forests that cover all edges of the graph, in $\sqrt{n} m^{1+o(1)}$ time. This improves on the previous best bound of $\tilde{O}(nm)$ for weighted graphs and $\tilde{O}(m^{3/2}) $ for unweighted graphs (Gabow 1995) for this problem. The running time of our algorithm is dominated by a logarithmic number of calls to a directed global minimum cut subroutine -- if the running time of the latter problem improves to $m^{1+o(1)}$ (thereby matching the running time of maximum flow), the running time of our arboricity algorithm would improve further to $m^{1+o(1)}$. We also give a new algorithm for computing the entire cut hierarchy -- laminar multiway cuts with minimum cut ratio in recursively defined induced subgraphs -- in $m n^{1+o(1)}$ time. The cut hierarchy yields the ideal edge loads (Thorup 2001) in a fractional spanning tree packing of the graph which, we show, also corresponds to a max-entropy solution in the spanning tree polytope. For the cut hierarchy problem, the previous best bound was $\tilde{O}(n^2 m)$ for weighted graphs and $\tilde{O}(n m^{3/2})$ for unweighted graphs.

cs.DS↗

Beyond Symmetry in Repeated Games with Restarts

Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many anonymous agents interacting in pairs. Repeated games with restarts, introduced by Berker and Conitzer [IJCAI '24], address this concern by giving players the option to restart the game with someone new whenever their partner deviates from an agreed-upon sequence of actions. In their work, they studied symmetric games with symmetric strategies. We significantly extend these results, introducing and analyzing more general notions of equilibria in asymmetric games with restarts. We characterize which goal strategies players can be incentivized to play in equilibrium, and we consider the computational problem of finding such sequences of actions with minimal cost for the agents. We show that this problem is NP-hard in general. However, when the goal sequence maximizes social welfare, we give a pseudo-polynomial time algorithm.

cs.GT↗

Neural Algorithmic Reasoning with Multiple Correct Solutions

Neural Algorithmic Reasoning (NAR) extends classical algorithms to higher dimensional data. However, canonical implementations of NAR train neural networks to return only a single solution, even when there are multiple correct solutions to a problem, such as single-source shortest paths. For some applications, it is desirable to recover more than one correct solution. To that end, we give the first method for NAR with multiple solutions. We demonstrate our method on two classical algorithms: Bellman-Ford (BF) and Depth-First Search (DFS), favouring deeper insight into two algorithms over a broader survey of algorithms. This method involves generating appropriate training data as well as sampling and validating solutions from model output. Each step of our method, which can serve as a framework for neural algorithmic reasoning beyond the tasks presented in this paper, might be of independent interest to the field and our results represent the first attempt at this task in the NAR literature.

cs.LG↗

On Approximability of Steiner Tree in $\ell_p$-metrics

In the Continuous Steiner Tree problem (CST), we are given as input a set of points (called terminals) in a metric space and ask for the minimum-cost tree connecting them. Additional points (called Steiner points) from the metric space can be introduced as nodes in the solution. In the Discrete Steiner Tree problem (DST), we are given in addition to the terminals, a set of facilities, and any solution tree connecting the terminals can only contain the Steiner points from this set of facilities. Trevisan [SICOMP'00] showed that CST and DST are APX-hard when the input lies in the $\ell_1$-metric (and Hamming metric). Chlebík and Chlebíková [TCS'08] showed that DST is NP-hard to approximate to factor of $96/95\approx 1.01$ in the graph metric (and consequently $\ell_\infty$-metric). Prior to this work, it was unclear if CST and DST are APX-hard in essentially every other popular metric. In this work, we prove that DST is APX-hard in every $\ell_p$-metric. We also prove that CST is APX-hard in the $\ell_{\infty}$-metric. Finally, we relate CST and DST, showing a general reduction from CST to DST in $\ell_p$-metrics.

cs.CC↗

Inapproximability of Maximum Diameter Clustering for Few Clusters

In the Max-k-diameter problem, we are given a set of points in a metric space, and the goal is to partition the input points into k parts such that the maximum pairwise distance between points in the same part of the partition is minimized. The approximability of the Max-k-diameter problem was studied in the eighties, culminating in the work of Feder and Greene [STOC'88], wherein they showed it is NP-hard to approximate within a factor better than 2 in the $\ell_1$ and $\ell_\infty$ metrics, and NP-hard to approximate within a factor better than 1.969 in the Euclidean metric. This complements the celebrated 2 factor polynomial time approximation algorithm for the problem in general metrics (Gonzalez [TCS'85]; Hochbaum and Shmoys [JACM'86]). Over the last couple of decades, there has been increased interest from the algorithmic community to study the approximability of various clustering objectives when the number of clusters is fixed. In this setting, the framework of coresets has yielded PTAS for most popular clustering objectives, including k-means, k-median, k-center, k-minsum, and so on. In this paper, rather surprisingly, we prove that even when k=3, the Max-k-diameter problem is NP-hard to approximate within a factor of 1.5 in the $\ell_1$-metric (and Hamming metric) and NP-hard to approximate within a factor of 1.304 in the Euclidean metric. Our main conceptual contribution is the introduction of a novel framework called cloud systems which embed hypergraphs into $\ell_p$-metric spaces such that the chromatic number of the hypergraph is related to the quality of the Max-k-diameter clustering of the embedded pointset. Our main technical contributions are the constructions of nontrivial cloud systems in the Euclidean and $\ell_1$-metrics using extremal geometric structures.

cs.CG↗

Spanning Adjacency Oracles in Sublinear Time

Suppose we are given an $n$-node, $m$-edge input graph $G$, and the goal is to compute a spanning subgraph $H$ on $O(n)$ edges. This can be achieved in linear $O(m + n)$ time via breadth-first search. But can we hope for \emph{sublinear} runtime in some range of parameters? If the goal is to return $H$ as an adjacency list, there are simple lower bounds showing that $Ω(m + n)$ runtime is necessary. If the goal is to return $H$ as an adjacency matrix, then we need $Ω(n^2)$ time just to write down the entries of the output matrix. However, we show that neither of these lower bounds still apply if instead the goal is to return $H$ as an \emph{implicit} adjacency matrix, which we call an \emph{adjacency oracle}. An adjacency oracle is a data structure that gives a user the illusion that an adjacency matrix has been computed: it accepts edge queries $(u, v)$, and it returns in near-constant time a bit indicating whether $(u, v) \in E(H)$. Our main result is that one can construct an adjacency oracle for a spanning subgraph on at most $(1+\varepsilon)n$ edges, in $\tilde{O}(n \varepsilon^{-1})$ time, and that this construction time is near-optimal. Additional results include constructions of adjacency oracles for $k$-connectivity certificates and spanners, which are similarly sublinear on dense-enough input graphs. Our adjacency oracles are closely related to Local Computation Algorithms (LCAs) for graph sparsifiers; they can be viewed as LCAs with some computation moved to a preprocessing step, in order to speed up queries. Our oracles imply the first Local algorithm for computing sparse spanning subgraphs of general input graphs in $\tilde{O}(n)$ query time, which works by constructing our adjacency oracle, querying it once, and then throwing the rest of the oracle away. This addresses an open problem of Rubinfeld [CSR '17].

cs.DS↗

On Steiner Trees of the Regular Simplex

In the Euclidean Steiner Tree problem, we are given as input a set of points (called terminals) in the $\ell_2$-metric space and the goal is to find the minimum-cost tree connecting them. Additional points (called Steiner points) from the space can be introduced as nodes in the solution. The seminal works of Arora [JACM'98] and Mitchell [SICOMP'99] provide a Polynomial Time Approximation Scheme (PTAS) for solving the Euclidean Steiner Tree problem in fixed dimensions. However, the problem remains poorly understood in higher dimensions (such as when the dimension is logarithmic in the number of terminals) and ruling out a PTAS for the problem in high dimensions is a notoriously long standing open problem (for example, see Trevisan [SICOMP'00]). Moreover, the explicit construction of optimal Steiner trees remains unknown for almost all well-studied high-dimensional point configurations. Furthermore, a vast majority the state-of-the-art structural results on (high-dimensional) Euclidean Steiner trees were established in the 1960s, with no noteworthy update in over half a century. In this paper, we revisit high-dimensional Euclidean Steiner trees, proving new structural results. We also establish a link between the computational hardness of the Euclidean Steiner Tree problem and understanding the optimal Steiner trees of regular simplices (and simplicial complexes), proposing several conjectures and showing that some of them suffice to resolve the status of the inapproximability of the Euclidean Steiner Tree problem. Motivated by this connection, we investigate optimal Steiner trees of regular simplices, proving new structural properties of their optimal Steiner trees, revisiting an old conjecture of Smith [Algorithmica'92] about their optimal topology, and providing the first explicit, general construction of candidate optimal Steiner trees for that topology.

math.CO↗

The Generalized Bergman Game

Every positive integer may be written uniquely as a base-$β$ decomposition--that is a legal sum of powers of $β$--where $β$ is the dominating root of a non-increasing positive linear recurrence sequence. Guided by earlier work on a two-player game which produces the Zeckendorf Decomposition of an integer (see [Bai+19]), we define a broad class of two-player games played on an infinite tuple of non-negative integers which decompose a positive integer into its base-$β$ expansion. We call this game the Generalized Bergman Game. We prove that the longest possible Generalized Bergman game on an initial state $S$ with $n$ summands terminates in $Θ(n^2)$ time, and we also prove that the shortest possible Generalized Bergman game on an initial state terminates between $Ω(n)$ and $O(n^2)$ time. We also show a linear bound on the maximum length of the tuple used throughout the game.

math.NT↗