Search arXiv⌕ Search

arXiv subjects

Hong Huang

Publications and source records attributed to Hong Huang.

At least 55 records · Page 3Linked to original sources

IQE-CLIP: Instance-aware Query Embedding for Zero-/Few-shot Anomaly Detection in Medical Domain

Recently, the rapid advancements of vision-language models, such as CLIP, leads to significant progress in zero-/few-shot anomaly detection (ZFSAD) tasks. However, most existing CLIP-based ZFSAD methods commonly assume prior knowledge of categories and rely on carefully crafted prompts tailored to specific scenarios. While such meticulously designed text prompts effectively capture semantic information in the textual space, they fall short of distinguishing normal and anomalous instances within the joint embedding space. Moreover, these ZFSAD methods are predominantly explored in industrial scenarios, with few efforts conducted to medical tasks. To this end, we propose an innovative framework for ZFSAD tasks in medical domain, denoted as IQE-CLIP. We reveal that query embeddings, which incorporate both textual and instance-aware visual information, are better indicators for abnormalities. Specifically, we first introduce class-based prompting tokens and learnable prompting tokens for better adaptation of CLIP to the medical domain. Then, we design an instance-aware query module (IQM) to extract region-level contextual information from both text prompts and visual features, enabling the generation of query embeddings that are more sensitive to anomalies. Extensive experiments conducted on six medical datasets demonstrate that IQE-CLIP achieves state-of-the-art performance on both zero-shot and few-shot tasks. We release our code and data at https://github.com/hongh0/IQE-CLIP/.

cs.CV↗

Quaff: Quantized Parameter-Efficient Fine-Tuning under Outlier Spatial Stability Hypothesis

Large language models (LLMs) have made exciting achievements across various domains, yet their deployment on resource-constrained personal devices remains hindered by the prohibitive computational and memory demands of task-specific fine-tuning. While quantization offers a pathway to efficiency, existing methods struggle to balance performance and overhead, either incurring high computational/memory costs or failing to address activation outliers, a critical bottleneck in quantized fine-tuning. To address these challenges, we propose the Outlier Spatial Stability Hypothesis (OSSH): During fine-tuning, certain activation outlier channels retain stable spatial positions across training iterations. Building on OSSH, we propose Quaff, a Quantized parameter-efficient fine-tuning framework for LLMs, optimizing low-precision activation representations through targeted momentum scaling. Quaff dynamically suppresses outliers exclusively in invariant channels using lightweight operations, eliminating full-precision weight storage and global rescaling while reducing quantization errors. Extensive experiments across ten benchmarks validate OSSH and demonstrate Quaff's efficacy. Specifically, on the GPQA reasoning benchmark, Quaff achieves a 1.73x latency reduction and 30% memory savings over full-precision fine-tuning while improving accuracy by 0.6% on the Phi-3 model, reconciling the triple trade-off between efficiency, performance, and deployability. By enabling consumer-grade GPU fine-tuning (e.g., RTX 2080 Super) without sacrificing model utility, Quaff democratizes personalized LLM deployment. The code is available at https://github.com/Little0o0/Quaff.git.

cs.LG↗

Hybrid Neural-MPM for Interactive Fluid Simulations in Real-Time

We propose a neural physics system for real-time, interactive fluid simulations. Traditional physics-based methods, while accurate, are computationally intensive and suffer from latency issues. Recent machine-learning methods reduce computational costs while preserving fidelity; yet most still fail to satisfy the latency constraints for real-time use and lack support for interactive applications. To bridge this gap, we introduce a novel hybrid method that integrates numerical simulation, neural physics, and generative control. Our neural physics jointly pursues low-latency simulation and high physical fidelity by employing a fallback safeguard to classical numerical solvers. Furthermore, we develop a diffusion-based controller that is trained using a reverse modeling strategy to generate external dynamic force fields for fluid manipulation. Our system demonstrates robust performance across diverse 2D/3D scenarios, material types, and obstacle interactions, achieving real-time simulations at high frame rates (11~29% latency) while enabling fluid control guided by user-friendly freehand sketches. We present a significant step towards practical, controllable, and physically plausible fluid simulations for real-time interactive applications. We promise to release both models and data upon acceptance.

cs.LG↗

Are Your Models Still Fair? Fairness Attacks on Graph Neural Networks via Node Injections

Despite the remarkable capabilities demonstrated by Graph Neural Networks (GNNs) in graph-related tasks, recent research has revealed the fairness vulnerabilities in GNNs when facing malicious adversarial attacks. However, all existing fairness attacks require manipulating the connectivity between existing nodes, which may be prohibited in reality. To this end, we introduce a Node Injection-based Fairness Attack (NIFA), exploring the vulnerabilities of GNN fairness in such a more realistic setting. In detail, NIFA first designs two insightful principles for node injection operations, namely the uncertainty-maximization principle and homophily-increase principle, and then optimizes injected nodes' feature matrix to further ensure the effectiveness of fairness attacks. Comprehensive experiments on three real-world datasets consistently demonstrate that NIFA can significantly undermine the fairness of mainstream GNNs, even including fairness-aware GNNs, by injecting merely 1% of nodes. We sincerely hope that our work can stimulate increasing attention from researchers on the vulnerability of GNN fairness, and encourage the development of corresponding defense mechanisms. Our code and data are released at: https://github.com/CGCL-codes/NIFA.

cs.LG↗

Molecular Graph Representation Learning via Structural Similarity Information

Graph Neural Networks (GNNs) have been widely employed for feature representation learning in molecular graphs. Therefore, it is crucial to enhance the expressiveness of feature representation to ensure the effectiveness of GNNs. However, a significant portion of current research primarily focuses on the structural features within individual molecules, often overlooking the structural similarity between molecules, which is a crucial aspect encapsulating rich information on the relationship between molecular properties and structural characteristics. Thus, these approaches fail to capture the rich semantic information at the molecular structure level. To bridge this gap, we introduce the \textbf{Molecular Structural Similarity Motif GNN (MSSM-GNN)}, a novel molecular graph representation learning method that can capture structural similarity information among molecules from a global perspective. In particular, we propose a specially designed graph that leverages graph kernel algorithms to represent the similarity between molecules quantitatively. Subsequently, we employ GNNs to learn feature representations from molecular graphs, aiming to enhance the accuracy of property prediction by incorporating additional molecular representation information. Finally, through a series of experiments conducted on both small-scale and large-scale molecular datasets, we demonstrate that our model consistently outperforms eleven state-of-the-art baselines. The codes are available at https://github.com/yaoyao-yaoyao-cell/MSSM-GNN.

cs.LG↗

OCDB: Revisiting Causal Discovery with a Comprehensive Benchmark and Evaluation Framework

Large language models (LLMs) have excelled in various natural language processing tasks, but challenges in interpretability and trustworthiness persist, limiting their use in high-stakes fields. Causal discovery offers a promising approach to improve transparency and reliability. However, current evaluations are often one-sided and lack assessments focused on interpretability performance. Additionally, these evaluations rely on synthetic data and lack comprehensive assessments of real-world datasets. These lead to promising methods potentially being overlooked. To address these issues, we propose a flexible evaluation framework with metrics for evaluating differences in causal structures and causal effects, which are crucial attributes that help improve the interpretability of LLMs. We introduce the Open Causal Discovery Benchmark (OCDB), based on real data, to promote fair comparisons and drive optimization of algorithms. Additionally, our new metrics account for undirected edges, enabling fair comparisons between Directed Acyclic Graphs (DAGs) and Completed Partially Directed Acyclic Graphs (CPDAGs). Experimental results show significant shortcomings in existing algorithms' generalization capabilities on real data, highlighting the potential for performance improvement and the importance of our framework in advancing causal discovery techniques.

cs.AI↗

Bremsstrahlung of 5-25 keV electrons incident on MoSi$_2$, TiB$_2$ and ZrB$_2$ thick solid conductive compounds

Absolute measurements were conducted to study the bremsstrahlung emission from ~5-25 keV electrons incident on three thick solid conductive compounds of MoSi$_2$, TiB$_2$ and ZrB$_2$. The additivity approximation was applied in the Monte Carlo PENELOPE simulations for compounds and mixtures. The results showed that in general the experimental bremsstrahlung spectra were in good agreement with the Monte Carlo simulation results, suggesting the feasibility of the additivity approximation in Monte Carlo simulations for the studied cases even in the absolute measurements and that the significant differences between experiments and Monte Carlo simulations near the Duane-Hunt limit for insulating targets in previous studies do not appear in the present studies.

physics.atom-ph↗

Music Style Transfer With Diffusion Model

Previous studies on music style transfer have mainly focused on one-to-one style conversion, which is relatively limited. When considering the conversion between multiple styles, previous methods required designing multiple modes to disentangle the complex style of the music, resulting in large computational costs and slow audio generation. The existing music style transfer methods generate spectrograms with artifacts, leading to significant noise in the generated audio. To address these issues, this study proposes a music style transfer framework based on diffusion models (DM) and uses spectrogram-based methods to achieve multi-to-multi music style transfer. The GuideDiff method is used to restore spectrograms to high-fidelity audio, accelerating audio generation speed and reducing noise in the generated audio. Experimental results show that our model has good performance in multi-mode music style transfer compared to the baseline and can generate high-quality audio in real-time on consumer-grade GPUs.

cs.SD↗

APTQ: Attention-aware Post-Training Mixed-Precision Quantization for Large Language Models

Large Language Models (LLMs) have greatly advanced the natural language processing paradigm. However, the high computational load and huge model sizes pose a grand challenge for deployment on edge devices. To this end, we propose APTQ (Attention-aware Post-Training Mixed-Precision Quantization) for LLMs, which considers not only the second-order information of each layer's weights, but also, for the first time, the nonlinear effect of attention outputs on the entire model. We leverage the Hessian trace as a sensitivity metric for mixed-precision quantization, ensuring an informed precision reduction that retains model performance. Experiments show APTQ surpasses previous quantization methods, achieving an average of 4 bit width a 5.22 perplexity nearly equivalent to full precision in the C4 dataset. In addition, APTQ attains state-of-the-art zero-shot accuracy of 68.24\% and 70.48\% at an average bitwidth of 3.8 in LLaMa-7B and LLaMa-13B, respectively, demonstrating its effectiveness to produce high-quality quantized LLMs.

cs.LG↗

FedMef: Towards Memory-efficient Federated Dynamic Pruning

Federated learning (FL) promotes decentralized training while prioritizing data confidentiality. However, its application on resource-constrained devices is challenging due to the high demand for computation and memory resources to train deep learning models. Neural network pruning techniques, such as dynamic pruning, could enhance model efficiency, but directly adopting them in FL still poses substantial challenges, including post-pruning performance degradation, high activation memory usage, etc. To address these challenges, we propose FedMef, a novel and memory-efficient federated dynamic pruning framework. FedMef comprises two key components. First, we introduce the budget-aware extrusion that maintains pruning efficiency while preserving post-pruning performance by salvaging crucial information from parameters marked for pruning within a given budget. Second, we propose scaled activation pruning to effectively reduce activation memory footprints, which is particularly beneficial for deploying FL to memory-limited devices. Extensive experiments demonstrate the effectiveness of our proposed FedMef. In particular, it achieves a significant reduction of 28.5% in memory footprint compared to state-of-the-art methods while obtaining superior accuracy.

cs.LG↗

Style-Consistent 3D Indoor Scene Synthesis with Decoupled Objects

Controllable 3D indoor scene synthesis stands at the forefront of technological progress, offering various applications like gaming, film, and augmented/virtual reality. The capability to stylize and de-couple objects within these scenarios is a crucial factor, providing an advanced level of control throughout the editing process. This control extends not just to manipulating geometric attributes like translation and scaling but also includes managing appearances, such as stylization. Current methods for scene stylization are limited to applying styles to the entire scene, without the ability to separate and customize individual objects. Addressing the intricacies of this challenge, we introduce a unique pipeline designed for synthesis 3D indoor scenes. Our approach involves strategically placing objects within the scene, utilizing information from professionally designed bounding boxes. Significantly, our pipeline prioritizes maintaining style consistency across multiple objects within the scene, ensuring a cohesive and visually appealing result aligned with the desired aesthetic. The core strength of our pipeline lies in its ability to generate 3D scenes that are not only visually impressive but also exhibit features like photorealism, multi-view consistency, and diversity. These scenes are crafted in response to various natural language prompts, demonstrating the versatility and adaptability of our model.

cs.CV↗

Open manifolds with uniformly positive isotropic curvature

We prove the following result: Let $(M,g_0)$ be a complete noncompact manifold of dimension $n\geq 12$ with isotropic curvature bounded below by a positive constant, with scalar curvature bounded above, and with injectivity radius bounded below. Then there is a finite collection $\mathcal{X}$ of spherical $n$-manifolds and manifolds of the form $\mathbb{S}^{n-1} \times \mathbb{R} /G$, where $G$ is a discrete subgroup of the isometry group of the round cylinder $\mathbb{S}^{n-1}\times \mathbb{R}$, such that $M$ is diffeomorphic to a (possible infinite) connected sum of members of $\mathcal{X}$. This extends a recent work of Huang. The proof uses Ricci flow with surgery on open orbifolds with isolated singularities.

math.DG↗

Mitigating Cross-client GANs-based Attack in Federated Learning

Machine learning makes multimedia data (e.g., images) more attractive, however, multimedia data is usually distributed and privacy sensitive. Multiple distributed multimedia clients can resort to federated learning (FL) to jointly learn a global shared model without requiring to share their private samples with any third-party entities. In this paper, we show that FL suffers from the cross-client generative adversarial networks (GANs)-based (C-GANs) attack, in which a malicious client (i.e., adversary) can reconstruct samples with the same distribution as the training samples from other clients (i.e., victims). Since a benign client's data can be leaked to the adversary, this attack brings the risk of local data leakage for clients in many security-critical FL applications. Thus, we propose Fed-EDKD (i.e., Federated Ensemble Data-free Knowledge Distillation) technique to improve the current popular FL schemes to resist C-GANs attack. In Fed-EDKD, each client submits a local model to the server for obtaining an ensemble global model. Then, to avoid model expansion, Fed-EDKD adopts data-free knowledge distillation techniques to transfer knowledge from the ensemble global model to a compressed model. By this way, Fed-EDKD reduces the adversary's control capability over the global model, so Fed-EDKD can effectively mitigate C-GANs attack. Finally, the experimental results demonstrate that Fed-EDKD significantly mitigates C-GANs attack while only incurring a slight accuracy degradation of FL.

cs.CV↗

Distributed Pruning Towards Tiny Neural Networks in Federated Learning

Neural network pruning is an essential technique for reducing the size and complexity of deep neural networks, enabling large-scale models on devices with limited resources. However, existing pruning approaches heavily rely on training data for guiding the pruning strategies, making them ineffective for federated learning over distributed and confidential datasets. Additionally, the memory- and computation-intensive pruning process becomes infeasible for recourse-constrained devices in federated learning. To address these challenges, we propose FedTiny, a distributed pruning framework for federated learning that generates specialized tiny models for memory- and computing-constrained devices. We introduce two key modules in FedTiny to adaptively search coarse- and finer-pruned specialized models to fit deployment scenarios with sparse and cheap local computation. First, an adaptive batch normalization selection module is designed to mitigate biases in pruning caused by the heterogeneity of local data. Second, a lightweight progressive pruning module aims to finer prune the models under strict memory and computational budgets, allowing the pruning policy for each layer to be gradually determined rather than evaluating the overall model structure. The experimental results demonstrate the effectiveness of FedTiny, which outperforms state-of-the-art approaches, particularly when compressing deep models to extremely sparse tiny models. FedTiny achieves an accuracy improvement of 2.61% while significantly reducing the computational cost by 95.91% and the memory footprint by 94.01% compared to state-of-the-art methods.

cs.LG↗

OSTA: One-shot Task-adaptive Channel Selection for Semantic Segmentation of Multichannel Images

Semantic segmentation of multichannel images is a fundamental task for many applications. Selecting an appropriate channel combination from the original multichannel image can improve the accuracy of semantic segmentation and reduce the cost of data storage, processing and future acquisition. Existing channel selection methods typically use a reasonable selection procedure to determine a desirable channel combination, and then train a semantic segmentation network using that combination. In this study, the concept of pruning from a supernet is used for the first time to integrate the selection of channel combination and the training of a semantic segmentation network. Based on this concept, a One-Shot Task-Adaptive (OSTA) channel selection method is proposed for the semantic segmentation of multichannel images. OSTA has three stages, namely the supernet training stage, the pruning stage and the fine-tuning stage. The outcomes of six groups of experiments (L7Irish3C, L7Irish2C, L8Biome3C, L8Biome2C, RIT-18 and Semantic3D) demonstrated the effectiveness and efficiency of OSTA. OSTA achieved the highest segmentation accuracies in all tests (62.49% (mIoU), 75.40% (mIoU), 68.38% (mIoU), 87.63% (mIoU), 66.53% (mA) and 70.86% (mIoU), respectively). It even exceeded the highest accuracies of exhaustive tests (61.54% (mIoU), 74.91% (mIoU), 67.94% (mIoU), 87.32% (mIoU), 65.32% (mA) and 70.27% (mIoU), respectively), where all possible channel combinations were tested. All of this can be accomplished within a predictable and relatively efficient timeframe, ranging from 101.71% to 298.1% times the time required to train the segmentation network alone. In addition, there were interesting findings that were deemed valuable for several fields.

cs.CV↗

CarGameAR: An Integrated AR Car Game Authoring Interface for Custom-Built Car Programed on Arduino Board

In this paper, we present CarGameAR: An Integrated AR Car Game Authoring Interface for Custom-Built Car Programed on Arduino Board. The car consists of an Arduino board, an H-bridge, and motors. The objective of the project is to create a system that can move a car in different directions using a computer application. The system uses Unity software to create a virtual environment where the user can control the car using keyboard commands. The car's motion is achieved by sending signals from the computer to the Arduino board, which then drives the motors through the H-bridge. The project provides a cost-effective and efficient way to build a car, which can be used for educational purposes, such as teaching programming. Moreover, this project is not limited to the control of the car through keyboard commands in a virtual environment. The system can be adapted to support augmented reality (AR) technology, providing an even more immersive and engaging user experience. By integrating the car with AR, the user can control the car's motion using physical gestures and movements, adding an extra layer of interactivity to the system. This makes the car an ideal platform for game development in AR, allowing the user to create driving games that blend the physical and virtual worlds seamlessly. Additionally, the car's affordability and ease of construction make it an accessible and valuable tool for teaching programming and principles in a fun and interactive way. Overall, this project demonstrates the versatility and potential of the car system, highlighting the various applications and possibilities it offers for both education and entertainment.

cs.HC↗

Creative NFT-Copyrighted AR Face Mask Authoring Using Unity3D Editor

In this paper, we extend well-designed 3D face masks into AR face masks and demonstrate the possibility of transforming this into an NFT-copyrighted AR face mask that helps authenticate the ownership of the AR mask user so as to improve creative control, brand identification, and ID protection. The output of this project will not only potentially validate the value of the NFT technology but also explore how to combine the NFT technology with AR technology so as to be applied to e-commerce and e-business aspects of the multimedia industry.

cs.GR↗