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Hongyuan Tang

Publications and source records attributed to Hongyuan Tang.

2 recordsLinked to original sources

Rank Without an Oracle: Deviation-Aware Interaction-Rank Selection from Offline Multi-Agent Logs

Offline multi-agent payoff models are estimated under a logging distribution but used on distributions induced by learned solutions and unilateral deviations. Standard held-out loss can therefore favor an interaction class that predicts logged play well while distorting strategic incentives. We introduce Selective Interaction-Rank Validation (SIRV) for finite games with known logging distributions. A training split fits nested payoff models and constructs a common union of all candidate deployment and unilateral-replacement distributions; an independent calibration split evaluates every candidate on this same union. SIRV returns the smallest rank whose simultaneous upper worst-target risk is within tolerance of the best upper score, and abstains when a declared target is unsupported or too imprecisely estimated. A common coverage event yields a finite-candidate target-risk bound and a candidate-specific coarse correlated equilibrium (CCE) gap certificate. We also isolate an exact two-point off-support non-identifiability result. In a controlled factorial study with 2,048 independent games per family, empirical-Bernstein bounds reduce the median CCE-gap certificate by 42.5% relative to Hoeffding bounds on common returns, with a 1.36-point reduction in supported return. Under paired rank misspecification and in a separately generated congestion family, the SIRV-EB fallback rule lowers mean true candidate-selection CCE regret relative to ID-Mean, while retaining game-level losses. Across 384 games at $N=3,5,8$, ID-Mean-relative mean CCE-regret effects stay positive while certified return falls sharply under weak coverage. These results separate certifiable model selection from universal strategic improvement.

cs.MA

Reachability-Certified Subteam Decomposition for Locally Interacting Multi-Agent MDPs

Persistent communication limits force a multi-agent system to decide which agents may coordinate throughout a rollout. Current proximity alone is insufficient: separated agents may interact later, whereas a large pair reward may remain unreachable until it is heavily discounted. We introduce Reachability-Certified Subteam Decomposition (RCSD) for finite multi-agent Markov decision processes with factorized physical dynamics, finite-range ordered pair rewards, and almost-sure motion bounds. RCSD combines a speed-limit lower bound on pairwise contact time with a reward envelope to form a current-state affinity. For any capacity-valid persistent partition, the sum of cut affinities bounds the reward-deletion error of every unchanged stationary Markov state-feedback policy. A product of team-optimal policies for the resulting cut MDP incurs at most twice this certificate in regret against the centralized optimum. Both bounds are worst-case tight. On a controlled five-agent family, RCSD-Exact reduces aggregate normalized execution regret by 56.0%, 28.8%, and 25.3% relative to uniform, distance-only, and envelope-only partitions. A separate stochastic two-dimensional study finds no bound violation over 384 exact-partition and 1,440 restricted-controller evaluations. Exact four-agent evidence favors RCSD over uniform and distance-only grouping; raw evidence for current contact is borderline and envelope-only is unresolved. Across balanced 8-20-agent strata, controller-library utility is mixed: pointwise paired intervals favor RCSD over distance and current contact, include zero for uniform, and favor envelope-only and Value-MIP over RCSD. Partition construction remains subsecond in median up to 100 agents; this last result does not include affinity formation or MDP planning.

cs.MA