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Hyungpil Moon

Publications and source records attributed to Hyungpil Moon.

5 recordsLinked to original sources

Learning Dissipative Dynamics with Dissipativity-by-Construction Discrete-Time Neural Networks

Dissipativity is a fundamental system-theoretic property closely related to stability, passivity, and input--output stability, and is particularly important in robotics, where learned dynamics models are often embedded within feedback control loops. However, most existing approaches for learning dissipative dynamics are based on continuous-time formulations, which require ODE solvers during training or inference and can therefore be computationally expensive. Moreover, because practical implementations are inherently discrete-time, direct discretization of a continuous-time passive system does not necessarily preserve passivity, motivating the need for explicit discrete-time guarantees. This study proposes a method for learning incrementally dissipative dynamics from input--output time-series data using a deep multilayer perceptron formulated directly in discrete time. Through a constrained parameterization and a dedicated training procedure, the proposed model guarantees incremental dissipativity by construction rather than through regularization. Lyapunov-based analysis establishes the corresponding dissipativity and stability guarantees, while simulations on robotic dynamical systems demonstrate competitive prediction accuracy, computational efficiency, and consistent preservation of incremental dissipativity compared with baseline methods.

cs.RO↗

Data-driven discrete-time deep recurrent neural network-based modeling for dissipative systems

Physical AI has gained increasing attention for its role in developing AI systems that better understand, predict, and control real-world dynamics. Achieving this requires AI models that not only achieve high prediction accuracy but also preserve fundamental physical properties of dynamical systems. In this paper, we propose a deep discrete-time dissipative recurrent neural network (DissipNet) that explicitly enforces dissipativity, a key property related to stability and energy dissipation, through structural weight constraints and a dedicated training algorithm. By construction, the proposed network is capable of learning dissipative dynamics while preserving their inherent stability, which is formally analyzed using Lyapunov theory. In contrast to Physics-Informed Neural Networks (PINNs), which incorporate governing equations into the training loss but do not guarantee preservation of internal analytical properties such as dissipativity or passivity, our approach provides explicit guarantees on stability at the model level. We demonstrate the effectiveness of the proposed method through several modeling applications, and compare its performance with a naive recurrent neural network (RNN) and a PINN-based model.

cs.LG↗

EquiGQNet: Fast Grasp Quality Evaluation via Shared Equivariant Point Cloud Encoding

Planning six-degree-of-freedom (6-DoF) grasps for unseen objects in cluttered tabletop scenes from a single-view depth image requires accurate and efficient evaluation of diverse grasp candidates. Existing early-fusion methods capture local object geometry relative to each grasp candidate but repeatedly encode the scene, whereas late-fusion methods reuse a shared scene representation but may lose this grasp-relative local geometry. We propose EquiGQNet, an efficient 6-DoF grasp quality evaluator that combines the strengths of both approaches. For grasp orientation, EquiGQNet replaces the early-fusion operation of rotating and re-encoding the point cloud for each grasp candidate with an SO(3)-equivariant encode-once-then-rotate scheme, yielding grasp-aligned geometric features from a shared scene encoding. For grasp translation, Mid-level Action Fusion (MAF) injects the grasp position into intermediate features before global aggregation, retaining local geometry relative to each candidate. We evaluate EquiGQNet in two grasp planning pipelines: Cross-Entropy Method (CEM)-based continuous grasp search and candidate ranking with a pretrained generative planner. In simulation, EquiGQNet achieves grasping performance comparable to the early-fusion baseline and substantially outperforms late fusion on objects with complex geometry and limited graspable regions, while reducing CEM planning time from 3.31s to 0.48s, a 6.9x speedup over early fusion. In real-world household-object decluttering, EquiGQNet achieves a 95.2% grasp success rate and 230 picks per hour, versus 153 and 170 for early- and late-fusion baselines. Code is available at https://equigqnet.github.io/.

cs.RO↗

NPU Offloading of a Frozen Visual Encoder for Robot Policy Training

When a robot policy is trained for a new task or dataset, its visual encoder can be frozen and only its action generation module trained, reducing training cost. Freezing removes the encoder's backward pass, but its forward pass must still run at every training step because the input images change, so it keeps consuming GPU compute. We therefore ask whether moving this computation to a low power AI accelerator such as an NPU can reduce total energy despite the added data transfer and longer training time, and how it affects policy performance. We built an asynchronous training pipeline that uses both a GPU and an NPU for the AR-Actor specialist. The frozen visual encoder runs in A8W8 INT8 on a Mobilint Aries2 NPU, while the FP32 action expert is trained on an NVIDIA GeForce RTX 5060 Ti GPU. We compared a GPU-only baseline with four conditions, L1 to L4, which gradually extend NPU offloading from one to four Transformer encoder layers. Each condition was trained for 30,000 steps with three random seeds. We measured GPU board power for the GPU-only condition and combined GPU and NPU board power for the NPU conditions. Energy per sample decreased by 17.1% in L1, which offloaded ResNet18 and the first encoder layer, and by 27.9% in L4, which offloaded ResNet18 and all four encoder layers. In contrast, training time per sample increased by 15.2% in L1 and 37.7% in L4, and peak allocated GPU memory decreased by 19.8 to 20.7%. The 15 resulting policies were each evaluated with the same 300 environment seeds, for a total of 4,500 simulator rollouts. The combined success rate was 93.33% for GPU-only and 91.44 to 92.89% for the NPU conditions. These results show that NPU offloading of a frozen visual encoder can reduce training energy, but it increases training time and lowers policy success rate by 0.44 to 1.89 percentage points compared with GPU-only training.

cs.RO↗

URF: A Unified Robot Control-Policy Framework for Stable Contact Aware Manipulation

Learning-based manipulation policies usually predict robot actions from sensory observations and leave their execution to a separate low-level controller. In rigid contact, this separation can be problematic: the same motion to a virtual target or compliant motion command can lead to unstable contact, tracking error, excessive loading, or tool damage, depending on the low-level controller. In this paper, we propose a \textit{Unified Robot Control-Policy Framework} (URF), which connects compliant action prediction with unified impedance-admittance control. Given multimodal observations, URF predicts a virtual target, a stiffness matrix, and an impedance-admittance switch ratio. The switch ratio determines when the controller should behave more like admittance control for accurate motion tracking and when it should move toward impedance control for safer rigid contact. Because demonstration data do not provide ground-truth environment stiffness, we construct switch-ratio labels from measured contact forces and use them to supervise controller-mode prediction. Across box-flipping and line-pressing tasks, URF achieves higher task success rates while reducing failure modes observed with admittance-only execution, including rapid force buildup, large force oscillations, tool breakage, and robot safety stops. These results suggest that contact-aware policies benefit from predicting not only compliant actions but also the controller behavior used to execute them. Project page: https://jiyou384.github.io/urf_project_page/

cs.RO↗