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Hyunwoo J. Kim

Publications and source records attributed to Hyunwoo J. Kim.

3 recordsLinked to original sources

WearableQA: A Benchmark for Health Reasoning over Real-World Wearable Data

Recent advances in wearable sensing enable continuous monitoring of physiological and behavioral signals, yet existing benchmarks rarely evaluate whether AI systems can reason over a real user's longitudinal wearable record. We introduce WearableQA, a benchmark comprising 4,084 10-option multiple-choice questions constructed from the wearable time series, blood biomarkers, and demographics of 200 real users, each with up to 500 days of daily measurements. WearableQA preserves authentic wearable distributions that include device noise and inter-individual variability. To evaluate distinct reasoning capabilities, we introduce 16 question types organized along two complementary axes: data versus health reasoning, which distinguishes computation over longitudinal measurements from physiological interpretation; and single- versus cross-signal reasoning, which separates reasoning about individual signals from the integration of multiple signals. To construct reliable questions at scale, we adopt a dual-grounding framework that combines literature-grounded physiological findings with statistically validated population-grounded physiological patterns. This enables the capture of meaningful relationships observed in real-world wearable data. Evaluation of 14 proprietary and open-source LLMs demonstrates that WearableQA effectively differentiates model capabilities, with performance ranging from 19.6% to 72.9% against a 10% chance baseline. Moreover, WearableQA remains far from solved: most models achieve accuracies below 60%. Overall, WearableQA provides a realistic and diagnostic benchmark for evaluating LLM reasoning over real-world wearable data.

cs.CL

F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pipelines that uniformly allocate Gaussians, leading to redundant Gaussians across views. Moreover, they lack an effective mechanism to control the total number of Gaussians while maintaining reconstruction fidelity. To address these limitations, we present F4Splat, which performs Feed-Forward predictive densification for Feed-Forward 3D Gaussian Splatting, introducing a densification-score-guided allocation strategy that adaptively distributes Gaussians according to spatial complexity and multi-view overlap. Our model predicts per-region densification scores to estimate the required Gaussian density and allows explicit control over the final Gaussian budget without retraining. This spatially adaptive allocation reduces redundancy in simple regions and minimizes duplicate Gaussians across overlapping views, producing compact yet high-quality 3D representations. Extensive experiments demonstrate that our model achieves superior novel-view synthesis performance compared to prior uncalibrated feed-forward methods, while using significantly fewer Gaussians.

cs.CV

Beyond Visual Boundaries: Rethinking Scene Segmentation for Movie RAG

Understanding long-form video remains a fundamental challenge for multimodal large language models (MLLMs). Sparse frame sampling fails to capture fine-grained visual details, while dense sampling quickly exceeds context length limits. Retrieval-augmented generation (RAG) offers a promising middle ground by selectively retrieving relevant video segments for grounded generation, yet its effectiveness critically depends on the quality of the video segments used as retrieval units. In this paper, we investigate RAG for movie understanding, which demands story-level reasoning over characters, events, and narrative arcs spanning hours of content. Scene segmentation, a long-studied problem that partitions movies into semantically coherent units, is a natural candidate for defining such retrieval units. We reexamine whether existing methods actually serve this role through comprehensive evaluation on downstream movie understanding tasks, and find that they consistently fail to outperform naive uniform temporal chunking. Our audit of the most standard scene segmentation benchmarks reveals why: current annotations prioritize visually salient transitions over narrative event structure. Motivated by this mismatch, we introduce NarraScene, a narrative-centric scene segmentation dataset annotated with a three-level cognitive taxonomy spanning physical, character, and narrative change, where every valid boundary requires a narrative-level shift. When used as retrieval units, these narrative-grounded segments outperform uniform chunking on downstream movie understanding tasks, suggesting that the central challenge for scene segmentation in movie RAG is not detecting boundaries, but identifying the narrative event units that matter for movie understanding.

cs.CV