Search arXiv⌕ Search

arXiv subjects

Ingmar Posner

Publications and source records attributed to Ingmar Posner.

At least 19 recordsLinked to original sources

Coherent Off-Policy Improvement of Large Behavior Models with Learned Rewards

Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation. Reinforcement learning (RL) can be used as a means to finetune these policies further using additional experience. An open question is whether RL is more sample-efficient than collecting more expert demonstrations. Prior work has finetuned large pretrained policies in a scalable fashion by applying RL to a smaller residual policy that corrects the pretrained model. However, for typical sparse reward tasks, RL algorithms can struggle to optimize the behavior in a sample-efficient manner. We explore inverse reinforcement learning, where a dense reward function is learned from expert demonstrations, potentially reducing the challenge of RL finetuning. We specifically consider coherent imitation learning, an IRL method that facilitates improvement of the BC policy by using a specific learned reward formulation with theoretical guarantees for imitation learning. We show that our IRL method maintains or improves the performance of pi-0.5 on all six sparse manipulation tasks and achieves a $\geq 90\%$ success rate on five out of six complex manipulation tasks, outperforming RL-based baselines using sparse rewards. We also demonstrate real-world learning on a robot manipulation task, finetuning pi-0.5 to success with less than 30 minutes of environment interaction time. By ensuring our initial pretrained finetuning policy is optimal for our initial reward and critic, our method circumvents the initial drop commonly seen in RL finetuning and enables faster improvement.

cs.LG↗

Beyond Accuracy: Information-Theoretic Decoder Evaluation Under Latent Intent

A central challenge in assistive brain-to-robot control is decoding a user's latent intent from complex and noisy brain signals. Prior approaches evaluate decoders as single-trial classifiers with accuracy-based metrics, but this neglects the inherently sequential nature of assistive control. Since a planner must integrate intermittent, noisy decoder outputs over time, single-step accuracy can only be a proxy when predicting downstream task performance. We formalize brain-to-robot control as a partially observable Markov decision process (POMDP), and prove that there is a sharp phase transition: regret is uniformly bounded across the horizon as long as pairs of goals are all decoder-distinguishable, but grows linearly otherwise. We show that a single channel statistic, the worst-pair Chernoff information $Γ_{\min}$ sets this boundary. Then, we derive a closed-form regret predictor $U_{\mathrm{id}}(C)$, that can be computed from any confusion matrix in $O(K^2)$ time. Across two domains spanning orthogonal information channels, we show that $U_{\mathrm{id}}$ predicts cumulative planning regret beyond what accuracy can explain. We then highlight a pathological accuracy trap, in which two decoders have identical validation accuracy 35.1% on real EEG data (BNCI2014001 subject 5) but result in a difference of $9.6\times$ in held-out regret, which $U_{\mathrm{id}}$ predicts. Same-signal control confirms $U_{\mathrm{id}}$'s advantage with decoders that span independent feature channels. Ultimately, our work provides a drop-in diagnostic to evaluate and select sensors and decoders in sequential assistive control.

cs.LG↗

Sim-to-Real Transfer for Muscle-Actuated Robots via Generalized Actuator Networks

Tendon drives paired with soft muscle actuation enable faster and safer robots while potentially accelerating skill acquisition. Still, these systems are rarely used in practice due to inherent nonlinearities, friction, and hysteresis, which complicate modeling and control. So far, these challenges have hindered policy transfer from simulation to real systems. To bridge this gap, we propose a sim-to-real pipeline that learns a neural network model of this complex actuation and leverages established rigid body simulation for the arm dynamics and interactions with the environment. Our method, called Generalized Actuator Network (GenAN), enables actuation model identification across a wide range of robots by learning directly from joint position trajectories rather than requiring torque sensors. Using GenAN on PAMY2, a tendon-driven robot powered by pneumatic artificial muscles, we successfully deploy dynamic but precise goal-reaching, ball-in-a-cup, and table tennis policies, trained entirely in simulation. To the best of our knowledge, this result constitutes the first successful sim-to-real transfer for a four-degrees-of-freedom muscle-actuated robot arm.

cs.RO↗

An End-to-End Framework for Modelling Pneumatic Soft Robots Based on Differentiable Finite Element Methods

Soft robots present significant modelling challenges due to their non-linearity, complex dynamics and potentially intricate geometries. These difficulties in accurate system identification and dynamics modelling limit their applications in precise robotics tasks. Prior modelling approaches typically suffer from trade-offs in accuracy, computational efficiency, or speed. The differentiable finite element method (FEM) offers a promising balance between these desiderata for soft robot modelling, and enables the use of gradients for efficient calibration and trajectory optimisation. In this paper, we propose an end-to-end differentiable FEM-based framework designed to streamline modelling and system identification for pneumatic soft robots, enabling the generation of reliable models for downstream tasks. The framework automates the conversion of computer-aided designs into voxelised tetrahedral viscoelastic FEM meshes that accurately represent the robot's geometry and actuation mechanism. By integrating easily acquired point cloud data with differentiable FEM, the framework achieves precise identification of material and dynamic actuation parameters using a minimal experimental setup. Additionally, the differentiable nature of the model facilitates trajectory optimisation by leveraging gradients from robot dynamics and contact interactions. We validate the framework by modelling a complex bellow-shaped pneumatic soft robot and demonstrate its efficacy in real-world motion planning tasks. Experimental results indicate high modelling accuracy, with a maximum positional error of less than 3 mm, and successful application in tasks such as path following and grasping.

cs.RO↗

PneuTac: Tactile Manipulation with Soft Pneumatic Robots via Unified MPM-Gaussian Splatting Simulation

Soft robots and tactile sensors have demonstrated great potential in delicate manipulation tasks. Soft pneumatic robots enable safe contact through compliance, and vision-based tactile sensors offer high-resolution touch perception. However, learning tactile manipulation with compliant robots has been challenging, bottlenecked by the lack of efficient simulation. Existing simulators typically model them in isolation, and exhibit large calibration gaps that are difficult to overcome efficiently. We present PneuTac, a unified framework for tactile-feedback manipulation with soft pneumatic robots. We leverage the material point method (MPM) for modelling the dynamics of the soft robot and the deformable tactile membrane, and 3D Gaussian splatting (3DGS) for rendering. Real-to-sim modelling is done with a simple vision-based method, to then train action and perception networks for efficient simulation with surrogate models. We use the framework to drive a tactile-guided pipeline to collect demonstrations in simulation. Through experiments on a custom-designed pneumatic soft finger with a tactile sensing tip, together with additional cross-device evaluations, we show that PneuTac is capable of accurately modelling soft robots with tactile sensors, and that policies trained with simulation-augmented demonstrations outperform baselines trained on the same real data on three real-world contact-rich compliant manipulation tasks, making it a practical framework for tactile manipulation on compliant hardware.

cs.RO↗

Benchmarking World Models for Continual Learning on Compositional Tasks

A desirable property of a world model is the ability to learn continually across tasks, adapting to new environments without forgetting what the agent has already learnt. In particular, the ability to retain and reuse knowledge obtained from prior experiences underpins an agent's ability to efficiently adapt to novel environments, as the dynamics of the physical world can often be described in recurring mechanisms. However, the world model's measure of adaptation entangles two abilities: the speed and capacity to learn unseen tasks, and the reuse of knowledge already acquired, since incoming tasks carry novel content alongside what recurs. In order to isolate knowledge reuse from prior experiences, we propose a compositional continual learning benchmark for world models in robot manipulation. Specifically, we design each task curriculum with compositional tasks that combine aspects of the tasks seen in the sequence. We further factorise this composition along the axes of action and perception to better understand how different input modalities bottleneck knowledge reuse. We evaluate state-of-the-art world models under canonical continual learning methods, alongside a modular world model whose dynamics backbone contains explicitly reusable components. Results show that modularity balances reuse against forgetting better than conventional methods, but none solve the problem fully, leaving clear room for continual world models built to reuse without forgetting. More details are available on our project website: https://object814.github.io/Compositional-Continual-Learning/.

cs.LG↗

Is Single-View Mesh Reconstruction Ready for Robotics?

This paper evaluates single-view mesh reconstruction models for their potential in enabling instant digital twin creation for real-time planning and dynamics prediction using physics simulators for robotic manipulation. Recent single-view 3D reconstruction advances offer a promising avenue toward an automated real-to-sim pipeline: directly mapping a single observation of a scene into a simulation instance by reconstructing scene objects as individual, complete, and physically plausible 3D meshes. However, their suitability for physics simulations and robotics applications under immediacy, physical fidelity, and simulation readiness remains underexplored. We establish robotics-specific benchmarking criteria for 3D reconstruction, including handling typical inputs, collision-free and stable geometry, occlusion robustness, and meeting computational constraints. Our empirical evaluation using realistic robotics datasets shows that despite success on computer vision benchmarks, existing approaches fail to meet robotics-specific requirements. We quantitively examine limitations of single-view reconstruction for practical robotics implementation, in contrast to prior work that focuses on multi-view approaches. Our findings highlight critical gaps between computer vision advances and robotics needs, guiding future research at this intersection.

cs.RO↗

Posterior Sampling Reinforcement Learning with Gaussian Processes for Continuous Control: Sublinear Regret Bounds for Unbounded State Spaces

We analyze the Bayesian regret of the Gaussian process posterior sampling reinforcement learning (GP-PSRL) algorithm. Posterior sampling is a heuristic for decision-making under uncertainty that has been used to develop successful algorithms for a variety of continuous control problems. However, theoretical work on GP-PSRL is limited. All known regret bounds either have a sub-optimal growth rate, require strong smoothness assumptions, or fail to properly account for the fact that the set of possible system states is unbounded. Through a recursive application of the Borell-Tsirelson-Ibragimov-Sudakov inequality, we show that, with high probability, the states actually visited by the algorithm are contained within a ball of near-constant radius. We then use the chaining method to control the regret suffered by GP-PSRL under weak smoothness conditions. Our main result is a Bayesian regret bound of the order $\widetilde{\mathcal{O}}(H\sqrt{γ_TT})$, where $H$ is the horizon, $T$ is the number of time steps and $γ_T$ is the expected information gain. With this result, we resolve the limitations with prior theoretical work on PSRL, and provide the theoretical foundation and tools for analyzing PSRL in complex settings.

stat.ML↗

From Observation to Insight: Mechanistic World Models and the Quest for Autonomous Discovery

Recent advances in foundation models have transformed AI for Science, enabling remarkably accurate predictive performance across domains ranging from protein folding to weather forecasting. Yet prediction alone does not constitute scientific discovery. Scientific understanding depends on uncovering the reusable explanatory mechanisms that generate observations, whereas contemporary machine learning remains fundamentally organised around predictive mappings rather than explanatory structure. In this paper, we argue that scientific discovery is fundamentally a problem of knowledge organisation. To this end, we introduce Mechanistic World Models, a new design paradigm that places reusable mechanisms at the centre of representation, computation and learning. Drawing on insights from the philosophy of science, we derive the computational capabilities required for discovery, identify the design principles and inductive pressures that encourage explanatory knowledge to emerge, and formalise the anatomy of a mechanism-centric world model. Finally, we show how diverse research directions including mechanistic interpretability, causal representation learning, equation discovery and modular architectures capture complementary ingredients of this paradigm while lacking a unified framework. We propose Mechanistic World Models as a conceptual foundation and computational blueprint for moving AI beyond predictive forecasting towards autonomous scientific discovery.

cs.AI↗

Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models

Imitation learning has emerged as a powerful paradigm for learning visuomotor policies, but its generalisation and stability are limited by the scale and quality of demonstration data needed. A promising direction is to leverage more abundant but heterogeneous data sources, which differ in action space and often lack action labels altogether. Existing co-training approaches that combine heterogeneous data sources rely on heuristic and hand-engineered alignment techniques. In contrast, we argue that action representations should be grounded in prediction: actions that produce the same effect on the environment should share the same representation, regardless of their sources. To this end, we instantiate this principle by using a grounded latent-action world model (GLAM), a pair of generative models with a shared latent action space across data sources that is grounded by predicting future observations consistently across sources. This latent action space is used to train downstream behavioural cloning (BC) policies which map observations to latent actions and decode them back to robot actions, providing a paradigm for learning from heterogeneous data. Empirically, we demonstrate that GLAM successfully learns an aligned latent action space that facilitates action transfer across data sources with and without action labels. Across five manipulation tasks in simulation and in the real world, GLAM-aligned policies significantly outperform BC baselines and prior latent-action methods, achieving an average of +48% improvement in task success rate with the same data-scarce setting. Videos and code are available at https://viccccciv.github.io/glam/.

cs.RO↗

Disentangling Dynamical Systems: Causal Representation Learning Meets Local Sparse Attention

Parametric system identification methods estimate the parameters of explicitly defined physical systems from data. Yet, they remain constrained by the need to provide an explicit function space, typically through a predefined library of candidate functions chosen via available domain knowledge. In contrast, deep learning can demonstrably model systems of broad complexity with high fidelity, but black-box function approximation typically fails to yield explicit descriptive or disentangled representations revealing the structure of a system. We develop a novel identifiability theorem, leveraging causal representation learning, to uncover disentangled representations of system parameters without structural assumptions. We derive a graphical criterion specifying when system parameters can be uniquely disentangled from raw trajectory data, up to permutation and diffeomorphism. Crucially, our analysis demonstrates that global causal structures provide a lower bound on the disentanglement guarantees achievable when considering local state-dependent causal structures. We instantiate system parameter identification as a variational inference problem, leveraging a sparsity-regularised transformer to uncover state-dependent causal structures. We empirically validate our approach across four synthetic domains, demonstrating its ability to recover highly disentangled representations that baselines fail to recover. Corroborating our theoretical analysis, our results confirm that enforcing local causal structure is often necessary for full identifiability.

cs.LG↗

Intrinsically Interpretable Attention via Sparse Post-Training

We introduce a simple post-training method that makes transformer attention sparse without sacrificing performance. Applying a flexible sparsity regularisation under a constrained-loss objective, we show on models up to 7B parameters that it is possible to retain the original pretraining loss while reducing attention connectivity to $\approx 0.4 \%$ of its edges. Unlike sparse-attention methods designed for computational efficiency, our approach leverages sparsity as a structural prior: it preserves capability while exposing a more organized and interpretable connectivity pattern. We find that this local sparsity cascades into global circuit simplification: task-specific circuits involve far fewer components (attention heads and MLPs) with up to 100x fewer edges connecting them. Additionally, using cross-layer transcoders, we show that sparse attention substantially simplifies attention attribution, enabling a unified view of feature-based and circuit-based perspectives. These results demonstrate that transformer attention can be made orders of magnitude sparser, suggesting that much of its computation is redundant and that sparsity may serve as a guiding principle for more structured and interpretable models.

cs.LG↗

No Epoch Like the Present: Robust Climate Emulation Requires Out-of-Distribution Generalisation

Climate emulation is an out-of-distribution (OOD) projection task. This is precisely the challenge where modern Machine Learning (ML) methods are most prone to failure. Consequently, while current ML emulators trained on present climate achieve high in-distribution performance, their future reliability under the inevitable distribution shifts of a changing climate remains a critical, poorly understood blind spot. Addressing this challenge requires a fundamental shift in how we understand, evaluate, and design climate emulators. In this work, we first confirm that climate change drives a statistically significant and progressively growing shift in atmospheric state distributions, rendering standard evaluation protocols insufficient. We empirically establish that seasonal variation serves as an effective proxy for these long-term climate shifts, providing access to $\textit{real-world}$ distribution shifts without recourse to heuristics like synthetic perturbations. Motivated by this link, we introduce a novel evaluation framework that leverages seasonal shifts as a rigorous, zero-overhead testbed for emulator robustness. Our systematic characterisation confirms that current state-of-the-art hybrid-ML emulators degrade significantly under these realistic shifts. Finally, we chart a path forward by identifying compositional generalisation, the ability to form novel combinations from observed elementary components, as a principled route towards robust climate emulation. We demonstrate that physically motivated decompositions substantially improve OOD performance with only modest trade-offs against in-distribution performance, providing an avenue towards ML-driven climate emulators robust to an unknown future.

cs.LG↗

XQCfD: Accelerating Fast Actor-Critic Algorithms with Prior Data and Prior Policies

For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks

cs.LG↗

XQC: Well-conditioned Optimization Accelerates Deep Reinforcement Learning

Sample efficiency is a central property of effective deep reinforcement learning algorithms. Recent work has improved this through added complexity, such as larger models, exotic network architectures, and more complex algorithms, which are typically motivated purely by empirical performance. We take a more principled approach by focusing on the optimization landscape of the critic network. Using the eigenspectrum and condition number of the critic's Hessian, we systematically investigate the impact of common architectural design decisions on training dynamics. Our analysis reveals that a novel combination of batch normalization (BN), weight normalization (WN), and a distributional cross-entropy (CE) loss produces condition numbers orders of magnitude smaller than baselines. This combination also naturally bounds gradient norms, a property critical for maintaining a stable effective learning rate under non-stationary targets and bootstrapping. Based on these insights, we introduce XQC: a well-motivated, sample-efficient deep actor-critic algorithm built upon soft actor-critic that embodies these optimization-aware principles. We achieve state-of-the art sample efficiency across 55 proprioception and 15 vision-based continuous control tasks, all while using significantly fewer parameters than competing methods. Our code is available at danielpalenicek.github.io/projects/xqc.

cs.LG↗

Building Gradient by Gradient: Decentralised Energy Functions for Bimanual Robot Assembly

There are many challenges in bimanual assembly, including high-level sequencing, multi-robot coordination, and low-level, contact-rich operations such as component mating. Task and motion planning (TAMP) methods, while effective in this domain, may be prohibitively slow to converge when adapting to disturbances that require new task sequencing and optimisation. These events are common during tight-tolerance assembly, where difficult-to-model dynamics such as friction or deformation require rapid replanning and reattempts. Moreover, defining explicit task sequences for assembly can be cumbersome, limiting flexibility when task replanning is required. To simplify this planning, we introduce a decentralised gradient-based framework that uses a piecewise continuous energy function through the automatic composition of adaptive potential functions. This approach generates sub-goals using only myopic optimisation, rather than long-horizon planning. It demonstrates effectiveness at solving long-horizon tasks due to the structure and adaptivity of the energy function. We show that our approach scales to physical bimanual assembly tasks for constructing tight-tolerance assemblies. In these experiments, we discover that our gradient-based rapid replanning framework generates automatic retries, coordinated motions and autonomous handovers in an emergent fashion.

cs.RO↗

SPARTAN: A Sparse Transformer World Model Attending to What Matters

Capturing the interactions between entities in a structured way plays a central role in world models that flexibly adapt to changes in the environment. Recent works motivate the benefits of models that explicitly represent the structure of interactions and formulate the problem as discovering local causal structures. In this work, we demonstrate that reliably capturing these relationships in complex settings remains challenging. To remedy this shortcoming, we postulate that sparsity is a critical ingredient for the discovery of such local structures. To this end, we present the SPARse TrANsformer World model (SPARTAN), a Transformer-based world model that learns context-dependent interaction structures between entities in a scene. By applying sparsity regularisation on the attention patterns between object-factored tokens, SPARTAN learns sparse, context-dependent interaction graphs that accurately predict future object states. We further extend our model to adapt to sparse interventions with unknown targets in the dynamics of the environment. This results in a highly interpretable world model that can efficiently adapt to changes. Empirically, we evaluate SPARTAN against the current state-of-the-art in object-centric world models in observation-based environments and demonstrate that our model can learn local causal graphs that accurately reflect the underlying interactions between objects, achieving significantly improved few-shot adaptation to dynamics changes, as well as robustness against distractors.

cs.LG↗

Vision-Language-Action Models for Robotics: A Review Towards Real-World Applications

Amid growing efforts to leverage advances in large language models (LLMs) and vision-language models (VLMs) for robotics, Vision-Language-Action (VLA) models have recently gained significant attention. By unifying vision, language, and action data at scale, which have traditionally been studied separately, VLA models aim to learn policies that generalise across diverse tasks, objects, embodiments, and environments. This generalisation capability is expected to enable robots to solve novel downstream tasks with minimal or no additional task-specific data, facilitating more flexible and scalable real-world deployment. Unlike previous surveys that focus narrowly on action representations or high-level model architectures, this work offers a comprehensive, full-stack review, integrating both software and hardware components of VLA systems. In particular, this paper provides a systematic review of VLAs, covering their strategy and architectural transition, architectures and building blocks, modality-specific processing techniques, and learning paradigms. In addition, to support the deployment of VLAs in real-world robotic applications, we also review commonly used robot platforms, data collection strategies, publicly available datasets, data augmentation methods, and evaluation benchmarks. Throughout this comprehensive survey, this paper aims to offer practical guidance for the robotics community in applying VLAs to real-world robotic systems. All references categorized by training approach, evaluation method, modality, and dataset are available in the table on our project website: https://vla-survey.github.io .

cs.RO↗