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Iva Vasic

Publications and source records attributed to Iva Vasic.

3 recordsLinked to original sources

Dual-Locking Learned AI Models: A PIN-Based Sparse QIM Watermarking and Adaptive Index Permutation Approach

We present a dual-locking method for securing trained neural networks that combines key-driven index permutation with PIN-based watermarking based on Sparse Quantization Index Modulation (QIM). Cryptographic randomness is introduced by independently applying a uniform random permutation to each row of adaptively selected index vectors. A robust blind binary watermark is then embedded into the bias coefficients by modulating their quantized values, binding the network to a user-defined Personal Identification Number (PIN). Without the correct key, the network retains its architecture but becomes functionally impaired due to disrupted internal representations. Inverse permutation fully restores the original model accuracy, while the embedded watermark remains imperceptible and enables blind verification of key association and model authorship. To improve both locking effectiveness and recoverability, an adaptive key selection strategy redistributes high-magnitude weights to low-sensitivity positions and vice versa, increasing degradation in the locked state while preserving full recovery. Experiments on MNIST, CIFAR-10/100, and ImageNet-1K using fully connected networks, ResNet CNNs, and transformer architectures show that locking reduces accuracy below 10\%, and even below 0.5\% for CNNs, while the correct key fully restores performance. The watermark introduces no measurable accuracy degradation and reliably authenticates ownership. Analysis of embedding distributions across CNNs and transformers further indicates potential diagnostic value for identifying undertrained or suboptimally designed models. The proposed approach therefore provides simultaneous model protection, recovery, and ownership verification.

cs.CR↗

A New Technique of the Virtual Reality Visualization of Complex Volume Images from the Computer Tomography and Magnetic Resonance Imaging

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and software coding within the gaming engine. The method operates on real representations of human organs avoiding any structural ap-proximations of the real physiological shape. In order to obtain realistic repre-sentation of the mesh model, geometrical and topological corrections are per-formed on the mesh surface with preserving real shape and geometric structure. Using mathematical intervention on the 3D model and mesh triangulation the second part of our algorithm ensures an automatic construction of new two-dimensional (2D) shapes that represent vector slices along any user chosen di-rection. The final result of our algorithm is developed software application that allows to user complete visual experience and perceptual exploration of real human organs through spatial manipulation of their 3D models. Thus our pro-posed method achieves a threefold effect: i) high definition VR representation of real models of human organs, ii) the real time generated slices of such a model along any directions, and iii) almost unlimited amount of training data for machine learning that is very useful in process of diagnosis. In addition, our developed application also offers significant benefits to educational process by ensuring interactive features and quality perceptual user experience.

cs.MM↗

Artificial Intelligence ordered 3D vertex importance

Ranking vertices of multidimensional networks is crucial in many areas of research, including selecting and determining the importance of decisions. Some decisions are significantly more important than others, and their weight categorization is also imortant. This paper defines a completely new method for determining the weight decisions using artificial intelligence for importance ranking of three-dimensional network vertices, improving the existing Ordered Statistics Vertex Extraction and Tracking Algorithm (OSVETA) based on modulation of quantized indices (QIM) and error correction codes. The technique we propose in this paper offers significant improvements the efficiency of determination the importance of network vertices in relation to statistical OSVETA criteria, replacing heuristic methods with methods of precise prediction of modern neural networks. The new artificial intelligence technique enables a significantly better definition of the 3D meshes and a better assessment of their topological features. The new method contributions result in a greater precision in defining stable vertices, significantly reducing the probability of deleting mesh vertices.

cs.AI↗