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Jaegul Choo

Publications and source records attributed to Jaegul Choo.

At least 91 records · Page 5Linked to original sources

TV-LiVE: Training-Free, Text-Guided Video Editing via Layer Informed Vitality Exploitation

Video editing has garnered increasing attention alongside the rapid progress of diffusion-based video generation models. As part of these advancements, there is a growing demand for more accessible and controllable forms of video editing, such as prompt-based editing. Previous studies have primarily focused on tasks such as style transfer, background replacement, object substitution, and attribute modification, while maintaining the content structure of the source video. However, more complex tasks, including the addition of novel objects and nonrigid transformations, remain relatively unexplored. In this paper, we present TV-LiVE, a Training-free and text-guided Video editing framework via Layerinformed Vitality Exploitation. We empirically identify vital layers within the video generation model that significantly influence the quality of generated outputs. Notably, these layers are closely associated with Rotary Position Embeddings (RoPE). Based on this observation, our method enables both object addition and non-rigid video editing by selectively injecting key and value features from the source model into the corresponding layers of the target model guided by the layer vitality. For object addition, we further identify prominent layers to extract the mask regions corresponding to the newly added target prompt. We found that the extracted masks from the prominent layers faithfully indicate the region to be edited. Experimental results demonstrate that TV-LiVE outperforms existing approaches for both object addition and non-rigid video editing. Project Page: https://emjay73.github.io/TV_LiVE/

cs.CV↗

Opt-Out: Investigating Entity-Level Unlearning for Large Language Models via Optimal Transport

Instruction-following large language models (LLMs), such as ChatGPT, have become widely popular among everyday users. However, these models inadvertently disclose private, sensitive information to their users, underscoring the need for machine unlearning techniques to remove selective information from the models. While prior work has focused on forgetting small, random subsets of training data at the instance-level, we argue that real-world scenarios often require the removal of an entire user data, which may require a more careful maneuver. In this study, we explore entity-level unlearning, which aims to erase all knowledge related to a target entity while preserving the remaining model capabilities. To address this, we introduce Opt-Out, an optimal transport-based unlearning method that utilizes the Wasserstein distance from the model's initial parameters to achieve more effective and fine-grained unlearning. We also present the first Entity-Level Unlearning Dataset (ELUDe) designed to evaluate entity-level unlearning. Our empirical results demonstrate that Opt-Out surpasses existing methods, establishing a new standard for secure and adaptable LLMs that can accommodate user data removal requests without the need for full retraining.

cs.CL↗

Revisiting LLMs as Zero-Shot Time-Series Forecasters: Small Noise Can Break Large Models

Large Language Models (LLMs) have shown remarkable performance across diverse tasks without domain-specific training, fueling interest in their potential for time-series forecasting. While LLMs have shown potential in zero-shot forecasting through prompting alone, recent studies suggest that LLMs lack inherent effectiveness in forecasting. Given these conflicting findings, a rigorous validation is essential for drawing reliable conclusions. In this paper, we evaluate the effectiveness of LLMs as zero-shot forecasters compared to state-of-the-art domain-specific models. Our experiments show that LLM-based zero-shot forecasters often struggle to achieve high accuracy due to their sensitivity to noise, underperforming even simple domain-specific models. We have explored solutions to reduce LLMs' sensitivity to noise in the zero-shot setting, but improving their robustness remains a significant challenge. Our findings suggest that rather than emphasizing zero-shot forecasting, a more promising direction would be to focus on fine-tuning LLMs to better process numerical sequences. Our experimental code is available at https://github.com/junwoopark92/revisiting-LLMs-zeroshot-forecaster.

cs.LG↗

Exploring In-context Example Generation for Machine Translation

Large language models (LLMs) have demonstrated strong performance across various tasks, leveraging their exceptional in-context learning ability with only a few examples. Accordingly, the selection of optimal in-context examples has been actively studied in the field of machine translation. However, these studies presuppose the presence of a demonstration pool with human-annotated pairs, making them less applicable to low-resource languages where such an assumption is challenging to meet. To overcome this limitation, this paper explores the research direction of in-context example generation for machine translation. Specifically, we propose Demonstration Augmentation for Translation (DAT), a simple yet effective approach that generates example pairs without relying on any external resources. This method builds upon two prior criteria, relevance and diversity, which have been highlighted in previous work as key factors for in-context example selection. Through experiments and analysis on low-resource languages where human-annotated pairs are scarce, we show that DAT achieves superior translation quality compared to the baselines. Furthermore, we investigate the potential of progressively accumulating generated pairs during test time to build and reuse a demonstration pool. Our implementation is publicly available at https://github.com/aiclaudev/DAT.

cs.CL↗

Evaluating Visual and Cultural Interpretation: The K-Viscuit Benchmark with Human-VLM Collaboration

To create culturally inclusive vision-language models (VLMs), developing a benchmark that tests their ability to address culturally relevant questions is essential. Existing approaches typically rely on human annotators, making the process labor-intensive and creating a cognitive burden in generating diverse questions. To address this, we propose a semi-automated framework for constructing cultural VLM benchmarks, specifically targeting multiple-choice QA. This framework combines human-VLM collaboration, where VLMs generate questions based on guidelines, a small set of annotated examples, and relevant knowledge, followed by a verification process by native speakers. We demonstrate the effectiveness of this framework through the creation of \texttt{K-Viscuit}, a dataset focused on Korean culture. Our experiments on this dataset reveal that open-source models lag behind proprietary ones in understanding Korean culture, highlighting key areas for improvement. We also present a series of further analyses, including human evaluation, augmenting VLMs with external knowledge, and the evaluation beyond multiple-choice QA. Our dataset is available at https://huggingface.co/datasets/ddehun/k-viscuit.

cs.CL↗

SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning

Recent advances in CV and NLP have been largely driven by scaling up the number of network parameters, despite traditional theories suggesting that larger networks are prone to overfitting. These large networks avoid overfitting by integrating components that induce a simplicity bias, guiding models toward simple and generalizable solutions. However, in deep RL, designing and scaling up networks have been less explored. Motivated by this opportunity, we present SimBa, an architecture designed to scale up parameters in deep RL by injecting a simplicity bias. SimBa consists of three components: (i) an observation normalization layer that standardizes inputs with running statistics, (ii) a residual feedforward block to provide a linear pathway from the input to output, and (iii) a layer normalization to control feature magnitudes. By scaling up parameters with SimBa, the sample efficiency of various deep RL algorithms-including off-policy, on-policy, and unsupervised methods-is consistently improved. Moreover, solely by integrating SimBa architecture into SAC, it matches or surpasses state-of-the-art deep RL methods with high computational efficiency across DMC, MyoSuite, and HumanoidBench. These results demonstrate SimBa's broad applicability and effectiveness across diverse RL algorithms and environments.

cs.LG↗

Hyperspherical Normalization for Scalable Deep Reinforcement Learning

Scaling up the model size and computation has brought consistent performance improvements in supervised learning. However, this lesson often fails to apply to reinforcement learning (RL) because training the model on non-stationary data easily leads to overfitting and unstable optimization. In response, we introduce SimbaV2, a novel RL architecture designed to stabilize optimization by (i) constraining the growth of weight and feature norm by hyperspherical normalization; and (ii) using a distributional value estimation with reward scaling to maintain stable gradients under varying reward magnitudes. Using the soft actor-critic as a base algorithm, SimbaV2 scales up effectively with larger models and greater compute, achieving state-of-the-art performance on 57 continuous control tasks across 4 domains. The code is available at https://dojeon-ai.github.io/SimbaV2.

cs.LG↗

Beyond the Mirror: Personal Analytics through Visual Juxtaposition with Other People's Data

An individual's data can reveal facets of behavior and identity, but its interpretation is context dependent. We can easily identify various self-tracking applications that help people reflect on their lives. However, self-tracking confined to one person's data source may fall short in terms of objectiveness, and insights coming from various perspectives. To address this, we examine how those interpretations about a person's data can be augmented when the data are juxtaposed with that of others using anonymized online calendar logs from a schedule management app. We develop CALTREND, a visual analytics system that compares an individuals anonymized online schedule logs with using those from other people. Using CALTREND as a probe, we conduct a study with two domain experts, one in information technology and one in Korean herbal medicine. We report our observations on how comparative views help enrich the characterization of an individual based on the experts' comments. We find that juxtaposing personal data with others' can potentially lead to diverse interpretations of one dataset shaped by domain-specific mental models.

cs.HC↗

The Comparative Trap: Pairwise Comparisons Amplifies Biased Preferences of LLM Evaluators

As large language models (LLMs) are increasingly used as evaluators for natural language generation tasks, ensuring unbiased assessments is essential. However, LLM evaluators often display biased preferences, such as favoring verbosity and authoritative tones. Our empirical analysis reveals that these biases are exacerbated in pairwise evaluation, where LLMs directly compare two outputs and easily prioritize superficial attributes. In contrast, pointwise evaluation, which assesses outputs independently, is less susceptible to such bias because each output is judged in isolation. To address the limitations of the pairwise evaluation, we introduce a novel evaluation method, PRePair, which integrates pointwise reasoning within a pairwise framework. PRePair effectively alleviates biased preference, improving performance on the adversarial benchmark (LLMBar) while outperforming pointwise evaluation on the standard benchmark (MT-Bench).

cs.CL↗

SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars

Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications like mesh reconstruction and relighting, current methods struggle to capture intricate geometric details and render unseen poses due to their reliance on similarity transformations, which cannot handle stretch and shear transforms essential for detailed deformations of geometry. To address this, we propose SurFhead, a novel method that reconstructs riggable head geometry from RGB videos using 2D Gaussian surfels, which offer well-defined geometric properties, such as precise depth from fixed ray intersections and normals derived from their surface orientation, making them advantageous over 3D counterparts. SurFhead ensures high-fidelity rendering of both normals and images, even in extreme poses, by leveraging classical mesh-based deformation transfer and affine transformation interpolation. SurFhead introduces precise geometric deformation and blends surfels through polar decomposition of transformations, including those affecting normals. Our key contribution lies in bridging classical graphics techniques, such as mesh-based deformation, with modern Gaussian primitives, achieving state-of-the-art geometry reconstruction and rendering quality. Unlike previous avatar rendering approaches, SurFhead enables efficient reconstruction driven by Gaussian primitives while preserving high-fidelity geometry.

cs.GR↗

Zero-Shot Head Swapping in Real-World Scenarios

With growing demand in media and social networks for personalized images, the need for advanced head-swapping techniques, integrating an entire head from the head image with the body from the body image, has increased. However, traditional head swapping methods heavily rely on face-centered cropped data with primarily frontal facing views, which limits their effectiveness in real world applications. Additionally, their masking methods, designed to indicate regions requiring editing, are optimized for these types of dataset but struggle to achieve seamless blending in complex situations, such as when the original data includes features like long hair extending beyond the masked area. To overcome these limitations and enhance adaptability in diverse and complex scenarios, we propose a novel head swapping method, HID, that is robust to images including the full head and the upper body, and handles from frontal to side views, while automatically generating context aware masks. For automatic mask generation, we introduce the IOMask, which enables seamless blending of the head and body, effectively addressing integration challenges. We further introduce the hair injection module to capture hair details with greater precision. Our experiments demonstrate that the proposed approach achieves state-of-the-art performance in head swapping, providing visually consistent and realistic results across a wide range of challenging conditions.

cs.CV↗

Sparse autoencoders reveal selective remapping of visual concepts during adaptation

Adapting foundation models for specific purposes has become a standard approach to build machine learning systems for downstream applications. Yet, it is an open question which mechanisms take place during adaptation. Here we develop a new Sparse Autoencoder (SAE) for the CLIP vision transformer, named PatchSAE, to extract interpretable concepts at granular levels (e.g., shape, color, or semantics of an object) and their patch-wise spatial attributions. We explore how these concepts influence the model output in downstream image classification tasks and investigate how recent state-of-the-art prompt-based adaptation techniques change the association of model inputs to these concepts. While activations of concepts slightly change between adapted and non-adapted models, we find that the majority of gains on common adaptation tasks can be explained with the existing concepts already present in the non-adapted foundation model. This work provides a concrete framework to train and use SAEs for Vision Transformers and provides insights into explaining adaptation mechanisms.

cs.CV↗

GaussianMotion: End-to-End Learning of Animatable Gaussian Avatars with Pose Guidance from Text

In this paper, we introduce GaussianMotion, a novel human rendering model that generates fully animatable scenes aligned with textual descriptions using Gaussian Splatting. Although existing methods achieve reasonable text-to-3D generation of human bodies using various 3D representations, they often face limitations in fidelity and efficiency, or primarily focus on static models with limited pose control. In contrast, our method generates fully animatable 3D avatars by combining deformable 3D Gaussian Splatting with text-to-3D score distillation, achieving high fidelity and efficient rendering for arbitrary poses. By densely generating diverse random poses during optimization, our deformable 3D human model learns to capture a wide range of natural motions distilled from a pose-conditioned diffusion model in an end-to-end manner. Furthermore, we propose Adaptive Score Distillation that effectively balances realistic detail and smoothness to achieve optimal 3D results. Experimental results demonstrate that our approach outperforms existing baselines by producing high-quality textures in both static and animated results, and by generating diverse 3D human models from various textual inputs.

cs.CV↗

Single Ground Truth Is Not Enough: Adding Flexibility to Aspect-Based Sentiment Analysis Evaluation

Aspect-based sentiment analysis (ABSA) is a challenging task of extracting sentiments along with their corresponding aspects and opinion terms from the text. The inherent subjectivity of span annotation makes variability in the surface forms of extracted terms, complicating the evaluation process. Traditional evaluation methods often constrain ground truths (GT) to a single term, potentially misrepresenting the accuracy of semantically valid predictions that differ in surface form. To address this limitation, we propose a novel and fully automated pipeline that expands existing evaluation sets by adding alternative valid terms for aspect and opinion. Our approach facilitates an equitable assessment of language models by accommodating multiple-answer candidates, resulting in enhanced human agreement compared to single-answer test sets (achieving up to a 10\%p improvement in Kendall's Tau score). Experimental results demonstrate that our expanded evaluation set helps uncover the capabilities of large language models (LLMs) in ABSA tasks, which is concealed by the single-answer GT sets. Consequently, our work contributes to the development of a flexible evaluation framework for ABSA by embracing diverse surface forms to span extraction tasks in a cost-effective and reproducible manner. Our code and dataset is open at https://github.com/dudrrm/zoom-in-n-out-absa.

cs.CL↗

Slow and Steady Wins the Race: Maintaining Plasticity with Hare and Tortoise Networks

This study investigates the loss of generalization ability in neural networks, revisiting warm-starting experiments from Ash & Adams. Our empirical analysis reveals that common methods designed to enhance plasticity by maintaining trainability provide limited benefits to generalization. While reinitializing the network can be effective, it also risks losing valuable prior knowledge. To this end, we introduce the Hare & Tortoise, inspired by the brain's complementary learning system. Hare & Tortoise consists of two components: the Hare network, which rapidly adapts to new information analogously to the hippocampus, and the Tortoise network, which gradually integrates knowledge akin to the neocortex. By periodically reinitializing the Hare network to the Tortoise's weights, our method preserves plasticity while retaining general knowledge. Hare & Tortoise can effectively maintain the network's ability to generalize, which improves advanced reinforcement learning algorithms on the Atari-100k benchmark. The code is available at https://github.com/dojeon-ai/hare-tortoise.

cs.LG↗

Enabling Region-Specific Control via Lassos in Point-Based Colorization

Point-based interactive colorization techniques allow users to effortlessly colorize grayscale images using user-provided color hints. However, point-based methods often face challenges when different colors are given to semantically similar areas, leading to color intermingling and unsatisfactory results-an issue we refer to as color collapse. The fundamental cause of color collapse is the inadequacy of points for defining the boundaries for each color. To mitigate color collapse, we introduce a lasso tool that can control the scope of each color hint. Additionally, we design a framework that leverages the user-provided lassos to localize the attention masks. The experimental results show that using a single lasso is as effective as applying 4.18 individual color hints and can achieve the desired outcomes in 30% less time than using points alone.

cs.CV↗

Do's and Don'ts: Learning Desirable Skills with Instruction Videos

Unsupervised skill discovery is a learning paradigm that aims to acquire diverse behaviors without explicit rewards. However, it faces challenges in learning complex behaviors and often leads to learning unsafe or undesirable behaviors. For instance, in various continuous control tasks, current unsupervised skill discovery methods succeed in learning basic locomotions like standing but struggle with learning more complex movements such as walking and running. Moreover, they may acquire unsafe behaviors like tripping and rolling or navigate to undesirable locations such as pitfalls or hazardous areas. In response, we present DoDont (Do's and Don'ts), an instruction-based skill discovery algorithm composed of two stages. First, in an instruction learning stage, DoDont leverages action-free instruction videos to train an instruction network to distinguish desirable transitions from undesirable ones. Then, in the skill learning stage, the instruction network adjusts the reward function of the skill discovery algorithm to weight the desired behaviors. Specifically, we integrate the instruction network into a distance-maximizing skill discovery algorithm, where the instruction network serves as the distance function. Empirically, with less than 8 instruction videos, DoDont effectively learns desirable behaviors and avoids undesirable ones across complex continuous control tasks. Code and videos are available at https://mynsng.github.io/dodont/

cs.LG↗

EPIC: Effective Prompting for Imbalanced-Class Data Synthesis in Tabular Data Classification via Large Language Models

Large language models (LLMs) have demonstrated remarkable in-context learning capabilities across diverse applications. In this work, we explore the effectiveness of LLMs for generating realistic synthetic tabular data, identifying key prompt design elements to optimize performance. We introduce EPIC, a novel approach that leverages balanced, grouped data samples and consistent formatting with unique variable mapping to guide LLMs in generating accurate synthetic data across all classes, even for imbalanced datasets. Evaluations on real-world datasets show that EPIC achieves state-of-the-art machine learning classification performance, significantly improving generation efficiency. These findings highlight the effectiveness of EPIC for synthetic tabular data generation, particularly in addressing class imbalance. Our source code for our work is available at: https://seharanul17.github.io/project-synthetic-tabular-llm/

cs.LG↗