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Jaegul Choo

Publications and source records attributed to Jaegul Choo.

At least 127 records · Page 7Linked to original sources

Protecting Privacy Through Approximating Optimal Parameters for Sequence Unlearning in Language Models

Although language models (LMs) demonstrate exceptional capabilities on various tasks, they are potentially vulnerable to extraction attacks, which represent a significant privacy risk. To mitigate the privacy concerns of LMs, machine unlearning has emerged as an important research area, which is utilized to induce the LM to selectively forget about some of its training data. While completely retraining the model will guarantee successful unlearning and privacy assurance, it is impractical for LMs, as it would be time-consuming and resource-intensive. Prior works efficiently unlearn the target token sequences, but upon subsequent iterations, the LM displays significant degradation in performance. In this work, we propose Privacy Protection via Optimal Parameters (POP), a novel unlearning method that effectively forgets the target token sequences from the pretrained LM by applying optimal gradient updates to the parameters. Inspired by the gradient derivation of complete retraining, we approximate the optimal training objective that successfully unlearns the target sequence while retaining the knowledge from the rest of the training data. Experimental results demonstrate that POP exhibits remarkable retention performance post-unlearning across 9 classification and 4 dialogue benchmarks, outperforming the state-of-the-art by a large margin. Furthermore, we introduce Remnant Memorization Accuracy that quantifies privacy risks based on token likelihood and validate its effectiveness through both qualitative and quantitative analyses.

cs.CL↗

Enhancing Intrinsic Features for Debiasing via Investigating Class-Discerning Common Attributes in Bias-Contrastive Pair

In the image classification task, deep neural networks frequently rely on bias attributes that are spuriously correlated with a target class in the presence of dataset bias, resulting in degraded performance when applied to data without bias attributes. The task of debiasing aims to compel classifiers to learn intrinsic attributes that inherently define a target class rather than focusing on bias attributes. While recent approaches mainly focus on emphasizing the learning of data samples without bias attributes (i.e., bias-conflicting samples) compared to samples with bias attributes (i.e., bias-aligned samples), they fall short of directly guiding models where to focus for learning intrinsic features. To address this limitation, this paper proposes a method that provides the model with explicit spatial guidance that indicates the region of intrinsic features. We first identify the intrinsic features by investigating the class-discerning common features between a bias-aligned (BA) sample and a bias-conflicting (BC) sample (i.e., bias-contrastive pair). Next, we enhance the intrinsic features in the BA sample that are relatively under-exploited for prediction compared to the BC sample. To construct the bias-contrastive pair without using bias information, we introduce a bias-negative score that distinguishes BC samples from BA samples employing a biased model. The experiments demonstrate that our method achieves state-of-the-art performance on synthetic and real-world datasets with various levels of bias severity.

cs.CV↗

Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning

Recently, various pre-training methods have been introduced in vision-based Reinforcement Learning (RL). However, their generalization ability remains unclear due to evaluations being limited to in-distribution environments and non-unified experimental setups. To address this, we introduce the Atari Pre-training Benchmark (Atari-PB), which pre-trains a ResNet-50 model on 10 million transitions from 50 Atari games and evaluates it across diverse environment distributions. Our experiments show that pre-training objectives focused on learning task-agnostic features (e.g., identifying objects and understanding temporal dynamics) enhance generalization across different environments. In contrast, objectives focused on learning task-specific knowledge (e.g., identifying agents and fitting reward functions) improve performance in environments similar to the pre-training dataset but not in varied ones. We publicize our codes, datasets, and model checkpoints at https://github.com/dojeon-ai/Atari-PB.

cs.LG↗

Adapting Pretrained ViTs with Convolution Injector for Visuo-Motor Control

Vision Transformers (ViT), when paired with large-scale pretraining, have shown remarkable performance across various computer vision tasks, primarily due to their weak inductive bias. However, while such weak inductive bias aids in pretraining scalability, this may hinder the effective adaptation of ViTs for visuo-motor control tasks as a result of the absence of control-centric inductive biases. Such absent inductive biases include spatial locality and translation equivariance bias which convolutions naturally offer. To this end, we introduce Convolution Injector (CoIn), an add-on module that injects convolutions which are rich in locality and equivariance biases into a pretrained ViT for effective adaptation in visuo-motor control. We evaluate CoIn with three distinct types of pretrained ViTs (CLIP, MVP, VC-1) across 12 varied control tasks within three separate domains (Adroit, MetaWorld, DMC), and demonstrate that CoIn consistently enhances control task performance across all experimented environments and models, validating the effectiveness of providing pretrained ViTs with control-centric biases.

cs.CV↗

Regularized Training with Generated Datasets for Name-Only Transfer of Vision-Language Models

Recent advancements in text-to-image generation have inspired researchers to generate datasets tailored for perception models using generative models, which prove particularly valuable in scenarios where real-world data is limited. In this study, our goal is to address the challenges when fine-tuning vision-language models (e.g., CLIP) on generated datasets. Specifically, we aim to fine-tune vision-language models to a specific classification model without access to any real images, also known as name-only transfer. However, despite the high fidelity of generated images, we observed a significant performance degradation when fine-tuning the model using the generated datasets due to the domain gap between real and generated images. To overcome the domain gap, we provide two regularization methods for training and post-training, respectively. First, we leverage the domain-agnostic knowledge from the original pre-trained vision-language model by conducting the weight-space ensemble of the fine-tuned model on the generated dataset with the original pre-trained model at the post-training. Secondly, we reveal that fine-tuned models with high feature diversity score high performance in the real domain, which indicates that increasing feature diversity prevents learning the generated domain-specific knowledge. Thus, we encourage feature diversity by providing additional regularization at training time. Extensive experiments on various classification datasets and various text-to-image generation models demonstrated that our analysis and regularization techniques effectively mitigate the domain gap, which has long been overlooked, and enable us to achieve state-of-the-art performance by training with generated images. Code is available at https://github.com/pmh9960/regft-for-gen

cs.CV↗

Translation Deserves Better: Analyzing Translation Artifacts in Cross-lingual Visual Question Answering

Building a reliable visual question answering~(VQA) system across different languages is a challenging problem, primarily due to the lack of abundant samples for training. To address this challenge, recent studies have employed machine translation systems for the cross-lingual VQA task. This involves translating the evaluation samples into a source language (usually English) and using monolingual models (i.e., translate-test). However, our analysis reveals that translated texts contain unique characteristics distinct from human-written ones, referred to as translation artifacts. We find that these artifacts can significantly affect the models, confirmed by extensive experiments across diverse models, languages, and translation processes. In light of this, we present a simple data augmentation strategy that can alleviate the adverse impacts of translation artifacts.

cs.CL↗

Morphology-Aware Interactive Keypoint Estimation

Diagnosis based on medical images, such as X-ray images, often involves manual annotation of anatomical keypoints. However, this process involves significant human efforts and can thus be a bottleneck in the diagnostic process. To fully automate this procedure, deep-learning-based methods have been widely proposed and have achieved high performance in detecting keypoints in medical images. However, these methods still have clinical limitations: accuracy cannot be guaranteed for all cases, and it is necessary for doctors to double-check all predictions of models. In response, we propose a novel deep neural network that, given an X-ray image, automatically detects and refines the anatomical keypoints through a user-interactive system in which doctors can fix mispredicted keypoints with fewer clicks than needed during manual revision. Using our own collected data and the publicly available AASCE dataset, we demonstrate the effectiveness of the proposed method in reducing the annotation costs via extensive quantitative and qualitative results. A demo video of our approach is available on our project webpage.

cs.CV↗

Self-Supervised Contrastive Learning for Long-term Forecasting

Long-term forecasting presents unique challenges due to the time and memory complexity of handling long sequences. Existing methods, which rely on sliding windows to process long sequences, struggle to effectively capture long-term variations that are partially caught within the short window (i.e., outer-window variations). In this paper, we introduce a novel approach that overcomes this limitation by employing contrastive learning and enhanced decomposition architecture, specifically designed to focus on long-term variations. To this end, our contrastive loss incorporates global autocorrelation held in the whole time series, which facilitates the construction of positive and negative pairs in a self-supervised manner. When combined with our decomposition networks, our contrastive learning significantly improves long-term forecasting performance. Extensive experiments demonstrate that our approach outperforms 14 baseline models in multiple experiments over nine long-term benchmarks, especially in challenging scenarios that require a significantly long output for forecasting. Source code is available at https://github.com/junwoopark92/Self-Supervised-Contrastive-Forecsating.

cs.LG↗

MagiCapture: High-Resolution Multi-Concept Portrait Customization

Large-scale text-to-image models including Stable Diffusion are capable of generating high-fidelity photorealistic portrait images. There is an active research area dedicated to personalizing these models, aiming to synthesize specific subjects or styles using provided sets of reference images. However, despite the plausible results from these personalization methods, they tend to produce images that often fall short of realism and are not yet on a commercially viable level. This is particularly noticeable in portrait image generation, where any unnatural artifact in human faces is easily discernible due to our inherent human bias. To address this, we introduce MagiCapture, a personalization method for integrating subject and style concepts to generate high-resolution portrait images using just a few subject and style references. For instance, given a handful of random selfies, our fine-tuned model can generate high-quality portrait images in specific styles, such as passport or profile photos. The main challenge with this task is the absence of ground truth for the composed concepts, leading to a reduction in the quality of the final output and an identity shift of the source subject. To address these issues, we present a novel Attention Refocusing loss coupled with auxiliary priors, both of which facilitate robust learning within this weakly supervised learning setting. Our pipeline also includes additional post-processing steps to ensure the creation of highly realistic outputs. MagiCapture outperforms other baselines in both quantitative and qualitative evaluations and can also be generalized to other non-human objects.

cs.CV↗

When Model Meets New Normals: Test-time Adaptation for Unsupervised Time-series Anomaly Detection

Time-series anomaly detection deals with the problem of detecting anomalous timesteps by learning normality from the sequence of observations. However, the concept of normality evolves over time, leading to a "new normal problem", where the distribution of normality can be changed due to the distribution shifts between training and test data. This paper highlights the prevalence of the new normal problem in unsupervised time-series anomaly detection studies. To tackle this issue, we propose a simple yet effective test-time adaptation strategy based on trend estimation and a self-supervised approach to learning new normalities during inference. Extensive experiments on real-world benchmarks demonstrate that incorporating the proposed strategy into the anomaly detector consistently improves the model's performance compared to the baselines, leading to robustness to the distribution shifts.

cs.LG↗

iDet3D: Towards Efficient Interactive Object Detection for LiDAR Point Clouds

Accurately annotating multiple 3D objects in LiDAR scenes is laborious and challenging. While a few previous studies have attempted to leverage semi-automatic methods for cost-effective bounding box annotation, such methods have limitations in efficiently handling numerous multi-class objects. To effectively accelerate 3D annotation pipelines, we propose iDet3D, an efficient interactive 3D object detector. Supporting a user-friendly 2D interface, which can ease the cognitive burden of exploring 3D space to provide click interactions, iDet3D enables users to annotate the entire objects in each scene with minimal interactions. Taking the sparse nature of 3D point clouds into account, we design a negative click simulation (NCS) to improve accuracy by reducing false-positive predictions. In addition, iDet3D incorporates two click propagation techniques to take full advantage of user interactions: (1) dense click guidance (DCG) for keeping user-provided information throughout the network and (2) spatial click propagation (SCP) for detecting other instances of the same class based on the user-specified objects. Through our extensive experiments, we present that our method can construct precise annotations in a few clicks, which shows the practicality as an efficient annotation tool for 3D object detection.

cs.CV↗

HPCClusterScape: Increasing Transparency and Efficiency of Shared High-Performance Computing Clusters for Large-scale AI Models

The emergence of large-scale AI models, like GPT-4, has significantly impacted academia and industry, driving the demand for high-performance computing (HPC) to accelerate workloads. To address this, we present HPCClusterScape, a visualization system that enhances the efficiency and transparency of shared HPC clusters for large-scale AI models. HPCClusterScape provides a comprehensive overview of system-level (e.g., partitions, hosts, and workload status) and application-level (e.g., identification of experiments and researchers) information, allowing HPC operators and machine learning researchers to monitor resource utilization and identify issues through customizable violation rules. The system includes diagnostic tools to investigate workload imbalances and synchronization bottlenecks in large-scale distributed deep learning experiments. Deployed in industrial-scale HPC clusters, HPCClusterScape incorporates user feedback and meets specific requirements. This paper outlines the challenges and prerequisites for efficient HPC operation, introduces the interactive visualization system, and highlights its contributions in addressing pain points and optimizing resource utilization in shared HPC clusters.

cs.HC↗

PLASTIC: Improving Input and Label Plasticity for Sample Efficient Reinforcement Learning

In Reinforcement Learning (RL), enhancing sample efficiency is crucial, particularly in scenarios when data acquisition is costly and risky. In principle, off-policy RL algorithms can improve sample efficiency by allowing multiple updates per environment interaction. However, these multiple updates often lead the model to overfit to earlier interactions, which is referred to as the loss of plasticity. Our study investigates the underlying causes of this phenomenon by dividing plasticity into two aspects. Input plasticity, which denotes the model's adaptability to changing input data, and label plasticity, which denotes the model's adaptability to evolving input-output relationships. Synthetic experiments on the CIFAR-10 dataset reveal that finding smoother minima of loss landscape enhances input plasticity, whereas refined gradient propagation improves label plasticity. Leveraging these findings, we introduce the PLASTIC algorithm, which harmoniously combines techniques to address both concerns. With minimal architectural modifications, PLASTIC achieves competitive performance on benchmarks including Atari-100k and Deepmind Control Suite. This result emphasizes the importance of preserving the model's plasticity to elevate the sample efficiency in RL. The code is available at https://github.com/dojeon-ai/plastic.

cs.LG↗

FedGeo: Privacy-Preserving User Next Location Prediction with Federated Learning

A User Next Location Prediction (UNLP) task, which predicts the next location that a user will move to given his/her trajectory, is an indispensable task for a wide range of applications. Previous studies using large-scale trajectory datasets in a single server have achieved remarkable performance in UNLP task. However, in real-world applications, legal and ethical issues have been raised regarding privacy concerns leading to restrictions against sharing human trajectory datasets to any other server. In response, Federated Learning (FL) has emerged to address the personal privacy issue by collaboratively training multiple clients (i.e., users) and then aggregating them. While previous studies employed FL for UNLP, they are still unable to achieve reliable performance because of the heterogeneity of clients' mobility. To tackle this problem, we propose the Federated Learning for Geographic Information (FedGeo), a FL framework specialized for UNLP, which alleviates the heterogeneity of clients' mobility and guarantees personal privacy protection. Firstly, we incorporate prior global geographic adjacency information to the local client model, since the spatial correlation between locations is trained partially in each client who has only a heterogeneous subset of the overall trajectories in FL. We also introduce a novel aggregation method that minimizes the gap between client models to solve the problem of client drift caused by differences between client models when learning with their heterogeneous data. Lastly, we probabilistically exclude clients with extremely heterogeneous data from the FL process by focusing on clients who visit relatively diverse locations. We show that FedGeo is superior to other FL methods for model performance in UNLP task. We also validated our model in a real-world application using our own customers' mobile phones and the FL agent system.

cs.CR↗

StableVITON: Learning Semantic Correspondence with Latent Diffusion Model for Virtual Try-On

Given a clothing image and a person image, an image-based virtual try-on aims to generate a customized image that appears natural and accurately reflects the characteristics of the clothing image. In this work, we aim to expand the applicability of the pre-trained diffusion model so that it can be utilized independently for the virtual try-on task.The main challenge is to preserve the clothing details while effectively utilizing the robust generative capability of the pre-trained model. In order to tackle these issues, we propose StableVITON, learning the semantic correspondence between the clothing and the human body within the latent space of the pre-trained diffusion model in an end-to-end manner. Our proposed zero cross-attention blocks not only preserve the clothing details by learning the semantic correspondence but also generate high-fidelity images by utilizing the inherent knowledge of the pre-trained model in the warping process. Through our proposed novel attention total variation loss and applying augmentation, we achieve the sharp attention map, resulting in a more precise representation of clothing details. StableVITON outperforms the baselines in qualitative and quantitative evaluation, showing promising quality in arbitrary person images. Our code is available at https://github.com/rlawjdghek/StableVITON.

cs.CV↗

Cracking the Code of Negative Transfer: A Cooperative Game Theoretic Approach for Cross-Domain Sequential Recommendation

This paper investigates Cross-Domain Sequential Recommendation (CDSR), a promising method that uses information from multiple domains (more than three) to generate accurate and diverse recommendations, and takes into account the sequential nature of user interactions. The effectiveness of these systems often depends on the complex interplay among the multiple domains. In this dynamic landscape, the problem of negative transfer arises, where heterogeneous knowledge between dissimilar domains leads to performance degradation due to differences in user preferences across these domains. As a remedy, we propose a new CDSR framework that addresses the problem of negative transfer by assessing the extent of negative transfer from one domain to another and adaptively assigning low weight values to the corresponding prediction losses. To this end, the amount of negative transfer is estimated by measuring the marginal contribution of each domain to model performance based on a cooperative game theory. In addition, a hierarchical contrastive learning approach that incorporates information from the sequence of coarse-level categories into that of fine-level categories (e.g., item level) when implementing contrastive learning was developed to mitigate negative transfer. Despite the potentially low relevance between domains at the fine-level, there may be higher relevance at the category level due to its generalised and broader preferences. We show that our model is superior to prior works in terms of model performance on two real-world datasets across ten different domains.

cs.AI↗

Expression Domain Translation Network for Cross-domain Head Reenactment

Despite the remarkable advancements in head reenactment, the existing methods face challenges in cross-domain head reenactment, which aims to transfer human motions to domains outside the human, including cartoon characters. It is still difficult to extract motion from out-of-domain images due to the distinct appearances, such as large eyes. Recently, previous work introduced a large-scale anime dataset called AnimeCeleb and a cross-domain head reenactment model, including an optimization-based mapping function to translate the human domain's expressions to the anime domain. However, we found that the mapping function, which relies on a subset of expressions, imposes limitations on the mapping of various expressions. To solve this challenge, we introduce a novel expression domain translation network that transforms human expressions into anime expressions. Specifically, to maintain the geometric consistency of expressions between the input and output of the expression domain translation network, we employ a 3D geometric-aware loss function that reduces the distances between the vertices in the 3D mesh of the human and anime. By doing so, it forces high-fidelity and one-to-one mapping with respect to two cross-expression domains. Our method outperforms existing methods in both qualitative and quantitative analysis, marking a significant advancement in the field of cross-domain head reenactment.

cs.CV↗

Learning to Discover Skills through Guidance

In the field of unsupervised skill discovery (USD), a major challenge is limited exploration, primarily due to substantial penalties when skills deviate from their initial trajectories. To enhance exploration, recent methodologies employ auxiliary rewards to maximize the epistemic uncertainty or entropy of states. However, we have identified that the effectiveness of these rewards declines as the environmental complexity rises. Therefore, we present a novel USD algorithm, skill discovery with guidance (DISCO-DANCE), which (1) selects the guide skill that possesses the highest potential to reach unexplored states, (2) guides other skills to follow guide skill, then (3) the guided skills are dispersed to maximize their discriminability in unexplored states. Empirical evaluation demonstrates that DISCO-DANCE outperforms other USD baselines in challenging environments, including two navigation benchmarks and a continuous control benchmark. Qualitative visualizations and code of DISCO-DANCE are available at https://mynsng.github.io/discodance.

cs.LG↗