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Jaegul Choo

Publications and source records attributed to Jaegul Choo.

At least 163 records · Page 9Linked to original sources

Towards Accurate Translation via Semantically Appropriate Application of Lexical Constraints

Lexically-constrained NMT (LNMT) aims to incorporate user-provided terminology into translations. Despite its practical advantages, existing work has not evaluated LNMT models under challenging real-world conditions. In this paper, we focus on two important but under-studied issues that lie in the current evaluation process of LNMT studies. The model needs to cope with challenging lexical constraints that are "homographs" or "unseen" during training. To this end, we first design a homograph disambiguation module to differentiate the meanings of homographs. Moreover, we propose PLUMCOT, which integrates contextually rich information about unseen lexical constraints from pre-trained language models and strengthens a copy mechanism of the pointer network via direct supervision of a copying score. We also release HOLLY, an evaluation benchmark for assessing the ability of a model to cope with "homographic" and "unseen" lexical constraints. Experiments on HOLLY and the previous test setup show the effectiveness of our method. The effects of PLUMCOT are shown to be remarkable in "unseen" constraints. Our dataset is available at https://github.com/papago-lab/HOLLY-benchmark

cs.CL↗

Local 3D Editing via 3D Distillation of CLIP Knowledge

3D content manipulation is an important computer vision task with many real-world applications (e.g., product design, cartoon generation, and 3D Avatar editing). Recently proposed 3D GANs can generate diverse photorealistic 3D-aware contents using Neural Radiance fields (NeRF). However, manipulation of NeRF still remains a challenging problem since the visual quality tends to degrade after manipulation and suboptimal control handles such as 2D semantic maps are used for manipulations. While text-guided manipulations have shown potential in 3D editing, such approaches often lack locality. To overcome these problems, we propose Local Editing NeRF (LENeRF), which only requires text inputs for fine-grained and localized manipulation. Specifically, we present three add-on modules of LENeRF, the Latent Residual Mapper, the Attention Field Network, and the Deformation Network, which are jointly used for local manipulations of 3D features by estimating a 3D attention field. The 3D attention field is learned in an unsupervised way, by distilling the zero-shot mask generation capability of CLIP to the 3D space with multi-view guidance. We conduct diverse experiments and thorough evaluations both quantitatively and qualitatively.

cs.CV↗

On the Importance of Feature Decorrelation for Unsupervised Representation Learning in Reinforcement Learning

Recently, unsupervised representation learning (URL) has improved the sample efficiency of Reinforcement Learning (RL) by pretraining a model from a large unlabeled dataset. The underlying principle of these methods is to learn temporally predictive representations by predicting future states in the latent space. However, an important challenge of this approach is the representational collapse, where the subspace of the latent representations collapses into a low-dimensional manifold. To address this issue, we propose a novel URL framework that causally predicts future states while increasing the dimension of the latent manifold by decorrelating the features in the latent space. Through extensive empirical studies, we demonstrate that our framework effectively learns predictive representations without collapse, which significantly improves the sample efficiency of state-of-the-art URL methods on the Atari 100k benchmark. The code is available at https://github.com/dojeon-ai/SimTPR.

cs.LG↗

Mining Multi-Label Samples from Single Positive Labels

Conditional generative adversarial networks (cGANs) have shown superior results in class-conditional generation tasks. To simultaneously control multiple conditions, cGANs require multi-label training datasets, where multiple labels can be assigned to each data instance. Nevertheless, the tremendous annotation cost limits the accessibility of multi-label datasets in real-world scenarios. Therefore, in this study we explore the practical setting called the single positive setting, where each data instance is annotated by only one positive label with no explicit negative labels. To generate multi-label data in the single positive setting, we propose a novel sampling approach called single-to-multi-label (S2M) sampling, based on the Markov chain Monte Carlo method. As a widely applicable "add-on" method, our proposed S2M sampling method enables existing unconditional and conditional GANs to draw high-quality multi-label data with a minimal annotation cost. Extensive experiments on real image datasets verify the effectiveness and correctness of our method, even when compared to a model trained with fully annotated datasets.

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WaveBound: Dynamic Error Bounds for Stable Time Series Forecasting

Time series forecasting has become a critical task due to its high practicality in real-world applications such as traffic, energy consumption, economics and finance, and disease analysis. Recent deep-learning-based approaches have shown remarkable success in time series forecasting. Nonetheless, due to the dynamics of time series data, deep networks still suffer from unstable training and overfitting. Inconsistent patterns appearing in real-world data lead the model to be biased to a particular pattern, thus limiting the generalization. In this work, we introduce the dynamic error bounds on training loss to address the overfitting issue in time series forecasting. Consequently, we propose a regularization method called WaveBound which estimates the adequate error bounds of training loss for each time step and feature at each iteration. By allowing the model to focus less on unpredictable data, WaveBound stabilizes the training process, thus significantly improving generalization. With the extensive experiments, we show that WaveBound consistently improves upon the existing models in large margins, including the state-of-the-art model.

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DEnsity: Open-domain Dialogue Evaluation Metric using Density Estimation

Despite the recent advances in open-domain dialogue systems, building a reliable evaluation metric is still a challenging problem. Recent studies proposed learnable metrics based on classification models trained to distinguish the correct response. However, neural classifiers are known to make overly confident predictions for examples from unseen distributions. We propose DEnsity, which evaluates a response by utilizing density estimation on the feature space derived from a neural classifier. Our metric measures how likely a response would appear in the distribution of human conversations. Moreover, to improve the performance of DEnsity, we utilize contrastive learning to further compress the feature space. Experiments on multiple response evaluation datasets show that DEnsity correlates better with human evaluations than the existing metrics. Our code is available at https://github.com/ddehun/DEnsity.

cs.CL↗

Improving Evaluation of Debiasing in Image Classification

Image classifiers often rely overly on peripheral attributes that have a strong correlation with the target class (i.e., dataset bias) when making predictions. Due to the dataset bias, the model correctly classifies data samples including bias attributes (i.e., bias-aligned samples) while failing to correctly predict those without bias attributes (i.e., bias-conflicting samples). Recently, a myriad of studies focus on mitigating such dataset bias, the task of which is referred to as debiasing. However, our comprehensive study indicates several issues need to be improved when conducting evaluation of debiasing in image classification. First, most of the previous studies do not specify how they select their hyper-parameters and model checkpoints (i.e., tuning criterion). Second, the debiasing studies until now evaluated their proposed methods on datasets with excessively high bias-severities, showing degraded performance on datasets with low bias severity. Third, the debiasing studies do not share consistent experimental settings (e.g., datasets and neural networks) which need to be standardized for fair comparisons. Based on such issues, this paper 1) proposes an evaluation metric `Align-Conflict (AC) score' for the tuning criterion, 2) includes experimental settings with low bias severity and shows that they are yet to be explored, and 3) unifies the standardized experimental settings to promote fair comparisons between debiasing methods. We believe that our findings and lessons inspire future researchers in debiasing to further push state-of-the-art performances with fair comparisons.

cs.CV↗

PePe: Personalized Post-editing Model utilizing User-generated Post-edits

Incorporating personal preference is crucial in advanced machine translation tasks. Despite the recent advancement of machine translation, it remains a demanding task to properly reflect personal style. In this paper, we introduce a personalized automatic post-editing framework to address this challenge, which effectively generates sentences considering distinct personal behaviors. To build this framework, we first collect post-editing data that connotes the user preference from a live machine translation system. Specifically, real-world users enter source sentences for translation and edit the machine-translated outputs according to the user's preferred style. We then propose a model that combines a discriminator module and user-specific parameters on the APE framework. Experimental results show that the proposed method outperforms other baseline models on four different metrics (i.e., BLEU, TER, YiSi-1, and human evaluation).

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Improving Scene Text Recognition for Character-Level Long-Tailed Distribution

Despite the recent remarkable improvements in scene text recognition (STR), the majority of the studies focused mainly on the English language, which only includes few number of characters. However, STR models show a large performance degradation on languages with a numerous number of characters (e.g., Chinese and Korean), especially on characters that rarely appear due to the long-tailed distribution of characters in such languages. To address such an issue, we conducted an empirical analysis using synthetic datasets with different character-level distributions (e.g., balanced and long-tailed distributions). While increasing a substantial number of tail classes without considering the context helps the model to correctly recognize characters individually, training with such a synthetic dataset interferes the model with learning the contextual information (i.e., relation among characters), which is also important for predicting the whole word. Based on this motivation, we propose a novel Context-Aware and Free Experts Network (CAFE-Net) using two experts: 1) context-aware expert learns the contextual representation trained with a long-tailed dataset composed of common words used in everyday life and 2) context-free expert focuses on correctly predicting individual characters by utilizing a dataset with a balanced number of characters. By training two experts to focus on learning contextual and visual representations, respectively, we propose a novel confidence ensemble method to compensate the limitation of each expert. Through the experiments, we demonstrate that CAFE-Net improves the STR performance on languages containing numerous number of characters. Moreover, we show that CAFE-Net is easily applicable to various STR models.

cs.CV↗

Reference-based Image Composition with Sketch via Structure-aware Diffusion Model

Recent remarkable improvements in large-scale text-to-image generative models have shown promising results in generating high-fidelity images. To further enhance editability and enable fine-grained generation, we introduce a multi-input-conditioned image composition model that incorporates a sketch as a novel modal, alongside a reference image. Thanks to the edge-level controllability using sketches, our method enables a user to edit or complete an image sub-part with a desired structure (i.e., sketch) and content (i.e., reference image). Our framework fine-tunes a pre-trained diffusion model to complete missing regions using the reference image while maintaining sketch guidance. Albeit simple, this leads to wide opportunities to fulfill user needs for obtaining the in-demand images. Through extensive experiments, we demonstrate that our proposed method offers unique use cases for image manipulation, enabling user-driven modifications of arbitrary scenes.

cs.CV↗

RobustSwap: A Simple yet Robust Face Swapping Model against Attribute Leakage

Face swapping aims at injecting a source image's identity (i.e., facial features) into a target image, while strictly preserving the target's attributes, which are irrelevant to identity. However, we observed that previous approaches still suffer from source attribute leakage, where the source image's attributes interfere with the target image's. In this paper, we analyze the latent space of StyleGAN and find the adequate combination of the latents geared for face swapping task. Based on the findings, we develop a simple yet robust face swapping model, RobustSwap, which is resistant to the potential source attribute leakage. Moreover, we exploit the coordination of 3DMM's implicit and explicit information as a guidance to incorporate the structure of the source image and the precise pose of the target image. Despite our method solely utilizing an image dataset without identity labels for training, our model has the capability to generate high-fidelity and temporally consistent videos. Through extensive qualitative and quantitative evaluations, we demonstrate that our method shows significant improvements compared with the previous face swapping models in synthesizing both images and videos. Project page is available at https://robustswap.github.io/

cs.CV↗

Perspective Projection-Based 3D CT Reconstruction from Biplanar X-rays

X-ray computed tomography (CT) is one of the most common imaging techniques used to diagnose various diseases in the medical field. Its high contrast sensitivity and spatial resolution allow the physician to observe details of body parts such as bones, soft tissue, blood vessels, etc. As it involves potentially harmful radiation exposure to patients and surgeons, however, reconstructing 3D CT volume from perpendicular 2D X-ray images is considered a promising alternative, thanks to its lower radiation risk and better accessibility. This is highly challenging though, since it requires reconstruction of 3D anatomical information from 2D images with limited views, where all the information is overlapped. In this paper, we propose PerX2CT, a novel CT reconstruction framework from X-ray that reflects the perspective projection scheme. Our proposed method provides a different combination of features for each coordinate which implicitly allows the model to obtain information about the 3D location. We reveal the potential to reconstruct the selected part of CT with high resolution by properly using the coordinate-wise local and global features. Our approach shows potential for use in clinical applications with low computational complexity and fast inference time, demonstrating superior performance than baselines in multiple evaluation metrics.

eess.IV↗

TTN: A Domain-Shift Aware Batch Normalization in Test-Time Adaptation

This paper proposes a novel batch normalization strategy for test-time adaptation. Recent test-time adaptation methods heavily rely on the modified batch normalization, i.e., transductive batch normalization (TBN), which calculates the mean and the variance from the current test batch rather than using the running mean and variance obtained from the source data, i.e., conventional batch normalization (CBN). Adopting TBN that employs test batch statistics mitigates the performance degradation caused by the domain shift. However, re-estimating normalization statistics using test data depends on impractical assumptions that a test batch should be large enough and be drawn from i.i.d. stream, and we observed that the previous methods with TBN show critical performance drop without the assumptions. In this paper, we identify that CBN and TBN are in a trade-off relationship and present a new test-time normalization (TTN) method that interpolates the statistics by adjusting the importance between CBN and TBN according to the domain-shift sensitivity of each BN layer. Our proposed TTN improves model robustness to shifted domains across a wide range of batch sizes and in various realistic evaluation scenarios. TTN is widely applicable to other test-time adaptation methods that rely on updating model parameters via backpropagation. We demonstrate that adopting TTN further improves their performance and achieves state-of-the-art performance in various standard benchmarks.

cs.CV↗

Enemy Spotted: in-game gun sound dataset for gunshot classification and localization

Recently, deep learning-based methods have drawn huge attention due to their simple yet high performance without domain knowledge in sound classification and localization tasks. However, a lack of gun sounds in existing datasets has been a major obstacle to implementing a support system to spot criminals from their gunshots by leveraging deep learning models. Since the occurrence of gunshot is rare and unpredictable, it is impractical to collect gun sounds in the real world. As an alternative, gun sounds can be obtained from an FPS game that is designed to mimic real-world warfare. The recent FPS game offers a realistic environment where we can safely collect gunshot data while simulating even dangerous situations. By exploiting the advantage of the game environment, we construct a gunshot dataset, namely BGG, for the firearm classification and gunshot localization tasks. The BGG dataset consists of 37 different types of firearms, distances, and directions between the sound source and a receiver. We carefully verify that the in-game gunshot data has sufficient information to identify the location and type of gunshots by training several sound classification and localization baselines on the BGG dataset. Afterward, we demonstrate that the accuracy of real-world firearm classification and localization tasks can be enhanced by utilizing the BGG dataset.

cs.SD↗

Revisiting the Importance of Amplifying Bias for Debiasing

In image classification, "debiasing" aims to train a classifier to be less susceptible to dataset bias, the strong correlation between peripheral attributes of data samples and a target class. For example, even if the frog class in the dataset mainly consists of frog images with a swamp background (i.e., bias-aligned samples), a debiased classifier should be able to correctly classify a frog at a beach (i.e., bias-conflicting samples). Recent debiasing approaches commonly use two components for debiasing, a biased model $f_B$ and a debiased model $f_D$. $f_B$ is trained to focus on bias-aligned samples (i.e., overfitted to the bias) while $f_D$ is mainly trained with bias-conflicting samples by concentrating on samples which $f_B$ fails to learn, leading $f_D$ to be less susceptible to the dataset bias. While the state-of-the-art debiasing techniques have aimed to better train $f_D$, we focus on training $f_B$, an overlooked component until now. Our empirical analysis reveals that removing the bias-conflicting samples from the training set for $f_B$ is important for improving the debiasing performance of $f_D$. This is due to the fact that the bias-conflicting samples work as noisy samples for amplifying the bias for $f_B$ since those samples do not include the bias attribute. To this end, we propose a simple yet effective data sample selection method which removes the bias-conflicting samples to construct a bias-amplified dataset for training $f_B$. Our data sample selection method can be directly applied to existing reweighting-based debiasing approaches, obtaining consistent performance boost and achieving the state-of-the-art performance on both synthetic and real-world datasets.

cs.CV↗

ReFu: Refine and Fuse the Unobserved View for Detail-Preserving Single-Image 3D Human Reconstruction

Single-image 3D human reconstruction aims to reconstruct the 3D textured surface of the human body given a single image. While implicit function-based methods recently achieved reasonable reconstruction performance, they still bear limitations showing degraded quality in both surface geometry and texture from an unobserved view. In response, to generate a realistic textured surface, we propose ReFu, a coarse-to-fine approach that refines the projected backside view image and fuses the refined image to predict the final human body. To suppress the diffused occupancy that causes noise in projection images and reconstructed meshes, we propose to train occupancy probability by simultaneously utilizing 2D and 3D supervisions with occupancy-based volume rendering. We also introduce a refinement architecture that generates detail-preserving backside-view images with front-to-back warping. Extensive experiments demonstrate that our method achieves state-of-the-art performance in 3D human reconstruction from a single image, showing enhanced geometry and texture quality from an unobserved view.

cs.CV↗

Pneg: Prompt-based Negative Response Generation for Dialogue Response Selection Task

In retrieval-based dialogue systems, a response selection model acts as a ranker to select the most appropriate response among several candidates. However, such selection models tend to rely on context-response content similarity, which makes models vulnerable to adversarial responses that are semantically similar but not relevant to the dialogue context. Recent studies have shown that leveraging these adversarial responses as negative training samples is useful for improving the discriminating power of the selection model. Nevertheless, collecting human-written adversarial responses is expensive, and existing synthesizing methods often have limited scalability. To overcome these limitations, this paper proposes a simple but efficient method for generating adversarial negative responses leveraging a large-scale language model. Experimental results on dialogue selection tasks show that our method outperforms other methods of synthesizing adversarial negative responses. These results suggest that our method can be an effective alternative to human annotators in generating adversarial responses. Our dataset and generation code is available at https://github.com/leenw23/generating-negatives-by-gpt3.

cs.CL↗

Guiding Users to Where to Give Color Hints for Efficient Interactive Sketch Colorization via Unsupervised Region Prioritization

Existing deep interactive colorization models have focused on ways to utilize various types of interactions, such as point-wise color hints, scribbles, or natural-language texts, as methods to reflect a user's intent at runtime. However, another approach, which actively informs the user of the most effective regions to give hints for sketch image colorization, has been under-explored. This paper proposes a novel model-guided deep interactive colorization framework that reduces the required amount of user interactions, by prioritizing the regions in a colorization model. Our method, called GuidingPainter, prioritizes these regions where the model most needs a color hint, rather than just relying on the user's manual decision on where to give a color hint. In our extensive experiments, we show that our approach outperforms existing interactive colorization methods in terms of the conventional metrics, such as PSNR and FID, and reduces required amount of interactions.

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