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Jaesik Park

Publications and source records attributed to Jaesik Park.

At least 37 records · Page 2Linked to original sources

Relation-Centric Open-Vocabulary 3D Gaussian Segmentation

Open-vocabulary 3D Gaussian segmentation is challenging because it requires language understanding for diverse queries and accurate separation of Gaussians along object boundaries. Prior approaches either embed language knowledge into individual Gaussians to improve query responsiveness or optimize per-Gaussian instance features to encode object identity. However, these strategies may produce noisy Gaussian segmentations or rely on cost-inefficient per-scene optimization. We propose PairGS, a framework that reframes Gaussian segmentation as modeling pairwise relations between Gaussians. 3D Gaussian representations provide rich signals for relation estimation, such as view contribution weights and multi-view mask evidence. By leveraging these cues, PairGS explicitly constructs a relation graph for segmentation without a heavy optimization process. PairGS first proposes sparse edge candidates using low-dimensional descriptors, computes precise pairwise affinities only on those candidates, and builds a hierarchical cluster tree for multi-granular querying. It achieves state-of-the-art results on open-vocabulary 3D Gaussian segmentation benchmarks, while the fast variant is 50x faster than optimization-based instance-feature approaches.

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ISAC: Training-Free Instance-to-Semantic Attention Control for Multi-Instance Generation

Recent open-weight text-to-image (T2I) diffusion models still struggle with multi-instance prompts, often omitting or merging instances and mixing semantics among similar objects. We trace these failures to early denoising steps, before instance boundaries are reliably stabilized. Existing training-free guidance is largely driven by cross-attention or other token-conditioned semantic signals. Such guidance can separate concepts at the token level, but largely assumes that distinct instance regions have already emerged. In early denoising steps, it cannot reliably carve out these regions, so count failures and semantic mixing persist. By contrast, self-attention exposes class-agnostic instance layouts during early denoising. To exploit this asymmetry, we propose $\textbf{ISAC}$ ($\textbf{I}$nstance-to-$\textbf{S}$emantic $\textbf{A}$ttention $\textbf{C}$ontrol), a training-free, model-agnostic objective that first stabilizes self-attention layouts and then binds cross-attention semantics within them, without fine-tuning or external vision models. Across T2I-CompBench, HRS-Bench, and our newly curated IntraCompBench, ISAC consistently outperforms prior training-free methods. Furthermore, ISAC enhances layout-to-image controllers by refining coarse, overlapping bounding boxes into dense instance masks. Code and IntraCompBench are available at https://shjo-april.github.io/ISAC.

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ChronoForest: Closed-Loop Multi-Tree Diffusion Planning for Efficient Bridge Search and Route Composition

How can we plan long-horizon routes that reach designated goals, visit required waypoints, and remain short when only short-horizon offline trajectories are available? This problem matters in offline navigation because collecting sufficiently rich long-horizon data is difficult, yet real agents must still solve long-range tasks with route-level efficiency rather than mere feasibility. The difficulty is twofold: at the microscopic level, composing many short-horizon segments creates a trade-off between search cost and path quality, while at the macroscopic level, waypoint ordering requires comparing pairwise travel costs among start, goal, and waypoint anchors that are unknown before planning and increasingly unreliable when estimated only from long-range temporal distance. In this paper, we propose ChronoForest, a closed-loop planning system that couples local bridge search and online route re-solving through an anchor-chaining tree diffusion planner and an online multi-tree orchestrator. ChronoForest uses temporal distance for short-range guidance and node evaluation, while using search-time bridge evidence to validate long-range anchor connectivity and repeatedly re-solve the route. On OGBench AntMaze-Stitch, ChronoForest achieves 99.8%, 99.3%, and 99.5% success on the medium, large, and giant splits and improves giant-stitch success by up to 34.5 points over prior reported diffusion-based results. On Hamiltonian route-composition benchmarks, online re-solving corrects poor temporal orderings and improves route quality while remaining substantially cheaper than exhaustive planning.

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Why Far Looks Up: Probing Spatial Representation in Vision-Language Models

Vision-language models (VLMs) achieve strong performance on spatial reasoning benchmarks, yet it remains unclear whether this reflects structured 3D understanding or reliance on statistical shortcuts in natural images. We introduce a representation-level analysis framework that constructs minimal contrastive pairs to measure how spatial axes are organized and disentangled within VLM embeddings. Our analysis across multiple model families reveals a consistent vertical-distance entanglement: models conflate vertical image position with distance, mirroring the perspective bias of natural photographs. This bias produces a significant accuracy gap between perspective-consistent and counter-heuristic examples, and intensifies under data scaling even as overall benchmark accuracy improves. We further show that models with similar benchmark scores can exhibit different internal representations, and that these differences predict accuracy and robustness across diverse spatial reasoning benchmarks. To isolate this bias from evaluation-set skew, we introduce SpatialTunnel, a synthetic benchmark designed to expose spatial shortcut biases by removing common correlations present in natural images. Experiments confirm that the entanglement is model-intrinsic, and that models with well-separated spatial axes exhibit greater robustness, suggesting that well-structured spatial representations lead to more reliable spatial reasoning across diverse benchmarks. Code and benchmark are available on the project page: https://cheolhong0916.github.io/whyfarlooksup.github.io/.

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ShowMak3r: Compositional TV Show Reconstruction

Reconstructing dynamic radiance fields from video clips is challenging, especially when entertainment videos like TV shows are given. Many challenges make the reconstruction difficult due to (1) actors occluding with each other and having diverse facial expressions, (2) cluttered stages, and (3) small baseline views or sudden shot changes. To address these issues, we present ShowMak3r, a comprehensive reconstruction pipeline that allows the editing of scenes like how video clips are made in a production control room. In ShowMak3r, a 3DLocator module locates recovered actors on the stage using depth prior and estimates unseen human poses via interpolation. The proposed ShotMatcher module then tracks the actors under shot changes. Furthermore, ShowMak3r introduces a face-fitting network that dynamically recovers the actors' expressions. Experiments on Sitcoms3D dataset show that our pipeline can reassemble TV show scenes with new cameras at different timestamps. We also demonstrate that ShowMak3r enables interesting applications such as synthetic shot-making, actor relocation, insertion, deletion, and pose manipulation. Project page : https://nstar1125.github.io/showmak3r

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Distribution Matching Distillation without Fake Score Network

Distribution Matching Distillation (DMD) provides an effective distribution-level correction for few-step generation, while relying on an auxiliary fake-score network to track the evolving generative distribution. Recent work combines DMD-style objectives with flow-map generators to exploit both forward-divergence training and reverse-divergence correction. The fake-score estimator remains an additional component with memory and update overhead. In this work, we study whether this explicit tracker can be avoided when the generator itself has a flow-map structure. We propose Fake-Score-network-Free DMD (FSF-DMD), a DMD formulation for flow-map generators that replaces the auxiliary fake-score estimator with a generator-induced pseudo-velocity surrogate. The key observation is that the endpoint pseudo-velocity of a flow-map generator provides a tractable proxy for fake-velocity estimation, allowing the generator itself to supply the reverse-divergence signal. Building on this observation, we derive a practical objective, extend it with flow-map-consistent backward simulation, and introduce a self-teacher variant for training from scratch. In our ImageNet-1K $256 \times 256$ experiments, FSF-DMD improves flow-map baselines, reaches lower FID than the listed DMD2 comparisons in the flow-map-initialized setting, and remains effective under flow-matching initialization and training from scratch.

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JAM-Flow: Joint Audio-Motion Synthesis with Flow Matching

The intrinsic link between facial motion and speech is often overlooked in generative modeling, where talking head synthesis and text-to-speech (TTS) are typically addressed as separate tasks. This paper introduces JAM-Flow, a unified framework to simultaneously synthesize and condition on both facial motion and speech. Our approach leverages flow matching and a novel Multi-Modal Diffusion Transformer (MM-DiT) architecture, integrating specialized Motion-DiT and Audio-DiT modules. These are coupled via selective joint attention layers and incorporate key architectural choices, such as temporally aligned positional embeddings and localized joint attention masking, to enable effective cross-modal interaction while preserving modality-specific strengths. Trained with an inpainting-style objective, JAM-Flow supports a wide array of conditioning inputs-including text, reference audio, and reference motion-facilitating tasks such as synchronized talking head generation from text, audio-driven animation, and much more, within a single, coherent model. JAM-Flow significantly advances multi-modal generative modeling by providing a practical solution for holistic audio-visual synthesis. project page: https://joonghyuk.com/jamflow-web

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TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting

Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. This disjointed modeling leads to severe temporal fragmentation, forcing primitives to be repeatedly eliminated and regenerated to track complex nonlinear dynamics. This makeshift approximation eliminates the long-term temporal identity of objects and causes an inevitable proliferation of Gaussians, hindering scalability to extended video sequences. To address this, we propose TRiGS, a novel 4D representation that utilizes unified, continuous geometric transformations. By integrating $SE(3)$ transformations, hierarchical Bezier residuals, and learnable local anchors, TRiGS models geometrically consistent rigid motions for individual primitives. This continuous formulation preserves temporal identity and effectively mitigates unbounded memory growth. Extensive experiments demonstrate that TRiGS achieves high fidelity rendering on standard benchmarks while uniquely scaling to extended video sequences (e.g., 600 to 1200 frames) without severe memory bottlenecks, significantly outperforming prior works in temporal stability.

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Extend3D: Town-Scale 3D Generation

In this paper, we propose Extend3D, a training-free pipeline for 3D scene generation from a single image, built upon an object-centric 3D generative model. To overcome the limitations of fixed-size latent spaces in object-centric models for representing wide scenes, we extend the latent space in the $x$ and $y$ directions. Then, by dividing the extended latent space into overlapping patches, we apply the object-centric 3D generative model to each patch and couple them at each time step. Since patch-wise 3D generation with image conditioning requires strict spatial alignment between image and latent patches, we initialize the scene using a point cloud prior from a monocular depth estimator and iteratively refine occluded regions through SDEdit. We discovered that treating the incompleteness of 3D structure as noise during 3D refinement enables 3D completion via a concept, which we term under-noising. Furthermore, to address the sub-optimality of object-centric models for sub-scene generation, we optimize the extended latent during denoising, ensuring that the denoising trajectories remain consistent with the sub-scene dynamics. To this end, we introduce 3D-aware optimization objectives for improved geometric structure and texture fidelity. We demonstrate that our method yields better results than prior methods, as evidenced by human preference and quantitative experiments.

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Taking Shortcuts for Categorical VQA Using Super Neurons

Sparse Attention Vectors (SAVs) have emerged as an excellent training-free alternative to supervised finetuning or low-rank adaptation to improve the performance of Vision Language Models (VLMs). At their heart, SAVs select a few accurate attention heads for a task of interest and use them as classifiers, rather than relying on the model's prediction. In a similar spirit, we find that directly probing the raw activations of the VLM, in the form of scalar values, is sufficient to yield accurate classifiers on diverse visually grounded downstream tasks. Shifting focus from attention vectors to scalar activations dramatically increases the search space for accurate parameters, allowing us to find more discriminative neurons immediately from the first generated token. We call such activations Super Neurons (SNs). In this probing setting, we discover that enough SNs appear in the shallower layers of the large language model to allow for extreme early exiting from the first layer of the model at the first generated token. Compared to the original network, SNs robustly improve the classification performance while achieving a speedup of up to 5.10x.

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MotionStream: Real-Time Video Generation with Interactive Motion Controls

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS streaming generation on a single GPU. Our approach begins by augmenting a text-to-video model with motion control, which generates high-quality videos that adhere to the global text prompt and local motion guidance, but does not perform inference on the fly. As such, we distill this bidirectional teacher into a causal student through Self Forcing with Distribution Matching Distillation, enabling real-time streaming inference. Several key challenges arise when generating videos of long, potentially infinite time-horizons -- (1) bridging the domain gap from training on finite length and extrapolating to infinite horizons, (2) sustaining high quality by preventing error accumulation, and (3) maintaining fast inference, without incurring growth in computational cost due to increasing context windows. A key to our approach is introducing carefully designed sliding-window causal attention, combined with attention sinks. By incorporating self-rollout with attention sinks and KV cache rolling during training, we properly simulate inference-time extrapolations with a fixed context window, enabling constant-speed generation of arbitrarily long videos. Our models achieve state-of-the-art results in motion following and video quality while being two orders of magnitude faster, uniquely enabling infinite-length streaming. With MotionStream, users can paint trajectories, control cameras, or transfer motion, and see results unfold in real-time, delivering a truly interactive experience.

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Direct Reward Fine-Tuning on Poses for Single Image to 3D Human in the Wild

Single-view 3D human reconstruction has achieved remarkable progress through the adoption of multi-view diffusion models, yet the recovered 3D humans often exhibit unnatural poses. This phenomenon becomes pronounced when reconstructing 3D humans with dynamic or challenging poses, which we attribute to the limited scale of available 3D human datasets with diverse poses. To address this limitation, we introduce DrPose, Direct Reward fine-tuning algorithm on Poses, which enables post-training of a multi-view diffusion model on diverse poses without requiring expensive 3D human assets. DrPose trains a model using only human poses paired with single-view images, employing a direct reward fine-tuning to maximize PoseScore, which is our proposed differentiable reward that quantifies consistency between a generated multi-view latent image and a ground-truth human pose. This optimization is conducted on DrPose15K, a novel dataset that was constructed from an existing human motion dataset and a pose-conditioned video generative model. Constructed from abundant human pose sequence data, DrPose15K exhibits a broader pose distribution compared to existing 3D human datasets. We validate our approach through evaluation on conventional benchmark datasets, in-the-wild images, and a newly constructed benchmark, with a particular focus on assessing performance on challenging human poses. Our results demonstrate consistent qualitative and quantitative improvements across all benchmarks. Project page: https://seunguk-do.github.io/drpose.

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TRACE: Your Diffusion Model is Secretly an Instance Edge Detector

High-quality instance and panoptic segmentation has traditionally relied on dense instance-level annotations such as masks, boxes, or points, which are costly, inconsistent, and difficult to scale. Unsupervised and weakly-supervised approaches reduce this burden but remain constrained by semantic backbone constraints and human bias, often producing merged or fragmented outputs. We present TRACE (TRAnsforming diffusion Cues to instance Edges), showing that text-to-image diffusion models secretly function as instance edge annotators. TRACE identifies the Instance Emergence Point (IEP) where object boundaries first appear in self-attention maps, extracts boundaries through Attention Boundary Divergence (ABDiv), and distills them into a lightweight one-step edge decoder. This design removes the need for per-image diffusion inversion, achieving 81x faster inference while producing sharper and more connected boundaries. On the COCO benchmark, TRACE improves unsupervised instance segmentation by +5.1 AP, and in tag-supervised panoptic segmentation it outperforms point-supervised baselines by +1.7 PQ without using any instance-level labels. These results reveal that diffusion models encode hidden instance boundary priors, and that decoding these signals offers a practical and scalable alternative to costly manual annotation. Project Page: https://shjo-april.github.io/TRACE/

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SEAL-pose: Enhancing 3D Human Pose Estimation via a Learned Loss for Structural Consistency

3D human pose estimation (HPE) is characterized by intricate local and global dependencies among joints. Conventional supervised losses are limited in capturing these correlations because they treat each joint independently. Previous studies have attempted to promote structural consistency through manually designed priors or rule-based constraints; however, these approaches typically require manual specification and are often non-differentiable, limiting their use as end-to-end training objectives. We propose SEAL-pose, a data-driven framework in which a learnable loss-net trains a pose-net by evaluating structural plausibility. Rather than relying on hand-crafted priors, our joint-graph-based design enables the loss-net to learn complex structural dependencies directly from data. Extensive experiments on three 3D HPE benchmarks with eight backbones show that SEAL-pose reduces per-joint errors and improves pose plausibility compared with the corresponding backbones across all settings. Beyond improving each backbone, SEAL-pose also outperforms models with explicit structural constraints, despite not enforcing any such constraints. Finally, we analyze the relationship between the loss-net and structural consistency, and evaluate SEAL-pose in cross-dataset and in-the-wild settings.

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Targetless LiDAR-Camera Calibration with Neural Gaussian Splatting

Accurate LiDAR-camera calibration is crucial for multi-sensor systems. However, traditional methods often rely on physical targets, which are impractical for real-world deployment. Moreover, even carefully calibrated extrinsics can degrade over time due to sensor drift or external disturbances, necessitating periodic recalibration. To address these challenges, we present a Targetless LiDAR-Camera Calibration (TLC-Calib) that jointly optimizes sensor poses with a neural Gaussian-based scene representation. Reliable LiDAR points are frozen as anchor Gaussians to preserve global structure, while auxiliary Gaussians prevent local overfitting under noisy initialization. Our fully differentiable pipeline with photometric and geometric regularization achieves robust and generalizable calibration, consistently outperforming existing targetless methods on the KITTI-360, Waymo, and Fast-LIVO2 datasets. In addition, it yields more consistent Novel View Synthesis results, reflecting improved extrinsic alignment. The project page is available at: https://www.haebeom.com/tlc-calib-site/.

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BUFFER-X: Towards Zero-Shot Point Cloud Registration in Diverse Scenes

Recent advances in deep learning-based point cloud registration have improved generalization, yet most methods still require retraining or manual parameter tuning for each new environment. In this paper, we identify three key factors limiting generalization: (a) reliance on environment-specific voxel size and search radius, (b) poor out-of-domain robustness of learning-based keypoint detectors, and (c) raw coordinate usage, which exacerbates scale discrepancies. To address these issues, we present a zero-shot registration pipeline called BUFFER-X by (a) adaptively determining voxel size/search radii, (b) using farthest point sampling to bypass learned detectors, and (c) leveraging patch-wise scale normalization for consistent coordinate bounds. In particular, we present a multi-scale patch-based descriptor generation and a hierarchical inlier search across scales to improve robustness in diverse scenes. We also propose a novel generalizability benchmark using 11 datasets that cover various indoor/outdoor scenarios and sensor modalities, demonstrating that BUFFER-X achieves substantial generalization without prior information or manual parameter tuning for the test datasets. Our code is available at https://github.com/MIT-SPARK/BUFFER-X.

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One-Cycle Structured Pruning via Stability-Driven Subnetwork Search

Existing structured pruning methods typically rely on multi-stage training procedures that incur high computational costs. Pruning at initialization aims to reduce this burden but often suffers from degraded performance. To address these limitations, we propose an efficient one-cycle structured pruning framework that integrates pre-training, pruning, and fine-tuning into a single training cycle without sacrificing accuracy. The key idea is to identify an optimal sub-network during the early stages of training, guided by norm-based group saliency criteria and structured sparsity regularization. We introduce a novel pruning indicator that detects a stable pruning epoch by measuring the similarity between pruning sub-networks across consecutive training epochs. In addition, group sparsity regularization accelerates convergence, further reducing overall training time. Extensive experiments on CIFAR-10, CIFAR-100, and ImageNet using VGG, ResNet, and MobileNet architectures demonstrate that the proposed method achieves state-of-the-art accuracy while being among the most efficient structured pruning frameworks in terms of training cost. Code is available at https://github.com/ghimiredhikura/OCSPruner.

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SVRecon: Sparse Voxel Rasterization for Surface Reconstruction

We extend the recently proposed sparse voxel rasterization paradigm to the task of high-fidelity surface reconstruction by integrating Signed Distance Function (SDF), named SVRecon. Unlike 3D Gaussians, sparse voxels are spatially disentangled from their neighbors and have sharp boundaries, which makes them prone to local minima during optimization. Although SDF values provide a naturally smooth and continuous geometric field, preserving this smoothness across independently parameterized sparse voxels is nontrivial. To address this challenge, we promote coherent and smooth voxel-wise structure through (1) robust geometric initialization using a visual geometry model and (2) a spatial smoothness loss that enforces coherent relationships across parent-child and sibling voxel groups. Extensive experiments across various benchmarks show that our method achieves strong reconstruction accuracy while having consistently speedy convergence. The code will be made public.

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