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Jaime Llorca

Publications and source records attributed to Jaime Llorca.

At least 37 records · Page 2Linked to original sources

Joint Compute-Caching-Communication Control for Online Data-Intensive Service Delivery

Emerging Metaverse applications, designed to deliver highly interactive and immersive experiences that seamlessly blend physical reality and digital virtuality, are accelerating the need for distributed compute platforms with unprecedented storage, computation, and communication requirements. To this end, the integrated evolution of next-generation networks (e.g., 5G and beyond) and distributed cloud technologies (e.g., fog and mobile edge computing), have emerged as a promising paradigm to address the interaction- and resource-intensive nature of Metaverse applications. In this paper, we focus on the design of control policies for the joint orchestration of compute, caching, and communication (3C) resources in next-generation distributed cloud networks for the efficient delivery of Metaverse applications that require the real-time aggregation, processing, and distribution of multiple live media streams and pre-stored digital assets. We describe Metaverse applications via directed acyclic graphs able to model the combination of real-time stream-processing and content distribution pipelines. We design the first throughput-optimal control policy that coordinates joint decisions around (i) routing paths and processing locations for live data streams, together with (ii) cache selection and distribution paths for associated data objects. We then extend the proposed solution to include a max-throughput database placement policy and two efficient replacement policies. In addition, we characterize the network stability regions for all studied scenarios. Numerical results demonstrate the superior performance obtained via the novel multi-pipeline flow control and 3C resource orchestration mechanisms of the proposed policy, compared with state-of-the-art algorithms that lack full 3C integrated control.

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Mobile Edge Computing Network Control: Tradeoff Between Delay and Cost

As mobile edge computing (MEC) finds widespread use for relieving the computational burden of compute- and interaction-intensive applications on end user devices, understanding the resulting delay and cost performance is drawing significant attention. While most existing works focus on singletask offloading in single-hop MEC networks, next generation applications (e.g., industrial automation, augmented/virtual reality) require advance models and algorithms for dynamic configuration of multi-task services over multi-hop MEC networks. In this work, we leverage recent advances in dynamic cloud network control to provide a comprehensive study of the performance of multi-hop MEC networks, addressing the key problems of multi-task offloading, timely packet scheduling, and joint computation and communication resource allocation. We present a fully distributed algorithm based on Lyapunov control theory that achieves throughput-optimal performance with delay and cost guarantees. Simulation results validate our theoretical analysis and provide insightful guidelines on the interplay between communication and computation resources in MEC networks.

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Approximation Algorithms for the NFV Service Distribution Problem

Distributed cloud networking builds on network functions virtualization (NFV) and software defined networking (SDN) to enable the deployment of network services in the form of elastic virtual network functions (VNFs) instantiated over general purpose servers at distributed cloud locations. We address the design of fast approximation algorithms for the NFV service distribution problem (NSDP), whose goal is to determine the placement of VNFs, the routing of service flows, and the associated allocation of cloud and network resources that satisfy client demands with minimum cost. We show that in the case of load-proportional costs, the resulting fractional NSDP can be formulated as a multi-commodity-chain flow problem on a cloud augmented graph, and design a queue-length based algorithm, named QNSD, that provides an O(ε) approximation in time O(1/ε). We then address the case in which resource costs are a function of the integer number of allocated resources and design a variation of QNSD that effectively pushes for flow consolidation into a limited number of active resources to minimize overall cloud network cost.

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Gridless Multidimensional Angle of Arrival Estimation for Arbitrary 3D Antenna Arrays

A full multi--dimensional characterization of the angle of arrival (AoA) has immediate applications to the efficient operation of modern wireless communication systems. In this work, we develop a compressed sensing based method to extract multi-dimensional AoA information exploiting the sparse nature of the signal received by a sensor array. The proposed solution, based on the atomic $\ell_0$ norm, enables accurate gridless resolution of the AoA in systems with arbitrary 3D antenna arrays. Our approach allows characterizing the maximum number of distinct sources (or scatters) that can be identified for a given number of antennas and array geometry. Both noiseless and noisy measurement scenarios are addressed, deriving and evaluating the resolvability of the AoA propagation parameters through a multi--level Toeplitz matrix rank--minimization problem. To facilitate the implementation of the proposed solution, we also present a least squares approach regularized by a convex relaxation of the rank-minimization problem and characterize its conditions for resolvability.

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Rényi Entropy Bounds on the Active Learning Cost-Performance Tradeoff

Semi-supervised classification, one of the most prominent fields in machine learning, studies how to combine the statistical knowledge of the often abundant unlabeled data with the often limited labeled data in order to maximize overall classification accuracy. In this context, the process of actively choosing the data to be labeled is referred to as active learning. In this paper, we initiate the non-asymptotic analysis of the optimal policy for semi-supervised classification with actively obtained labeled data. Considering a general Bayesian classification model, we provide the first characterization of the jointly optimal active learning and semi-supervised classification policy, in terms of the cost-performance tradeoff driven by the label query budget (number of data items to be labeled) and overall classification accuracy. Leveraging recent results on the Rényi Entropy, we derive tight information-theoretic bounds on such active learning cost-performance tradeoff.

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Rate-Distortion-Memory Trade-offs in Heterogeneous Caching Networks

Caching at the wireless edge can be used to keep up with the increasing demand for high-definition wireless video streaming. By prefetching popular content into memory at wireless access points or end-user devices, requests can be served locally, relieving strain on expensive backhaul. In addition, using network coding allows the simultaneous serving of distinct cache misses via common coded multicast transmissions, resulting in significantly larger load reductions compared to those achieved with traditional delivery schemes. Most prior works simply treat video content as fixed-size files that users would like to fully download. This work is motivated by the fact that video can be coded in a scalable fashion and that the decoded video quality depends on the number of layers a user receives in sequence. Using a Gaussian source model, caching and coded delivery methods are designed to minimize the squared error distortion at end-user devices in a rate-limited caching network. The framework is very general and accounts for heterogeneous cache sizes, video popularities and user-file play-back qualities. As part of the solution, a new decentralized scheme for lossy cache-aided delivery subject to preset user distortion targets is proposed, which further generalizes prior literature to a setting with file heterogeneity.

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Active learning in the geometric block model

The geometric block model is a recently proposed generative model for random graphs that is able to capture the inherent geometric properties of many community detection problems, providing more accurate characterizations of practical community structures compared with the popular stochastic block model. Galhotra et al. recently proposed a motif-counting algorithm for unsupervised community detection in the geometric block model that is proved to be near-optimal. They also characterized the regimes of the model parameters for which the proposed algorithm can achieve exact recovery. In this work, we initiate the study of active learning in the geometric block model. That is, we are interested in the problem of exactly recovering the community structure of random graphs following the geometric block model under arbitrary model parameters, by possibly querying the labels of a limited number of chosen nodes. We propose two active learning algorithms that combine the idea of motif-counting with two different label query policies. Our main contribution is to show that sampling the labels of a vanishingly small fraction of nodes (sub-linear in the total number of nodes) is sufficient to achieve exact recovery in the regimes under which the state-of-the-art unsupervised method fails. We validate the superior performance of our algorithms via numerical simulations on both real and synthetic datasets.

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Optimal Control of Distributed Computing Networks with Mixed-Cast Traffic Flows

Distributed computing networks, tasked with both packet transmission and processing, require the joint optimization of communication and computation resources. We develop a dynamic control policy that determines both routes and processing locations for packets upon their arrival at a distributed computing network. The proposed policy, referred to as Universal Computing Network Control (UCNC), guarantees that packets i) are processed by a specified chain of service functions, ii) follow cycle-free routes between consecutive functions, and iii) are delivered to their corresponding set of destinations via proper packet duplications. UCNC is shown to be throughput-optimal for any mix of unicast and multicast traffic, and is the first throughput-optimal policy for non-unicast traffic in distributed computing networks with both communication and computation constraints. Moreover, simulation results suggest that UCNC yields substantially lower average packet delay compared with existing control policies for unicast traffic.

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Fundamental Limits of Erasure-Coded Key-Value Stores with Side Information

In applications of distributed storage systems to modern key-value stores, the stored data is highly dynamic due to frequent updates. The multi-version coding problem was formulated to study the cost of storing dynamic data in distributed storage systems. Previous work on multi-version coding considered a completely decentralized and asynchronous system assuming that the servers are not aware of which versions of the data are received by the other servers. In this paper, we relax this assumption and study a system where a server may acquire side information of the data versions propagated to some other servers based on the network topology. Specifically, we study a storage system with $n$ servers over a directed graph that store $ν$ totally ordered versions of a message. Each server receives a subset of these $ν$ versions. A server is aware of which versions have been received by its neighbors in the network graph. We show that the side information can result in a better storage cost as compared with the case where there is no side information for some regimes at the expense of the additional latency associated with exchanging the side information. Through an information-theoretic converse, we identify surprising scenarios where the side information may not help in improving the worst-case storage cost beyond the case where servers have no side information. Finally, we present a case study over Amazon web services (AWS) that demonstrates the potential cost reductions that may be obtained by our constructions.

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Joint Service Placement and Request Routing in Multi-cell Mobile Edge Computing Networks

The proliferation of innovative mobile services such as augmented reality, networked gaming, and autonomous driving has spurred a growing need for low-latency access to computing resources that cannot be met solely by existing centralized cloud systems. Mobile Edge Computing (MEC) is expected to be an effective solution to meet the demand for low-latency services by enabling the execution of computing tasks at the network-periphery, in proximity to end-users. While a number of recent studies have addressed the problem of determining the execution of service tasks and the routing of user requests to corresponding edge servers, the focus has primarily been on the efficient utilization of computing resources, neglecting the fact that non-trivial amounts of data need to be stored to enable service execution, and that many emerging services exhibit asymmetric bandwidth requirements. To fill this gap, we study the joint optimization of service placement and request routing in MEC-enabled multi-cell networks with multidimensional (storage-computation-communication) constraints. We show that this problem generalizes several problems in literature and propose an algorithm that achieves close-to-optimal performance using randomized rounding. Evaluation results demonstrate that our approach can effectively utilize the available resources to maximize the number of requests served by low-latency edge cloud servers.

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Rate-Memory Trade-Off for Caching and Delivery of Correlated Sources

This paper studies the fundamental limits of content delivery in a cache-aided broadcast network for correlated content generated by a discrete memoryless source with arbitrary joint distribution. Each receiver is equipped with a cache of equal capacity, and the requested files are delivered over a shared error-free broadcast link. A class of achievable correlation-aware schemes based on a two-step source coding approach is proposed. Library files are first compressed, and then cached and delivered using a combination of correlation-unaware multiple-request cache-aided coded multicast schemes. The first step uses Gray-Wyner source coding to represent the library via private descriptions and descriptions that are common to more than one file. The second step then becomes a multiple-request caching problem, where the demand structure is dictated by the configuration of the compressed library, and it is interesting in its own right. The performance of the proposed two-step scheme is evaluated by comparing its achievable rate with a lower bound on the optimal peak and average rate-memory tradeoffs in a two-file multiple-receiver network, and in a three-file two-receiver network. Specifically, in a network with two files and two receivers, the achievable rate matches the lower bound for a significant memory regime and it is within half of the conditional entropy of files for all other memory values. In the three-file two-receiver network, the two-step strategy achieves the lower bound for large cache capacities, and it is within half of the joint entropy of two of the sources conditioned on the third one for all other cache sizes.

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On Coding for Cache-Aided Delivery of Dynamic Correlated Content

Cache-aided coded multicast leverages side information at wireless edge caches to efficiently serve multiple unicast demands via common multicast transmissions, leading to load reductions that are proportional to the aggregate cache size. However, the increasingly dynamic, unpredictable, and personalized nature of the content that users consume challenges the efficiency of existing caching-based solutions in which only exact content reuse is explored. This paper generalizes the cache-aided coded multicast problem to specifically account for the correlation among content files, such as, for example, the one between updated versions of dynamic data. It is shown that (i) caching content pieces based on their correlation with the rest of the library, and (ii) jointly compressing requested files using cached information as references during delivery, can provide load reductions that go beyond those achieved with existing schemes. This is accomplished via the design of a class of correlation-aware achievable schemes, shown to significantly outperform state-of-the-art correlation-unaware solutions. Our results show that as we move towards real-time and/or personalized media dominated services, where exact cache hits are almost non-existent but updates can exhibit high levels of correlation, network cached information can still be useful as references for network compression.

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Dynamic Cloud Network Control under Reconfiguration Delay and Cost

Network virtualization and programmability allow operators to deploy a wide range of services over a common physical infrastructure and elastically allocate cloud and network resources according to changing requirements. While the elastic reconfiguration of virtual resources enables dynamically scaling capacity in order to support service demands with minimal operational cost, reconfiguration operations make resources unavailable during a given time period and may incur additional cost. In this paper, we address the dynamic cloud network control problem under non-negligible reconfiguration delay and cost. We show that while the capacity region remains unchanged regardless of the reconfiguration delay/cost values, a reconfiguration-agnostic policy may fail to guarantee throughput-optimality and minimum cost under nonzero reconfiguration delay/cost. We then present an adaptive dynamic cloud network control policy that allows network nodes to make local flow scheduling and resource allocation decisions while controlling the frequency of reconfiguration in order to support any input rate in the capacity region and achieve arbitrarily close to minimum cost for any finite reconfiguration delay/cost values.

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Broadcast Caching Networks with Two Receivers and Multiple Correlated Sources

The correlation among the content distributed across a cache-aided broadcast network can be exploited to reduce the delivery load on the shared wireless link. This paper considers a two-user three-file network with correlated content, and studies its fundamental limits for the worst-case demand. A class of achievable schemes based on a two-step source coding approach is proposed. Library files are first compressed using Gray-Wyner source coding, and then cached and delivered using a combination of correlation-unaware cache-aided coded multicast schemes. The second step is interesting in its own right and considers a multiple-request caching problem, whose solution requires coding in the placement phase. A lower bound on the optimal peak rate-memory trade-off is derived, which is used to evaluate the performance of the proposed scheme. It is shown that for symmetric sources the two-step strategy achieves the lower bound for large cache capacities, and it is within half of the joint entropy of two of the sources conditioned on the third source for all other cache sizes.

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Optimal Control of Wireless Computing Networks

Augmented information (AgI) services allow users to consume information that results from the execution of a chain of service functions that process source information to create real-time augmented value. Applications include real-time analysis of remote sensing data, real-time computer vision, personalized video streaming, and augmented reality, among others. We consider the problem of optimal distribution of AgI services over a wireless computing network, in which nodes are equipped with both communication and computing resources. We characterize the wireless computing network capacity region and design a joint flow scheduling and resource allocation algorithm that stabilizes the underlying queuing system while achieving a network cost arbitrarily close to the minimum, with a tradeoff in network delay. Our solution captures the unique chaining and flow scaling aspects of AgI services, while exploiting the use of the broadcast approach coding scheme over the wireless channel.

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Optimal Dynamic Cloud Network Control

Distributed cloud networking enables the deployment of a wide range of services in the form of interconnected software functions instantiated over general purpose hardware at multiple cloud locations distributed throughout the network. We consider the problem of optimal service delivery over a distributed cloud network, in which nodes are equipped with both communication and computation resources. We address the design of distributed online solutions that drive flow processing and routing decisions, along with the associated allocation of cloud and network resources. For a given set of services, each described by a chain of service functions, we characterize the cloud network capacity region and design a family of dynamic cloud network control (DCNC) algorithms that stabilize the underlying queuing system, while achieving arbitrarily close to minimum cost with a tradeoff in network delay. The proposed DCNC algorithms make local decisions based on the online minimization of linear and quadratic metrics obtained from an upper bound on the Lyapunov drift-plus-penalty of the cloud network queuing system. Minimizing a quadratic vs. a linear metric is shown to improve the cost-delay tradeoff at the expense of increased computational complexity. Our algorithms are further enhanced with a shortest transmission-plus-processing distance bias that improves delay performance without compromising throughput or overall cloud network cost. We provide throughput and cost optimality guarantees, convergence time analysis, and extensive simulations in representative cloud network scenarios.

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Rate-Memory Trade-off for the Two-User Broadcast Caching Network with Correlated Sources

This paper studies the fundamental limits of caching in a network with two receivers and two files generated by a two-component discrete memoryless source with arbitrary joint distribution. Each receiver is equipped with a cache of equal capacity, and the requested files are delivered over a shared error-free broadcast link. First, a lower bound on the optimal peak rate-memory trade-off is provided. Then, in order to leverage the correlation among the library files to alleviate the load over the shared link, a two-step correlation-aware cache-aided coded multicast (CACM) scheme is proposed. The first step uses Gray-Wyner source coding to represent the library via one common and two private descriptions, such that a second correlation-unaware multiple-request CACM step can exploit the additional coded multicast opportunities that arise. It is shown that the rate achieved by the proposed two-step scheme matches the lower bound for a significant memory regime and it is within half of the conditional entropy for all other memory values.

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Cache-Aided Coded Multicast for Correlated Sources

The combination of edge caching and coded multicasting is a promising approach to improve the efficiency of content delivery over cache-aided networks. The global caching gain resulting from content overlap distributed across the network in current solutions is limited due to the increasingly personalized nature of the content consumed by users. In this paper, the cache-aided coded multicast problem is generalized to account for the correlation among the network content by formulating a source compression problem with distributed side information. A correlation-aware achievable scheme is proposed and an upper bound on its performance is derived. It is shown that considerable load reductions can be achieved, compared to state of the art correlation-unaware schemes, when caching and delivery phases specifically account for the correlation among the content files.

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